Update 8: Summer Update
in our 8th Early Access content update, we're introducing new modules of the Passthrough type. Also, Steam Deck and Controller support should finally be restored and should work better than ever! Thank you for your patience with this one. It was tricky to find what broke there, but we managed to fix it.
It means a lot and all of this wouldn't be possible without you. Special thanks to the lovely Discord-Community, who is extremely helpfun and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us!
This helps us more than anything. Thank you for tinkering with Rogue Voltage in Early Access. All the best from summery Berlin, Luca
[ 2024-08-09 18:13:14 CET ] [ Original post ]
Dear tinkerers,
in our 8th Early Access content update, we're introducing new modules of the Passthrough type. Also, Steam Deck and Controller support should finally be restored and should work better than ever! Thank you for your patience with this one. It was tricky to find what broke there, but we managed to fix it.
Thank you for playing Rogue Voltage in Early Access
It means a lot and all of this wouldn't be possible without you. Special thanks to the lovely Discord-Community, who is extremely helpfun and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us!
NEW MODULES:
- Organic Amplifier
- Chain Amplifier
- Splitter (Reworked)
- Passthrough Booster
- New Keyword: Delayed
- New Generator Upgrader: Berserk
LOOT TABLES:
- New Loot Tier "Scrap" Bronze rating now gives modules from "scrap" tier, which are of pretty bad durability or are highly situational. This is not the final iteration of the loot tables, but I'm trying to differentiate the uncommon / common tables a bit more. Your player data helps immensely for analyzing your module picks, so thanks for keeping data collection activated while playing!
- Rarity Shifts Grav. Vacuumizer is now uncommon (from rare) Disassembler is now uncommon (from rare) Paint Bucket Universal is now uncommon (from rare) Merger Factory is now uncommon (from rare) Toggled Max. Capacity Enhancer now comes with Replicating in Uncommon Colored Paint Buckets are now common (from uncommon) Wind-Up Shroom is now common (from uncommon) Soul Sensor is now common (from uncommon)
BUGFIXES:
- Fixed hard lock in tutorial
- Gamepad and Steam Deck should now work better than ever
- Triggers on beginning of turn can now be resolved manually. Vault modules will no longer trigger before storage inductors
- Lots of small bugfixes
KNOWN BUGS (that I still didn't manage to fix this week):
- Saving in camp rerolls jack colors in shop.
- Sometimes a module's tooltip doesn't disappear normally
- Sometimes the collider of a toggled module gets deactivated so you can't click it to toggle
- Steam Achievements are still a bit messy
- Game crashes when exiting after a longer play session
If you're having fun with Rogue Voltage, please leave a Steam review
This helps us more than anything. Thank you for tinkering with Rogue Voltage in Early Access. All the best from summery Berlin, Luca
Rogue Voltage
Horizont Computergrafik
Horizont Computergrafik
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 34
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(274 reviews)
https://horizontcomputergrafik.com/
https://store.steampowered.com/app/1494560 
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Construct your abilities from specialized modules. Some generate energy, some modify or store it and others turn it into effects. Build powerful structures to zap your enemies or conserve charge in batteries for moments of need.
Every combat turn poses tactical challenges where to direct your energy: Into your blaster module to harm the monsters? Into a decelerator to control the timeline? Should you crack a healing potion? Or do you store it in a battery and prepare an even more ambitious move next turn?
In this shattered world, cause and effect are out of joint. Master the art of Gravitonics to move turns forward or backward in time: Dodge volcano eruptions and lightning strikes, slip before your enemies or throw them into a devastating Grav-Spike.
Your adventure leads you through a variety of biomes where tricky groups of enemies try to ruin your day. Compose and patch up your racks wisely to deal with procedurally generated and progressively dangerous threats.
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