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LESSGOOOO!
This is an update I've been personally very excited for.
I've wanted proximity voice chat from the start because sitting in a Discord voice chat and playing just isn't the same as hearing your friend go silent after they've been killed or having people fade into the distance. And let's be honest, it's really hard to play the game when you can't communicate with your teammates.
Unfortunately voice chat is really hard to show in screenshots so I'll show some GUI elements of it. To really see it in action you'll have to play with some friends.
But adding proximity voice chat isn't the only thing added in this update.
Say hello to the new and improve Eighteenth Street outside:
The houses felt a bit lifeless, so we added some ambience particles:
See if you can spot them!
Another thing that should help bring the houses to life is the addition of some more paintings! Here is one such example:
Another environmental change - Depth of field:
It's super noticeable in the lobby but in game it's much more subtle in the houses.
Something else that you may not notice:
Walking and sprinting particles!
And, something that should have happened ages ago:
You can see your own shadow!
Anyway that raps up all the changes that I have pictures for. Here are some other changes:
- Fixed player animations
- Fixed spirit box talking when ghost is captured
- Fixed foyer room collider
- Add versioning display to pause menu
- Enable shadows in lobby world
- Fix sanity bugs
- Fixed ghost hunting when only dead players are inside
- Make hallucinations less random and more consistent
- Tweaked environment settings (incl. fog)
- Fixes plates clipping into objects
- More paintings
- Add view bobbing
- Footsteps pitch change when sprinting
- Dead players see each other
- Track captured ghosts
- Fix achievement tracking issue
- Fixed bad FPS causing slow movement
- Optimise models
- Add dropped item particles
- Changed item holding position
- Add grass and bushes and trees to Eighteenth Street
- Add physics TPS config option
- Better localisation system
Now Spanish, German and Polish speakers can view their achievements in their language of choice. More languages possibly coming soon as we work to better support non-English speakers.
First off, we have updated our game engine Godot to version 4.3. This means slightly better performance for you and hopefully more stability. However this is primarily an internal change.
But anyway, in terms of more tangible improvements:
The torch light now comes are of your face while you're holding it and doesn't clip through walls!
As is seen in the screenshot, you no longer have to stand back to ensure you can actually see what you are trying to look at.
Say hello to the new 55 Eighteenth Drive.
Both the basement and living room have been made much smaller and more manageable. Outside has been given fences to stop you leaving and giving it a much nicer feel.
As for our other house, say hello to the new 18 Jenhill Court.
As you can see the outside has been majorly revamped with fences, a driveway and a carport to give the outside a better feel.
The next change is my favourite. The outside of houses has always felt a bit dead, uninteresting, so along with the revamped design. There is also weather and ambient noise. It can be either clear, rainy, or stormy. Each weather type has it's own ambience noise, which can also be faintly heard from inside.
It feels amazing in game so be sure to check it out. Try and get every weather type.
One aspect of the game which kind of sucked is dying. There was no good indicator for being dead. So hopefully this new shader improves that aspect of it. Check it out:
Another good visual but also mechanical change is to sanity. The sanity change amount has been tweaked, and now you lose sanity both in the light and in the dark. When standing in the light sanity drain is 60% slower. In addition, the ugly old sanity shader where everything goes blurry has been removed in favour of a much better one. Check it out what happens if you somehow manage to get to zero sanity:
Another long awaited change is here. Player models! No more capsules as friends.
I can't show you this change with an image, but it is still great nonetheless and deserves to be talked about. A bunch of new sound effects were added, including for:
- Toggling items on/off
- Selecting ghost type on trap
- Placing trap
- Winning
- Losing
- Switching held item
And finally, for our list of major changes. No more frozen games while loading maps. No more failures to join on slower computers. There is now a loading screen for loading maps!
There have also been some smaller changes which didn't need an entire paragraph and image, so here they are:
- FOV effects for sprinting
- No more debug messages in release builds
- Optimisations
- Fixed ghost being pushed by players
- Adjust volumes of some sounds
We improved the camera! No more will it have that bad looking shader effect which was actually a bug, it now has a GUI and more realistic looking screen. The camera can now also be held to your face by pressing 'E', and is more useful while ghost hunting because it has auto exposure to brighten up the rooms. We also implemented the following fixes:
Fixes 2 fairly major bugs: - Pressing 'E' in connect dialog closes menu - Sanity effects persisting in lobby after game ends More updates on the way!
- Fix journal - Fix prop desyncs - Fix lobby pos desyncs - Disconnect from pause menu - Pickup items while holding other item - See through visor - Close menu with E - More hiding spots - Less hunts - Fix ghost seeing through walls and doors
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