Dev/log 10
Two clusters take part in the war, one of which is the attacking side, and the other is the defending side. The warring parties are not subject to the rules of justice, even in safe sectors. To declare war on another cluster, you must meet several conditions:
After the declaration, there is a 24-hour buffer period for preparation.
In the game, enemy transports will be marked with a special icon.
The war ends if:
If the defending side decides to make the war mutual, then the attacking side no longer needs to pay a fee. However, it will not be possible to end the conflict for this reason either. You will have to negotiate or fight until the very end. }8)
Thus, it is better not to overestimate one's capabilities for those who want to start a war.
To end the war or weaken the enemy, it is necessary to besiege the opponents' sectors. Of course, you cannot just come to an enemy sector and destroy their entire base :). Before starting the siege, the attacking side needs to find a hacking device in order to hack the portal in the opponent's sector. This is an expensive device, and it can be obtained by participating in faction wars.
Sector owners must specify the time interval when the sector can be attacked.
The attacking side must hack the portal during this interval.
It is also possible to hack portals that have already been hacked. For example, a defending cluster or their allies can hack an already hacked portal in order to cut off possible reinforcements. As many clusters as there are entrances to the portal can simultaneously attack a sector. A sector with only one entrance is a very secure sector. However, attackers can alternately hack the portal one after another (but this will not be the cheapest operation). Only those who currently own the teleport or for whom it was assigned after the siege completion timer are considered attackers. This is important for the condition of ending the siege. After hacking the portal:
After an hour, hacked portals return to normal operation, and if the local policy is set up correctly, reinforcements for the attackers will no longer arrive (however, if the policy says to let everyone in, they will be able to do so). After the timer, the siege continues until all attackers in the sector are destroyed. Destroying the base also ends the siege. [previewyoutube=KylfENf8O2w;full][/previewyoutube] (of course, the base doesn't have so little HP, this is just for demonstration) If the base is destroyed:
[ 2024-06-25 10:22:38 CET ] [ Original post ]
Greetings, friends! Continuing the topic of clusters (clans), when a cluster gets a base in the wasteland, it can participate in wars.
War
Two clusters take part in the war, one of which is the attacking side, and the other is the defending side. The warring parties are not subject to the rules of justice, even in safe sectors. To declare war on another cluster, you must meet several conditions:
- Your cluster must have a base in the wastelands, which you must designate as "headquarters" (1 base 1 war).
- The cluster you want to attack must also have a base in the wastelands.
- You must have 100000.0 credits in one of the deposits.
After the declaration, there is a 24-hour buffer period for preparation.
In the game, enemy transports will be marked with a special icon.
The war ends if:
- The attacking or defending cluster has disintegrated.
- If the war is not mutual and the attacking side could not pay the fee.
- The attacking or defending cluster no longer has a base in the wasteland.
- The headquarters of the attacking side has been destroyed.
- Both sides agreed to the status quo.
Mutual war
If the defending side decides to make the war mutual, then the attacking side no longer needs to pay a fee. However, it will not be possible to end the conflict for this reason either. You will have to negotiate or fight until the very end. }8)
Thus, it is better not to overestimate one's capabilities for those who want to start a war.
Siege
To end the war or weaken the enemy, it is necessary to besiege the opponents' sectors. Of course, you cannot just come to an enemy sector and destroy their entire base :). Before starting the siege, the attacking side needs to find a hacking device in order to hack the portal in the opponent's sector. This is an expensive device, and it can be obtained by participating in faction wars.
Sector owners must specify the time interval when the sector can be attacked.
The attacking side must hack the portal during this interval.
It is also possible to hack portals that have already been hacked. For example, a defending cluster or their allies can hack an already hacked portal in order to cut off possible reinforcements. As many clusters as there are entrances to the portal can simultaneously attack a sector. A sector with only one entrance is a very secure sector. However, attackers can alternately hack the portal one after another (but this will not be the cheapest operation). Only those who currently own the teleport or for whom it was assigned after the siege completion timer are considered attackers. This is important for the condition of ending the siege. After hacking the portal:
- The siege mode in the sector is activated for 1 hour.
- The teleport that was hacked will start to let all members of the cluster into the sector, even if the policy did not allow it before.
- There will be a field at the exits from the teleport that jams radars in order to slightly level out the problem of killing while loading.
- After the structures are destroyed, they will no longer be restored, including the main base.
- Statistics will begin to be displayed at the top of the screen: number of attackers, timer and base status.
