Dev/log 8
To join a cluster, you either have to create it yourself or find a suitable one in the search and apply there:
After that, the leader or HR will review your application and make a decision.
When someone creates a new cluster, two roles are created: Leader/Member. The first has all rights, while the second has none. Then, the leader can create new roles with special permissions and delegate certain tasks to other cluster participants.
Cluster accounts are a simple storage for the clusters monetary sums. The games financial system is set up so that each cluster has five accounts, allowing for finer control over expenses and rights to them. In addition, the accounts themselves can be renamed through the About the Cluster menu.
Any player can deposit money into the clusters account, even if they are not a member of the cluster. This can be done through the credit transfer menu.
Each account has its own logs so that those with audit rights can see who sent money where and from where.
The office is a special place representing your cluster at the chosen base. The office allows you to have up to four warehouses on the base, each with a capacity of 10,000.00 cubic meters.
Before opening the office itself, the player will have to rent a space for it. Only those with the rights can rent an office. The rental price depends on the total number of offices already owned by the cluster and starts at 25,000.0 cr for 30 days if the office is the first. The warehouses and offices themselves can be renamed, performing this action in the About the Cluster tab.
If a player is late with the payment for the office rent, the base seizes the clusters warehouse, restricting access until the debt is paid.
Also, the office functionality includes teleporting the character between other offices, the only way of fast travel in the game, and only consciousness can be transferred, meaning nothing material.
The clusters policy is divided into global and local. More on local policies next time, as theres already a lot of text :) The global policy currently has only four parameters:
The lists themselves do not have any mechanics, except that the specified clusters will be marked in the game with an arrow indicating their status. The lists are anonymous, meaning a potential opponent or ally doesnt even know that they are an opponent or ally.
These lists will be needed when setting up local policies, when we allow something to allies or prohibit something to opponents, and also, no one has canceled the rules of free PvP without declaring war. :)
Of course, all actions within the cluster are logged, and this journal can be viewed by the leader and those who have the rights to do so.
This is not all there is to clusters, but the basis works roughly like this. :)
[ 2024-06-09 14:47:57 CET ] [ Original post ]
Greetings, friends!
Although the game is single-player oriented, sociability is an integral part of any MMO, and there is no better tool for this than clans. In the game, Ive based the system on EVE Online, as its the same genre of game, and Im creating interfaces in HTML, so making hundreds of checkboxes is not difficult :)
In the game, clans are called Clusters, a union of machines for a common purpose. A cluster consists of the following entities:
- Participants, directly the players
- Roles, each participant has a role
- Permissions, tied to roles, allowing certain actions.
- Accounts, for credits
- Office, which are actually warehouses :)
- Policies, taxes, allies/opponents, etc.
- Bases, more on this next time
- Wars/Sieges, and more on this too
Participants
To join a cluster, you either have to create it yourself or find a suitable one in the search and apply there:
After that, the leader or HR will review your application and make a decision.
Roles/Permissions
When someone creates a new cluster, two roles are created: Leader/Member. The first has all rights, while the second has none. Then, the leader can create new roles with special permissions and delegate certain tasks to other cluster participants.
Accounts
Cluster accounts are a simple storage for the clusters monetary sums. The games financial system is set up so that each cluster has five accounts, allowing for finer control over expenses and rights to them. In addition, the accounts themselves can be renamed through the About the Cluster menu.
Any player can deposit money into the clusters account, even if they are not a member of the cluster. This can be done through the credit transfer menu.
Each account has its own logs so that those with audit rights can see who sent money where and from where.
Office
The office is a special place representing your cluster at the chosen base. The office allows you to have up to four warehouses on the base, each with a capacity of 10,000.00 cubic meters.
Before opening the office itself, the player will have to rent a space for it. Only those with the rights can rent an office. The rental price depends on the total number of offices already owned by the cluster and starts at 25,000.0 cr for 30 days if the office is the first. The warehouses and offices themselves can be renamed, performing this action in the About the Cluster tab.
If a player is late with the payment for the office rent, the base seizes the clusters warehouse, restricting access until the debt is paid.
Also, the office functionality includes teleporting the character between other offices, the only way of fast travel in the game, and only consciousness can be transferred, meaning nothing material.
Policies
The clusters policy is divided into global and local. More on local policies next time, as theres already a lot of text :) The global policy currently has only four parameters:
- Tax, if it is set, then a portion of the cluster members profits (from sales/missions/bounty hunting) will be transferred to the clusters treasury.
- Friendly Fire, indicates whether the justice system will work if participants shoot each other. Useful to disable, as in group battles, you can accidentally hit your own.
