Patch Notes 0.3.1
I'm back to you with a smaller update that fixes some things after the 0.3.0 update
- Rebalanced Paladin - Reworked Bomb Necklace. Now it throws a bomb - Fixed some minor Bugs - Fixed bug where sometimes one Rare card wouldnt work - Fixed Rat King breaking the arena - Now Arena spawned monsters expect bosses dont give exp and loot - Improved weapon recoil - Improved multiplayer stability - Improved Gamepad and Steam Deck input
[ 2024-10-28 11:24:54 CET ] [ Original post ]
Hello Heroes!
I'm back to you with a smaller update that fixes some things after the 0.3.0 update
Whats New?
- Rebalanced Paladin - Reworked Bomb Necklace. Now it throws a bomb - Fixed some minor Bugs - Fixed bug where sometimes one Rare card wouldnt work - Fixed Rat King breaking the arena - Now Arena spawned monsters expect bosses dont give exp and loot - Improved weapon recoil - Improved multiplayer stability - Improved Gamepad and Steam Deck input
Have Fun!
DunHero 0.3.0: Content Update
I return to you with a new update 0.3.0 in which a lot of things have changed (and more are coming in the coming updates).
- Added 4 new elite enemies and reworked older ones - Added 2 new classes (Sorcerer and Quartermaster) - Added 2 new quest with new locations - Added 14 New Items and removed 2 unused items (203 215) - Reworked many items - Updated map generator (Now world generation time is much faster and map looks smoother) - Updated bosses attacks - Removed all attack speed cards for level ups (some weapons would get to strong after some attack speed upgrades) - Reworked all the rare cards for gaining levels to make them more interesting and powerful - Updated all card icons received for level ups - The number of rare cards increased to 27 (16 -> 27) - Now all damage types has their own Unique effect - Added card tab that shows all owned Rare cards in Inventory - Reworked effects. Now they scale with stats (for example: Burn, Poison etc.) - Added higher damage at close range - Reworked all Elite Enemies - Reworked UI - Improved boss fight drops - Improved card re-roll system - Added effect icons above characters and player - Removed UI that displayed ping in multiplayer - Re balanced all enemies and bosses - Updated many item statistics - Updated size of weapons - Updated health and experience shrine texture - Updated game icon textures - Updated few particles - Updated all slime sprites - Added stamina UI regeneration effect - Reverted Player Health Bar
- Many Bugs from multiplayer and singleplayer. - Game Freezing while being in Goblin Forest
[ 2024-10-25 11:08:35 CET ] [ Original post ]
Hello Heroes!
I return to you with a new update 0.3.0 in which a lot of things have changed (and more are coming in the coming updates).
New Beautiful UI and Improved Combat
New Unique Cards
New Locations and Quests
Full Patch Notes
- Added 4 new elite enemies and reworked older ones - Added 2 new classes (Sorcerer and Quartermaster) - Added 2 new quest with new locations - Added 14 New Items and removed 2 unused items (203 215) - Reworked many items - Updated map generator (Now world generation time is much faster and map looks smoother) - Updated bosses attacks - Removed all attack speed cards for level ups (some weapons would get to strong after some attack speed upgrades) - Reworked all the rare cards for gaining levels to make them more interesting and powerful - Updated all card icons received for level ups - The number of rare cards increased to 27 (16 -> 27) - Now all damage types has their own Unique effect - Added card tab that shows all owned Rare cards in Inventory - Reworked effects. Now they scale with stats (for example: Burn, Poison etc.) - Added higher damage at close range - Reworked all Elite Enemies - Reworked UI - Improved boss fight drops - Improved card re-roll system - Added effect icons above characters and player - Removed UI that displayed ping in multiplayer - Re balanced all enemies and bosses - Updated many item statistics - Updated size of weapons - Updated health and experience shrine texture - Updated game icon textures - Updated few particles - Updated all slime sprites - Added stamina UI regeneration effect - Reverted Player Health Bar
Fixed
- Many Bugs from multiplayer and singleplayer. - Game Freezing while being in Goblin Forest
Patch Notes 0.2.1
I have prepared for you a smaller update with many of the fixes and improvements you reported in version 0.2.0 Have Fun! :D
- Blur when opening inventory UI
- Slime set all stats buff changed from +5 to +3 - Font size in inventory bottom left stats panel. Because it was to big - Updated inventory UI - Now item set description is gray when you dont have set elements - Reduced Boomerang Range 7.57 - Chests now drop items on ground - Changed Lucky Combo Chance 3%4% - Improved Firepit and Torches light and fire - Improved some objects shadow - Rare items now cant drop from regular enemies (Now they drop only from elite and heroes) - All characters have rebalanced movement speed
- Fixed: Mercenaries and bandits heads sometimes stayed on the map if there was no mercenary - Fixed: Set would give set buffs even when we had equpied only for example: 2 Slime rings. Now it will not work until you have other slime item - Fixed: There were interaction text on npcs that didnt had it - Fixed: Ninja armor didnt show tooltip - Fixed: Fire Mage Hat was in wrong slot - Fixed: Wrong rendering order of sprites on minimap - Fixed: Equiping two handed items on drag (You could equip for example shield even if using two handed weapon) - Fixed: Corrupted saves handling - Fixed: Colors on splash screen - Fixed: King Set was not working on king armor and crown - Fixed: Pushing NPCs from their staying location. Now they will return if u push them - Fixed: Barbarian passive effect - Fixed: NPCs were not moving in combat sometimes - Fixed: Exploit that you could change weapon on reload to cancel reload time - Fixed: You cant exit credits on gamepad - Fixed: NPCs not reacting when enemies destroyed their house - Fixed: Load game shield bug - Fixed: Boss entrance collision - Optimized networking
[ 2024-07-26 17:46:50 CET ] [ Original post ]
Hello Heroes!