Ending the siege
After an hour, hacked portals return to normal operation, and if the local policy is set up correctly, reinforcements for the attackers will no longer arrive (however, if the policy says to let everyone in, they will be able to do so). After the timer, the siege continues until all attackers in the sector are destroyed. Destroying the base also ends the siege. [previewyoutube=KylfENf8O2w;full][/previewyoutube] (of course, the base doesn't have so little HP, this is just for demonstration) If the base is destroyed:
- All property located in the warehouses of players and clusters will be lost or remain in debris.
- All orders on the market that are located at this base will be destroyed.
- Players who are at the base at the time of destruction will lose their transports and go to the capital.
Veliri: Planet of Machines
TrashPony
Otocolobus studio
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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http://veliri-game.ru/
https://store.steampowered.com/app/2828170 
Veliri. The once lifeless planet, having seen a thing in its lifetime, is now once again torn apart by a war for influence between factions, once a single synthetic life form - militarized Replicas, inquisitive Research and purposeful Reverse Actions. Imitating their creators, the three intelligent AI centers formed their own society. Research, trade, law, crime, war. And you.
Plunge into a living and developing open world, economic online RPG of the privateer genre with elements of survival and answer the question - who are you in this world?
Will you be on your own, will you take sides, or will you even want to challenge everyone? Will you be an Explorer, Trader, Manufacturer, Builder, Warrior or Bandit? Can you learn the secrets of the history of this place by encountering those who were here with you?
You decide. The game world is alive and constantly changing, just like other players, and without them being provided by NPCs. The global war for territory and reputation does not stop for a minute. Sectors are constantly moving from one participant to another. In each of them, new structures are being built - both military and for other purposes, influencing both the forces of resistance and the consequences.
Speaking of economics. While some are fighting for territory, others are making money from it. But the economy is also a battlefield. Global prices for everything in the game change from everyone to both enterprising solo traders and targeted suppliers who are born and disappeared here at first. Taxes, duties, speculation, dumping - all this is not alien to both players and NPCs.
To participate in all this you will need wheels. Or maybe caterpillars? Or are you more into anti-gravity? The game will allow you to create your own unique vehicle by choosing a large number of parts, bodies and even weapons. There is no place here without weapons. Do you want to buy everything you need, or create it yourself? Or maybe even find it or take it away?
Just remember that everything you find or create, you can also easily lose, so that you can then start all over again. All you have lost is the attention of others. Everything that others have lost, you will find.
Dare you, can you survive on this planet? Veliri is waiting for you!
Plunge into a living and developing open world, economic online RPG of the privateer genre with elements of survival and answer the question - who are you in this world?
FREEDOM OF CHOICE
Will you be on your own, will you take sides, or will you even want to challenge everyone? Will you be an Explorer, Trader, Manufacturer, Builder, Warrior or Bandit? Can you learn the secrets of the history of this place by encountering those who were here with you?
LIVING AND DEVELOPING WORLD
You decide. The game world is alive and constantly changing, just like other players, and without them being provided by NPCs. The global war for territory and reputation does not stop for a minute. Sectors are constantly moving from one participant to another. In each of them, new structures are being built - both military and for other purposes, influencing both the forces of resistance and the consequences.
LIVING ECONOMY
Speaking of economics. While some are fighting for territory, others are making money from it. But the economy is also a battlefield. Global prices for everything in the game change from everyone to both enterprising solo traders and targeted suppliers who are born and disappeared here at first. Taxes, duties, speculation, dumping - all this is not alien to both players and NPCs.
WIDE CHOICE OF TRANSPORTATION
To participate in all this you will need wheels. Or maybe caterpillars? Or are you more into anti-gravity? The game will allow you to create your own unique vehicle by choosing a large number of parts, bodies and even weapons. There is no place here without weapons. Do you want to buy everything you need, or create it yourself? Or maybe even find it or take it away?
HARDCORE GAMEPLAY
Just remember that everything you find or create, you can also easily lose, so that you can then start all over again. All you have lost is the attention of others. Everything that others have lost, you will find.
Dare you, can you survive on this planet? Veliri is waiting for you!
MINIMAL SETUP
- Processor: Intel Celeron G1820 2.7 GHz / AMD FX 8320 3.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: AMD Radeon RX 550. GeForce GT 1030Network: Broadband Internet connection
- Storage: 3 GB available space
- Processor: Intel Celeron G1820 2.7 GHz / AMD FX 8320 3.5 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon RX 550. GeForce GT 1030Network: Broadband Internet connection
- Storage: 3 GB available space
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