Name | The Long Dark | ||
Developer | Hinterland Studio Inc. | ||
Publisher | Hinterland Studio Inc. | ||
Tags | |||
Release | 2017-08-01 | ||
Steam | 10,19€ 9,44£ 11,89$ / 66 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  2219  | ||
Steam Rating | Very Positive | ||
Steam store | |||
How long to Beat | |||
Main Story + Extras |  43 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  1,000,000 .. 2,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 1106 | ||
Average playtime (last 2 weeks) | 2081 | ||
Median playtime (forever) | 495 | ||
Median playtime (last 2 weeks) | 2081 | ||
Public Linux depots | The Long Dark Depot (Linux) [2.24 G] TLD Dev Depot (Linux) [5.42 G] DLC01Linux [721.27 M] The Long Dark: Wintermute Linux DLC [8.16 G] The Long Dark: Tales from the Far Territory Linux DLC [728.71 M] | ||
DLC | The Long Dark: Tales from the Far Territory The Long Dark: WINTERMUTE |
Hello players,
GAMEPLAY, UI, CONTROLS
ART & ENVIRONMENTS
ANIMATION
AUDIO
Summary & Reporting Issues Thank you for reading. If you encounter issues with the game, please report them to our Support Portal at hinterlandgames.com/support. If you would like to provide feedback or discuss your experiences with the game, with the development team, or other players; please post your feedback in the Official Forums: hinterlandforums.com/forums. If you encounter a crash or issue with the game post-update, please contact us as we can often help players address their issues, and we always strive to! This is more productive than jumping to a negative review. Please remember that Hinterland is a small independent developer. Our Support Team strives to respond to all reports as quickly as possible, but as you can imagine, releases are our busiest time. We appreciate your patience, and please know the team is looking into your issues and we will resolve them as soon as we can. Unfortunately, we are not able to follow-up with every individual report that is submitted. But we appreciate them all. Many thanks for your support. ### END OF ANNOUNCEMENT ### |
Hello Survivors, |
Hello players,
Bug Fixes This Hotfix includes fixes for the following issues: CRASHES
GAMEPLAY, UI, CONTROLS
ART & ENVIRONMENTS
ANIMATION
AUDIO
Summary & Reporting Issues Thank you for reading. If you encounter issues with the game, please report them to our Support Portal at hinterlandgames.com/support. If you would like to provide feedback or discuss your experiences with the game, with the development team, or other players; please post your feedback in the Official Forums: hinterlandforums.com/forums. If you encounter a crash or issue with the game post-update, please contact us as we can often help players address their issues, and we always strive to! This is more productive than jumping to a negative review. Please remember that Hinterland is a small independent developer. Our Support Team strives to respond to all reports as quickly as possible, but as you can imagine, releases are our busiest time. We appreciate your patience, and please know the team is looking into your issues and we will resolve them as soon as we can. Unfortunately, we are not able to follow-up with every individual report that is submitted. But we appreciate them all. Many thanks for your support. ### END OF ANNOUNCEMENT ### |
Hello players,
Bug Fixes This Major Update includes fixes for the following issues: CRASHES
GAMEPLAY, UI, CONTROLS
ART & ENVIRONMENTS
ANIMATION
PLATFORM-SPECIFIC
Summary & Reporting Issues Thank you for reading. If you encounter issues with the game, please report them to our Support Portal at hinterlandgames.com/support. If you would like to provide feedback or discuss your experiences with the game with the development team or other players, please post your feedback in the Official Forums: hinterlandforums.com/forums. If you encounter a crash or issue with the game post-updating, please contact us as we can often help players address their issues, and we always strive to! This is more productive than jumping to a negative review. Please remember that Hinterland is a small independent developer. Our Support Team strives to respond to all reports as quickly as possible, but as you can imagine, releases are our busiest time. We appreciate your patience, and please know the team is looking into your issues and we will resolve them as soon as we can. Unfortunately, we are not able to follow-up with every individual report that is submitted. But we appreciate them all. Many thanks for your support. |
We've been making THE LONG DARK for a long time. Why? Because we're passionate world creators and we care a lot about our players. Many of you have been with us for years. Some of you have literally grown up with us. Keeping you engaged with the game and world, and doing our best to make THE LONG DARK the best survival experience we can is what motivates us every day. |
Hello Survivors, |
Starting TODAY through December 1st, the Hinterland Limited Time Pop-Up Merch Store is live. Buy now to get delivery in time for the holidays, with loads of THE LONG DARK and Hinterland merch. |
Get your Hinterland merch starting Monday, November 6 at the Hinterland Pop-Up Merch Store, available for a limited time! |
Hello Community,
GAMEPLAY
USER INTERFACE
ENVIRONMENT ART
AUDIO
PLATFORM SPECIFIC
WINTERMUTE
TALES FROM THE FAR TERRITORIES
LOCALIZATION
To check current releases on each platform, please visit our new Build Status Page. Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, dont forget to sign up for our newsletter and follow us on Twitter (Game | Studio). ### END OF RELEASE NOTES ### |
Hello Survivors,
Well release a full list of items taken from the TALES roadmap and more information about whats being included in the free Survival update as we get closer to launch. Its a big update and will be a great way to finish the year! HINTERLAND MERCH STORE VIRTUAL POP-UP Many (so many!) of you have been asking us when well re-open the Merch store. Were in the middle of redoing the Hinterland website in anticipation of all the new things were making, and our plan is to launch a whole new store with new items when thats done. In the meantime, by your request, were going to clear out some of our existing merch in time for some holiday gifts, as the new store wont be online before the international mailing cut-off for this years holiday season. Youll be able to grab from a series of legacy items including posters, hoodies, hatchets, and mugs. This will likely be the last time they are available before the new store goes live, so if you like these legacy items, grab them when the Pop-Up goes live (exact timing TBA). Once we open the pop-up store well announce the sale on Steam, our official forums, social channels, and our mailing list. If you want to be notified of the sale and grab a discount code, sign up for the Hinterland mailing list. We dont have a firm date yet, but well announce the details ASAP. NEW PROJECTS? Many of you have been asking us about what were working on next. Obviously, were working on Episode Five, and the completion of TALES, both targeting finalization in 2024. But part of the team has also been hard at work on new things. Why? Because it takes years to create and develop new ideas and new games, and we need to have something new ready by the time THE LONG DARK is finished next year. This is critical to our continued existence as an independent game studio. This is especially true now as we can see how tough the games business has become, with independent studios shutting down all over the place, growing pressure on the business models weve come to depend on, and other macro shifts in the global markets. Hinterland and our projects exist within this broader context, and part of my role as head of the studio is to make good decisions for our long-term survival. Managing portfolio and growth is a big part of that. Were not quite ready to take the lid off our secret internal projects yet, but I will say that there are three in development, all original and Hinterland conceived, funded, and with plans to self-publish, as weve done with THE LONG DARK. Two of them are ambitious, large-scale projects that will set the foundation for Hinterlands future beyond THE LONG DARK. One of them is a smaller project that started out as an incubation with a small external team, and grew to the point where we brought the team and the project in-house so we could support them better and guide development in a more hands-on fashion according to Hinterland creative values and culture. Well have more to share about this smaller Hinterland project within the next six months or so. What I will say is its a thoughtful, beautiful, linear sci-fi game that is very very different from THE LONG DARK, and being made by a small team. And with this team having come in from outside Hinterland, the development has not impacted progress on THE LONG DARK; its just been something thats been done alongside our other work. As for the other bigger projects, we wont be saying much about them until Episode Five is closer to launch. SPEAKING OF EPISODE FIVE... Yes, its still in development. No, we arent saying much about it yet. Itll ship in 2024, and I will tell you more about it before the end of the year, including sharing a title and key art reveal, as well as a bit more information about the plot (but no spoilers!). As you can imagine, we have a lot of story to wrap up in Episode Five, and a lot of groundwork to lay for the future of THE LONG DARK IP in how we complete the WINTERMUTE storyline, for games and other projects, so Episode Five will be our biggest yet. I know youve waited a long time for this, and I cant wait to tell you more about it when the time is right. It should be a fitting end to what we hope will come to be seen as a survival epic for the ages. THATS ALL... Stay tuned for more info about TALES FROM THE FAR TERRITORY, Part Four, in the coming months, and keep your eyes open for the release announcement for the Quality of Life Update, and the Merch Store Pop-Up. Again, if you havent already done so, we recommend you sign up for the Hinterland mailing list, since due to the current social media apocalypse, well be using it more and more to stay in touch with our fans. If you'd like to discuss this dev diary with other Hinterland fans, we encourage you to jump into the Official Forums. Thanks for reading, and see you soon! - Raphael |
Hello Community,
Please note that we continue to work toward a resolution for an issue where Calorie Bonuses are not applying correctly to some food items. We will provide more information as soon as it is available. To check current releases on each platform, please visit our new Build Status Page. Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, dont forget to sign up for our newsletter and follow us on Twitter (Game | Studio). ### END OF RELEASE NOTES ### |
Hello Community,
To check current releases on each platform, please visit our new Build Status Page. Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, dont forget to sign up for our newsletter and follow us on Twitter (Game | Studio). ### END OF RELEASE NOTES ### |
Hello Community,
To check current releases on each platform, please visit our new Build Status Page. Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, dont forget to sign up for our newsletter and follow us on Twitter (Game | Studio). ### END OF RELEASE NOTES ### |
Hello Community,
To check current releases on each platform, please visit our new Build Status Page. Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, dont forget to sign up for our newsletter and follow us on Twitter (Game | Studio). ### END OF RELEASE NOTES ### |
Hello Community, To check current releases on each platform, please visit our new Build Status Page. Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, dont forget to sign up for our newsletter and follow us on Twitter (Game | Studio). ### END OF RELEASE NOTES ### |
Hello Community,
Free Update Stream Note: This update is available to anyone who owns THE LONG DARK or SURVIVAL EDITION.
