Name | Until I Have You | ||
Developer | Wormwood Studios | ||
Publisher | Digital Tribe | ||
Tags | |||
Release | 2016-04-04 | ||
Steam | 1,39€ 1,09£ 1,39$ / 90 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  0  | ||
Steam Rating | Mixed | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Until I Have You Content [1.27 G] | ||
DLC | Until I Have You OST |
This is a rather major update, and very delayed given the release of the game, but this hopefully fixes all the related issues that have surfaced with the controllers, also supporting a bigger number of them. |
Hello, Cyberpunks! |
Hello, Cyberpunks! |
Fixed some issues regarding the detection of controllers in general and specifically at DS4 |
Fixed some issues regarding the detection of controllers in general and specifically at DS4 |
Hey cyberpunks! |
Hey cyberpunks! |
Brought 3 AGS Awards home!! |
Brought 3 AGS Awards home!! |
Now, (off by default) you can select an option from the options menu where u can pick to have the game pause when u cycle through weapons. |
Now, (off by default) you can select an option from the options menu where u can pick to have the game pause when u cycle through weapons. |
The votes for the AGS Awards (where the game has been nominated in 9 categories) are up!! |
The votes for the AGS Awards (where the game has been nominated in 9 categories) are up!! |
Fixed an issue with Chapter 7 Boss's HP that would end up showing up the wrong health bar. |
Fixed an issue with Chapter 7 Boss's HP that would end up showing up the wrong health bar. |
Somehow, this isn't an update. Surprise, surprise. |
Somehow, this isn't an update. Surprise, surprise. |
Fixed a minor visual glitch on Chapter 4 Stage 3. |
Fixed a minor visual glitch on Chapter 4 Stage 3. |
Now, an upgrade option menu is available when you finish a stage. The game notifies you when UPGRADES are |
Fixed an issue where number of kill stats could be greater than the number of enemies on the level. |
Now slowmotion hurts less when you use it. (Normal Mode) |
Now game will appear by fully filling the screen (instead of using black side and top borders), and you can adjust the option in OPTIONS, on the MAIN MENU or in the configuration tool. This was always possible, it's just a bit silly that this isn't the norm and several new players have expressed annoyance over this. |
Now after twenty long years, APARTMENT is accessible from the main-menu |
Fixed a crash bug if you restarted (CTRL-B) in the ending cutscene of Second Chapter's Boss fight. |
Fixed a crash bug on Chapter 5 Stage 3. |
Fixed two issues with the keyboard controlling the stage select |
) Fixed an issue with Stage 4 Chapter 12 (initial jump was harder and it would consider your drop as a fall, when it shouldn't) |
I've increased the damage of the flamethrower on the zombies |
Added new game mode, boss mode, contains instructions in-game |
Fixed Second Wind's greatest mishaps, and the fact that it would spawn you on a non-existent platform. Also now, when it pulls you behind it resets all the falling platforms so u can actually make the damn jump. |
Major Addition: |
) 6 achievements (Plus i added progress to the death and kills achievements) |
After some long consideration, and certain voices that have voiced their annoyance over this, even though nobody quite expressed it in a sense that I heard about this and refused to take action, instead it was a silent complaint, I've taken a forward step towards the addition of a new mechanic. |
On Chapter Ten Boss, damage on the boss has been doubled (Normal Difficulty) |
INTERFACE Related Adjustments: |
Fixed sprite oldest crash (very rare) |
Thanks to recent feedback, |
In addition to the updates, fixes and changes mentioned in the last update, wanted to bring this to your attention. |
I've had a big discussion with a user today, and from the overall experience, you guys and gals, have shared I've updated the game again, with the following fixes. |
So taking as much feedback as humanly possible, I've done another update, it's way more unimportant than the previous one, but towards the correct direction I believe. |
I've decided that a lot of the issues lying with the game's frustrating nature, lie on the lack of checkpoints, and thus I've implemented two difficulty modes, one with (default), one without. The change should be available on the main menu options, in case you want to change difficulty. |