
Construct your abilities from specialized modules. Some generate energy, some modify or store it and others turn it into effects. Build powerful structures to zap your enemies or conserve charge in batteries for moments of need.


Every combat turn poses tactical challenges where to direct your energy: Into your blaster module to harm the monsters? Into a decelerator to control the timeline? Should you crack a healing potion? Or do you store it in a battery and prepare an even more ambitious move next turn?


In this shattered world, cause and effect are out of joint. Master the art of Gravitonics to move turns forward or backward in time: Dodge volcano eruptions and lightning strikes, slip before your enemies or throw them into a devastating Grav-Spike.


Your adventure leads you through a variety of biomes where tricky groups of enemies try to ruin your day. Compose and patch up your racks wisely to deal with procedurally generated and progressively dangerous threats.


[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42646977/689dfd0b6aca2fe60fb8d9987d975f30aea86550.png\"][/img]
Dear tinkerers,
as usual, thank you so much for playing Rogue Voltage in Early Access. We are well on our way to the version 1.0 and your feedback is helping a lot.
Only 72 Steam reviews left until we can push for \"Overwhelmingly Positive\". If you\'re reading this and you\'ve been enjoying the game and you haven\'t left a review yet, it would be incredibly helpful if you took a minute and wrote a couple of lines.
NEW ICE BIOME:
We\'ve been playtesting this one a bit already, thank you to everybody involved in the design. \nThe new option for stage 3 and the alternative to the volcano stage - \"Frozen Wastes\", the ice biome, is now here and waiting for you to conquer it!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42646977/d87dc7f6bd3396123789218dd4b4ec457feb42c8.jpg\"][/img]
The biome\'s unique mechanic is the new Blizzard effect in the timeline.[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42646977/b1a8b6e6f900f12bd9c4dcd4b18b6cca26aebd45.png\"][/img]
It features 6 all-new monsters that try to decelerate you and freeze your modules. [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42646977/eca471d8fbc56437cbf6b2269266bcc3efcb3ae2.png\"][/img]
Some monsters apply the potentially devastating new Ice Crust status.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42646977/ef298a7efab316eccdbad0061f7d7d15ecbe1eda.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42646977/1515150263e3fc501f5f6ebdda8de14f04a2cf44.gif\"][/img]
There\'s still a lot of animations and SFX missing but I\'ll continue iterating over it to make it real nice!
NEW MODULES:
The new Centrifuge module rewards you for going for a \"Boost\" build. \nIt might be a bit too strong, I\'ll keep an eye on it!\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42646977/aeb2537bfd15d08f3b5dbd8592487b7866d85478.png\"][/img]
[/*]Grease Canister introduces the all-new \"Grease\" status. \nPrepare yourself for the debuffs in the later stages by greasing up your most important modules!\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42646977/a19c61e4c056cad23bcf53768f5ce4fd776d21d2.png\"][/img]
[/*]Grav Nullifier is now \"Null Sphere\" and also applies Grav. Immunity to all combatants. [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42646977/ee3bdada21ba3fa06c9da6deca9f8d8deb221622.png\"][/img]
[/*]
NEW GENERATOR META:
The \"Aggregate\" module type is gone. They\'re all generators now. Yes, we have generators in common and uncommon now!
[/*]More importantly: All previous \"Generator Upgraders\" are gone. You didn\'t love them and I didn\'t love them as well. They\'re all getting replaced by this thing:
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42646977/caede19788b49d28ebddc1bd6b32c8f83dae56b3.png\"][/img]
[/*]
NEW BESTIARY:
The new bestiary is a place where you can learn about monsters and their attacks once you\'ve seen them. It\'s still a bit prototypical, especially when playing with controller, but we\'ll tighten it up in future updates!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42646977/66de50855da511902dfc738591d16c6e077155df.png\"][/img]
GAMEPLAY CHANGES:
\"Treasure Chest\" ?-event now scales with stage level, giving you a module of level 1/2/3 instead of just a level 1 module like before.
[/*]Reactor boss\' pollution and deceleration got a bit excessive. \nNow it only decelerates you by 1 and debuffs you with one of 4 possible debuffs.\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42646977/897cb5655fb445294de7532797ff8d3e191e20fc.png\"][/img]
[/*]
MODULE DROP TABLE TWEAKS:
Being offered meaningful modules options as loot is the most important thing for the fun of a run. We are continously iterating over the drop tables to balance out power level and pick rates.
Paint Buckets in \"Common\" tier get \"Replicating\" status effect
[/*]Nitrous Dispenser upshifted from uncommon to rare <- this one is strong, try it!
[/*]Amplifier Factory now comes with Amplification 1. You\'ve been sleeping on this one as well.
[/*]Acceleration Potion Factory now comes with universal input jacks
[/*]Aeolian cell is back in common (from uncommon)
[/*]
UI:
Overworked UI and Paint Bucket Names in Color Blind Mode
[/*]Added storm damage UI to Storm turns
[/*]Added while module flash frames with high module energy
[/*]
OPTIMIZATION:
Upgraded to Unity Version 6 from 2022.3 to close the vulnerability as published by Unity a month ago
[/*]Optimized performance related to refreshing the timeline UI
[/*]Optimized memory usage
[/*]
THANK YOU FOR PLAYING ROGUE VOLTAGE
If you\'re having fun with the game, please consider leaving a Steam review.
Only 72 reviews left (!!) until we cross the important threshold of 500. You can just write a couple of words or a little meme why you think the game is fun - this helps us a lot and I\'d appreciate it very much.
As usual, huge thanks to the amazing Discord-Community , who is extremely helpful and creative to give feedback, post ideas, help brainstorming for new content and report bugs. \nEverybody is invited, come nerd out with us!
Enjoy wiring up the new version. Let me know what you think in the comments or on the Discord.
All the best from windy autumn Berlin,
Luca
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