DETAILED RELEASE NOTES Xbox and PlayStation Frame Rate Update Starting with this update, THE LONG DARK now supports 60 FPS on the following platforms:
You can manually enable the higher frame rate cap, or change it back to the 30 FPS cap, via the Display Settings: Options -> Display -> Frame Rate Target Note: We are still working toward additional improvements, including providing official support for next-gen consoles, visual enhancements, and more. We will provide additional information in the coming months as more information becomes available. BUG FIXES GENERAL & CRASHES
GAMEPLAY
USER INTERFACE
ENVIRONMENT ART
AUDIO
PLATFORM-SPECIFIC ISSUES
To check current releases on each platform, please visit our new Build Status Page. Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, dont forget to sign up for our newsletter and follow us on Twitter (Game | Studio). ### END OF RELEASE NOTES ### |
TALES FROM THE FAR TERRITORY, Part Three: FRONTIER COMFORTS is available NOW on Steam! (Please note that it can take time for the update to appear on all platforms.)
Free Stream Note: This update is available to anyone who owns THE LONG DARK or SURVIVAL EDITION. Weve made some significant updates and introduced an Enhanced Fishing system for this update, including:
Additional Changes - Increased Framerate Limits Note: This update is available to anyone who owns THE LONG DARK, SURVIVAL EDITION, or WINTERMUTE. Starting with this update, THE LONG DARK now supports 60 FPS on the following platforms:
Please note that this change does not indicate official support for next-gen consoles, but we will continue working toward additional improvements, including providing official support for next-gen consoles, visual enhancements, and more. We will provide additional information in the coming months as more information becomes available. About TALES FROM THE FAR TERRITORY Releasing in multiple Parts, TALES FROM THE FAR TERRITORY includes both paid updates for those who own the Expansion Pass, and free updates for anyone who owns THE LONG DARK (or SURVIVAL EDITION). Thank you for your ongoing support, Survivors. Good luck exploring the Far Territory, and we hope you enjoy Part Three: FRONTIER COMFORTS! For more information on TALES FROM THE FAR TERRITORY, including details on availability, known issues, and the content Roadmap, please visit the updated Expansion Pass website. To share your adventures in the Far Territory and connect with a fantastic community of Survivors around the world, please join our Official Community. |
Hello Survivors! |
Hello everyone.
Why did we do this? Well, honestly, I felt that despite being able to hit this release cadence years ago in Early Access, wed lost some of that muscle memory over the years. Wed also lost a bit of that excitement that comes from frequent game releases, and I wanted to find a way to get some of that back. Also, the COVID years of 2020-2022 had been such a struggle. I hoped that this ambitious project would be healthy for the team, and give them some exciting new features to work on, to see the game refreshed and the community excited. So, after plenty of internal discussions and everyone signing on to deliver this, we rolled up our sleeves and jumped in. We launched Part One in December. And we ran into issues almost immediately. Youve experienced some of these yourselves, and some have been behind the scenes. But the reality is that, weve failed to hit the 8-10 week release target for any of the Parts so far, and were not going to be able to achieve it for Part Three either. With each Part release, there have been issues that have forced the team into a hotfixing cycle which has taken away from the progress around the next Part. Thats created pressure that has led to mistakes being made, that then force more hotfixes, and the cycle continues. This has been a cascading issue for the past six months or so, since the December release of Part One. Its put an enormous amount of pressure on the team, not just the development team working on THE LONG DARK, but the other teams in the studio that support our launches: test, releasing, marketing, community, and so on. This is my studio and my responsibility. I stepped away from the project to focus on new things, and the issues around timing, delivery, quality...these all roll up to me. Im sorry Ive let you down. I cant change the past but I can try to fix the future. Im painfully aware that youve heard some of this from me before, with the early WINTERMUTE episodes. Im painfully aware that there are people out there, reading these words right now, feeling gleeful that we failed to deliver. I know there are a lot of I told you they couldnt hit this cadence posts about to hit our forums and other channels. Those comments are entirely deserved. I take them on myself. We wont be able to hit the 8-10 week cadence for the Expansion Part releases. Im not going to provide a new number, even though we have an internal one, because ultimately we need to focus on quality and team health, and build the timeline around that. Theres no sense in shipping Parts on a schedule if the experience you get when you play is disappointing. Theres no sense in shipping on a schedule if it burns out the team. Theres no point in promising dates that we fail to hit. Yes, we already knew this going in. Weve faced these constraints before. I should have known better. I applaud the teams out there that are able to put out significant updates to their games every 8 weeks or so. We dont seem able to do it. Were still going to deliver the full roadmap weve promised. We probably wont get it all done before the end of this year, but well still deliver the six Parts, and well get them in your hands as soon as we can. The team is going to catch their breath, get Part Three done and out the door, and my hope is that with a little bit of extra time now, well be able to get you a better quality update that doesnt require so many fixes after the fact. After that, well dig into Part Four and continue the work. The 60FPS fix that the team has been working on for the past few weeks will also now be delayed so that we can release it along with Part Three. This will save us from doing an additional release in between now and Part Three, allowing the team to focus on getting that content finished and tested. (Remember, every time we release an update -- no matter how small -- it comes with an amount of overhead for testing and releasing.) So the 60FPS fixes for Xbox and PlayStation should be part of the Part Three launch. Many of you have asked about the status of the Switch version of TALES. As you know, we had originally planned to have this out earlier this year. When both the Xbox and PlayStation versions came in late, this pushed out the work on the Switch as well. I cant promise you a date for Switch yet. Theres a fair amount of work we need to get done before we can ship it, and Im not sure how we will fit it in on top of the other work we are doing for the Parts. Were looking into some options, including bringing on some more dev help to get that done. At this point, I would say well do our best to get TALES up and running for the end of the year, and if we can get it done sooner, we will. Im really sorry about that delay. It absolutely sucks if you are a Switch TLD player right now. I completely understand if any of you feel burned by this situation and want to have TALES refunded. We cant issue refunds ourselves, but you can request them from the platform you purchased the game on. We hope you wont do that, but again, I understand if you feel that youve had enough. My hope is that by the time the Expansion is finished, youll choose to come back and give it another chance. In addition to giving the team more time and breathing room to get the Parts out, Im also going to be stepping back in to focus the TLD team and get development back on track. Im going to dive back in to the design as well and make sure the systems were delivering to you are as good as they can be. Ill be there in the trenches with the team, so to speak, to guide them through this. Thats my promise to you. My goal now is to make sure that when you look back at the end of this campaign, and see all that weve added to both TALES (paid) and THE LONG DARK (free updates), youll find that on the whole its been a great addition to the game and really refreshed the sandbox. Im excited about the new features were adding in Part Three, and in the rest of the roadmap. Regarding Episode Five. A lot of you have been asking about it. As mentioned several times, but Ill say it again here, we wont be saying anything about Episode Five release dates until were close to shipping it, which wont be this year. I do promise some kind of update with some non-spoilery details around what to expect in Episode Five later this year, so you wont go the whole year without hearing any news. But for now, we dont have anything more to say, except that there are a lot of story threads to tie up in Episode Five, and its going to be a big one. The last six months have been tough on the team, and we appreciate your ongoing support and patience. Thanks for reading, and I hope to have better news for you next time you hear from me. - Raphael |
Hello Community,
To check current releases on each platform, please visit our new Build Status Page. Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, dont forget to sign up for our newsletter and follow us on Twitter (Game | Studio). |
Hello Community,
To check current releases on each platform, please visit our new Build Status Page. Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, dont forget to sign up for our newsletter and follow us on Twitter (Game | Studio). |
Hello Survivors!
Additionally, once you have the Handheld Shortwave you will be able to explore and discover the hidden Supply Caches, which will provide loot that is also balanced for Interloper. A number of them will be empty, while others will have loot that is consistent with what you would expect on Interloper. For those Interloper players wondering how to access the new content, you will be able to access the Tale and any new changes via your existing save, and there will be no need to start a new Survival save in order to get these changes. Simply pick up the Handheld Shortwave in the Control Tower at the Forsaken Airfield region, and youre on your way. Just please know that your experience of the Supply Caches, and Signal Void, will be extremely tough, without much reward apart from bragging rights. We plan to release these changes in the next week, so you should have access to the Tale very soon. Keep an eye out for the official release notes! For more information on the Tale and Part Two: SIGNAL VOID, please visit the March Dev Diary. Xbox and PlayStation - Uncapped Frame Rates Following the release of v2.09 on Xbox, some players may have noticed a change to the frame-rate cap on Xbox Series S/X. While this change isn't part of the overall Visual Enhancements we have promised with TALES FROM THE FAR TERRITORY, we'd like to clarify what has changed, and what our plans are for the future. Recently, we upgraded THE LONG DARK to a newer version of the Unity engine and Xbox Unity plug-in. Prior to the Unity update, the console frame rate was limited to 30 frames per second (FPS), and the game would use a method of dynamic resolution scaling (a standard practice on consoles) to maintain this target frame rate to ensure a smooth experience. This Unity latest update has now uncapped frame rates on the Xbox Series S/X, so they are no longer limited to 30 FPS. These Xbox platforms should now be able to achieve up to 60 FPS with dynamic resolution scaling. Upcoming Changes: We have made additional adjustments to uncap frame rates on Xbox One X in an upcoming update. Additionally, in order to ensure parity on PlayStation, we have done some work to enable up to 60 FPS on PlayStation 5, as well as higher than 30FPS resolutions on PlayStation 4 Pro. These additional changes are planned for release at the end of this month. To summarize, following these improvements, players can expect:
Once the changes are live, you will be able to manually enable the higher frame rate cap, or change it back to the 30 FPS cap, in the Display Settings. We will share more information alongside the Release Notes later this month. Please note that this change does not impact the Switch, or any of the PC or Mac-based versions of the game. (PC and Mac have always been able to run at higher than 60 FPS, provided the hardware is powerful enough.) We will continue working toward additional improvements, including providing official support for next-gen consoles, additional visual enhancements, and more. We will provide more information in the coming months. Upcoming Bug Fixes In addition to todays Hotfix on Xbox, we are working on a series of other high-priority fixes and will release them in hotfixes as soon as possible. We have introduced the Known Issues section on our Support Portal. This list provides a regularly-updated summary of high-priority bugs organized by platform. While this list is not exhaustive, it does provide a good starting point to check whether your issue appears, and it includes some helpful workarounds and tips where applicable. If you currently require technical support, please reach out via our Support Portal. We are working to respond to inquiries as quickly as possible. Thank You Thank you, Survivors. We will share more information on TALES FROM THE FAR TERRITORY in the coming weeks. |
Hello Community,
For a list of release numbers and Known Issues for each platform, please visit our new Build Status Page. Please visit our Support Portal if you encounter any issues while playing the game. For additional news and information, dont forget to sign up for our newsletter and follow us on Twitter (Game | Studio). |
Hello Survivors,
A note for players on Interloper: Prepper Caches are have returned to the game, however, there will be no fully-stocked versions. The new Tale also isnt available on Interloper. PART TWO: FREE STREAM Along with the contents of Part Two for the paid Expansion Pass, the following free updates were applied to the base Survival game.
