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Update 12: Module Drop V
we did a lot of work on the module drop tables this week to produce a more varied ecosystem.
Thank you for letting me collect your player data. This allows me to consult statistics like this one:
Module pick rates in uncommon You can see on first glance, that there's something wrong here, namely that the Durability Enhancer is by far the most picked uncommon module. This led us to a radical decision, but I think it will be great for the ingame economy as a whole: The Durability Enhancer does no longer drop as loot. You can still find it from the "Durability Enhancer" event on the world map and there is a certified one in the upgrade vendor in camp.
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The world map now has an explanation for the icons, and Durability Enhancer, Healing and Charging Stations are marked on the map. Behind a ? are now the Duplication Station, Passthrough Amplifier, Transmogrifier and an all-new "Time-Capsule" event.
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The Time Capsule will be your only source for getting one of the "busted" modules, which don't drop as rare loot anymore.
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Clockwork cell got a rework.
General:
Thank all of you so much to everybody who left a Steam Review already, we just crossed 300 reviews, which is a great achievement for an Early Access game!! If you haven't already and you're having fun with Rogue Voltage, please leave a Steam review. This helps us more than anything. You don't have to write a novel, just a couple of words or a little meme why you think the game is fun. As usual, huge thanks to the lovely Discord-Community, who is extremely helpful and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us! Enjoy wiring up the new version, let me know what you think in the comments or on the Discord. All the best from Berlin, Luca
[ 2024-12-06 17:30:17 CET ] [ Original post ]
Dear tinkerers,
we did a lot of work on the module drop tables this week to produce a more varied ecosystem.
Durability Enhancer no longer drops as loot
Thank you for letting me collect your player data. This allows me to consult statistics like this one:

Module pick rates in uncommon You can see on first glance, that there's something wrong here, namely that the Durability Enhancer is by far the most picked uncommon module. This led us to a radical decision, but I think it will be great for the ingame economy as a whole: The Durability Enhancer does no longer drop as loot. You can still find it from the "Durability Enhancer" event on the world map and there is a certified one in the upgrade vendor in camp.
WORLD MAP UPDATE
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The world map now has an explanation for the icons, and Durability Enhancer, Healing and Charging Stations are marked on the map. Behind a ? are now the Duplication Station, Passthrough Amplifier, Transmogrifier and an all-new "Time-Capsule" event.
NEW TIME CAPSULE ?-EVENT
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The Time Capsule will be your only source for getting one of the "busted" modules, which don't drop as rare loot anymore.
- Cracked Duplicator
- Unstable Duplicator (now called "Echo Chamber")
- Echo Chamber (now called "Replicator")
- Generator Factory (this one dropped extremely rarely so you're probably going to see it for the first time now)
- Transmogrifier with Malfunctioning
NEW MODULES:
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Clockwork cell got a rework.
DROP TABLE REWORKS:
General:
- In-biome shops now feature only modules from the same level (this effectively reduces the cost to buy modules from shops)
- Grav. Vacuumizer now allows several instances of Grav. Vacuum on a module.
- Removed Might Sensor from drop tables
- Removed Shock Absorber drom drop tables (replaced by Repair Kit)
- Gatling Gun now drops in rare
- Blaster now drops in rare
- Trauma Sensor does no longer drop in uncommon
- New Emergency Aggregate drops in uncommon
- Toggled Storage Charger with overload drops in uncommon
- Cooldown Redirectors now drop in uncommon with overload
- NEW: Dissipation Cell drops in common
- NEW: Grav. Magnets +/- now drop in common with malfunctioning
- NEW: Grav. Amplification Ray now drops in common
- Cooldown Redirectors now drop in common with malfunctioning
- Storage Capacity Enhancer now drops in common
- Toggled Storage Charger now drops in common
- Toggled Repair Kit with overload drops in common
- Toggled Storage Charger with cracked and replicating 1 drops in scrap
- Toggled Repair Kit with malfunctioning drops in scrap
UPCOMING FEATURES:
- Run-modifying passive "blessing" and "curse" modules for the daily runs
- A new ice biome
PLEASE LEAVE A STEAM REVIEW
Thank all of you so much to everybody who left a Steam Review already, we just crossed 300 reviews, which is a great achievement for an Early Access game!! If you haven't already and you're having fun with Rogue Voltage, please leave a Steam review. This helps us more than anything. You don't have to write a novel, just a couple of words or a little meme why you think the game is fun. As usual, huge thanks to the lovely Discord-Community, who is extremely helpful and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us! Enjoy wiring up the new version, let me know what you think in the comments or on the Discord. All the best from Berlin, Luca
[ 2024-12-06 17:30:17 CET ] [ Original post ]
Rogue Voltage
Horizont Computergrafik
Developer
Horizont Computergrafik
Publisher
1970-01-01
Release
Game News Posts:
40
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(339 reviews)
Public Linux Depots:
- [0 B]
Construct your abilities from specialized modules. Some generate energy, some modify or store it and others turn it into effects. Build powerful structures to zap your enemies or conserve charge in batteries for moments of need.
Every combat turn poses tactical challenges where to direct your energy: Into your blaster module to harm the monsters? Into a decelerator to control the timeline? Should you crack a healing potion? Or do you store it in a battery and prepare an even more ambitious move next turn?
In this shattered world, cause and effect are out of joint. Master the art of Gravitonics to move turns forward or backward in time: Dodge volcano eruptions and lightning strikes, slip before your enemies or throw them into a devastating Grav-Spike.
Your adventure leads you through a variety of biomes where tricky groups of enemies try to ruin your day. Compose and patch up your racks wisely to deal with procedurally generated and progressively dangerous threats.
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