Greetings, friends! The economic model of the game has been improved. In my game, the economy is entirely driven by player actions. This means that all items in the game, from resources to hulls, can only be obtained from other players or made by oneself. At the same time, all items can be lost in battles: if you are killed, the hull and most of the cargo and equipment are destroyed. However, this model has a problem: it will not work with low or absent online activity. To saturate the market, many people are needed to mine, craft, and trade. Therefore, I decided to upgrade the bots to participate in trading and wrote a global trading bot that fills the market with hulls and related goods.
Bots
Some bots can now pick up items (including weapons and equipment) in the open world and take them to the base. Miners extract resources and also sell them at bases.
Trading Bot
The bots goal is to fill the market with hulls, weapons, etc., and also create demand for goods (during tests, it was found that iron is the most scarce resource :)). The bot does not generate items out of thin air (that would be too boring) and operates according to all the rules of the game:
- The trading bot buys all the resources needed to craft an item;
- If there are not enough items on the market, it creates purchase orders where players can sell;
- When the bot has enough resources and blueprints, it crafts the item and puts it up for sale.
The bot takes the crafting assortment from the faction shop, so the assortment will be different in each region. The bot also has an exit strategy to avoid affecting the market in case live trading picks up. Its quite simple: the bot only crafts items that currently have fewer than 10 units on the market.
Pricing
If there were active trading in the game, one could take a range of transaction prices over a week, filter out the outliers, and get the average price according to the game. However, without players, this becomes a bit more complicated. How to determine the value of an item in currency? I solved this problem as follows: all items in the game at a low level consist of resources, of which there are only 6. I roughly know the ratio and value of each resource and assigned each a price:
- thorium 1 cr;
- copper 1,5 cr;
- iron 2 cr;
- plastic 5 cr;
- silicon 4 cr;
- titanium 5 cr.
Reworked Trading Window
- Now you can expand one table to the entire window;
- Sorting by some fields works;
- Data is loaded by filter from the back end, not all orders at once as before;
- Text search for both items and orders.
Veliri: Planet of Machines
TrashPony
Otocolobus studio
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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http://veliri-game.ru/
https://store.steampowered.com/app/2828170 
Plunge into a living and developing open world, economic online RPG of the privateer genre with elements of survival and answer the question - who are you in this world?
FREEDOM OF CHOICE
Will you be on your own, will you take sides, or will you even want to challenge everyone? Will you be an Explorer, Trader, Manufacturer, Builder, Warrior or Bandit? Can you learn the secrets of the history of this place by encountering those who were here with you?
LIVING AND DEVELOPING WORLD
You decide. The game world is alive and constantly changing, just like other players, and without them being provided by NPCs. The global war for territory and reputation does not stop for a minute. Sectors are constantly moving from one participant to another. In each of them, new structures are being built - both military and for other purposes, influencing both the forces of resistance and the consequences.
LIVING ECONOMY
Speaking of economics. While some are fighting for territory, others are making money from it. But the economy is also a battlefield. Global prices for everything in the game change from everyone to both enterprising solo traders and targeted suppliers who are born and disappeared here at first. Taxes, duties, speculation, dumping - all this is not alien to both players and NPCs.
WIDE CHOICE OF TRANSPORTATION
To participate in all this you will need wheels. Or maybe caterpillars? Or are you more into anti-gravity? The game will allow you to create your own unique vehicle by choosing a large number of parts, bodies and even weapons. There is no place here without weapons. Do you want to buy everything you need, or create it yourself? Or maybe even find it or take it away?
HARDCORE GAMEPLAY
Just remember that everything you find or create, you can also easily lose, so that you can then start all over again. All you have lost is the attention of others. Everything that others have lost, you will find.
Dare you, can you survive on this planet? Veliri is waiting for you!
- Processor: Intel Celeron G1820 2.7 GHz / AMD FX 8320 3.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: AMD Radeon RX 550. GeForce GT 1030Network: Broadband Internet connection
- Storage: 3 GB available space
- Processor: Intel Celeron G1820 2.7 GHz / AMD FX 8320 3.5 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon RX 550. GeForce GT 1030Network: Broadband Internet connection
- Storage: 3 GB available space
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