DETAILED RELEASE NOTES USER INTERFACE
ENVIRONMENT and AUDIO
SURVIVAL
CHALLENGE MODES
WINTERMUTE ** Please note that this section contains spoilers for WINTERMUTE. **
MAC
FURTHER INFORMATION For a list of known live issues, please click here. Please visit our Support Portal if you encounter any issues while playing the game. For additional news and information, dont forget to sign up for our newsletter and follow us on Twitter (Game | Studio). ### END OF RELEASE NOTES ### |
Survivors, get ready for a whole new Survival experience. TALES FROM THE FAR TERRITORY, Part Two: SIGNAL VOID is available NOW!
Free Stream Note: This update is available to anyone who owns THE LONG DARK or SURVIVAL EDITION.
About TALES FROM THE FAR TERRITORY Releasing in multiple Parts over the course of a 12-month campaign, TALES FROM THE FAR TERRITORY includes both paid updates for those who own the Expansion Pass, and free updates for anyone who owns THE LONG DARK (or SURVIVAL EDITION). Updates are currently planned for release every 10 weeks or so, depending on development realities. Thank you for your ongoing support, Survivors. Good luck exploring the Far Territory, and we hope you enjoy the latest Expansion Pass update! For more information on TALES FROM THE FAR TERRITORY, including details on availability and the full planned content Roadmap, please visit the updated Expansion Pass website. To share your adventures in the Far Territory and connect with a fantastic community of Survivors around the world, please join our Official Community. |
THE LONG DARK - QUALITY OF LIFE UPDATE 2.08
Epic Games Store:
Please visit our Support Portal if you encounter any issues while playing the game. For additional news and information, dont forget to sign up for our newsletter and follow us on Twitter (Game | Studio). USER INTERFACE
SURVIVAL MODE
TALES FROM THE FAR TERRITORY **Please note that this section contains spoilers for TALES FROM THE FAR TERRITORY.**
GENERAL
### END OF RELEASE NOTES ### |
Hello Survivors! |
Hello Community,
Please visit our Support Portal if you encounter any issues while playing the game. For additional news and information, dont forget to sign up for our newsletter and follow us on Twitter (Game | Studio). USER INTERFACE
WINTERMUTE ** Please note that this section contains spoilers for WINTERMUTE. **
WINDOWS 10
MAC
### END OF RELEASE NOTES ### |
Get ready, Survivors! TALES FROM THE FAR TERRITORY, Part Two: Signal Void is coming to Steam on March 30th. The latest update features fantastic new content and gameplay for anyone who owns the Expansion Pass, including a new Tale, new Bunkers, new Clothing items, and more. (To learn more about what is included in Part Two, please visit our latest Dev Diary.)
A new adventure is waiting. Take a sneak peek at the Teaser below: [previewyoutube=XSIWwMdGca0;full][/previewyoutube] |
Survivors, we have released the v2.06 update (Survival Edition/TALES 108190, WINTERMUTE 108187) and TALES FROM THE FAR TERRITORY is now available on Mac! Thank you for your support, and we hope you enjoy exploring the wild reaches of the Far Territory.
To instruct Steam to run the game using OpenGL, please follow these steps:
We are also continuing to investigate several location-specific graphical issues. For other technical issues while playing the game, please contact us via the Support Portal. Thank you, Survivors! For additional news and information about The Long Dark and Hinterland, please sign up for our newsletter and follow us on Twitter (Game | Studio). |
Hello Survivors,
(For anyone that owns THE LONG DARK or SURVIVAL EDITION)
Note: In this post, Fire-Hardened Arrows were mistakenly listed under the Paid update for TALES, however, we have adjusted the lists to accurately reflect the content listed on the Expansion Pass Roadmap. Well share more details about each of the features going into Part Two as we get closer to release. If youd like to review our plans for TALES FROM THE FAR TERRITORY, please review the Roadmap. If youd like to see what is included in Part One, check out the launch video here. Windows - Upcoming Hotfix We continue to work toward resolving a number of issues on Windows, including:
We appreciate your ongoing patience and support as we work to resolve these concerns, and we will share a date for the Hotfix in the near future as soon as more news is available. For all other technical issues, please reach out via our Support Portal. Thank you, Survivors, and keep your eyes open for next weeks release of TALES FROM THE FAR TERRITORY on Mac! - The Hinterland Team |
Survivors, thank you for your ongoing support following the release of our first Expansion Pass, TALES FROM THE FAR TERRITORY.
Please remember to visit our Support Portal if you encounter any issues while playing the game. For additional news and information about The Long Dark and Hinterland, please sign up for our newsletter and follow us on Twitter (Game | Studio). |
Survivors, thank you for your ongoing support following the release of our first Expansion Pass, TALES FROM THE FAR TERRITORY.
Please remember to visit our Support Portal if you encounter any issues while playing the game. For additional news and information about The Long Dark and Hinterland, please sign up for our newsletter and follow us on Twitter (Game | Studio). |
Hello Survivors,
Please note that when you first start your adventures in the Far Territory, you cannot access the new regions or transitions from the World Map until you have first found them in the world. No shortcuts! They will become visible after they have been initially discovered. For more details of each of these included features, please refer to the Roadmap page. FREE DECEMBER UPDATE Along with the contents of Part One for the paid Expansion Pass, the following free updates were applied to the base Survival game.
FUTURE PARTS & UPDATES Each new Part will add more items from the paid Roadmap to the game, and each Parts free components will be added to the existing Survival Mode game. Each Part will be accompanied by a video and notes that explain what has been added. Before you purchase, please read the FAQ for more information about how the Expansion Pass will work. SPLIT & CORE GAME OVERHAUL With this release, we also rolled out a major change: splitting Story and Survival mode into separate games. This was a massive undertaking, done to ensure we can continue to update and maintain THE LONG DARK into the future. This split also involved rebuilding many core game systems. In combination with other changes like the Resource refresh, you may find the game feels a bit different than it did. If you encounter behaviour that you feel seems very much out of character as compared to your previous experience, feel free to submit a ticket to our Support Portal. There will be bugs, and game balance/tuning will be an ongoing effort. We appreciate your patience. LOOT REFRESH Normally we would not get so granular in our notes, but to help understand the new baseline, here are some more precise details about the Loot refresh:
SAVE GAMES The split and core game overhaul means that old Survival saves are no longer compatible with the game. They can be continued (on Steam only) using the Time Capsule. If you would like to benefit from the new and future free enhancements and content added to THE LONG DARKs Survival Mode, you will need to start a new game. If you would like to play TALES FROM THE FAR TERRITORY, you will need to start a new game. Pre-split WINTERMUTE games should still work with the revised game. NEW THE LONG DARK PRODUCT FAMILY The split between Survival and Story has allowed us to create a new SURVIVAL EDITION product, which is a lower-cost, entry-level version of THE LONG DARK that only contains only Survival Mode. From SURVIVAL EDITION, players can optionally upgrade to the paid Expansion Pass, TALES FROM THE FAR TERRITORY, and/or can optionally upgrade to add the WINTERMUTE Episodes to their base game. Each of the following games has its own in-game Home page with access to the revised in-game News system: THE LONG DARK, TALES FROM THE FAR TERRITORY, WINTERMUTE, and SURVIVAL EDITION. How to know which version you own:
If you owned THE LONG DARK prior to the December 5th split, you still own both Survival and WINTERMUTE, and do not need to repurchase them. You do not have to spend any more money, you still own all the things you owned before, and you will still receive future updates to WINTERMUTE Story Mode. The free updates that are part of TALES FROM THE FAR TERRITORY will automatically be applied to our base THE LONG DARK or SURVIVAL EDITION games, for free. The paid updates that are part of TALES FROM THE FAR TERRITORY require you to buy the Expansion Pass. DETAILED CHANGELIST Due to the massive overhaul to the game, it is impossible to share every individual update or change that has been made to the game over the past year of work. In addition to all the aforementioned changes, we are also calling out these general areas of fixes and changes that we would like you to be aware of (each bullet point encompasses many individual fixes):
FURTHER INFORMATION For a list of Known Issues were are currently tracking, please go here. For all bug reports and requests for help, please use our Support Portal. Join the official community to participate in discussions about THE LONG DARK with fellow fans. Join our mailing list. Follow us on Twitter. |
Hello players,
