Dev/log 4
There are three types of damage in the game: "kinetic", "explosive", and "thermal". Each type of damage has its own protection for the vehicle. Each projectile can have a different percentage ratio of damage types. For example, a projectile can have 50% kinetic damage, 30% explosive damage, and 20% thermal damage.
For example: the damage is 100, 33% for each type. the hull armor is, let's say, 50% for kinetic and 90% for everything else.
Each hull has vulnerable and armored areas. Damage dealt to a vulnerable area is multiplied by an additional coefficient. This will force players to be more attentive and choose the optimal battle tactics, hiding vulnerable areas and tanking with armor.
transport armor map
A red icon indicates critical damage, and a shield indicates block.
Each hull has its own vulnerable and not-so-vulnerable areas.
A quarter of the damage received by the transport goes into the permanent damage category. This means that this damage cannot be restored. The more damage the transport receives, the less its maximum health becomes. The debuff increases up to 66% of the total health.
When we take damage, a black bar appears, representing the permanent damage.
We try to heal up. This damage can only be repaired with in-game currency at the base.
I've made some visual improvements, now the damage leaves marks on the hull.
[previewyoutube=wytl1N92AFQ;full][/previewyoutube] The damage is removed when you visit the base.
[ 2024-05-07 12:41:31 CET ] [ Original post ]
Hello, friends! I've finished implementing damage mechanics for the vehicles, and here's how it will work in the game.
Damage Types and Protection
There are three types of damage in the game: "kinetic", "explosive", and "thermal". Each type of damage has its own protection for the vehicle. Each projectile can have a different percentage ratio of damage types. For example, a projectile can have 50% kinetic damage, 30% explosive damage, and 20% thermal damage.
For example: the damage is 100, 33% for each type. the hull armor is, let's say, 50% for kinetic and 90% for everything else.
- Kinetic damage: 33 * 50% = 16
- Thermal damage: 33 * 90% = 3
- Explosive damage: 33 * 90% = 3
Armor Thickness
Each hull has vulnerable and armored areas. Damage dealt to a vulnerable area is multiplied by an additional coefficient. This will force players to be more attentive and choose the optimal battle tactics, hiding vulnerable areas and tanking with armor.
transport armor map
A red icon indicates critical damage, and a shield indicates block.
Each hull has its own vulnerable and not-so-vulnerable areas.
Permanent Damage
A quarter of the damage received by the transport goes into the permanent damage category. This means that this damage cannot be restored. The more damage the transport receives, the less its maximum health becomes. The debuff increases up to 66% of the total health.
When we take damage, a black bar appears, representing the permanent damage.
We try to heal up. This damage can only be repaired with in-game currency at the base.
Visual Improvements
I've made some visual improvements, now the damage leaves marks on the hull.
[previewyoutube=wytl1N92AFQ;full][/previewyoutube] The damage is removed when you visit the base.
Veliri: Planet of Machines
TrashPony
Otocolobus studio
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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http://veliri-game.ru/
https://store.steampowered.com/app/2828170 
Veliri. The once lifeless planet, having seen a thing in its lifetime, is now once again torn apart by a war for influence between factions, once a single synthetic life form - militarized Replicas, inquisitive Research and purposeful Reverse Actions. Imitating their creators, the three intelligent AI centers formed their own society. Research, trade, law, crime, war. And you.
Plunge into a living and developing open world, economic online RPG of the privateer genre with elements of survival and answer the question - who are you in this world?
Will you be on your own, will you take sides, or will you even want to challenge everyone? Will you be an Explorer, Trader, Manufacturer, Builder, Warrior or Bandit? Can you learn the secrets of the history of this place by encountering those who were here with you?
You decide. The game world is alive and constantly changing, just like other players, and without them being provided by NPCs. The global war for territory and reputation does not stop for a minute. Sectors are constantly moving from one participant to another. In each of them, new structures are being built - both military and for other purposes, influencing both the forces of resistance and the consequences.
Speaking of economics. While some are fighting for territory, others are making money from it. But the economy is also a battlefield. Global prices for everything in the game change from everyone to both enterprising solo traders and targeted suppliers who are born and disappeared here at first. Taxes, duties, speculation, dumping - all this is not alien to both players and NPCs.
To participate in all this you will need wheels. Or maybe caterpillars? Or are you more into anti-gravity? The game will allow you to create your own unique vehicle by choosing a large number of parts, bodies and even weapons. There is no place here without weapons. Do you want to buy everything you need, or create it yourself? Or maybe even find it or take it away?
Just remember that everything you find or create, you can also easily lose, so that you can then start all over again. All you have lost is the attention of others. Everything that others have lost, you will find.
Dare you, can you survive on this planet? Veliri is waiting for you!
Plunge into a living and developing open world, economic online RPG of the privateer genre with elements of survival and answer the question - who are you in this world?
FREEDOM OF CHOICE
Will you be on your own, will you take sides, or will you even want to challenge everyone? Will you be an Explorer, Trader, Manufacturer, Builder, Warrior or Bandit? Can you learn the secrets of the history of this place by encountering those who were here with you?
LIVING AND DEVELOPING WORLD
You decide. The game world is alive and constantly changing, just like other players, and without them being provided by NPCs. The global war for territory and reputation does not stop for a minute. Sectors are constantly moving from one participant to another. In each of them, new structures are being built - both military and for other purposes, influencing both the forces of resistance and the consequences.
LIVING ECONOMY
Speaking of economics. While some are fighting for territory, others are making money from it. But the economy is also a battlefield. Global prices for everything in the game change from everyone to both enterprising solo traders and targeted suppliers who are born and disappeared here at first. Taxes, duties, speculation, dumping - all this is not alien to both players and NPCs.
WIDE CHOICE OF TRANSPORTATION
To participate in all this you will need wheels. Or maybe caterpillars? Or are you more into anti-gravity? The game will allow you to create your own unique vehicle by choosing a large number of parts, bodies and even weapons. There is no place here without weapons. Do you want to buy everything you need, or create it yourself? Or maybe even find it or take it away?
HARDCORE GAMEPLAY
Just remember that everything you find or create, you can also easily lose, so that you can then start all over again. All you have lost is the attention of others. Everything that others have lost, you will find.
Dare you, can you survive on this planet? Veliri is waiting for you!
MINIMAL SETUP
- Processor: Intel Celeron G1820 2.7 GHz / AMD FX 8320 3.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: AMD Radeon RX 550. GeForce GT 1030Network: Broadband Internet connection
- Storage: 3 GB available space
- Processor: Intel Celeron G1820 2.7 GHz / AMD FX 8320 3.5 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon RX 550. GeForce GT 1030Network: Broadband Internet connection
- Storage: 3 GB available space
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