I have prepared for you a smaller update with many of the fixes and improvements you reported in version 0.2.0 Have Fun! :D
DunHero 0.2.1 Patch Notes
Added
- Blur when opening inventory UI
Changed
- Slime set all stats buff changed from +5 to +3 - Font size in inventory bottom left stats panel. Because it was to big - Updated inventory UI - Now item set description is gray when you dont have set elements - Reduced Boomerang Range 7.57 - Chests now drop items on ground - Changed Lucky Combo Chance 3%4% - Improved Firepit and Torches light and fire - Improved some objects shadow - Rare items now cant drop from regular enemies (Now they drop only from elite and heroes) - All characters have rebalanced movement speed
Fixed
- Fixed: Mercenaries and bandits heads sometimes stayed on the map if there was no mercenary - Fixed: Set would give set buffs even when we had equpied only for example: 2 Slime rings. Now it will not work until you have other slime item - Fixed: There were interaction text on npcs that didnt had it - Fixed: Ninja armor didnt show tooltip - Fixed: Fire Mage Hat was in wrong slot - Fixed: Wrong rendering order of sprites on minimap - Fixed: Equiping two handed items on drag (You could equip for example shield even if using two handed weapon) - Fixed: Corrupted saves handling - Fixed: Colors on splash screen - Fixed: King Set was not working on king armor and crown - Fixed: Pushing NPCs from their staying location. Now they will return if u push them - Fixed: Barbarian passive effect - Fixed: NPCs were not moving in combat sometimes - Fixed: Exploit that you could change weapon on reload to cancel reload time - Fixed: You cant exit credits on gamepad - Fixed: NPCs not reacting when enemies destroyed their house - Fixed: Load game shield bug - Fixed: Boss entrance collision - Optimized networking
Beta Branch Launched
I want to introduce you to the newly created Beta Branch! On which you will be able to play the new versions of the game earlier.
[olist] Right-click on the game in your Steam Library.
Select 'Properties' from the context menu.
Navigate to the 'Beta' tab.
Choose 'Beta' from the dropdown menu to opt-in.
[/olist]
Please be aware that this is a beta version, which means it might have some instability and bugs. Your feedback is invaluable in helping us polish the final release, so dont hesitate to share your experiences and suggestions.
Dive in and enjoy the new adventures that await you!
Happy gaming!
[ 2024-07-26 11:14:52 CET ] [ Original post ]
Hello Heroes!
I want to introduce you to the newly created Beta Branch! On which you will be able to play the new versions of the game earlier.
How to Access the Beta Branch:
[olist]
Huge Update 0.2.0 Patch Notes
I've been working very hard on the latest update lately, but I finally got it done. You will find a lot of new features in it, but also completely refreshed gameplay in terms of balance, enemies and graphics. Enjoy the gameplay!