Long version: I want to apologize for the hiccups around last weeks launch of TALES FROM THE FAR TERRITORY. I know we didnt hit the quality you expect from a paid product, and I want to try to explain a few things that happened to hopefully provide a bit more behind-the-scenes info on what was going on. Unfortunately it seems that between confusion around some aspects of the launch, and some deliberate misinformation, some of you have been given the wrong impression and I want to clear some things up. The inception of TALES was the communitys own desire for us to continue expanding Survival Mode, which weve done with free updates over the past 8+ years of development. Between Episode Five work and other new projects at the studio, there are many things our team can be working on, and it no longer made sense for us to continue putting out free updates to Survival. But we knew there was interest in us continuing to expand Survival, so we put together various potential plans, one of which was to launch a 12-month update campaign that would bring back some of the energy and buzz of our original Early Access. Its an experiment, as weve often said. Since our players have received free updates for so long, it was important to us that we continued to provide some amount of free content alongside the new paid content, because we know not everyone is in the position to spend more money on the game. We also didnt want the base game to start to feel too outdated compared to the paid stream in TALES. So we planned dual update streams -- one paid, one free -- that would launch simultaneously. The paid updates are entirely optional. Weve never telegraphed too much about what would go into our free updates, and for TALES we wanted to maintain that same strategy because its allowed every update to feel like a big exciting moment that our players can celebrate together. But we knew that for TALES, as a paid product, wed have to provide a bit more info so people would know what theyd eventually be getting, so we set out a Roadmap that outlines what will be included over the course of the entire 12-month campaign. All through our communications around the expansion, weve been clear that the full Roadmap would be released gradually over the 12 months, with new content dropping every 8-10 weeks. In order to be able to embark on this update campaign, we needed to split the Survival and Story parts of the game, because over the years the testing burden of having to review all the Story episodes, every part of Survival, all the Challenges, etc. has made it very difficult to update things frequently, or quickly. And since we had to split the game anyway, we thought this might also be a good opportunity to offer a stand-alone Survival Edition to new players, which could later on be updated with the WINTERMUTE episodes via DLC, for anyone who wanted both parts of the game. This way, you could get into THE LONG DARKs Survival Mode for a lower price point, and not pay for Story if you didnt want it. All through communicating this process, weve been super clear also that anyone who bought THE LONG DARK before Mondays launch, would continue to have both Survival and Story, and would still get Episode Five (included in the price) at launch. Same for anyone who buys THE LONG DARK moving forward. You only pay for WINTERMUTE if you want to upgrade the SURVIVAL EDITION, and again, its entirely optional. On Monday, we made a mistake, and a few unexpected things also happened. The combination of those things meant that we confused a lot of people, and it seemed like we had gone back on promises Id made. The mistake was releasing an incomplete game package to Steam when we launched at 10AM on Monday. This meant that as soon as players started updating the game, they got a failed package (it was missing some important files) and the game crashed. We realized the mistake immediately, worked to fix the package, and verified it internally, and then released the fixed package to Steam. So the crash issue existed for about an hour, between the initial launch and the moment where we were able to get the fixed package out. We also requested that people restart Steam, or restart their machines, because often this forces Steam to get the latest game update, and without that we couldnt verify if people were struggling with the initial crash wed caused, or some other issue in the game. Unfortunately, quite a bit of damage had already been done at that point, with thousands of the first players encountering the crash bug, and many of them going straight to Steam to write negative reviews. Most people, upon restarting Steam, were able to get the corrected update and the crash was resolved. Simultaneous with this crash, we discovered -- to our surprise -- that our Survival Edition SKU, which was meant to be a standalone $19.99 version of Survival Mode that could be updated via DLC to include WINTERMUTE, was instead set up as an Edition on the TLD Steam page. An Edition in this sense is a different version of the base app. It doesnt get its own Steam page, and so all the material wed prepared -- screenshots, copy, infrographics, etc. -- to help communicate how the SURVIVAL EDITION and WINTERMUTE DLC fit into the overall plan, and how it was different from THE LONG DARK (combined Survival + Story) was missing. And to anyone who came to the TLD page, it would look like they had the option to purchase WINTERMUTE DLC. Many people interpreted this to mean that we were asking them to re-purchase WINTERMUTE -- which we had said over and over would not be the case. It was a misunderstanding, caused by a mistake in how the SURVIVAL EDITION product was set up, but again, people were understandably confused, and some were angry and felt we had misled them. I apologize for this mix-up and take full responsibility for it. We spent a lot of time on Monday -- through our community team -- in Steam and the various forums and social channels, the support team, and on my own Twitter account, to try to clarify these things, to reach as many people as we could. We appreciate everyone who approached this moment with patience, and also regret that we inadvertently caused the initial crash. Were still working with Valve to try to remedy the issues with the store page. Besides those two issues, and some other bugs we discovered over the first couple of days of launch -- ex. local settings being reset which put the game back to Low-quality settings, or reset of Autowalk, a change in the radial due to the addition of the new Tool Variants, etc. -- we also found that some very old Steam packages, going back to Kickstarter Backers, or the 2015 BAFTA Awards judges package, hadnt been given the proper WINTERMUTE entitlements, and so for those players it appeared they no longer had access to WINTERMUTE. This reinforced the fear that we were asking people to repurchase the Episodes. This issue has since been fixed, but if you have bought WINTERMUTE a second time, please request a refund. Within the first 24 hours of launch, the team released 3 hotfixes, and we had the crash (fixed in the first hour) and most other game issues resolved within the first few days. There are also some other minor issues trickling in that the team is working to fix before the studio shuts down for the holidays. If you encounter issues, please consider reporting them to our Support Portal, so the team there can help you out. Again, I apologize for the launch issues. This isnt the way we wanted things to go after preparing for more than a year, which included splitting the game into two and rebuilding the entire foundation from scratch, making other global changes to the base game (ex. loot respawn), adding the structure that will enable us to add paid content to the game, adding the additional SURVIVAL EDITION and WINTERMUTE products, as well as the huge new region plus transitions, the other new features and content we added in the Paid and Free streams of Part One of TALES FROM THE FAR TERRITORY. Weve learned a lot in this first week, and were confident that the release of PART TWO, as well as the console launches in the new year, will go more smoothly for all of you. I hope this information provides a bit of insight into what happened last week. Again, Im sorry to anyone impacted by the launch issues, and well work hard to earn back your trust. We hope those of you who chose to join us in the FAR TERRITORY are finding things they like in it so far, and were excited to roll out the subsequent Parts based on the Roadmap over 2023. - Raph |
Survivors, thank you for your ongoing feedback and patience as we continue to make improvements following the release of our first Expansion Pass, TALES FROM THE FAR TERRITORY.
For more information, please visit the Expansion Pass FAQ: https://www.thelongdark.com/expansion/faq/ Thank you for your ongoing patience and support. Please remember to visit our Support Portal if you encounter any issues while playing the game. For additional news and information about The Long Dark and Hinterland, please sign up for our newsletter and follow us on Twitter (Game | Studio). |
KNOWN ISSUES - TALES FROM THE FAR TERRITORY
Hotfix v2.03 (105666) (Dec 6, 2022)
Hotfix v2.03 (105581) (Dec 5, 2022)
KNOWN ISSUES AND TECHNICAL FAQ - TALES FROM THE FAR TERRITORY Please note that this list is not exhaustive. However, if you encounter issues and do not see your concern listed, please reach out to us via the Support Portal. PLAYERS UNABLE TO LAUNCH WINTERMUTE ON STEAM Players who purchased THE LONG DARK prior to the Expansion Pass Update should still have WINTERMUTE. From your Steam library, please right-click on THE LONG DARK and select properties > DLC. Ensure WINTERMUTE is selected, and restart the Steam application via the tray icon in the lower right. This should fix the issue. If you continue to encounter issues, please reach out to Steam for additional support. AUTOWALK NO LONGER WORKS Some players may have found their settings changed after updating, which deactivates the Autowalk setting. To re-enable this setting, please visit Options > Accessibility > Autowalk > Enable, and verify that the Autowalk key binding is set correctly under Options > Key Bindings. LOW-RESOLUTION OBJECTS Some players have reported that objects have notably low resolution. We are currently investigating this issue. As a temporary workaround, please manually adjust your graphics settings to "Medium" or higher, and then restart the application. Graphic settings can be found in the Main Menu or the Pause Menu, under Options > Quality. Quality settings can be adjusted at the top of the Quality Menu. CACHES ON INTERLOPER CONTAIN INCORRECT ITEMS Dis-allowed objects are spawning in error in some containers on Interloper. We have found a resolution for this issue and we will provide more information on a fix in an upcoming Hotfix. PREVIOUS SURVIVAL AND CHALLENGE SAVES HAVE BECOME INACCESSIBLE As a reminder, previous Survival saves WILL NOT work with the game once it has been updated. This is true even if a player does not purchase the Expansion Pass. Players can, however, continue to use current Save Games on an older version of THE LONG DARK on Steam, using the Time Capsule feature. Please note that since the Time Capsule uses an older version of THE LONG DARK, you won't have access to any of the new content or enhancements that are going into both the Base Game, and the Expansion Pass. For more information, please visit the latest Dev Diary and the Expansion Pass FAQ. MAC BUILD ERROR MESSAGE Please note that the Mac build isn't currently live for TALES FROM THE FAR TERRITORY, and Mac players should not attempt to download the update. If the game auto-updated on Mac and you are currently experiencing issues, we suggest reinstalling THE LONG DARK and restarting Steam. For more information on the Mac build, please visit our recent post. THE LONG DARK DOES NOT DISPLAY ON MULTIPLE MONITOR SETUPS Following the Update, when a player with multiple displays attempts to launch The Long Dark, the application will only display on a single monitor, regardless of the Display Number setting in THE LONG DARK, or the primary monitor setting in Windows/Nvidia Control Panel. We continue to work on this issue and we will provide more information as soon as it is available. THANK YOU Thank you for your patience, and thank you for playing! We will continue to update this post as more information becomes available. For additional assistance with technical issues, please reach out to us via the Support Portal: hinterlandgames.com/support |
Survivors, thank you for your patience as we navigate the release of our first Expansion Pass, TALES FROM THE FAR TERRITORY.
