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Dev/log 12

Greetings, friends! As practice has shown, the game has very limited functions for car development, and as a result, the improvement process becomes uninteresting. Consequently, the player immediately tries to switch to a cooler car, forgetting about the previous one. So, whats new:

Body Modifiers


Each body now has three slots for installing mods, which differ from equipment:
  • they do not consume energy;
  • in addition to the buff, the module gives a significant debuff (for example: +25% to health and -25% to cargo hold);
  • if you remove the installed module, it will break, and if you pack the car, all modules will break.
These modules allow you to trade some car stats for specialization, but they are not a straightforward buff.

Synchronization of the synth with the transport


Essentially, this is a skill for a specific body. The more experience the player earns, the stronger their synchronization becomes.
  • Every 5% synchronization gives 1 point to enhance a subsystem (attack, defense, navigation, energy, chassis);
  • Every 25% unlocks or enhances a body perk;
Subsystem points enhance all properties of the body in a specific category by 1%. You can spend only 10 points on one subsystem. Perks enhance the body for a specific specialization. For example, if it is a light combat body, every 25% will enhance small weapons by 5%, and a truck will expand its cargo hold by 10%. Over time, it is planned to expand perks to more narrow specializations: drones, shields, mining equipment, etc.

Ability to expand small and medium power slots


At the base, you can rent a milling machine to make a hole in the body for new equipment
  • only 1 slot can be installed;
  • a level 1 slot gives a 15% HP debuff, a level 2 slot gives a 25% debuff;
  • you can remove the slot only by packing the transport (which means all mods will break if there are any);

Fuel


A new category of items called Fuel has appeared, along with a new mechanic similar to the food mechanic in other MMOs. The main characteristic of fuel is its resource (how far the transport can travel on it), and more advanced types of fuel provide additional buffs, such as speed, charging, etc.
Thanks to these changes, you can now configure your car more to your play style: cover weak points or enhance strong ones. Most importantly, the gap between a fully upgraded small body and a non-upgraded large one has significantly narrowed.


[ 2024-09-30 12:37:40 CET ] [ Original post ]



Veliri: Planet of Machines
TrashPony
  • Developer

  • Otocolobus studio
  • Publisher

  • 1970-01-01
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 14  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • http://veliri-game.ru/
  • Website

  • https://store.steampowered.com/app/2828170 
  • Steam Store

  • Veliri. The once lifeless planet, having seen a thing in its lifetime, is now once again torn apart by a war for influence between factions, once a single synthetic life form - militarized Replicas, inquisitive Research and purposeful Reverse Actions. Imitating their creators, the three intelligent AI centers formed their own society. Research, trade, law, crime, war. And you.



    Plunge into a living and developing open world, economic online RPG of the privateer genre with elements of survival and answer the question - who are you in this world?

    FREEDOM OF CHOICE


    Will you be on your own, will you take sides, or will you even want to challenge everyone? Will you be an Explorer, Trader, Manufacturer, Builder, Warrior or Bandit? Can you learn the secrets of the history of this place by encountering those who were here with you?

    LIVING AND DEVELOPING WORLD


    You decide. The game world is alive and constantly changing, just like other players, and without them being provided by NPCs. The global war for territory and reputation does not stop for a minute. Sectors are constantly moving from one participant to another. In each of them, new structures are being built - both military and for other purposes, influencing both the forces of resistance and the consequences.

    LIVING ECONOMY


    Speaking of economics. While some are fighting for territory, others are making money from it. But the economy is also a battlefield. Global prices for everything in the game change from everyone to both enterprising solo traders and targeted suppliers who are born and disappeared here at first. Taxes, duties, speculation, dumping - all this is not alien to both players and NPCs.

    WIDE CHOICE OF TRANSPORTATION


    To participate in all this you will need wheels. Or maybe caterpillars? Or are you more into anti-gravity? The game will allow you to create your own unique vehicle by choosing a large number of parts, bodies and even weapons. There is no place here without weapons. Do you want to buy everything you need, or create it yourself? Or maybe even find it or take it away?

    HARDCORE GAMEPLAY


    Just remember that everything you find or create, you can also easily lose, so that you can then start all over again. All you have lost is the attention of others. Everything that others have lost, you will find.



    Dare you, can you survive on this planet? Veliri is waiting for you!
    MINIMAL SETUP
    • Processor: Intel Celeron G1820 2.7 GHz / AMD FX 8320 3.5 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon RX 550. GeForce GT 1030Network: Broadband Internet connection
    • Storage: 3 GB available space
    RECOMMENDED SETUP
    • Processor: Intel Celeron G1820 2.7 GHz / AMD FX 8320 3.5 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon RX 550. GeForce GT 1030Network: Broadband Internet connection
    • Storage: 3 GB available space
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    1.13$ (89%)
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