- Simple Dialogue System for all NPCs: Now they can talk when interacting or attacking them - More Villager NPCs variants - Added new playable character: Cowboy (More coming soon) - Added new bandit warrior enemy - Added 4 new characters to hire (Warrior, Mage, Archer, Healer) - Added 4 new trader locations - Added 2 new NPCs locations - Added 3 new Quest locations - Added 1 new elite enemy - Added optional Auto Aim system for Gamepad and Steam Deck (You can enable/disable it in game settings) - Added 27 new items (176 203) - Added 6 Items Sets (3 9) - Added 7 new Steam Achievements - Added Hard Mode (More coming soon) - Added Meta Proggresion (More coming soon) - Added item shop to select better starting gear - Added Luck System that adds Lucky Combo Mechanic - New Stats: Luck, Lucky Combo Hit Damage, Potion Power, Potion Duration Power, Price Multiplier, Gold Drop Multiplier, Chest Loot Quality Multiplier, Bleed Damage Multiplier - Changed starting player base Health 500 250 - Added boss fight icons on loading screen - Added transparency on objects when player is behind them - Added new stone, mushroom and trees variants - Added 3s cooldown for using consumables like Food and Potions - Added if you free prisoners then they will be in your team - Added new sounds - Added item selection after boss fight (Default is 3. If you have luck over 3 there are 4 items) - Every enemy in game now has chance to drop items (Only common, uncommon and rare) - All wooden walls can be destroyed even by regular weapons - Improved top left stats animations - Multiplayer: Added current ping display - Strength, Intelligence and Dexterity are colored now - Added tooltip when interacting with item dropped on ground
- Rework of Hire System: Hired character will go with player to next stages and bosses - Reworked player and human NPCs animations - Improved inventory statistics panel - Trader now how a little more random prices of items - Health and XP shrine now works on all creatures/players in range - Updated Character Selection Room - Updated map generation - Improved player and object sprites layering - All chests on maps can drop better lot (common, uncommon, rare, epic) - Changed Bomb cost 5030 - Weapons now display total attack speed (not only weapon APS) - Improved slime jumping - Improved gun shooting - Improved almost all textures - Rebalanced almost all items - Rebalanced all enemies - Reworked attacks of Goblin Boss, Desert Boss and Jungle Boss - Slime Boss now have limited spawning of slimes to 5
- A lot of bugs
[ 2024-07-14 14:15:17 CET ] [ Original post ]
Hello Heroes!
I've been working very hard on the latest update lately, but I finally got it done. You will find a lot of new features in it, but also completely refreshed gameplay in terms of balance, enemies and graphics. Enjoy the gameplay!
DunHero 0.2.0 Patch Notes
Added
- Simple Dialogue System for all NPCs: Now they can talk when interacting or attacking them - More Villager NPCs variants - Added new playable character: Cowboy (More coming soon) - Added new bandit warrior enemy - Added 4 new characters to hire (Warrior, Mage, Archer, Healer) - Added 4 new trader locations - Added 2 new NPCs locations - Added 3 new Quest locations - Added 1 new elite enemy - Added optional Auto Aim system for Gamepad and Steam Deck (You can enable/disable it in game settings) - Added 27 new items (176 203) - Added 6 Items Sets (3 9) - Added 7 new Steam Achievements - Added Hard Mode (More coming soon) - Added Meta Proggresion (More coming soon) - Added item shop to select better starting gear - Added Luck System that adds Lucky Combo Mechanic - New Stats: Luck, Lucky Combo Hit Damage, Potion Power, Potion Duration Power, Price Multiplier, Gold Drop Multiplier, Chest Loot Quality Multiplier, Bleed Damage Multiplier - Changed starting player base Health 500 250 - Added boss fight icons on loading screen - Added transparency on objects when player is behind them - Added new stone, mushroom and trees variants - Added 3s cooldown for using consumables like Food and Potions - Added if you free prisoners then they will be in your team - Added new sounds - Added item selection after boss fight (Default is 3. If you have luck over 3 there are 4 items) - Every enemy in game now has chance to drop items (Only common, uncommon and rare) - All wooden walls can be destroyed even by regular weapons - Improved top left stats animations - Multiplayer: Added current ping display - Strength, Intelligence and Dexterity are colored now - Added tooltip when interacting with item dropped on ground
Changed
- Rework of Hire System: Hired character will go with player to next stages and bosses - Reworked player and human NPCs animations - Improved inventory statistics panel - Trader now how a little more random prices of items - Health and XP shrine now works on all creatures/players in range - Updated Character Selection Room - Updated map generation - Improved player and object sprites layering - All chests on maps can drop better lot (common, uncommon, rare, epic) - Changed Bomb cost 5030 - Weapons now display total attack speed (not only weapon APS) - Improved slime jumping - Improved gun shooting - Improved almost all textures - Rebalanced almost all items - Rebalanced all enemies - Reworked attacks of Goblin Boss, Desert Boss and Jungle Boss - Slime Boss now have limited spawning of slimes to 5
Fixed
- A lot of bugs
Update 0.2 Coming in June
[ 2024-06-02 21:07:41 CET ] [ Original post ]
Hello!
I'm currently working on update 0.2 it has a lot of new content and improvements so it takes me a while.
Update will be most probably closer to the end of June or begin of July so stay tuned.
There is graphics with planned changes, but there are more that are not listed here :D
About Update 0.2 and current Roadmap
Welcome to my development update! I'm excited to bring you a sneak peek of whats coming in Update 0.2. This update is packed with major additions and transformative changes that we hope will enhance your experience.