- List of Allies, allied clusters.
- List of Opponents, competing clusters.
Lists of Allies/Opponents
The lists themselves do not have any mechanics, except that the specified clusters will be marked in the game with an arrow indicating their status. The lists are anonymous, meaning a potential opponent or ally doesnt even know that they are an opponent or ally.
These lists will be needed when setting up local policies, when we allow something to allies or prohibit something to opponents, and also, no one has canceled the rules of free PvP without declaring war. :)
Audit
Of course, all actions within the cluster are logged, and this journal can be viewed by the leader and those who have the rights to do so.
This is not all there is to clusters, but the basis works roughly like this. :)
Veliri: Planet of Machines
TrashPony
Otocolobus studio
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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http://veliri-game.ru/
https://store.steampowered.com/app/2828170 
Veliri. The once lifeless planet, having seen a thing in its lifetime, is now once again torn apart by a war for influence between factions, once a single synthetic life form - militarized Replicas, inquisitive Research and purposeful Reverse Actions. Imitating their creators, the three intelligent AI centers formed their own society. Research, trade, law, crime, war. And you.
Plunge into a living and developing open world, economic online RPG of the privateer genre with elements of survival and answer the question - who are you in this world?
Will you be on your own, will you take sides, or will you even want to challenge everyone? Will you be an Explorer, Trader, Manufacturer, Builder, Warrior or Bandit? Can you learn the secrets of the history of this place by encountering those who were here with you?
You decide. The game world is alive and constantly changing, just like other players, and without them being provided by NPCs. The global war for territory and reputation does not stop for a minute. Sectors are constantly moving from one participant to another. In each of them, new structures are being built - both military and for other purposes, influencing both the forces of resistance and the consequences.
Speaking of economics. While some are fighting for territory, others are making money from it. But the economy is also a battlefield. Global prices for everything in the game change from everyone to both enterprising solo traders and targeted suppliers who are born and disappeared here at first. Taxes, duties, speculation, dumping - all this is not alien to both players and NPCs.
To participate in all this you will need wheels. Or maybe caterpillars? Or are you more into anti-gravity? The game will allow you to create your own unique vehicle by choosing a large number of parts, bodies and even weapons. There is no place here without weapons. Do you want to buy everything you need, or create it yourself? Or maybe even find it or take it away?
Just remember that everything you find or create, you can also easily lose, so that you can then start all over again. All you have lost is the attention of others. Everything that others have lost, you will find.
Dare you, can you survive on this planet? Veliri is waiting for you!
Plunge into a living and developing open world, economic online RPG of the privateer genre with elements of survival and answer the question - who are you in this world?
FREEDOM OF CHOICE
Will you be on your own, will you take sides, or will you even want to challenge everyone? Will you be an Explorer, Trader, Manufacturer, Builder, Warrior or Bandit? Can you learn the secrets of the history of this place by encountering those who were here with you?
LIVING AND DEVELOPING WORLD
You decide. The game world is alive and constantly changing, just like other players, and without them being provided by NPCs. The global war for territory and reputation does not stop for a minute. Sectors are constantly moving from one participant to another. In each of them, new structures are being built - both military and for other purposes, influencing both the forces of resistance and the consequences.
LIVING ECONOMY
Speaking of economics. While some are fighting for territory, others are making money from it. But the economy is also a battlefield. Global prices for everything in the game change from everyone to both enterprising solo traders and targeted suppliers who are born and disappeared here at first. Taxes, duties, speculation, dumping - all this is not alien to both players and NPCs.
WIDE CHOICE OF TRANSPORTATION
To participate in all this you will need wheels. Or maybe caterpillars? Or are you more into anti-gravity? The game will allow you to create your own unique vehicle by choosing a large number of parts, bodies and even weapons. There is no place here without weapons. Do you want to buy everything you need, or create it yourself? Or maybe even find it or take it away?
HARDCORE GAMEPLAY
Just remember that everything you find or create, you can also easily lose, so that you can then start all over again. All you have lost is the attention of others. Everything that others have lost, you will find.
Dare you, can you survive on this planet? Veliri is waiting for you!
MINIMAL SETUP
- Processor: Intel Celeron G1820 2.7 GHz / AMD FX 8320 3.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: AMD Radeon RX 550. GeForce GT 1030Network: Broadband Internet connection
- Storage: 3 GB available space
- Processor: Intel Celeron G1820 2.7 GHz / AMD FX 8320 3.5 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon RX 550. GeForce GT 1030Network: Broadband Internet connection
- Storage: 3 GB available space
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