MORE INFORMATION
For more information, please visit the Expansion Pass FAQ: https://www.thelongdark.com/expansion/faq/ Thank you for your ongoing patience and support. Please remember to visit our Support Portal if you encounter any issues while playing the game. For additional news and information about The Long Dark and Hinterland, please sign up for our newsletter and follow us on Twitter (Game | Studio). |
Survivors, its time to start your adventures in the Far Territory. TALES FROM THE FAR TERRITORY is available now on Steam. Purchase and download the Expansion today and start exploring Part One: Forsaken Airfield! |
Survivors, we are looking forward to launching the upcoming Expansion Pass, TALES FROM THE FAR TERRITORY. Thank you for your support, your excitement, and for adding it to your Wishlists. |
Survivors, mark your calendars and get ready to expand your adventures in the Quiet Apocalypse. |
It's almost here, Survivors. Don't miss your opportunity to add TALES FROM THE FAR TERRITORY to your Wishlist, and be the first to experience the first paid expansion pass for Survival Mode in THE LONG DARK! |
Hello everyone,
And much more... WHAT ABOUT FREE UPDATES? In addition to the huge amount of new content and features going into the paid Expansion Pass, we will also continue making meaningful free updates with new systems, content, and improvements to the base Survival Mode, including:
Please keep in mind these are just partial lists. Well share a more complete list as we approach launch, but this should give you a sense of the scope of the Expansion Pass, and some of the other things well be doing to keep the game fresh for all our players. All of these updates will be released in content drops, with our goal being to release a new Drop every 8-10 weeks. This cadence is pretty aggressive in comparison to how weve been updating the game since we started releasing Episodes, but with the major changes we made to the games structure, splitting Story and Survival into two separate games, and other pipeline and workflow improvements the team has implemented during the last year or so, we are in a much better place to deliver frequent, meaningful updates to Survival like we did in the earlier years of the project. And were very excited to be getting back to that! Well be releasing a full roadmap for TALES FROM THE FAR TERRITORY on our Expansion Pass site closer to launch, and well share the link here, on our social channels, in the forums, and to our mailing list. HOW MUCH WILL IT COST? TALES FROM THE FAR TERRITORY will be priced at $19.99 USD at launch. (Your pricing might be different depending on where you are buying in the world, as we do our best to price sensitively accounting for the power of your local currency.) There will be a bundle option that lets you save a bit of money if you already own THE LONG DARK. At the midway point the price will go up by $5, to reflect that more of the content is available. At the end of the 12-month campaign, well increase the price by $5 again, to $29.99. So, the best time to buy TALES FROM THE FAR TERRITORY is at launch, but if you prefer to wait until the end of the campaign to see how all the content and features turned out, you can certainly do that! We wont be sunsetting or vaulting the content afterwards, so your purchase will be protected over the long term. NEW SKUS This wont affect most people reading this as you already own THE LONG DARK, and nothing about your ownership will change. You will keep everything you have, and you will still get all five WINTERMUTE episodes including Episode Five when it unlocks sometime in late 2023 (current target; subject to change). Since we have split the game between Survival and Story Modes, we were able to create a standalone Survival-only version of the game, and so along with the release of TALES FROM THE FAR TERRITORY, we will also launch a new Survival Edition, which comes in at a lower price point and only includes Survival Mode. We look at it as an entry point into THE LONG DARK. From Survival Edition, you can get the WINTERMUTE Episodes as DLC, and/or you can buy TALES FROM THE FAR TERRITORY. And if you want it all, youll be able to purchase the QUIET APOCALYPSE BUNDLE. Basically, we are trying to create as many good options for our customers as possible, both creating opportunities for new players to come in at different price points, and also protecting our existing players investments and experience of THE LONG DARK. We think this is part of nurturing the ongoing growth of THE LONG DARK as a game, and as an important part of Hinterlands business moving forward. We also hope to use these changes as an opportunity to test and learn new things about how we might launch and support future games at Hinterland. SAVE COMPATIBILITY Unfortunately, your current Survival saves WILL NOT work with the game once it has been updated. This is true even if you dont buy the Expansion Pass. The reason for this is that weve made many changes to the Save system, and the underlying architecture of the game itself, to improve, future-proof, and optimize it, and these changes mean that all old saves (meaning from a version of THE LONG DARK from before the Expansion Pass launch) will be incompatible with the new Save format. A few more clarifying points:
For anyone who has the game on Steam, you will be able to continue to use your current Save Games on an older version of the game, using our Time Capsule feature. Youll be able to keep your old save games going using the older Time Capsule build (any build before the Expansion Pass release, actually). But since this is an older version, you wont have access to any of the new content or enhancements that are going into both the Base Game, and the Expansion Pass. Our recommendation is that if you have a Survival run youd like to finish up, try to do so before the Expansion Pass launches. If you want to continue playing it, you can do so using Time Capsule. But youll only get to experience the new content, any of the improvements and optimizations, by creating a new game using the updated foundation that comes with the Expansion Pass release. Unfortunately, Steam is the only platform we can offer the Time Capsule feature on. Players on other platforms will want to complete their in-progress Survival runs, then start new games when the game gets updated at the Expansion Pass launch. We understand that this isnt ideal. Unfortunately, we havent made many changes to the Save system in many years, and weve found players having a growing number of issues with old saves due to this. The clean-up was necessary for the future growth of THE LONG DARK and for the quality of game experience for all our players, and although we know some of you will be upset at having to abandon your saves, were hopeful that you will find excitement in the idea of starting fresh and experiencing the early phases of a Survival adventure all over again. WHEN IS IT LAUNCHING? Well share the launch date in the coming weeks, but you can expect TALES FROM THE FAR TERRITORY to launch on Steam and Epic Game Store in December. WHAT ABOUT OTHER PLATFORMS? Were focused on the Steam and Epic Game Store launches for this year, with Xbox and PlayStation coming in late-January/early-February, and Switch coming sometime in March. Other smaller stores and platforms will be added as were able. Why the delay? Since its so much easier and quicker for us to update the game on Steam and Epic, were focusing on them so that when we come back after the holidays, well be ready to submit the game to the console platforms for release. So much has changed about the fundamental structure of the game, we just felt safer launching on a more limited number of platforms at first, in case any issues arise. Well do our best to keep the timing gap between platforms as short as possible. WISHLIST NOW! If you like what youve seen here, we encourage you to Wishlist the Expansion Pass so that you get a notification when it goes live later this year. Well also be running a pre-order campaign closer to launch. EPISODE FIVE We havent forgotten about Episode Five! Were focusing our communications bandwidth on educating and promoting TALES FROM THE FAR TERRITORY for now, but after it launches and the Expansion Pass campaign is underway, well provide an update on our plans for wrapping up WINTERMUTE. Its been a big story so far with a lot of threads to tie up, so Episode Five is going to be substantial. Already feeling sad to leave the story of Mackenzie, Astrid, the hardcase, Perseverance Mills, and the rest of it, but all good things must come to an end. WHAT ABOUT HALLOWEEN? Weve been so busy rebuilding the game to accommodate the split, and adding all the content and features going into the first Expansion Pass Drop, that unfortunately we just couldnt also make time to prepare anything cool for Halloween this year. Sorry about that. THE LONG DARK PLAYER COUNT UPDATE Its been a little while since we shared player counts for THE LONG DARK. Here are the latest cumulative numbers, platform by platform. (Weve rounded the numbers a bit.)
That brings the total player count for THE LONG DARK to over 10 Million Players. We also have over 1 Million players actively playing the game every month, and were excited to see this monthly active player number go up even more as a result of the Expansion Pass rejuvenating player excitement for Survival Mode. Its pretty exciting for us to see these numbers for our quiet little (very) solo Survival experience. Thanks for all your support and being part of making this happen. NEW PROJECTS As mentioned in the last Dev Dairy, Ive stepped back from daily leadership of THE LONG DARK to focus on Hinterlands next games. Were working on some exciting new things and I cant wait to share some early news some time next year. THANKS! Thanks for reading all this, and for your ongoing support of Hinterland and your interest in what were making for you. Hopefully you found some stuff in this dev diary that gets you excited about the future of THE LONG DARK, and Hinterland in general. We cant wait to share more details of all the various things were working on in the studio. Until then, keep your eyes on our various communications channels including our Official Community and our Mailing List, and if you think the Expansion Pass sounds interesting, we encourage you to Wishlist Here. More news soon! - Raphael For further discussion on TALES FROM THE FAR TERRITORY, please visit the dedicated discussion thread. |
Hello Community,
SURVIVAL
WINTERMUTE ** Please note that this section contains spoilers for WINTERMUTE. **
PLAYSTATION 4 ### END OF RELEASE NOTES ### |
April Developer Diary -- The Future of The Long Dark
I know that this is a big departure from our history of releasing major updates for free as part of the base price of the game, but we feel that after nearly 8 years of content updates its time for us to put a little more attention around ensuring the game continues to be financially self-sustaining, and the kinds of major improvements and content we want to add to Survival Mode are significant enough and require enough team effort that we just cant justify giving them away for free anymore. We want to ensure The Long Dark can continue to be a vibrant game with a vibrant community, and we think this is a necessary and logical step to supporting that goal well into the future. We also hope that our three-tiered approach will ensure that everyone can get something regardless of their financial circumstances or their comfort level with season pass type solutions. In a way, we see the paid stream almost behaving like a second Early Access, not in the sense that the content isnt polished, but that it brings us back to a cadence of more frequent updates and faster evolution of the base game, without some of the constraints weve been fighting with for the past few years. Well release more information about our plans, and provide some visuals to help communicate our planned roadmap and a simple product matrix well before we launch. There will also likely be a short pre-order period for the pass, on the platforms where such a thing is possible. Currently, we are targeting a launch of the paid stream for the second half of this year. Leadership Changes The Long Dark has sustained Hinterland for nearly a decade. Ive worked on it for nearly a decade. Just like its time for the game to turn to new things, its time for me to do the same. Im handing leadership of The Long Dark to Katie Sorrell, who takes over as Project Lead. Katie is no stranger to TLD or Great Bear Island, having personally designed every region from Pleasant Valley onwards, and having led the development of all our WINTERMUTE episodes as Lead Designer. Not only is Katie a 30-year game design veteran, but shes been my close design collaborator for the past seven years, and I cant think of anyone more qualified, or more suited, to take The Long Dark into the future. I feel so fortunate to have such a strong partner in this game, and so grateful that under Katies leadership, The Long Dark will continue to thrive well into the future. Katie is supported by a fantastic team of leaders and creators on the team across all disciplines, many of whom have also worked on The Long Dark for years, and I know that under her leadership and their steadfast support, The Long Dark is stepping into a new era of exciting growth and innovation. As for me -- its time to move on to new things. Ive put more years into TLD than I initially expected, and while I love the game, its world, and its fans (and it will always occupy a special place in my heart), I need to flex my directing, design, and writing muscles by solving some new creative challenges for Hinterland. Its time to create something new. My final hands-on contribution to The Long Dark is the script for Episode Five, where the WINTERMUTE story is brought to its conclusion. Beyond that, Im heading into a quiet, and hopefully fruitful, creative period so that I can attempt to come up with something that has even greater longevity and impact that The Long Dark has had on you and all of us during these past years. It will be difficult. I hope you will be there to see the results when Im able to share more. I promise this is not the beginning of the end, but the end of the beginning. Despite this shift in leadership for TLD, I remain the creative director at the studio and I will always have a hand in reviewing and guiding the experiences we make, so this doesnt mean I wont still look at every bit of The Long Dark that goes out the door to you. It just means I wont be driving it in the hands-on way I have been over the past several years. And I think this will be good for the game, good for the team, and allow Hinterland to evolve into a multi-project studio that can thrive and impact the medium positively well into the future. I now turn my thoughts to new horizons, and the next Hinterland decade. Thank you for all the incredible years you have given me, and us, so far. And I hope that I, and the entire team at Hinterland, can continue to count on your support and your fandom, in all the current and future worlds and experiences we create for you. In the next dev diary, well share more details about our plans for the Survival Mode paid stream. Episode Five is also still firmly on our radar; I currently anticipate a 2023 release, but we wont have much to say about that for the rest of this year. Theres a lot of story to tell, and a lot of threads to tidy up, before we close the chapter on the epic survival journey of Mackenzie, Astrid, and the other survivors of the Quiet Apocalypse. Thanks for reading, and until next time, stay safe and see you out there in the snowy wilds of Great Bear Island, where I will be wandering, thinking, and looking to the future. - Raph |