Check out the major features planned for the upcoming update:
Certainly! Here's how you could format the descriptions of your game features for Steam, using headers for better readability:
[ 2024-04-27 15:43:09 CET ] [ Original post ]
Hello Heroes!
Welcome to my development update! I'm excited to bring you a sneak peek of whats coming in Update 0.2. This update is packed with major additions and transformative changes that we hope will enhance your experience.
Key Highlights for Update 0.2
Check out the major features planned for the upcoming update:
Certainly! Here's how you could format the descriptions of your game features for Steam, using
headers for better readability:
NPC Rework: Enhanced Diversity and Dynamics
Were excited to enhance the diversity and richness of our game world with a comprehensive NPC rework. In Update 0.2, you'll encounter a wider variety of NPCs and discover them in new, unexpected locations each run, making every game experience unique and immersive.
Hard Mode: Intensify Your Challenge
Ready to test your mettle? The new Hard Mode introduces tougher challenges with each run. Choose from a variety of hard mode options and face more formidable enemies and adverse events that will require your best strategies and skills to overcome.
Meta Progression: Unlock Power with Hero Medallions
Elevate your starting point in every run with our new Meta Progression system. Use Hero Medallions to acquire superior starting gear, enhance your statistics, and unlock many other exciting upgrades. This system not only rewards your achievements but also ensures continual improvement and variety in your gameplay.
I'm committed to refining the game based on your feedback and introducing new content that makes your adventure even more thrilling.
Looking Ahead: Future Updates
But thats not allI'm already planning beyond Update 0.2. Heres a glimpse into whats in store for the future updates:
Stay tuned for more detailed updates as we progress. Your support and feedback are invaluable to me, and I'm eager to hear what you think about the new changes!
DunHero - Save Update 0.1.5
- Slots to save your game progress - Option to continue last unfinished run - Player characters description if you interact with them - More tooltips for stats and items - Added 3 new rare cards for level - Added more destruction effects
- Multiplayer: All players now get exp from enemies - Chests on map can now contain better loot - Changed Velocity Smash card damage increase from 150% 200% - Map now is smaller to make gameplay more dynamic - Improved all enemy projectiles - Improved dash effect and power - Changed base dash cooldown from 5s 3s - Rebalanced weapon scaling - Rebalanced all bosses - Enemies now have limits for spawned creatures - Rebalanced all human NPCs - Changed NPC hire cost from 50 30 Gold - Improved tooltip position to not go off screen
- Music is quieter on first play
[ 2024-04-07 21:18:01 CET ] [ Original post ]
Added
- Slots to save your game progress - Option to continue last unfinished run - Player characters description if you interact with them - More tooltips for stats and items - Added 3 new rare cards for level - Added more destruction effects
Changed
- Multiplayer: All players now get exp from enemies - Chests on map can now contain better loot - Changed Velocity Smash card damage increase from 150% 200% - Map now is smaller to make gameplay more dynamic - Improved all enemy projectiles - Improved dash effect and power - Changed base dash cooldown from 5s 3s - Rebalanced weapon scaling - Rebalanced all bosses - Enemies now have limits for spawned creatures - Rebalanced all human NPCs - Changed NPC hire cost from 50 30 Gold - Improved tooltip position to not go off screen
Fixed
- Music is quieter on first play
0.1.4 Hotfix
[ 2024-04-02 21:51:26 CET ] [ Original post ]
Fixed: aiming with controllers and steam deck
DunHero + The Sunny Life Bundle
Today marks the start of an incredible promotion for the DunHero + The Sunny Life bundle, available only until March 21st. It's the perfect opportunity to embark on an unforgettable adventure at a great price! The Sunny Life is a unique sandbox experience crafted by the talented Sino4. The game offers true freedom of action: go to work, complete a variety of tasks, engage in gardening, run your own store, and explore many more possibilities. If you're looking for a game that allows you to immerse yourself in another world, the DunHero + The Sunny Life bundle is tailor-made for you.
[ 2024-03-14 18:46:00 CET ] [ Original post ]
Hey Heroes!
Today marks the start of an incredible promotion for the DunHero + The Sunny Life bundle, available only until March 21st. It's the perfect opportunity to embark on an unforgettable adventure at a great price! The Sunny Life is a unique sandbox experience crafted by the talented Sino4. The game offers true freedom of action: go to work, complete a variety of tasks, engage in gardening, run your own store, and explore many more possibilities. If you're looking for a game that allows you to immerse yourself in another world, the DunHero + The Sunny Life bundle is tailor-made for you.
