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Fortune Avenue: Redefining Monopoly-style Board Gaming

In the vast realm of online multiplayer board games, there exists an immersive journey that transcends the conventional norms of gaming. Welcome to Fortune Avenue, where the pursuit of wealth intertwines with strategic prowess in an exhilarating digital landscape.
At its core, Fortune Avenue echoes the essence of a Monopoly-like experience, but it's far more than just a mere replication. It's an expansive universe where players traverse lands, erect hotels from modest 1-star accommodations to opulent 5-star establishments. Here, the pursuit of a monopoly extends beyond properties – envision acquiring an entire continent, solidifying your grasp on its riches.
But it's not just about tangible assets; it's about wonder. Among the game's prized possessions are existing wonders waiting to be claimed by astute players, enriching their conquests with legendary marvels.
The heartbeat of Fortune Avenue is its multiplayer dynamics, safeguarded by the robust Valve Anti-Cheat (VAC) system, ensuring fair and secure gameplay. Engage in exhilarating competitions, where the strategic acquisition of properties might lead to riches or even force adversaries into bankruptcy.
What sets Fortune Avenue apart is the intricacy of its game mechanics. Prepare to experience the roll of the dice in its truest form; our physics-based simulation ensures that every throw encapsulates the unpredictable nature of real-world dice rolling. This element of chance intertwines seamlessly with strategic decision-making, adding depth and excitement to every move.
In this realm, chance and strategy collide further with the inclusion of the Wheel of Fortune. A simple spin can drastically shift the game's trajectory, injecting surprise and unpredictability, challenging even the most strategic players to adapt and thrive in dynamic circumstances.

Key Features of Fortune Avenue:

  • Multiplayer Monopoly-Like Experience: Engage with players worldwide in a vibrant, competitive environment.
  • Land Acquisition and Hotel Development: Acquire lands, build hotels from 1 to 5 stars, and shape your empire.
  • Continent Monopoly and Wonder Collection: Aim for monopoly over entire continents and acquire wonders to bolster your holdings.
  • VAC Secured Multiplayer: Ensuring fairness and security, providing a level playing field for all participants.
  • Physics-Based Dice Rolling: Experience true-to-life dice rolls with an immersive physics simulation.
  • Wheel of Fortune: Add an element of unpredictability with a game-changing wheel to alter the course of play.
Fortune Avenue isn't just a game; it's a dynamic, ever-evolving universe where luck, strategy, and ambition converge. It's an invitation to partake in a gaming experience that transcends the conventional, promising exhilaration, challenge, and the pursuit of boundless fortunes. Welcome to the Avenue where destiny is shaped by your strategic prowess and the roll of the dice.
Fortune Avenue
Binogure Studio Developer
Binogure Studio Publisher
2024Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (55 reviews)
Public Linux Depots:
  • [0 B]
Network Stability & Major Improvements

Hey everyone!\n\nI hope you\'re all doing well, and that 2025 is going as planned for you, because for me it\'s actually going better than expected. And that feels great, obviously!\n\nI\'m going to talk about the in-game changes but also the challenges I\'m facing with Fortune Avenue and how I plan to overcome them, so here we go, buckle up!\n\n

Engine Update

\nThis is probably the biggest change. Fortune Avenue\'s development started with Godot Engine version 4.2. And today we\'re moving to version 4.5. This update improves stability and rendering.\nGame Description Image\nFirst off, the OpenGL rendering, for those who don\'t use Vulkan, is even better than before, and that\'s great news. The other change is gamepad support, as Fortune Avenue now uses SDL3. It\'s a proven library that handles all gamepads really well. So no more problems with buttons that don\'t match the display, or gamepads that trigger for no reason. You get it, you can\'t blame the controller anymore!\n\nThere are other changes too, like less stuttering when you load a game, and smoother rendering overall.\n\n

Network Layer

\nThis is the main focus of this update. Fixing bugs related to the network layer. And there were quite a few. First, let\'s talk about the lobby which was both unstable, but when it worked, it went all the way.\n\nI think you\'ll agree with me, but when you finish a game and click [u]Play Again[/u], and it doesn\'t work right from the lobby, forcing you to restart the game, that really kills the motivation. So I focused on that.\n\nNow lobbies work every single time. There was actually a data re-initialization problem when you entered a new lobby. The game would try to validate players who were no longer in the match. This blocked the game from loading. So you had a degraded gaming experience.\n\nThe other change also comes from a lobby problem, this time, it was the ELO system acting up and preventing you from loading the game. You had to quit the game to get everything working again.\n\nAnother fix, still on the network layer, was preventing players from joining your game if you had already joined a lobby. You\'ll agree, that\'s quite a few fixes.\n\n

Other Changes

\nThe volume of certain sound effects has been lowered, to avoid blowing your ears out obviously. But the most interesting change is that Fortune Avenue will now remember your lobby configuration.\n\nSo if you\'re used to playing locally with 2 human players and 2 AI players on hard mode, you\'ll just need to click Play to enjoy your game. That\'s a few clicks saved, but more importantly, less frustration.\nGame Description Image\nAlso, you asked me to be able to pause offline games. I added an in-game button that lets you change the game speed, and in offline mode there\'s the option to pause the game. Handy.\n\n

New Rendering Engine for Windows

\nMany of you have reported rendering issues on Windows. Visual artifacts that made the game unplayable. This problem doesn\'t occur on Linux, which is already something. Getting back to Windows, I\'ve taken the time to add a compatibility layer for DirectX 12, which means that for Windows only you can now choose between DirectX 12, Vulkan, and OpenGL. Meanwhile on Linux you\'ll have the choice between OpenGL and Vulkan, which is more than sufficient since there are no rendering issues on Linux.\n\n

Internationalization

\nMany of you have asked me to support new languages. I thought the current languages would be sufficient, but I was wrong. And v0.47.0 adds two new languages: Swedish and Japanese.\n\nOver time, and with the arrival of new players, I will continue to add new languages as needed.\n\n

Bug Fixes

\nThese are mostly minor bugs, like not showing a confirmation popup when you want to quit a game you\'ve already lost.\n\nA minor bug with major consequences concerns the wheel of fortune. In online mode, against human opponents, if you win thanks to the wheel of fortune, the game freezes and no one else can play except you. That\'s fixed now, everyone sees that you\'ve won and you get your ELO.\n\nI also fixed quite a few small bugs related to the AI players in the game. The AIs couldn\'t cancel festivals, or repair properties whose rent was disabled. It wasn\'t a big deal, but having AIs that play by the same rules as you is definitely better.\n\nSpeaking of which, I took the opportunity to give them a little intelligence boost for festival selection, let me know how that goes!\n\nAnd one last fix, AIs could send players to the ice floe even when they were already on the ice floe. The problem is now fixed, much better!\n\nI thank you for continuing to give me so much feedback. It clearly helps me make the game more user-friendly, fun, and most importantly stable!\n\nDon\'t hesitate to leave comments, I always enjoy reading them.\nUntil the next update, take care of yourselves\nXavier aka Binogure

[ 2025-12-10 18:00:25 CET ] [Original Post]

Minimum Setup

  • OS: Linux Kernel 6.0. GLIBC 2.33
  • Processor: Single CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Support for OpenGL 3.3 (1280x720)Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: Linux Kernel 6.0. GLIBC 2.33
    • Processor: Dual CoreMemory: 4 GB RAM
    • Graphics: Support for Vulkan 1.2 (1920x1080)Network: Broadband Internet connection
    • Storage: 1 GB available space
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