Hello Community,
USER INTERFACE
ART FIXES
SURVIVAL
WINTERMUTE ** Please note that this section contains spoilers for WINTERMUTE. **
CUSTOM MODE
CHALLENGE MODES
### END OF RELEASE NOTES ### |
Are you waiting for your Steam Deck to arrive, or considering buying one? |
Hello Community,
SWITCH
|
Hello Survivors,
You can check out more information about the update here: [previewyoutube=o7QXyRF2zm4;full][/previewyoutube] Mod Support in 2022 Were setting up a small internal team dedicated solely to supporting Modding and User Generated Content at Hinterland. Our initial focus will be on supporting The Long Dark, but we plan for this to be a long-standing investment in time and resources, and the things we learn and the modding community we build with you, will hopefully become a strong foundation of more things to come in future Hinterland games. As first steps, were setting up a Modding & UGC section of the official Hinterland forums. Well have dedicated focus from our Community team on this area, so please focus your mod discussions here so we can best support you. Weve also set up a new email alias, mods@hinterlandgames.com, which you can use to contact us with any requests or information youd like to share. In the Spring, well be sharing more info about our Creator Hub, which will have documentation, some tools, and other resources for modders, and other types of fan creations for The Long Dark. Until then, well be active in the new Modding & UGC section of the official forums, and well also be proactively reaching out to many of you who have been busy modding the game over the past years. We want to know more about what you need in terms of tool support, documentation, and also to provide you a clear path to communicating with us as we grow this area of The Long Darks community. Survival Mode Updates in 2022 & Beyond Weve been working on a plan for how to tackle ongoing support for Survival Mode between now and Episode Fives launch, and beyond. Ill share more details about our plans in the new year, as there are a lot of technical aspects were still figuring out. But as a high-level direction, based on the guidance weve received from many of you in our player community through our community poll earlier this year -- and after providing nearly over 7 years of free updates to Survival Mode -- our plan is to move to a more sustainable paid update path. One of the first stages were working towards is splitting Story Mode and Survival Mode into two separate games and executables. This wont affect your ownership in any way -- everyone who currently owns The Long Dark will automatically have both games. In fact, depending on how we handle this, the split may be mostly on the back-end and invisible to you as a player. This split is mostly about how we structure content and data in the game on the development side. Until now, Story content has been a layer on top of the core Survival Mode foundation, which has allowed us (over the years) to share the world and mechanics between the two modes, then using tuning variables and a complex system of scene layering to keep the two different experiences separate but relatively cohesive. This was a fantastic decision for us earlier in the project when the game world was smaller and we had less episode content, but as the years have passed its become harder and harder for us to maintain this structure, and we feel its become overly limiting to our ability to continue to grow The Long Dark for the future. One illustrative example of this is that every time we change an element of UI, or a foundational art asset or system that is shared between the modes, we have to then test all the episodes, all the survival mode regions and content, and all the Challenge modes against this change. As a result, over time weve had to spend an increasing amount of effort on testing and validating our existing content and systems every time we want to release something new, and this has prevented us from updating the game as frequently as we would like. Its also limited the kinds of things we can update, and we feel that many of the architecture choices from back in 2014 and onward have now become detrimental to the games growth and evolution in 2021 and beyond. What splitting the game into Story and Survival will mean for us is that well be better able to compartmentalize content, features, cinematics, etc. so that every time we make a change in Survival, we dont have to retest the entirety of the rest of the game, and vice versa. In theory, this should make it easier for us to update the game in the future, both shortening the testing cycle and ensuring it can be more focused on a narrower band of changes. Our belief is that this will help us better maintain the game and ensure a high-quality experience for our players. Well share more details about this split in the new year, and as I said our hope is that for most current players this split will be very behind the scenes. Beyond this, our plan for 2022 and beyond is to introduce some form of a paid update path for Survival Mode. Were still working out the details of this -- and there are many! -- but our primary goal in developing this strategy is to focus on: 1) fairness to our current players, 2) creating multiple entry-points so that players can opt-in depending on what they want and what they can afford, and 3) long-term sustainability for the development team. Part of our update plans also include how to handle next-gen visual enhancements. Thus far the only way to play The Long Dark on Xbox Series X|S, or PlayStation 5, has been through backwards compatibility. We want to create some next-gen native visual enhancements that really capitalize on the greater processing power and memory in the new consoles, and also on high-end PC, but again because of how our game is structured -- and because of how the platforms prefer developers to handle this content -- its been tough to reconcile the dev work required to make these changes with the impact they would have to our bottom line. We think we have a good plan for this and well share more news about our approach and the list of enhancements were tackling at the same time we roll out more details about the paid update path for Survival Mode. And just to be crystal clear -- none of these changes will have any impact on the delivery of Episode Five. This will still be free for all existing customers. If you own The Long Dark, you will not have to pay extra for Episode Five. And speaking of Episodes, in case you missed it, we released Episode Four: Fury, Then Silence, in October. If you havent had a chance to check it out yet, we encourage you to play it over the holidays! [previewyoutube=-AzzG1Iaczw;full][/previewyoutube] Studio Closure As usual for this time of year, the Hinterland team will be enjoying well-deserved rest with loved ones this holiday season, and the studio will be shut down from December 20th to January 3rd. If you run into any issues with the game during that period, and wish to contact us, please use our Support Portal. Please keep in mind that due to being on holiday, our responses might be delayed. Were excited to share more news with you in the new year, but until then, get some rest, stay safe these holidays, enjoy time with your loved ones, and well see you in 2022 to begin a whole new phase of The Long Dark. All the best, and thanks for your support this year. - Raphael ***** The latest update to Survival Mode is called PERILOUS CONSTRAINT v1.98 (87574). This update includes:
There are also a couple of known issues affected players should be aware of:
Dont forget to visit our Support Portal for useful articles, or if you need to log an issue. To stay up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio). ART, ENVIRO, and UI
GAMEPLAY
CHALLENGE MODES
WINTERMUTE ** Please note that this section contains spoilers for WINTERMUTE. **
### END OF RELEASE NOTES ### |
Nominations are open for the 2021 Steam Awards, recognizing some of the best the games industry has to offer. |
Hello Community,
Dont forget to visit our Support Portal for useful articles, or if you need to log an issue. To stay up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio). * * * * * GENERAL FIXES
ANIMATION
ART, ENVIRO, and UI
GAMEPLAY
CHALLENGE MODES
WINTERMUTE ** Please note that this section contains spoilers for WINTERMUTE. **
PLAYSTATION 4
WINDOWS 7
MAC
SWITCH [Rendering] Decreased the compression on numerous textures to increase the overall visual quality. |
Hello everyone!
I know it seems tough to understand how a studio can release game content that has bugs in it. For some background, we have a full-time in-house Test team who regularly comb through the game and find bugs for the team to fix. We also have a Support team who receives all the bug reports you share at our Support Portal (thank you to everyone who takes the time to do this -- it is extremely helpful!), as well as a Community team who takes note of the issues you flag in the forums and on our social accounts. All this information gets put into an internal database that we use to evaluate outstanding issues. We then review each issue and consider how often a bug seems to appear, how seriously the bug affects players, and then we assign bugs out based on priority. The first step to fixing a bug is being able to reproduce it reliably, and this is where getting info like log files, screenshots, and videos can be very helpful in pinpointing the issues. Things like crashes and progress blockers are always the top priority to fix. Minor things like floating items get prioritized last. These bugs get assigned out by the team leads. The development team works on fixing them, and we create an internal version of the game that has all these fixes in it. At some point in the process we have to lock the build so that the Test team can test it all again, because every time something new is added to the build it invalidates most of the testing that has been done. For really big releases like our Episodes, we supplement our internal Test team with an external team of about 5-10 testers (depending on the release) who help us review the entire game. Remember, every time we release an Episode, a Survival Update, or a Hotfix, we have to pretty much test the ENTIRE game again, to make sure we havent introduced issues elsewhere (its common for bug fixes to cause or reveal other issues). This includes all the Survival Mode mechanics on all Experience Modes, all the Regions, all the Challenges, and every Episode of WINTERMUTE. Its a huge game that requires a massive amount of testing. This explanation isnt meant to sound like Im making excuses for why bugs end up being released -- as you know we work hard to release a clean build and we then work hard to stomp out any bugs that come to light after the fact. But its a really big game and every release reminds us that its getting harder and harder to ensure we find all the bugs before release. This is something were discussing internally to see how we can improve our approach and ensure a better quality product for you, because I dont think the current testing cycle is sustainable, and it just slows things down too much. [h3]Hotfix Work[/h3] The development team has a hotfix with our internal Test team now. This hotfix contains fixes for over 200 issues (many of them pre-date the Episode Four release and were held back until post-release). We dont have an exact ETA for this, but were hopeful that we can get it out some time late next week (the week of October 25th). If it comes in too late we may have to push it to the following week because we dont release hotfixes right before the weekend, since we cant be around to monitor and help players if things go wrong. We will be following our standard hotfixing protocol, which is to bring hotfixes to platforms as quickly as we can (rather than holding some to simultaneously ship on all platforms together), therefore the Hotfix will not arrive on every platform at the same time. The typical order is: Steam, Xbox + PlayStation, other digital stores (Humble, Nuuvem, etc.), WeGame in China, and Switch. This order is purely determined by how quickly and/or convenient the hotfixing process is. (For example, on Steam we can simply update the game immediately. On the other end of the spectrum, Nintendo usually takes 7-10 days to review every hotfix before it can be released). Unfortunately, these are not timings that we control, and we apologize if you happen to be impacted by any delays around deploying these fixes. Well share more info on Hotfix progress on our Social accounts and in the Steam and Official forums, so please follow us on Twitter if you want to have up-to-date info. [h3]End of the Year Survival Update & Halloween Event [/h3] As mentioned in the lead-up to Episode Fours launch, the team is working on bringing Blackrock Region to Survival Mode for the end of this year. They are also incorporating the Noisemaker into Survival Mode, and were including one new gear item that was not in Episode Four. Well share more details about these things in the lead up to launching the update. We dont have an ETA on the Survival Update apart from before the end of the year. Between the Episode Four launch, the subsequent hotfixing work, and preparing the Survival Mode update for the end of the year, I unfortunately had to make a tough call to sacrifice the Halloween Event this year. I know many of you were looking forward to getting a refresh on Escape the Darkwalker, and we were excited to release a 2021 version, but the team just doesnt have the bandwidth to produce the Hotfix, release an updated Darkwalker, and also produce a Survival Mode update for the end of the year. In terms of priority, it felt that the Survival Update was more important to you than the Darkwalker event, so we triaged out the event. Apologies to anyone that will be disappointed by this, but theres only so much development bandwidth to go around and we need to make these calls at times. Well try to make it up to you next year. * * * Ill share another dev diary closer to the end-of-year Survival update, and as mentioned well keep you posted on Hotfix progress as it unfolds in the coming weeks. Thanks for your patience and support of our efforts! We hope youre enjoying Episode Four, and for those of you who are currently impacted by bugs, we hope to get you some fixes very soon. - Raphael |
Today is a big day for Hinterland. After two years of development, we are finally launching Episode Four of our WINTERMUTE story mode for The Long Dark. Fury, Then Silence continues Mackenzies story after his ill-fated meeting with the convict Mathis in Carter Dam. You may remember that meeting didnt end well for Mackenzie. Now we get to see what happens to our everyman bush pilot as he tangles with some very unpleasant people in a prison complex at the end of the world.
Known Issues - Were currently working to address these issues in an upcoming Hotfix: Switch Only
Windows 7 Only
General
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The long wait is nearly over. The next Episode of THE LONG DARK's Story Mode: FURY, THEN SILENCE is coming to Steam, Xbox, PlayStation, and Nintendo Switch on October 6, 2021. (Free for all current owners of the game.) |
Hello everyone! |
GENERAL ART FIXES
USER INTERFACE
WINTERMUTE
CHALLENGE MODES
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Dear community, |
GENERAL ART FIXES
USER INTERFACE
WINTERMUTE
CHALLENGE MODE
KNOWN ISSUES
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GENERAL ART FIXES
USER INTERFACE
SURVIVAL MODE
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KNOWN ISSUES
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GENERAL FIXES
GENERAL ART FIXES
USER INTERFACE
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CHALLENGE MODE
KNOWN ISSUES
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Weve released our v1.88 Hotfix for The Long Dark. If you encounter any issues while playing the game please visit our Support Portal.
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Surviving
Game Over
We hope you have a frighteningly good time this Halloween in The Long Dark as you play Escape the Darkwalker. Let us know what you think of the event on our forums. To stay up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio). https://youtu.be/VNl2SvuWt6o |
It's nearly here! The Long Dark's newest Halloween Event ESCAPE THE DARKWALKER is coming later this week. Prepare to be hunted by a mysterious and deadly entity that chases you across Great Bear Island in this limited-time event. |
Hello everyone,
You can run but you cannot hide! Walls wont keep the Darkwalker out. So your success depends on the route you take through the world, and how you manage your sparse GLYPH resources. Why did we decide to switch up the traditional FOUR DAYS OF NIGHT formula? We took on your feedback about the last few iterations of our annual Four Days of Night Halloween event. One of the consistent things we heard was a sadness around missing the timed event for various reasons, or the fact that it was hard to get all the badges without playing every single day (I mean, we *want* people playing The Long Dark every day, but sometimes life gets in the way!). We also wanted to freshen things up this year and do something different that would perhaps embrace a bit of a stronger horror vibe than we normally would in the game. Halloween is a fun holiday and this gives us the opportunity to play around with ideas that might not make as much sense in core gameplay, but can provide a lot of suspenseful enjoyment for our players! ESCAPE THE DARKWALKER runs from October 29th to November 12th. Participating in the event earns you some special unlocks, including a new Custom Mode unlock: Endless Night. [h3]DECEMBER SURVIVAL UPDATE[/h3] Were working on a new update to Survival mode, for a planned December release. This update will include a variety of UI improvements, some tuning changes, and two new gear items, but the highlight will be a new region: ASH CANYON. Well release more details as we get closer to the update, but this piece of concept art might give you some ideas. [h3]EPISODE FOUR[/h3] The teams been working hard on Episode Four, and as I outlined in my last developer diary, we have delayed the episode until 2021 due to COVID. Look for an update on episode progress some time in January. [h3]HOLIDAY SHUTDOWN[/h3] Just an early reminder that the whole Hinterland team takes an extended holiday between Christmas and New Year. Well share the dates closer to the holiday. During this period, support and test resources will be limited, so we appreciate your patience as it will take a little longer to respond to any reports you send through the Support Portal. Were looking forward to seeing what you think about ESCAPE THE DARKWALKER. Get ready, and have fun with it. - Raphael |
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GENERAL ART FIXES
GAMEPLAY FIXES
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GENERAL ART FIXES
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And since Canada Day occurs during this Event (on July 1st) were also adding two new Canadian-themed Food items:
To celebrate your time in WINTERS EMBRACE, well unlock two badges for you if you accomplish the following tasks:
Please note that you dont have to accomplish both these tasks in the same game! As another nod to Canada Day, were also adding a Heritage Filter mode, inspired by old National Film Board TV and film content we grew up with in the 1970s and 1980s. This mode adds an old-school TV filter to the game world (but it does not affect the in-game user interface). And for film buffs out there, weve also added a Noir mode, which lets you experience The Long Dark or WINTERMUTE in a classic monochromatic filter. Both Filters can be applied from the Display settings. Maple Syrup, Ketchup Chips, and the new view filters (Heritage & Noir) will persist in the game after WINTERS EMBRACE ends, but you wont be able to get the badges after July 31st at 10am PST, so we hope youll jump into the event and test your survival skills in the coldest The Long Dark has ever been! To join the event, make sure you have updated the game to the latest version, and select the WINTERS EMBRACE item from the Main Menu. If you run into any issues, please contact us at thelongdark.com/support. We hope you enjoy WINTERS EMBRACE, and please feel free to share your survival stories with us in the Official Community, or on social media using the tags #thelongdark and #wintersembrace. The Hinterland Team THE LONG DARK v1.79 (63945) CHANGELIST
GENERAL FIXES
GENERAL ART FIXES
USER INTERFACE
ALL GAME MODES
WINTERMUTE
SURVIVAL MODE
### END OF CHANGELIST ### |
GENERAL ART FIXES
USER INTERFACE
ALL GAME MODES
SURVIVAL MODE
### END OF CHANGELIST ### Update: Due to technical issues we have turned off the interactivity of our in-game notification relating to the new telemetry system that was released with FEARLESS NAVIGATOR. To opt-in to the system please turn this on in the games Main Menu, under Options>Privacy. |
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GENERAL ART FIXES
USER INTERFACE
ALL GAME MODES
Mac Only
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GENERAL FIXES
GENERAL ART FIXES
USER INTERFACE
ALL GAME MODES
WINTERMUTE FIXES
SURVIVAL MODE
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JANUARY 29th, 2020 - CHANGELIST v1.73 [58590] GENERAL FIXES
JANUARY 22nd, 2020 - CHANGELIST v1.72 [58487] GENERAL FIXES Fixed an issue that caused the message "Unable to restore the game from a previous save.