NEW WORLDS - DunHero Update 0.1.4
Here is new update: NEW WORLDS - DunHero Update 0.1.4
- Added new Worlds: Desert, Jungle - Added 14 new enemies - Added 10 new enemy locations - Added 2 new boss fights - Added 3 new quests locations - Added 11 new items 165 176 - Item background glow on better rarirties - Item glow on better rarites when dropped on ground - Added Steam Cloud support for all users - Added to each player character unique effect
- Improved all characters AI and pathfinding - Improved overall code - Tutorial is now shorter - Improved trader sell zone visibility - Rebalanced all bosses and enemies - Creatures (monsters, npcs) now cant attack their friends - Balanced mana system. Now mana regeneration start when you stop attack for a 0.5s - If player have no mana for attack then it deals only 50% of damage - Increased healing of berries 2030 - Improved graveyard and dark forest tilemap - Dodge time on dash increased 0.2s 0.25s
- Now each world has 2 maps instead of 3 so the total stage count went from 910
- Fixed: If the burn effect kills an enemy, exp is not counted - Fixed bug where you will not be able to change resolution - A lot of minor bugs
[ 2024-03-10 14:57:54 CET ] [ Original post ]
Hello Heroes!
Here is new update: NEW WORLDS - DunHero Update 0.1.4
Patch Notes
Added
- Added new Worlds: Desert, Jungle - Added 14 new enemies - Added 10 new enemy locations - Added 2 new boss fights - Added 3 new quests locations - Added 11 new items 165 176 - Item background glow on better rarirties - Item glow on better rarites when dropped on ground - Added Steam Cloud support for all users - Added to each player character unique effect
Improved
- Improved all characters AI and pathfinding - Improved overall code - Tutorial is now shorter - Improved trader sell zone visibility - Rebalanced all bosses and enemies - Creatures (monsters, npcs) now cant attack their friends - Balanced mana system. Now mana regeneration start when you stop attack for a 0.5s - If player have no mana for attack then it deals only 50% of damage - Increased healing of berries 2030 - Improved graveyard and dark forest tilemap - Dodge time on dash increased 0.2s 0.25s
Changed
- Now each world has 2 maps instead of 3 so the total stage count went from 910
Fixed
- Fixed: If the burn effect kills an enemy, exp is not counted - Fixed bug where you will not be able to change resolution - A lot of minor bugs
DunHero Update 0.1.3
I fixed and balanced some stuff in this update. I plan to focus on adding new world in next update so stay tuned :D
- 8 new achievements - If you drag equipable item then it highlights slot that can contain this item - Added dodge text if you dodge using dash
- Player cant use heal when he has full HP - Balanced some magic items - All range weapons max range is reduced from 10 9 - Less chance for potions in Trader shop - Improved death animation - Changed trading system Item chances. For example if you high intelligence stat you will more often get magic items in trade - Fire slime is not receiving burn effect - Improved loading screen and multiplayer background - Changed Hero medalions gained for: killing boss 100 50, going to next floor 40 15 - Improved some statistics code - Goblin mage attack now have bigger projectiles - Dark Ghost attack now have bigger projectiles - Improved loading screen and victory screen
- Fixed Poison text in player TAB effects - Fixed Magic cape was in hat slot - Fixed shadow after placing item in slot - Multiplayer: FIxed connecting on accepting invite or joining while being in lobby - Fixed player rotation after death - Fixed door text is visible after leaving interaction range - Fixed Warning pointer on ground when killed Goblin King - Fixed Coin bags and coins going through walls - Fixed Poison wand attack speed - Fixed that enemies wouldnt attack player if he stayed at door position - Fixed dropping multiple items from inventory - Fixed bug where you got to much gold for quest
[ 2024-02-18 19:52:58 CET ] [ Original post ]
Hello Heroes!
I fixed and balanced some stuff in this update. I plan to focus on adding new world in next update so stay tuned :D
Added
- 8 new achievements - If you drag equipable item then it highlights slot that can contain this item - Added dodge text if you dodge using dash
Improved
- Player cant use heal when he has full HP - Balanced some magic items - All range weapons max range is reduced from 10 9 - Less chance for potions in Trader shop - Improved death animation - Changed trading system Item chances. For example if you high intelligence stat you will more often get magic items in trade - Fire slime is not receiving burn effect - Improved loading screen and multiplayer background - Changed Hero medalions gained for: killing boss 100 50, going to next floor 40 15 - Improved some statistics code - Goblin mage attack now have bigger projectiles - Dark Ghost attack now have bigger projectiles - Improved loading screen and victory screen
Fixed
- Fixed Poison text in player TAB effects - Fixed Magic cape was in hat slot - Fixed shadow after placing item in slot - Multiplayer: FIxed connecting on accepting invite or joining while being in lobby - Fixed player rotation after death - Fixed door text is visible after leaving interaction range - Fixed Warning pointer on ground when killed Goblin King - Fixed Coin bags and coins going through walls - Fixed Poison wand attack speed - Fixed that enemies wouldnt attack player if he stayed at door position - Fixed dropping multiple items from inventory - Fixed bug where you got to much gold for quest
DunHero Update 0.1.2
I try my best to fix all the errors and balance things that you send me on DunHero Discord. I hope you will enjoy this update :D
- 2 new achievements
- Changed chances for drops in Slot Machine (35 Coins 7.5% 3.5%, Legendary Item 1% 0.1%, Epic Item 2.5%0.25%, Rare 5%0.5%, Common 5%1.25%) - Improved all melee weapons damage - Health Regeneration heals player for 5 now not 1 to avoid to much healing text - Changed berry max stack size 1224 - Added Auto Save - Changed Legendary item cost 8001000 gold - Changed Trader item drop rates: Legendary 2.5%1.25%, Epic 5%3.5% - Balanced Goblin King Boss - Added colors to profinency on weapons - Quest colors and visibility
- Fixed Lightning staff translation - Displaying higher item number than 999 - Player icon sometimes showed Warrior instead of Hero - Fixed some wide screen resolutions - Fixed saving resolution and window/fullscreen mode - Fixed error where jumping projectile weapons killed players in non pvp - Fixed error when sometimes two projectiles where visible or they dissapear at spawn - Fixed bug where you could reroll cards after clicking Escape button - Fixed bug where you could duplicate items and equip on wrong slots - Fixed bug where you couldnt select warrior - Fixed Equipment shadow dissapear on drag item
[ 2024-02-15 00:44:43 CET ] [ Original post ]
Hello Heroes!
I try my best to fix all the errors and balance things that you send me on DunHero Discord. I hope you will enjoy this update :D
Added
- 2 new achievements
Improved
- Changed chances for drops in Slot Machine (35 Coins 7.5% 3.5%, Legendary Item 1% 0.1%, Epic Item 2.5%0.25%, Rare 5%0.5%, Common 5%1.25%) - Improved all melee weapons damage - Health Regeneration heals player for 5 now not 1 to avoid to much healing text - Changed berry max stack size 1224 - Added Auto Save - Changed Legendary item cost 8001000 gold - Changed Trader item drop rates: Legendary 2.5%1.25%, Epic 5%3.5% - Balanced Goblin King Boss - Added colors to profinency on weapons - Quest colors and visibility
Fixed
- Fixed Lightning staff translation - Displaying higher item number than 999 - Player icon sometimes showed Warrior instead of Hero - Fixed some wide screen resolutions - Fixed saving resolution and window/fullscreen mode - Fixed error where jumping projectile weapons killed players in non pvp - Fixed error when sometimes two projectiles where visible or they dissapear at spawn - Fixed bug where you could reroll cards after clicking Escape button - Fixed bug where you could duplicate items and equip on wrong slots - Fixed bug where you couldnt select warrior - Fixed Equipment shadow dissapear on drag item
DunHero Update 0.1.1
- Balanced legendary and epic drop rates on first stage and second stage - Coins max stack changed: 200 1000 - Door and chest interaction. Now it is opened instantly - Reduced chance for goblin armor: 2.5% 0.5% - Reduced Invicibility time after taking damage: 0.1s 0.05s - Improved cards avilabe text for gamepad - Attack without mana damage changed: 50% 35%
- Fixed Lightning Wand translation - Fixed Spawn/Death multiplayer position bugs - Fixed Bug where player couldnt attack after being revived - Fixed Ancient Mage Hat was on armor slot - Fixed shrine bug where you could use it multiple times if host was laggy - Fixed potion bug where you could have infinite health regeneration - Fixed player level up localization - Fixed bug where player couldnt do anything after server stopped - Fixed bug where players would see destroyed walls - Fixed mimic multiple spawns on multiplayer
[ 2024-02-13 15:18:32 CET ] [ Original post ]
Improved
- Balanced legendary and epic drop rates on first stage and second stage - Coins max stack changed: 200 1000 - Door and chest interaction. Now it is opened instantly - Reduced chance for goblin armor: 2.5% 0.5% - Reduced Invicibility time after taking damage: 0.1s 0.05s - Improved cards avilabe text for gamepad - Attack without mana damage changed: 50% 35%
Fixed
- Fixed Lightning Wand translation - Fixed Spawn/Death multiplayer position bugs - Fixed Bug where player couldnt attack after being revived - Fixed Ancient Mage Hat was on armor slot - Fixed shrine bug where you could use it multiple times if host was laggy - Fixed potion bug where you could have infinite health regeneration - Fixed player level up localization - Fixed bug where player couldnt do anything after server stopped - Fixed bug where players would see destroyed walls - Fixed mimic multiple spawns on multiplayer
GAME RELEASE UPDATE 0.1.0
Today I published my game. It is first version of early access so I hope the game will get much more updates and content soon. But now Enjoy DunHero and give me some feedback :D
Here is current DunHero Early Access Roadmap (note: this is not final roadmap version) Roadmap
- Added 2 handed weapons - Added items that increase certain weapon types damage and stats - Added new items (from 126 165) - Added 2 new achievements - Added new damage types - Added icons for lvl cards - Added multiplayer server settings (PVP) - Warrior now have passive skill: 10% more damage for each 6 armor
- Improved all boss fights - Changed characters starting equipment - Changed Item Prices - Improved buttons animations - Improved tooltip animation - Improved window animation
- Regular Trader can sell potions and other consumables
[ 2024-02-12 16:05:17 CET ] [ Original post ]
Hello Heroes!
Today I published my game. It is first version of early access so I hope the game will get much more updates and content soon. But now Enjoy DunHero and give me some feedback :D
Roadmap
Here is current DunHero Early Access Roadmap (note: this is not final roadmap version) Roadmap
Patch Notes
New Features
- Added 2 handed weapons - Added items that increase certain weapon types damage and stats - Added new items (from 126 165) - Added 2 new achievements - Added new damage types - Added icons for lvl cards - Added multiplayer server settings (PVP) - Warrior now have passive skill: 10% more damage for each 6 armor
Improvement
- Improved all boss fights - Changed characters starting equipment - Changed Item Prices - Improved buttons animations - Improved tooltip animation - Improved window animation
Changed
- Regular Trader can sell potions and other consumables
DunHero Prerelease Update 0.0.5
- If you dash then you gain 100% dodge chance for 0.25s - Added new music (Main Menu, All worlds, Boss Fight) - Added 5 new Rare Cards (obtained on each 5th lvl) - Added new effect and damage type: Bleeding
- Improved tutorial - Improved equiping second accesory - Improved death - Improved victory
- Base Movement Speed from 5 to 5.25 - Reduced all weapons range to max 10
[ 2024-02-01 16:15:19 CET ] [ Original post ]
Hello Heroes! Here is some notes patch notes from last days of work!
New Features
- If you dash then you gain 100% dodge chance for 0.25s - Added new music (Main Menu, All worlds, Boss Fight) - Added 5 new Rare Cards (obtained on each 5th lvl) - Added new effect and damage type: Bleeding
Improvement
- Improved tutorial - Improved equiping second accesory - Improved death - Improved victory
Changed
- Base Movement Speed from 5 to 5.25 - Reduced all weapons range to max 10
DunHero Pre Release Update 0.0.4a
Today I wanted to share with you some latest changes before release :D
- Reroll button for trader - White indicator of health lost in health bars - New quest locations - New Sounds - New Enemies (Goblin Shaman, Goblin Bomber, Zombie Slime, Witch) - Discord button in menu - Credits button in menu - New spawn effect
- Improved Slime King boss fight - Improved Dark Necrommancer boss fight - Improved performance by adding basic object pooling - Improved poison and fire effect on weapons - Improved gameplay/combat feel - Less Green screen to not give you a headache
- Trader items chances - Items now has APS (attacks per second) - Gold amount from enemies
[ 2024-01-21 08:47:29 CET ] [ Original post ]
Hello Heroes!
Today I wanted to share with you some latest changes before release :D
New Features
- Reroll button for trader - White indicator of health lost in health bars - New quest locations - New Sounds - New Enemies (Goblin Shaman, Goblin Bomber, Zombie Slime, Witch) - Discord button in menu - Credits button in menu - New spawn effect
Improvement
- Improved Slime King boss fight - Improved Dark Necrommancer boss fight - Improved performance by adding basic object pooling - Improved poison and fire effect on weapons - Improved gameplay/combat feel - Less Green screen to not give you a headache
Changed
- Trader items chances - Items now has APS (attacks per second) - Gold amount from enemies
Prerelease Patch Notes from 0.0.1a to 0.0.3a
Today I wanted to try publishing my first prerelease patch notes to show some of the work. I will try to upload here news about game when each version will come out.
