Dev/log 13
Now important things like labels, HP, nicknames, etc., are more clearly visible and resize with zoom.
The game has a low TTK and a very high cost of error, sometimes transports were one-shot from the fog of war, which caused player frustration. Therefore, now each transport has a personal shield.
Why?
Finally, I was able to create a minimal set of weapons for all factions, and the greens now have medium and heavy weapons. Medium with damage ramp-up mechanics:
And heavy with area damage mechanics:
Added 2 types of ammunition for ballistic weapons. Ammunition changes not only damage but also mechanics: for example, armor-piercing ammunition has higher damage, accuracy, and speed but shorter range, while explosive ammunition starts hitting the area. Shotgun with armor-piercing ammunition:
The same but with explosive ammunition:
The game now features its first weather phenomenon - dust whirlwinds. They now roam the map, dragging items and sometimes transports, and you can hide in them as they work like a smoke screen. Everyone inside cant see anything, but those outside cant see whats inside :)
These are the changes :)
[ 2024-09-30 14:12:59 CET ] [ Original post ]
Greetings, friends! This time I did everything little by little :)
Interfaces
Now important things like labels, HP, nicknames, etc., are more clearly visible and resize with zoom.
Survivability
The game has a low TTK and a very high cost of error, sometimes transports were one-shot from the fog of war, which caused player frustration. Therefore, now each transport has a personal shield.
- The shield has very little HP, but damage will not transfer to the body while the shield is present (conditionally, the shield has 50 HP, damage is 300. The 50 HP shield will absorb all 300 damage and the shield will break).
- The shield has high resistance, opposite to the default body resistances.
- The shield regenerates 5 seconds after taking damage to the body or shield (i.e., it will not regenerate at all during active combat).
Why?
- To take the first hit and give the player a couple of seconds to assess the situation (completely eliminates one-shot from the fog of war if the shield is present).
- TTK will increase slightly.
- Provides some regen without additional modules.
New Weapons
Finally, I was able to create a minimal set of weapons for all factions, and the greens now have medium and heavy weapons. Medium with damage ramp-up mechanics:
And heavy with area damage mechanics:
New Ammunition
Added 2 types of ammunition for ballistic weapons. Ammunition changes not only damage but also mechanics: for example, armor-piercing ammunition has higher damage, accuracy, and speed but shorter range, while explosive ammunition starts hitting the area. Shotgun with armor-piercing ammunition:
The same but with explosive ammunition:
Weather
The game now features its first weather phenomenon - dust whirlwinds. They now roam the map, dragging items and sometimes transports, and you can hide in them as they work like a smoke screen. Everyone inside cant see anything, but those outside cant see whats inside :)
These are the changes :)
Veliri: Planet of Machines
TrashPony
Otocolobus studio
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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http://veliri-game.ru/
https://store.steampowered.com/app/2828170 
Veliri. The once lifeless planet, having seen a thing in its lifetime, is now once again torn apart by a war for influence between factions, once a single synthetic life form - militarized Replicas, inquisitive Research and purposeful Reverse Actions. Imitating their creators, the three intelligent AI centers formed their own society. Research, trade, law, crime, war. And you.
Plunge into a living and developing open world, economic online RPG of the privateer genre with elements of survival and answer the question - who are you in this world?
Will you be on your own, will you take sides, or will you even want to challenge everyone? Will you be an Explorer, Trader, Manufacturer, Builder, Warrior or Bandit? Can you learn the secrets of the history of this place by encountering those who were here with you?
You decide. The game world is alive and constantly changing, just like other players, and without them being provided by NPCs. The global war for territory and reputation does not stop for a minute. Sectors are constantly moving from one participant to another. In each of them, new structures are being built - both military and for other purposes, influencing both the forces of resistance and the consequences.
Speaking of economics. While some are fighting for territory, others are making money from it. But the economy is also a battlefield. Global prices for everything in the game change from everyone to both enterprising solo traders and targeted suppliers who are born and disappeared here at first. Taxes, duties, speculation, dumping - all this is not alien to both players and NPCs.
To participate in all this you will need wheels. Or maybe caterpillars? Or are you more into anti-gravity? The game will allow you to create your own unique vehicle by choosing a large number of parts, bodies and even weapons. There is no place here without weapons. Do you want to buy everything you need, or create it yourself? Or maybe even find it or take it away?
Just remember that everything you find or create, you can also easily lose, so that you can then start all over again. All you have lost is the attention of others. Everything that others have lost, you will find.
Dare you, can you survive on this planet? Veliri is waiting for you!
Plunge into a living and developing open world, economic online RPG of the privateer genre with elements of survival and answer the question - who are you in this world?
FREEDOM OF CHOICE
Will you be on your own, will you take sides, or will you even want to challenge everyone? Will you be an Explorer, Trader, Manufacturer, Builder, Warrior or Bandit? Can you learn the secrets of the history of this place by encountering those who were here with you?
LIVING AND DEVELOPING WORLD
You decide. The game world is alive and constantly changing, just like other players, and without them being provided by NPCs. The global war for territory and reputation does not stop for a minute. Sectors are constantly moving from one participant to another. In each of them, new structures are being built - both military and for other purposes, influencing both the forces of resistance and the consequences.
LIVING ECONOMY
Speaking of economics. While some are fighting for territory, others are making money from it. But the economy is also a battlefield. Global prices for everything in the game change from everyone to both enterprising solo traders and targeted suppliers who are born and disappeared here at first. Taxes, duties, speculation, dumping - all this is not alien to both players and NPCs.
WIDE CHOICE OF TRANSPORTATION
To participate in all this you will need wheels. Or maybe caterpillars? Or are you more into anti-gravity? The game will allow you to create your own unique vehicle by choosing a large number of parts, bodies and even weapons. There is no place here without weapons. Do you want to buy everything you need, or create it yourself? Or maybe even find it or take it away?
HARDCORE GAMEPLAY
Just remember that everything you find or create, you can also easily lose, so that you can then start all over again. All you have lost is the attention of others. Everything that others have lost, you will find.
Dare you, can you survive on this planet? Veliri is waiting for you!
MINIMAL SETUP
- Processor: Intel Celeron G1820 2.7 GHz / AMD FX 8320 3.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: AMD Radeon RX 550. GeForce GT 1030Network: Broadband Internet connection
- Storage: 3 GB available space
- Processor: Intel Celeron G1820 2.7 GHz / AMD FX 8320 3.5 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon RX 550. GeForce GT 1030Network: Broadband Internet connection
- Storage: 3 GB available space
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