JANUARY 20th, 2020 - CHANGELIST v1.71 [58341] GENERAL ART FIXES
UI
WINTERMUTE
GAMEPLAY
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Hello community,
UI
GAMEPLAY
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Hello community,
Note: Due to processing time for Xbox One Updates V1.67 will not launch for this platform until Monday. We apologize to our Xbox players for this delay. CHANGELIST v1.66 [57718] GENERAL ART FIXES
USER INTERFACE FIXES
WINTERMUTE FIXES
CHALLENGE MODES
SURVIVAL MODE
ALL GAME MODES
Playstation 4/Xbox One
### END OF RELEASE NOTES ### |
Hello community,
USER INTERFACE FIXES
WINTERMUTE FIXES
CHALLENGE MODES
SURVIVAL MODE
ALL GAME MODES
Playstation 4/Xbox One
### END OF RELEASE NOTES ### |
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There are some other tidbits here and there, some quality of life updates, and of course, lots of bug fixes. We hope this next update comes just in time for you to fire up The Long Dark over the cold winter holiday, when its best appreciated! You can expect the next Survival Mode update to land around the middle of December, depending on how long it takes us to get things optimized and the bugs cleaned up. Well launch it with our customary update video, fully narrated by yours truly. Should be fun. Keep an eye open on our social channels as well likely share more tidbits about the update leading up to its launch. As usual, this will be a free update for all current owners of The Long Dark, on Steam (where the game happens to currently be on Sale), Xbox One, PlayStation 4, and the other platforms were currently available on. This might also be a good moment to remind you to nominate The Long Dark in the Labour of Love category in the 2019 Steam Awards. Thanks for reading, and look for more bits of info over the next couple of weeks! Raph |
Hello community, |
Our annual Halloween Event -- 4 Days of Night -- is now live |
Hello community, |
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After a long wait, we're proud to present to you, Episode Three of The Long Dark: CROSSROADS ELEGY. |
Its been a long time coming, but Episode Three is just around the corner. At 6AM Pacific on Tuesday, October 22nd, youll all have the opportunity to jump in to CROSSROADS ELEGY, and learn more about the story of the Quiet Apocalypse. Were very excited to share this new part of the story of Mackenzie and Astrid, the mysteries of the aurora, and whats happening on Great Bear in the midst of this (potentially?) world-changing disaster. |
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###END OF RELEASE NOTES### |
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Save up to 75% on Post-Apocalyptic games as part of the Post-Apocalyptic Weekend*! |
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Hello community, |
One feature I can confidently say *will not* be added in the next Survival update is the Bear Spear. This has turned out to be much more challenging to integrate well into the core Survival experience, so were taking a bit more time with it to make sure its a solid and promising addition to the Survival toolbox. It will eventually make its way into Survival mode, but it wont be ready for the next update. And speaking of the Spear, we know that some of you [SPOILERS!] have been finding the Spear gameplay in Episode Two to be quite frustrating, particularly the last section in the Bear Cave, so were working on improving that. Were also hard at work on a new Survival region, but that wont be ready until (most likely) the update *after* the next one. As you know we always like to keep a few surprises in our back pocket, but everything will be outlined in detail in the traditional Update Video we launch on update day. If you arent already doing so, its not a bad idea to subscribe to the Hinterland YouTube channel so you get notified when the update video goes live. MOTION-CAPTURE SPACE In a previous dev diary I mentioned that wed been able to get our hands on the motion-capture gear from Capcom Vancouvers now closed dev studio. Weve been using the equipment and we thought you might like to catch a glimpse of the current set-up; this image is from the camera test we did to check out 18 of the 36 cameras. Unfortunately, we dont have enough space in our current studio to set up all the cameras, but were looking for some overflow space so that we can set up all 36. In the short term, were going to remove the built-in desks and set up the gear in-house so that the animation team can very quickly and easily iterate on narrative scenes or gameplay animation in support of our Survival and Story goals. The animators whipped up this simple little animation to show you how well it works -- all told this took about an hour or so to shoot and integrate. Its only a quick test and obviously not something wed ever ship, but its fun as a proof of concept and, lets face it, Jeremiah has some sweet moves worth sharing. NINTENDO SWITCH VERSION We get a lot of questions about when The Long Dark will be brought to the Nintendo Switch. As you may know, we spent some time last year trying to get the game up and running on Switch devkits and ran into a lot of performance issues. The latest version of Unity -- which well be rolling out as part of our next Survival update -- does offer some performance improvements (which should also make the Xbox and PlayStation versions of the game run more smoothly), but we still dont find the Switch performance to be at an acceptable level yet. Were going to keep working on it alongside our other priorities, but I want to set reasonable expectations around this -- not every game can run well on the Switch, and if were not able to get The Long Dark running at a level of performance and visual quality that Im happy with, we wont be shipping it. All that said, Im still hopeful that we can find solutions to the current issues, and we think The Long Dark would be really compelling on this portable platform, so were not giving up! ***** Thanks for reading this update, and if youd like to share your thoughts about the contents of this developer diary, I hope youll take a few seconds to join the official The Long Dark community, as well as following us on Twitter. If you havent already done so, and youd like to be kept up to date on project announcements outside of general development updates -- for example, sale events, new merchandise, and information about the studio -- please consider signing up for the Hinterland Newsletter. And if youre interested in more regular, bite-sized responses to community questions, make sure to check out the (almost) weekly Milton Mailbag. See you where we see you! - Raph |
Hello community, |
Hello community, |
Hello community, |
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Hello community, |
Dear players of The Long Dark on NVIDIA on Linux:
Well continue working with Unity to resolve the issue with a proper fix, but until then this work-around should allow you to play the game. - The Hinterland Team |
Hello community, |
Hello community, |
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REMINDER: Story Save Wipe
Its very likely that these changes will not affect your current Survival Mode games, but to be on the safe side, if you currently have a supply stash or any valuable items stored in any of these locations, it might be a good idea to move them to an unaffected region. - The Hinterland Team |
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HINTERLAND GROWTH, EPISODE THREE DELAYED, WINTERMUTE REDUX & SURVIVAL MODE IN DECEMBER, SAVE WIPE!
Well release more info about the December Survival Mode update when we get closer to launching it. Thanks for reading, and if youd like to discuss this dev diary with other members of the community, please jump into the conversation here in our official community forums. Thanks for reading! - Raphael |
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https://www.youtube.com/watch?v=bqMdEdqnBag |
Dear Community, |
Hello community, |
The improvements made in the Redux versions are pretty extensive, and most of them were made based on community feedback, so we hope you’ll go back and replay them before continuing on to Episode Three. Please note that because so much has changed, in-progress playthroughs of Episode One or Two will be wiped when the Redux versions are released in December. Players who have already completed the original versions of Episodes One and Two and who wish to just continue directly to Episode Three will not be affected by the save wipe. So, if you are in the midst of a WINTERMUTE playthrough and don’t want to lose your progress, you have until December to complete it. So, to recap: Episode Three, along with the “Redux” versions of Episodes One and Two, will all be releasing together in December! RETAIL PRE-ORDER!!! In other news, we’re extremely proud to share an update on our collaboration with Skybound Games! If you recall, we partnered with Skybound Games up to bring The Long Dark to retailers, and we’re excited to announce some details of the retail boxed editions for Xbox and PS4. Those retail editions will be released in stores worldwide, on September 4th (in North, Central, and South America) and September 7th (in Europe, Middle East, Asia, and Australia). Each retail copy of the game includes a downloadable soundtrack, and a printed Field Journal that includes a map of Great Bear and plenty of room to keep a running survival diary during your playthroughs! Jump on over to the Skybound Games pre-order site for more details about pre-order incentives available in your territory, and make sure you spread the word amongst your fellow fans of The Long Dark, or anyone you think might be interested in testing their mettle in the Quiet Apocalypse. Between now and December, most of our efforts and communication will be around Episode Three, but even though we may not say much about Survival Mode, we’re not abandoning it -- far from it. We just need to hunker down and focus on Episode Three, to ensure it comes out as strong as it can. That said, we are planning to release a hotfix to Vigilant Flame later this month, to clean up some issues with the updated Cooking system. Thanks for reading, and as always, to stay abreast of the ongoing updates at Hinterland, please sign up for our newsletter, follow us on social media, and join our excellent community at the Hinterland Forums. - Raphael |
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Hello community, |
Hello community, |
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Hello everyone, |
Hello community, |
Hello community, |
Hello community, |
Hotfix 2 for our current Test Branch is now live on Windows and Mac, with Linux to follow as soon as it's ready. |
Hotfix 1 for our February Test Branch is now live on Windows, Mac, and Linux. |
Hello everyone, |
Hello everyone, |
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We've just updated The Long Dark to version 1.21. |
Hello community, |
We're thrilled to learn that PC Gamer Magazine has nominated The Long Dark as the open world Game of the Year, alongside Assassin's Creed: Origins, Middle Earth: Shadow of War, and West of Loathing. |
Hello community, |
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The following is a note from our creative director, Raphael van Lierop. |
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The Long Dark hotfixed to v1.15 (32681) |
Steam Patch 9 Updates The Long Dark to v1.14 (32663)) |
Original score for The Long Dark. Music for The Long Dark - Volume One, features 100 minutes of music composed by Cris Velasco (Mass Effect, God of War, Overwatch, Resident Evil 7, etc.) and Sascha Dikiciyan (Borderlands, Quake III, Mass Effect). You can check it out here: http://store.steampowered.com/app/690180/Music_for_The_Long_Dark__Volume_One/ We hope you enjoy it! - The Hinterland Team |
Steam Patch 8 Updates The Long Dark to v1.12 (32503) |
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STEAM PATCH 5 For The Long Dark -- Updates the game to Version 1.07 (32337) |
Patch 4 for The Long Dark -- This patch updates the game version to version 1.05 (32319) |
Patch 3 for The Long Dark -- This patch updates the game version to version 1.03 (32306) |
PATCH 2 For The Long Dark -- Updates the game to Version 1.02 (32286) |
STEAM PATCH 1 FOR THE LONG DARK -- Updates to Version 1.01 (32223) |
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The Long Dark is Now Available on Steam and is 10% off!* |
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Hello fans, |
Due to a series of highly unusual environmental disturbances predicted for the MYSTERY LAKE REGION, all survivors in the area are STRONGLY ADVISED to evacuate themselves and their belongings from the following locations in advance of August 1st: |
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Hello community, |
Hotfix 9 for the "Faithful Cartographer" Test Branch is now live on Windows, Mac, and Linux. |
As mentioned several times over the past few weeks, we will be wiping all save games with our next update, Faithful Cartographer. This is due to having to rebuild our Save Architecture to stabilize it for the future. |
Hotfix 8 for the "Faithful Cartographer" Test Branch is now live on Windows, Mac, and Linux. |
Hotfix 7 for the "Faithful Cartographer" Test Branch is now live on Windows, Mac, and Linux. |
Hotfix 6 for the "Faithful Cartographer" Test Branch is now live on Windows, Mac, and Linux. |
UPDATE: Fixed linke below. |
Hotfix 4 for the "Faithful Cartographer" Test Branch is now live on Windows, Mac, and Linux |
Hotfix 3 for the "Faithful Cartographer" Test Branch is now live on Windows & Mac. Linux will follow shortly. |
Hotfix 2 for the "Faithful Cartographer" Test Branch is now live on Windows, Mac, & Linux. |
Hotfix 1 for the "Silent Cartographer" Test Branch is now live on Windows and Mac. Linux will follow shortly. |
***** |
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Save 50% on The Long Dark during this week's Midweek Madness*! |
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We've just hotfixed The Long Dark to v.393 to address the following bug: |
We've just hotfixed The Long Dark to v.392 -- changelist below. |
Hello community, |
Dear Community, |
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Hello, |
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Hello community, |
Dear community, |
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We've just updated The Long Dark Test Branch to v.358T. |
Dear Community, |
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Hello community, |
Hello community, |
Hello community, |
Hello community, |
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Hello community, |
Hello community, |
Hello Community, |
Hello community, |
Today's Deal: Save 50% on The Long Dark!* |
Hello community, |
Hello community, |
We've just hotfixed The Long Dark Sandbox to v.326, to address a few bugs and to make some tuning changes to mechanics we added in "Tireless Menace". |
Hello Community! |
Hello community! |
Just a quick note to let you know that the next update to The Long Dark's Sandbox should be landing next week. We're just finalizing some bugs, and integrating some non-English translations. |
Hello all, |
Hello all, |