- Added: New map decorations - Added: New Items - Added: Better Hub Location - Added: Reviving Players in Multiplayer for gold and health - Added: Glowing Shader for interactable objects - Added: Tutorial map - Added: Save system for settings and tutorial completion check - Added: Steam Cloud save (might not work with unrealeased app) - Added: Join Game Button for multiplayer - Added: New enemies (Fire Slime, Stone Slime, Rat) - Added: New Locations (Plains world 4 new) - Changed: Tilemap and other map elements textures - Changed: Inventory controls - Fixed: Multiplayer Bugs - Fixed: Player can now attack with fist
- Added: New locations with new NPCs and interactable objects - Added: New Enemies - Added: New Items +31 (Total Item Amount: 116) - Added: Death Screen after you die - Added: Victory screen after you finish all stages - Added: New furniture to NPC houses - Added: New tilemap textures - Added: Weapons with Guided Projectiles - Added: New item type: Uncommon - Added: Settings to main menu - Changed: Generation system for different types of locations like NPC locations, enemy locations etc. - Changed: Gameplay loop. Now players have to fight boss after 3 stages of 1 world. And then after boss player can go to next world type. - Fixed: Bunch of singleplayer and multiplayer bugs
New Features - Steam Achievements - New Game Currency: Hero Medalions which are usable in lobby to unlock characters. In future it will be also used for unlocking other stuff. - Gameplay timer if you want to speedrun DunHero this could help - Players now have nickname above them in multiplayer - Loading Screen when entering gameplay - Some Characters are unlockable when discovered by their conditions - Added: Resolution and Display Mode Settings - New Rare Cards Improvement - Improved: gamepad support Changed - Killed Creatures give experience to last player that damaged them Fixed - Bug where enemies would not sometimes attack player - Characters would not react when player attacks their friends - Fixed enemies collision - Deadly Dash card bugs
[ 2024-01-08 18:55:40 CET ] [ Original post ]
Hello Heroes!
Today I wanted to try publishing my first prerelease patch notes to show some of the work. I will try to upload here news about game when each version will come out.
DunHero Prerelease Update 0.0.1a
- Added: New map decorations - Added: New Items - Added: Better Hub Location - Added: Reviving Players in Multiplayer for gold and health - Added: Glowing Shader for interactable objects - Added: Tutorial map - Added: Save system for settings and tutorial completion check - Added: Steam Cloud save (might not work with unrealeased app) - Added: Join Game Button for multiplayer - Added: New enemies (Fire Slime, Stone Slime, Rat) - Added: New Locations (Plains world 4 new) - Changed: Tilemap and other map elements textures - Changed: Inventory controls - Fixed: Multiplayer Bugs - Fixed: Player can now attack with fist
DunHero Prerelease Update 0.0.2a
- Added: New locations with new NPCs and interactable objects - Added: New Enemies - Added: New Items +31 (Total Item Amount: 116) - Added: Death Screen after you die - Added: Victory screen after you finish all stages - Added: New furniture to NPC houses - Added: New tilemap textures - Added: Weapons with Guided Projectiles - Added: New item type: Uncommon - Added: Settings to main menu - Changed: Generation system for different types of locations like NPC locations, enemy locations etc. - Changed: Gameplay loop. Now players have to fight boss after 3 stages of 1 world. And then after boss player can go to next world type. - Fixed: Bunch of singleplayer and multiplayer bugs
DunHero Prerelease Update 0.0.3a
New Features - Steam Achievements - New Game Currency: Hero Medalions which are usable in lobby to unlock characters. In future it will be also used for unlocking other stuff. - Gameplay timer if you want to speedrun DunHero this could help - Players now have nickname above them in multiplayer - Loading Screen when entering gameplay - Some Characters are unlockable when discovered by their conditions - Added: Resolution and Display Mode Settings - New Rare Cards Improvement - Improved: gamepad support Changed - Killed Creatures give experience to last player that damaged them Fixed - Bug where enemies would not sometimes attack player - Characters would not react when player attacks their friends - Fixed enemies collision - Deadly Dash card bugs
DunHero
Dev Kacper
Dev Kacper
2024-02-12
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(321 reviews)
https://store.steampowered.com/app/2270210 
[0 B]
Welcome! Play DunHero and go on a big adventure. You will walk through a large, changing World. You must fight and win against all enemies and powerful bosses you find.
Pick a hero to start your journey. Each hero has different starting items and strengths. The deeper you go, the more things you find to help you and the stronger you get.
In Dunhero, something new is always waiting for you - like a secret room, a strong item, or a hard bad guy.
DunHero in a nutshell
- Over 150 Unique Items
- 8 Playable Characters
- 3 Worlds with their bosses and enemies
- And more coming in further updates...
Play With Your Friends!
Gather a team of 2-4 players and enjoy Multiplayer CO-OP experience.Fight your Enemies!
Fun combat system. You have to defeat all enemies and bosses.Find Powerful Items
In DunHero there is a lot of amazing Legendary items to find and use.Pick Your Hero!
You can play many heroes, each with different starting Items and strengths.Procedurally Generated Maps!
The world and dungeons changes each time you play. So none of the gameplay will be the same!Many Enemies
Lots of different enemies and powerful bosses to fight.Come play Dunhero - every game is a new fun adventure!
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB