First off, we have updated our game engine Godot to version 4.3. This means slightly better performance for you and hopefully more stability. However this is primarily an internal change.
But anyway, in terms of more tangible improvements:
The torch light now comes are of your face while you're holding it and doesn't clip through walls!
As is seen in the screenshot, you no longer have to stand back to ensure you can actually see what you are trying to look at.
Say hello to the new 55 Eighteenth Drive.
Both the basement and living room have been made much smaller and more manageable. Outside has been given fences to stop you leaving and giving it a much nicer feel.
As for our other house, say hello to the new 18 Jenhill Court.
As you can see the outside has been majorly revamped with fences, a driveway and a carport to give the outside a better feel.
The next change is my favourite. The outside of houses has always felt a bit dead, uninteresting, so along with the revamped design. There is also weather and ambient noise. It can be either clear, rainy, or stormy. Each weather type has it's own ambience noise, which can also be faintly heard from inside.
It feels amazing in game so be sure to check it out. Try and get every weather type.
One aspect of the game which kind of sucked is dying. There was no good indicator for being dead. So hopefully this new shader improves that aspect of it. Check it out:
Another good visual but also mechanical change is to sanity. The sanity change amount has been tweaked, and now you lose sanity both in the light and in the dark. When standing in the light sanity drain is 60% slower. In addition, the ugly old sanity shader where everything goes blurry has been removed in favour of a much better one. Check it out what happens if you somehow manage to get to zero sanity:
Another long awaited change is here. Player models! No more capsules as friends.
I can't show you this change with an image, but it is still great nonetheless and deserves to be talked about. A bunch of new sound effects were added, including for:
- Toggling items on/off
- Selecting ghost type on trap
- Placing trap
- Winning
- Losing
- Switching held item
And finally, for our list of major changes. No more frozen games while loading maps. No more failures to join on slower computers. There is now a loading screen for loading maps!
There have also been some smaller changes which didn't need an entire paragraph and image, so here they are:
- FOV effects for sprinting
- No more debug messages in release builds
- Optimisations
- Fixed ghost being pushed by players
- Adjust volumes of some sounds
[ 2024-12-22 08:30:05 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Ancraophobia
Horror game based around, identifying and catching ghosts.Controls
Move: WASD or Arrow KeysPickup/Interact: LMB
Change Slot: 1-4
Cycle Slot: Tab
Drop: G
Pause Menu: ESC
Sprint: SHIFT or R
Interact with held item: E
Journal: J
Move Door: Hold LMB + Scroll
How To Play
- Start the game, interact with the whiteboard to enter the main menu.
- Press start game in the main menu to enter the game.
- Use the tools provided to find evidences (Press J to view all evidences).
- When you find evidences tick them off in the journal (J).
- Once you find all 3 evidences take the ghost trap, interact with it (E) and select the only remaining ghost from the journal (J).Then place the trap somewhere the ghost will likely go (The doorway to it's room will work well).
- Once you hear a success sound and see the trap close you can take the trap out of the house. You win!
- If the trap makes a breaking sound and disappears you have lost, the ghost will hunt you until you are dead.
Things To Note
The ghost will only give 3 evidences.Each ghost has a favourite room, the ghost will spend most of it's time in it's favourite room. You can find the favourite room by checking the temperatures of all the rooms.
The room which is consistently cooler than the others is likely to be the ghost's favourite room but not certain.
The ghost can turn the light of its current room on/off from anywhere but it has to be near a door or object to interact with it.
How To Get Evidences
Spirit Box
Turn it on and wait to see if the ghost says something.
The spirit box will only give a response if: you are within a certain distance of the ghost, the spirit box is in a room with the light off, and is not outside.
Ghost Writing
Ghost writing will occur if the ghost attempts to throw the clipboard, it will instead write on the clipboard.
If the clipboard is thrown and there is no writing on it it means the ghost does not have ghost writing as an evidence.
Crucifix
If the ghost attempts to hunt and is in the range of the crucifix then the crucific will burn (glow red and make a noise) and there will be no hunt.
If the ghost does not have crucifix as an evidence then it will do nothing.
Ghost Camera
Using the camera you may be able to see the ghost while it is not visible normally. If you see the ghost and it is not hunting then you have got the evidence.
You won't always be able to see the ghost just because it has the evidence, it will only show every 10-50 seconds and only for a short time.
EMF 5
If you get level 5 (The red dot, meaning all the lights are lit up and the tone is very high) then you got the evidence.
Blood
When the ghost throws something it has a chance (it isn't 100%) to make a blood splat on the first surface it touches. If you see a blood splat then you have the evidence.
- OS: Any
- Processor: Intel Core i3Memory: 500 MB RAMNetwork: Broadband Internet connectionStorage: 600 MB available space
- Memory: 500 MB RAMNetwork: Broadband Internet connectionStorage: 600 MB available space
- Storage: 600 MB available space
- Processor: Intel Core i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1060Network: Broadband Internet connection
- Storage: 1 GB available space
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