The Long Dark -- Sandbox Alpha Updated to v.346 -- "Penitent Scholar"
* New Languages selectable from Display Options: French, Swedish, Korean, Chinese (Trad + Simplified), Japanese, Turkish, Norwegian
* A Snow Shelter can now be crafted and deployed from the Radial Menu. This Shelter protects from wind and cold, but leaves you vulnerable to wildlife. * First-pass Survival Skills system has been added to the game, with the first test skills implemented. See the Skills section of the Journal for more information. The first Skills are: Firestarting, Cooking, Carcass Harvesting, Ice Fishing, Rifle Firearm * First-pass Feats system has been added to the game, with the first test Feats implemented. See the Feats section of the Badges menu interface for more information. The first Feats are: Book Smarts, Cold Fusion, Efficient Machine, Fire Master, Free Runner, Snow Walker * You can now find Research Books in the world. Spending time Researching these books will improve specific Skills. * Nomad Challenge added. Survive for 3 days each in 15 different locations around the world. * Whiteout Challenge added. Stockpile supplies and survive for 30 days as a monster blizzard bears down on you. * First-pass Almanac feature added (to support Whiteout gameplay). * It is not longer possible to Craft complex items (requiring a Workbench) in the dark. You can still Craft simple things from the Radial Menu in the dark. You also cannot Repair items in the dark. * Brandishing now costs Stamina and not Fatigue. * When breaking down items, the raw materials produced now go directly into your Backpack (vs. being placed on the ground to then be picked up). This will result in fewer bugs relating to harvesting items being stuck behind geo. * Fixed issues with Wolves sometimes walking in place. * Warmth from Bedrolls is now taken into account when Resting in Vehicles. (Note: You also get a Warmth bonus from Bedrolls when Resting in the Snow Shelter.) * You can now see descriptions for active buffs in the First Aid screen.
* New Fonts added to the game. * Brightness correction now occurs before the Main Menu. Subsequent Brightness changes can be made from the Display settings, accessible from the Main Menu. * Reduced the number of stacking Damage event icons during Wolf struggles. (Note that the number of Damage events is still the same.) * Added new Skill section to Journal * Added new Almanac section to Journal * Added new Objectives section to the Journal * Added new Snow Shelter Build/Use/Dismantle UI * Added Badge art for all Challenges * Added Badge art for new Feats * The Badge interface can now be accessed from both the Main Menu and the Pause Menu * Added notifications for Skill Improvement, Skill level unlock, and Feat unlocks
* Added audio kickers for Skill improvement, Skill level unlock, and Feat unlocks
* Player is warped to a safe location if we detect player has fallen through world * Screenshot keys no longer force UI to chance from Gamepad to Mouse/Keyboard * Significantly reduced color banding in low light conditions * [For Streamers] We've added support for being able to access a second monitor without Alt-Tabbing. (Note that this will become a toggle in a future hotfix.) ### END OF CHANGELIST ###
As we've deepened the options for player experience in the game, and provided more ways to share your progress with other players, we feel that Leaderboards don't represent a meaningful measurement of game progress, and therefore we are removing them effective immediately. We look forward to continuing to improve our in-game tools for sharing progress and player accomplishments.
As many of you know, we experimented with a new Test Branch process for this update, where we provided an opt-in, pre-release test build of the game for the purposes of helping us find bugs, crashes, and balance issues. As a first test, the Test Branch was an overwhelming success! Our plan with the Test Branch is to shut it down it between Updates. Stay tuned for more information about when the Test Branch will be re-opened, and some refinements we'll be making to the overall process. We thank all of you who participated and helped make the Test Branch a big success! ###
[ 2016-06-23 00:43:29 CET ] [ Original post ]
Hello community,
We've just updated The Long Dark Sandbox Alpha to v.346, which we're calling "Penitent Scholar".
A video that discusses the update's major features and additions can be found here: https://youtu.be/86W0Rafd1Fs
Full Changelist below:
THE LONG DARK -- SANDBOX ALPHA UPDATED TO v.346 -- "PENITENT SCHOLAR"
NEW LANGUAGES
* New Languages selectable from Display Options: French, Swedish, Korean, Chinese (Trad + Simplified), Japanese, Turkish, Norwegian
GAMEPLAY
* A Snow Shelter can now be crafted and deployed from the Radial Menu. This Shelter protects from wind and cold, but leaves you vulnerable to wildlife. * First-pass Survival Skills system has been added to the game, with the first test skills implemented. See the Skills section of the Journal for more information. The first Skills are: Firestarting, Cooking, Carcass Harvesting, Ice Fishing, Rifle Firearm * First-pass Feats system has been added to the game, with the first test Feats implemented. See the Feats section of the Badges menu interface for more information. The first Feats are: Book Smarts, Cold Fusion, Efficient Machine, Fire Master, Free Runner, Snow Walker * You can now find Research Books in the world. Spending time Researching these books will improve specific Skills. * Nomad Challenge added. Survive for 3 days each in 15 different locations around the world. * Whiteout Challenge added. Stockpile supplies and survive for 30 days as a monster blizzard bears down on you. * First-pass Almanac feature added (to support Whiteout gameplay). * It is not longer possible to Craft complex items (requiring a Workbench) in the dark. You can still Craft simple things from the Radial Menu in the dark. You also cannot Repair items in the dark. * Brandishing now costs Stamina and not Fatigue. * When breaking down items, the raw materials produced now go directly into your Backpack (vs. being placed on the ground to then be picked up). This will result in fewer bugs relating to harvesting items being stuck behind geo. * Fixed issues with Wolves sometimes walking in place. * Warmth from Bedrolls is now taken into account when Resting in Vehicles. (Note: You also get a Warmth bonus from Bedrolls when Resting in the Snow Shelter.) * You can now see descriptions for active buffs in the First Aid screen.
UI
* New Fonts added to the game. * Brightness correction now occurs before the Main Menu. Subsequent Brightness changes can be made from the Display settings, accessible from the Main Menu. * Reduced the number of stacking Damage event icons during Wolf struggles. (Note that the number of Damage events is still the same.) * Added new Skill section to Journal * Added new Almanac section to Journal * Added new Objectives section to the Journal * Added new Snow Shelter Build/Use/Dismantle UI * Added Badge art for all Challenges * