The Long Dark Hotfixed to v.338 -- Crash, Lighting, Gameplay Fixes
In Tireless Menace, we added colour grading to improve the treatment of colours and light in the game for various times of day. Unfortunately, this had the unexpected side effect of making the game darker for some players, depending on their hardware. In this Hotfix, we've updated all the building interiors to be more navigable during the day. We've also added an additional layer of Time of Day lighting, to better reflect the way you'd expect light to change over the course of the day. Prior to this, our interiors had two light settings -- dark (from night), and light (from dawn to dusk). Now, we gradually ramp up the daylight from dawn, to peak brightness around Noon, and then start to fade down to full darkness by dusk again. You can get a better idea of how these lighting changes look in-game in this short video.
Fatigue Tuning: We also re-tuned Fatigue so it is consistent across all Experience Modes. Previously, since you would be less tired at the end of a Pilgrim day, this would mean you weren't usually fully Exhausted at the end of your "active" day and therefore couldn't Rest all the way through the night. Now, if you play with a good reasonably average activity level, you should be Exhausted by the end of a full day of exploration and activity, and be able to Rest all the way through the night. This should be true for Pilgrim, Voyageur, and Stalker. Parasites: We've decided to limit the Intestinal Parasites Affliction to Stalker mode only. Parasites definitely make the game more challenging by introducing food scarcity built around risks to the use of available Wolf and Bear meat, which is more in line with the play style preferred by our Stalker players. Cabin Fever: We've added a Cabin Fever Risk warning, to provide plenty of warning before you get Cabin Fever. This provides you with the opportunity to change your behaviour to avoid getting it. Depending on what we observe from our playtesters, if this is effective, we may re-introduce Cabin Fever as a potential risk earlier in the game (whereas currently the risk doesn't become a real concern until you have survived for 50 days in Voyageur (25 days in Stalker; Cabin Fever doesn't exist in Pilgrim). More detail on the changes below:
* [CRASH] Fixed Mac-specific crash when exiting interiors in Coastal Highway. * [CRASH] Fixed rare crash on Windows at startup. * [SAVING] Fixed issue with game not saving on some Unicode Windows systems. * [SAVING] Fixed problem with starting the game in an interior in Pleasant Valley and not saving the state of that interior. * [GAMEPLAY] Improved the Warmth benefit gained by Sprinting. * [GAMEPLAY] Added Cabin Fever Risk. * [GAMEPLAY] Intestinal Parasites now only occur in Stalker. * [GAMEPLAY] Reduced chance of fishing line breaking upon successfully catching a Fish. * [GAMEPLAY] Tuned Fatigue so players are likely to be able to Rest through an entire night after a full day of activity. * [ART] Improved lighting for all interiors, including a new system for Time of Day lighting. * [MISC.] Added a Brightness slider to Display Options. * [BUG] Fixed issue with AI sometimes teleporting while pathfinding. * [BUG] Fixed issue with bears not respawning. * [BUG] Fixed issue where antibiotics button could reappear when already taken dose for parasites that day. * [BUG] Fixed issue with screen inverting when inspecting the Magnifying Glass. * [BUG] Fixed issue with JackRabbit Island not being discoverable. ### END OF CHANGELIST ###
[ 2016-05-25 18:33:39 CET ] [ Original post ]
Hello Community, We've just hotfixed The Long Dark Sandbox to v.338. In addition to several general bug and crash fixes, we've also made some changes to the in-game lighting.
Lighting Updates
In Tireless Menace, we added colour grading to improve the treatment of colours and light in the game for various times of day. Unfortunately, this had the unexpected side effect of making the game darker for some players, depending on their hardware. In this Hotfix, we've updated all the building interiors to be more navigable during the day. We've also added an additional layer of Time of Day lighting, to better reflect the way you'd expect light to change over the course of the day. Prior to this, our interiors had two light settings -- dark (from night), and light (from dawn to dusk). Now, we gradually ramp up the daylight from dawn, to peak brightness around Noon, and then start to fade down to full darkness by dusk again. You can get a better idea of how these lighting changes look in-game in this short video.
