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After some long consideration, and certain voices that have voiced their annoyance over this, even though nobody quite expressed it in a sense that I heard about this and refused to take action, instead it was a silent complaint, I've taken a forward step towards the addition of a new mechanic. Basically till chapter Nine, where there is a healthbar, till then you have an armor. It kinda works like Ghouls N Goblins, except this one recharges on normal difficulty. Through the use of the shield. Obviously, falls will still mean death, however when you are hit by an enemy, when your shield is down or can't block said attack, you'll be able to survive the hit. The armor will discharge when it absorbs said hit. That means you need to either wait for about 20 seconds for it to charge on its own, or you can charge it in 2 by using your shield. And then you can take another shot to the face. That way we make the shield more useful, since many of the players I've seen do ignore it, and you no longer die cause some enemy pulled a gun on you faster, even though now u can see them. This instructional message will appear on Stage Two, Chapter One, which is the first stage in the game that has enemies. MESSAGE: The exoskeleton's armor can prevent lethal damage, when it's fully charged 1) The armor will discharge when it succesfully absorbs damage. 2) It recharges on its own after a little while. Normal Difficulty: 3)You can speed this process by opening up the SHIELD
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