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First off, we have updated our game engine Godot to version 4.3. This means slightly better performance for you and hopefully more stability. However this is primarily an internal change.
But anyway, in terms of more tangible improvements:
The torch light now comes are of your face while you're holding it and doesn't clip through walls!
As is seen in the screenshot, you no longer have to stand back to ensure you can actually see what you are trying to look at.
Say hello to the new 55 Eighteenth Drive.
Both the basement and living room have been made much smaller and more manageable. Outside has been given fences to stop you leaving and giving it a much nicer feel.
As for our other house, say hello to the new 18 Jenhill Court.
As you can see the outside has been majorly revamped with fences, a driveway and a carport to give the outside a better feel.
The next change is my favourite. The outside of houses has always felt a bit dead, uninteresting, so along with the revamped design. There is also weather and ambient noise. It can be either clear, rainy, or stormy. Each weather type has it's own ambience noise, which can also be faintly heard from inside.
It feels amazing in game so be sure to check it out. Try and get every weather type.
One aspect of the game which kind of sucked is dying. There was no good indicator for being dead. So hopefully this new shader improves that aspect of it. Check it out:
Another good visual but also mechanical change is to sanity. The sanity change amount has been tweaked, and now you lose sanity both in the light and in the dark. When standing in the light sanity drain is 60% slower. In addition, the ugly old sanity shader where everything goes blurry has been removed in favour of a much better one. Check it out what happens if you somehow manage to get to zero sanity:
Another long awaited change is here. Player models! No more capsules as friends.
I can't show you this change with an image, but it is still great nonetheless and deserves to be talked about. A bunch of new sound effects were added, including for:
- Toggling items on/off
- Selecting ghost type on trap
- Placing trap
- Winning
- Losing
- Switching held item
And finally, for our list of major changes. No more frozen games while loading maps. No more failures to join on slower computers. There is now a loading screen for loading maps!
There have also been some smaller changes which didn't need an entire paragraph and image, so here they are:
- FOV effects for sprinting
- No more debug messages in release builds
- Optimisations
- Fixed ghost being pushed by players
- Adjust volumes of some sounds
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