Gameplay Tweaks
Fatigue Tuning: We also re-tuned Fatigue so it is consistent across all Experience Modes. Previously, since you would be less tired at the end of a Pilgrim day, this would mean you weren't usually fully Exhausted at the end of your "active" day and therefore couldn't Rest all the way through the night. Now, if you play with a good reasonably average activity level, you should be Exhausted by the end of a full day of exploration and activity, and be able to Rest all the way through the night. This should be true for Pilgrim, Voyageur, and Stalker. Parasites: We've decided to limit the Intestinal Parasites Affliction to Stalker mode only. Parasites definitely make the game more challenging by introducing food scarcity built around risks to the use of available Wolf and Bear meat, which is more in line with the play style preferred by our Stalker players. Cabin Fever: We've added a Cabin Fever Risk warning, to provide plenty of warning before you get Cabin Fever. This provides you with the opportunity to change your behaviour to avoid getting it. Depending on what we observe from our playtesters, if this is effective, we may re-introduce Cabin Fever as a potential risk earlier in the game (whereas currently the risk doesn't become a real concern until you have survived for 50 days in Voyageur (25 days in Stalker; Cabin Fever doesn't exist in Pilgrim). More detail on the changes below:
THE LONG DARK SANDBOX HOTFIXED to v.338 CHANGELIST
* [CRASH] Fixed Mac-specific crash when exiting interiors in Coastal Highway. * [CRASH] Fixed rare crash on Windows at startup. * [SAVING] Fixed issue with game not saving on some Unicode Windows systems. * [SAVING] Fixed problem with starting the game in an interior in Pleasant Valley and not saving the state of that interior. * [GAMEPLAY] Improved the Warmth benefit gained by Sprinting. * [GAMEPLAY] Added Cabin Fever Risk. * [GAMEPLAY] Intestinal Parasites now only occur in Stalker. * [GAMEPLAY] Reduced chance of fishing line breaking upon successfully catching a Fish. * [GAMEPLAY] Tuned Fatigue so players are likely to be able to Rest through an entire night after a full day of activity. * [ART] Improved lighting for all interiors, including a new system for Time of Day lighting. * [MISC.] Added a Brightness slider to Display Options. * [BUG] Fixed issue with AI sometimes teleporting while pathfinding. * [BUG] Fixed issue with bears not respawning. * [BUG] Fixed issue where antibiotics button could reappear when already taken dose for parasites that day. * [BUG] Fixed issue with screen inverting when inspecting the Magnifying Glass. * [BUG] Fixed issue with JackRabbit Island not being discoverable. ### END OF CHANGELIST ###
The Long Dark
Hinterland Studio Inc.
Hinterland Studio Inc.
2017-08-01
Indie Strategy Simulation Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(92113 reviews)
http://www.thelongdark.com
https://store.steampowered.com/app/305620 
The Game includes VR Support
The Long Dark Depot (Linux) [2.24 G]TLD Dev Depot (Linux) [5.42 G]DLC01Linux [721.27 M]The Long Dark: Wintermute Linux DLC [8.16 G]The Long Dark: Tales from the Far Territory Linux DLC [728.71 M]
The Long Dark: Tales from the Far Territory
The Long Dark: WINTERMUTE
***THE LONG DARK IS AN EARLY ACCESS TITLE. THE SANDBOX IS IN A CONSTANT STATE OF IMPROVEMENT, AND IT ISN'T FINISHED. BUYING THE LONG DARK ON EARLY ACCESS SUPPORTS OUR ABILITY TO CONTINUE IMPROVING THE GAME. FOR MORE INFORMATION, REFER TO THE EARLY ACCESS INFORMATION ABOVE.***
With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.
Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.
The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.
We appreciate your support of our efforts!
What is The Long Dark?
The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness. There are no zombies -- only you, the cold, and everything Mother Nature can throw at you.Current Game Features
The Early Access version of The Long Dark features the game’s non-narrative Survival Sandbox mode. The game will leave Early Access one we launch Episode One of our Story Mode. All Season One episodes are included in the cost of Early Access.- No hand holding! The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.
- Permadeath! See how long you can survive, check your standing on the global Leaderboards, then head back in and push yourself to survive longer.
- Monitor your Calorie count, Hunger and Thirst, Fatigue, and Body Temperature. Maintain your overall Condition if you want to survive. Let yourself weaken and any small threat may lead to your death.
- Over 30 square kms of wilderness to explore (and with more regions coming!). Mystery Lake, Coastal Highway, Desolation Point, Pleasant Valley, and more, all interconnected and each with dozens of explorable locations.
- Dynamic weather, wildlife, and time of day, all with an impact on how you choose to survive.
- Over 100 gear items including clothing, tools like hatchets and rifles, first aid equipment, foodstuffs, light sources like lanterns and flares, and firestarting equipment.
- Hunt Deer, Snare Rabbits, and watch for Crows as they can signify the presence of animal, or human, corpses that can be vital sources of Supplies. Wolves are territorial and will defend their territory, or stalk you if they catch your scent. If you let them get too close, you may find yourself in a desperate struggle to survive. Be on the lookout for Black Bears, as they roam the landscape in search of food.
- Harvest Wood for fuel, maintain your Gear and Clothing, and keep your Knife, Hatchet, and Rifle in top shape as they will save your life!
- Harvest Medicinal plants like Old Man's Beard Lichen, Rose Hips, Reishi Mushrooms.
- Deep First Aid system featuring many afflictions including: Sprains, Blood Loss, Infection Risk, Infection, Food Poisoning, Dysentery, and more.
- Craft Snares, First Aid items, Repair your Clothing and Tools, and Harvest raw materials from the environment, as you do your best to become self-sufficient.
- ...and much more!
Ongoing Development
With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.
Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.
The Hinterland Team
The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.
We appreciate your support of our efforts!
MINIMAL SETUP
- OS: SteamOS or Ubuntu 16.04 or 17.04
- Processor: Dual-Core Intel i5 CPU @ 2GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel 4xxx Series w/ 512MB VRAM or better
- Storage: 7 GB available space
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