






Welcome! Play DunHero and go on a big adventure. You will walk through a large, changing World. You must fight and win against all enemies and powerful bosses you find.

Pick a hero to start your journey. Each hero has different starting items and strengths. The deeper you go, the more things you find to help you and the stronger you get.
In Dunhero, something new is always waiting for you - like a secret room, a strong item, or a hard bad guy.
DunHero in a nutshell
- Over 150 Unique Items
- 8 Playable Characters
- 3 Worlds with their bosses and enemies
- And more coming in further updates...
Play With Your Friends!
Gather a team of 2-4 players and enjoy Multiplayer CO-OP experience.
Fight your Enemies!
Fun combat system. You have to defeat all enemies and bosses.
Find Powerful Items
In DunHero there is a lot of amazing Legendary items to find and use.
Pick Your Hero!
You can play many heroes, each with different starting Items and strengths.Procedurally Generated Maps!
The world and dungeons changes each time you play. So none of the gameplay will be the same!Many Enemies
Lots of different enemies and powerful bosses to fight.Come play Dunhero - every game is a new fun adventure!
Patch Notes 0.3.5
- Improved world generation. Now it would be much faster (In multiplayer it can be a little longer due to sending all the packets to clients)
- Added Secret Rooms (???)
- A Town has been added, which is a new type of world that can be accessed through a second portal on the first stage of each world. In the town there are only NPCs and bandits
- Updated chances for rare cards. For example, if you have high strength the chance of rare cards related to strength will be higher
- All NPCs have names above them from now on when we approach them
- Reworked Death screen and Victory screen
- Updated all particle effects
- Added enemies defragmentaion when defeated
- Updated cards description
- Rebalanced some of the rare cards
- Added new interaction with bandits
- Dash Cooldown is changed from 3s -> 5s
- Now all chests can be destroyed by bombs
- Now all rocks are destroyable by explosions only
- Added that Large enemies destroy walls and doors when approaching them
- Added new locations
- Added new controls settings
- Added selecting button scheme for gamepads
- Now all throwable projectiles will be destroyed in contact with wall
- Added new stat Durability which, in addition to armor, blocks the % of damage received
- Now to provoke an NPC you need to hit him 2 times or hit him harder
- All furniture is now a little more durable
- NPCs will now not react at destroying for example chests from outside of their house
- Now when NPCs, or enemies destroy houses it takes them less time to do so
- Increased IFrames time after taking damage
- Updated some UI elements
- [Multiplayer] Now Player Ghost have collision with environment and can't leave map
- Alchemist passive ability which gave him stats is now weaker, because it could let to having massive amount of stats
- Fixed Lucky Sword description
- Quivers now have in description that they only work on Bows and Crossbows
- Chance for prison to spawn is lowered
Hello Heroes!
I'm coming back with new update that is patch before huge patch that will contain 3 NEW WORLDS and many new content! In this patch I focused on improving core gameplay, visuals and fixing bugs.
What's New?
- All maps are now smaller to make gameplay more dynamic and overall run time quicker- Improved world generation. Now it would be much faster (In multiplayer it can be a little longer due to sending all the packets to clients)
- Added Secret Rooms (???)
- A Town has been added, which is a new type of world that can be accessed through a second portal on the first stage of each world. In the town there are only NPCs and bandits
- Updated chances for rare cards. For example, if you have high strength the chance of rare cards related to strength will be higher
- All NPCs have names above them from now on when we approach them
- Reworked Death screen and Victory screen
- Updated all particle effects
- Added enemies defragmentaion when defeated
- Updated cards description
- Rebalanced some of the rare cards
- Added new interaction with bandits
- Dash Cooldown is changed from 3s -> 5s
- Now all chests can be destroyed by bombs
- Now all rocks are destroyable by explosions only
- Added that Large enemies destroy walls and doors when approaching them
- Added new locations
- Added new controls settings
- Added selecting button scheme for gamepads
- Now all throwable projectiles will be destroyed in contact with wall
- Added new stat Durability which, in addition to armor, blocks the % of damage received
- Now to provoke an NPC you need to hit him 2 times or hit him harder
- All furniture is now a little more durable
- NPCs will now not react at destroying for example chests from outside of their house
- Now when NPCs, or enemies destroy houses it takes them less time to do so
- Increased IFrames time after taking damage
- Updated some UI elements
- [Multiplayer] Now Player Ghost have collision with environment and can't leave map
- Alchemist passive ability which gave him stats is now weaker, because it could let to having massive amount of stats
- Fixed Lucky Sword description
- Quivers now have in description that they only work on Bows and Crossbows
- Chance for prison to spawn is lowered
[ 2025-02-28 21:40:25 CET ] [Original Post]
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