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Dev/log 7

Greetings, friends! As with any other MMO in the world, there is a conflict between different factions. In my opinion, this mechanic is not fully disclosed, but it can be said that this is an MVP with potential for development :)

Faction War


Conflict is the current reality for the society of synths on the planet Veliri-5. The disputed territories of this dilapidated world have become the theater of action for hundreds of thousands of battles, where now every synth must choose their own side.
Players wishing to participate in the faction war must be part of the militia. Thus, they receive a special status as a participant in the conflict on the planet and thereby earn faction points, subsequently advancing through the ranking system.
The war has two phases: active and passive.

Active Phase of the War


In terms of time, this phase lasts from 13:00 to 18:00 +0. During this phase, the forces of the sides capture sectors, attack the bases of opponents, and conduct raids on their defensive positions. Armies of bots, following their goals and actively supporting you with fire, will provide substantial help. But do not forget that, in addition to you, bots and players from other factions will behave similarly during this phase. You will face strong resistance. [previewyoutube=0LkW3R0RyHs;full]https://youtu.be/0LkW3R0RyHs[/previewyoutube]

Passive Phase of the War


It occupies all other time. During this phase, the sides cease their advance, planning actions for the start of a new active phase. The forces of the sides take to patrolling captured/held territories and strengthening the frontiers. Thus, the player gets limited time to visit disputed sectors, extract resources there, research anomalies, or perform related tasks.

Armies


In addition to the militia, two armies (1 army = 12 bots) of bots from each faction participate in the war. In the passive phase of the war, the armies patrol the captured sectors. In the active phase, one army attacks the priority target (which can be learned from the news and the map menu), and the second army defends the sectors. However, depending on the situation, their behavior may change. When a player is in the militia, all the bot warriors share their vision and radar with him, so being in the militia is very beneficial.
The actions of the army are directed by a global AI that plans their routes and goals. These goals are broadcast on the news channel and shown on the world map, so players know where the army of bots will advance.

Capturing a Sector


To capture a sector, all influence points must go to your faction. There are 900 such points on each map, which can be colored in the color of one faction or remain empty. Whoever first colors all the points in their color will capture the sector. :)
There are three bases on the map, each of which colors one point per second. If the base is neutral, it takes away one point from each faction.
If all three points in the sector are occupied by one faction, the capture will occur in five minutes. If two points belong to different factions and the third is neutral, the sector will tend to neutrality.

Rewards


For participating in the faction war, you receive special points, which can then be exchanged for valuable rewards in the faction store.
  • Destroying enemy transport in the war - (maximum transport life / 2) points
  • Assisting in the destruction of enemy transport in the war - (maximum transport life / 4) points
  • Damage to enemy transport in the war - (damage / 3) points
  • Destruction of enemy structures - 200 points
  • Capturing a base - 250 points
  • Capturing a sector - 1000 points (received by all who earned more than 250 points in the last 5 minutes in this sector)

Whats Missing


The game lacks a global reward, for example, the number of captured sectors improving the economy of the faction or giving bonuses to all its members in general, there is not enough motivation for competition. There is also a lack of restraining factors, something that will not allow a huge zerg to walk across the map and capture everything, for example, mechanics of deeper fortification and logistics, as in Foxhole. :) Thats the situation with conflicts in the game. :)


[ 2024-06-03 16:12:47 CET ] [ Original post ]



Veliri: Planet of Machines
TrashPony
  • Developer

  • Otocolobus studio
  • Publisher

  • 1970-01-01
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 14  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

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  • http://veliri-game.ru/
  • Website

  • https://store.steampowered.com/app/2828170 
  • Steam Store

  • Veliri. The once lifeless planet, having seen a thing in its lifetime, is now once again torn apart by a war for influence between factions, once a single synthetic life form - militarized Replicas, inquisitive Research and purposeful Reverse Actions. Imitating their creators, the three intelligent AI centers formed their own society. Research, trade, law, crime, war. And you.



    Plunge into a living and developing open world, economic online RPG of the privateer genre with elements of survival and answer the question - who are you in this world?

    FREEDOM OF CHOICE


    Will you be on your own, will you take sides, or will you even want to challenge everyone? Will you be an Explorer, Trader, Manufacturer, Builder, Warrior or Bandit? Can you learn the secrets of the history of this place by encountering those who were here with you?

    LIVING AND DEVELOPING WORLD


    You decide. The game world is alive and constantly changing, just like other players, and without them being provided by NPCs. The global war for territory and reputation does not stop for a minute. Sectors are constantly moving from one participant to another. In each of them, new structures are being built - both military and for other purposes, influencing both the forces of resistance and the consequences.

    LIVING ECONOMY


    Speaking of economics. While some are fighting for territory, others are making money from it. But the economy is also a battlefield. Global prices for everything in the game change from everyone to both enterprising solo traders and targeted suppliers who are born and disappeared here at first. Taxes, duties, speculation, dumping - all this is not alien to both players and NPCs.

    WIDE CHOICE OF TRANSPORTATION


    To participate in all this you will need wheels. Or maybe caterpillars? Or are you more into anti-gravity? The game will allow you to create your own unique vehicle by choosing a large number of parts, bodies and even weapons. There is no place here without weapons. Do you want to buy everything you need, or create it yourself? Or maybe even find it or take it away?

    HARDCORE GAMEPLAY


    Just remember that everything you find or create, you can also easily lose, so that you can then start all over again. All you have lost is the attention of others. Everything that others have lost, you will find.



    Dare you, can you survive on this planet? Veliri is waiting for you!
    MINIMAL SETUP
    • Processor: Intel Celeron G1820 2.7 GHz / AMD FX 8320 3.5 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon RX 550. GeForce GT 1030Network: Broadband Internet connection
    • Storage: 3 GB available space
    RECOMMENDED SETUP
    • Processor: Intel Celeron G1820 2.7 GHz / AMD FX 8320 3.5 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon RX 550. GeForce GT 1030Network: Broadband Internet connection
    • Storage: 3 GB available space
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