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Update 7: The Recoloring Update


Dear tinkerers,


with our seventh Early Access content update, you're able to recolor your module's jacks with the new Paint Bucket modules. Also lots of bugfixes. Thank you to everybody who is playing Rogue Voltage in Early Access. Special thanks to everybody who joined the Discord to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us!

NEW MODULES:


  • Paint Buckets - Allow the recoloring of jacks

GAMEPLAY:


  • Introduced Random Character Selection

BUGFIXES:


  • Fixed faulty Unstable Duplicator dropping as cracked
  • Time Bomb is now a storage module
  • Fixed a bug with Unstable Duplicator also duplicating the "Starting Loadout" property
  • Fixed an exploit with Effector Modules keeping their energy when playing with full control mode
  • Fixed a bug with Fire Gnats being able to target modules with their Fire status that are already out of order
  • Passive Storage Inductor now gets locked after activation
  • Fixed a bug with unstably duplicated Wind Up Toys not cracking properly
  • Fixed a bug with Nomad's Storm Lantern triggering when on cooldown
  • Fixed a bug with Malfunction Sensor not waiting for factories that produce modules on CD
  • Fixed wrong cursor sprite for Asha's Acceleration Screen
  • Lots of fixes in the Asian localization
  • Fixed a bug with Passthrough Modules not waiting for the Passthrough Booster
  • Fixed a bug with Cooldown not being applied after the battle has ended

KNOWN BUGS (that I still didn't manage to fix this week):


  • Controller and Steam Deck support is still messy. Sometimes you need to restart it on Steam Deck and then it works like a charm, sometimes it loses the cursor. I am working to improve this. Thank you for your patience.
  • Saving in camp rerolls jack colors in shop.
  • Sometimes a module's tooltip doesn't disappear normally
  • Steam Achievements are still a bit messy
  • Sometimes the collider of a collector module gets deactivated so you can't click it to wire
  • Game crashes when exiting after a longer play session
  • Storage inductor putting energy only after the regeneration cell already fired
Enjoy wiring up the new version, let me know what you think in the comments, over in the Steam Community Forums or the game's Discord .

If you're having fun with Rogue Voltage, please leave a Steam review, this helps us a lot!!


Thank you for playing. All the best from summery Berlin, Luca


[ 2024-07-29 17:17:29 CET ] [ Original post ]



Rogue Voltage
Horizont Computergrafik
  • Developer

  • Horizont Computergrafik
  • Publisher

  • 1970-01-01
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 34  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (274 reviews)


  • Review Score

  • https://horizontcomputergrafik.com/
  • Website

  • https://store.steampowered.com/app/1494560 
  • Steam Store



  • [0 B]

  • Public Linux depots


  • Construct your abilities from specialized modules. Some generate energy, some modify or store it and others turn it into effects. Build powerful structures to zap your enemies or conserve charge in batteries for moments of need.




    Every combat turn poses tactical challenges where to direct your energy: Into your blaster module to harm the monsters? Into a decelerator to control the timeline? Should you crack a healing potion? Or do you store it in a battery and prepare an even more ambitious move next turn?





    In this shattered world, cause and effect are out of joint. Master the art of Gravitonics to move turns forward or backward in time: Dodge volcano eruptions and lightning strikes, slip before your enemies or throw them into a devastating Grav-Spike.




    Your adventure leads you through a variety of biomes where tricky groups of enemies try to ruin your day. Compose and patch up your racks wisely to deal with procedurally generated and progressively dangerous threats.


    GAMEBILLET

    [ 5952 ]

    24.59$ (18%)
    4.22$ (15%)
    1.83$ (8%)
    22.99$ (8%)
    12.63$ (16%)
    0.80$ (90%)
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    3.00$ (75%)
    8.47$ (15%)
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    3.29$ (18%)
    4.77$ (81%)
    25.79$ (14%)
    5.30$ (79%)
    4.00$ (80%)
    15.00$ (50%)
    25.19$ (16%)
    12.87$ (8%)
    1.00$ (90%)
    16.52$ (17%)
    8.49$ (15%)
    2.59$ (87%)
    GAMERSGATE

    [ 3223 ]

    19.59$ (30%)
    1.0$ (80%)
    6.75$ (73%)
    1.13$ (92%)
    9.99$ (50%)
    1.84$ (74%)
    27.99$ (30%)
    2.0$ (90%)
    2.01$ (85%)
    7.0$ (80%)
    4.5$ (85%)
    5.55$ (72%)
    0.48$ (52%)
    20.0$ (50%)
    0.56$ (81%)
    7.79$ (40%)
    7.92$ (74%)
    1.5$ (81%)
    1.69$ (81%)
    1.5$ (92%)
    3.75$ (75%)
    3.0$ (70%)
    2.0$ (80%)
    8.24$ (59%)
    1.0$ (90%)
    2.0$ (80%)
    13.99$ (30%)
    12.0$ (70%)
    0.38$ (92%)
    4.34$ (71%)

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