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Update 13: Balancing Patch
welcome to a new year of tinkering with Rogue Voltage. Thank you for sticking around! This month we tied up a lot of loose balancing ends and fixed some bugs. Please leave a review and come join the Discord community if you want to follow the development more closely, it's very active these days!
Sol played too tedious with the many target queries. We redesigned her a bit to be a bit more interesting. She now wants to charge storage modules with more than their capacity to trigger the new Overcharge Sensor.
Buffs:
Thank all of you so much to everybody who left a Steam Review already. If you haven't already and you're having fun with Rogue Voltage, please leave a Steam review. This helps us more than anything. If we cross 500, that would be amazing. You don't have to write a novel, just a couple of words or a little meme why you think the game is fun. As usual, huge thanks to the lovely Discord-Community, who is extremely helpful and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us! Enjoy wiring up the new version, let me know what you think in the comments or on the Discord. All the best from Berlin, Luca
[ 2025-01-23 16:54:45 CET ] [ Original post ]
Dear tinkerers,
welcome to a new year of tinkering with Rogue Voltage. Thank you for sticking around! This month we tied up a lot of loose balancing ends and fixed some bugs. Please leave a review and come join the Discord community if you want to follow the development more closely, it's very active these days!
SOL REWORK:
Sol played too tedious with the many target queries. We redesigned her a bit to be a bit more interesting. She now wants to charge storage modules with more than their capacity to trigger the new Overcharge Sensor.
MODULES:
- New Module: Overcharge Sensor
- Module Redesign: Auto Turret.
Now triggers at the end of turn and auto-targets the enemy with the least HP.
- New Module: Polluting Aggregate.
It drops in uncommon, use it this to get more energy out of unused modules like healing potions.
- Changed the sprite of toggled Storage Charger to look more like the passive Storage Inductor
- Precision Modules are now called Repeater Modules
- New Module Type: Futuristic (for the Time Capsule modules)
- New Module Type: Status Ray
MONSTERS:
- Reactor Boss now deals 2 Grav+ (like the tooltip always said)
- Blue Grav. Shrooms now only deal Grav+ to enemies (from all combatants)
UI:
- Added new glow particle effect to many module VFX
- Changed crosshair sprite when targeting modules
- Changed crosshair sprite when targeting jacks
- Visually differentiated "select next module to fire" query from "targeting a module" query
- Tutorial has additional module contours to highlight specific modules
DROP TABLE REWORKS:
Buffs:
- Emergency Aggregate now has a universal jack
- Gatling Decelerator is now common (from uncommon)
- Dissipation Cell comes with Amplification +1
- Proximity Cell comes with Amplification +1
- Austerity Cell comes with Amplification +1
- Vulnerability Ray loses overload in uncommon
- Vulnerability Ray loses crust in common
- Merger loses crust in common
- Generator Upgrader: Berserk is now in uncommon (from rare)
- Acceleration Vault comes with Amplification 1 in common
- Acceleration Vault loses crust in scrap tier
- Singularity Generator only drops from level 2
- Cooldown Redirector has malfunctioning in common and overload in uncommon
- Grav. Magnet (+) moved to uncommon (from common)
- Max. Capacity Enhancer doesn't drop in common anymore
- Max. Capacity Enhancer loses Replication 1 in uncommon
- Toggled Crust Remover now drops with malfunctioning in common
- Acceleration Vault doesn't drop in uncommon anymore
- Grav. Sensor (-) is now rare (from uncommon and common)
- Energy Duplicator doesn't drop anymore, available via the Time Capsule ?-Event
- Plasma Discharger doesn't drop anymore, available via the Time Capsule ?-Event
BUGFIXES:
- Tried to fix toggled modules not toggleable after disabling by statuses (let me know if this one persists)
- Crust now properly extinguishes module fire
- Added more world messages when modules are triggered (wind-up toys, self-charging cells)
- Fixed bug where loot couldn't be rerolled with 0 plasma
- Loot can only be rerolled after all options are generated
- Plasma is now limited to 99
- Disassembler now properly locks after activation
- Trash Compactor now doesn't activate if it gets disabled by statuses
- Fixed image and text for Steam Achievements related for the Plasma Bot
UPCOMING FEATURES:
- Run-modifying passive "blessing" and "curse" modules for the daily runs (February/March)
- A new ice biome (May?)
PLEASE LEAVE A STEAM REVIEW
Thank all of you so much to everybody who left a Steam Review already. If you haven't already and you're having fun with Rogue Voltage, please leave a Steam review. This helps us more than anything. If we cross 500, that would be amazing. You don't have to write a novel, just a couple of words or a little meme why you think the game is fun. As usual, huge thanks to the lovely Discord-Community, who is extremely helpful and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us! Enjoy wiring up the new version, let me know what you think in the comments or on the Discord. All the best from Berlin, Luca
[ 2025-01-23 16:54:45 CET ] [ Original post ]
Rogue Voltage
Horizont Computergrafik
Developer
Horizont Computergrafik
Publisher
1970-01-01
Release
Game News Posts:
38
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(319 reviews)
Public Linux Depots:
- [0 B]
Construct your abilities from specialized modules. Some generate energy, some modify or store it and others turn it into effects. Build powerful structures to zap your enemies or conserve charge in batteries for moments of need.
Every combat turn poses tactical challenges where to direct your energy: Into your blaster module to harm the monsters? Into a decelerator to control the timeline? Should you crack a healing potion? Or do you store it in a battery and prepare an even more ambitious move next turn?
In this shattered world, cause and effect are out of joint. Master the art of Gravitonics to move turns forward or backward in time: Dodge volcano eruptions and lightning strikes, slip before your enemies or throw them into a devastating Grav-Spike.
Your adventure leads you through a variety of biomes where tricky groups of enemies try to ruin your day. Compose and patch up your racks wisely to deal with procedurally generated and progressively dangerous threats.
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