
Construct your abilities from specialized modules. Some generate energy, some modify or store it and others turn it into effects. Build powerful structures to zap your enemies or conserve charge in batteries for moments of need.


Every combat turn poses tactical challenges where to direct your energy: Into your blaster module to harm the monsters? Into a decelerator to control the timeline? Should you crack a healing potion? Or do you store it in a battery and prepare an even more ambitious move next turn?


In this shattered world, cause and effect are out of joint. Master the art of Gravitonics to move turns forward or backward in time: Dodge volcano eruptions and lightning strikes, slip before your enemies or throw them into a devastating Grav-Spike.


Your adventure leads you through a variety of biomes where tricky groups of enemies try to ruin your day. Compose and patch up your racks wisely to deal with procedurally generated and progressively dangerous threats.


Hotfix 251217
Still trying to fix the hard lock that some players experience when trying to enter camp during a run.
[/*]More Controller QA and detail work
[/*]More debugging when it comes to module status effects and locks
[/*]Module type icons get muted when the module is muted
[/*]
Have a nice weekend and thank you for your patience
Luca
[ 2025-12-17 16:00:34 CET ] [Original Post]
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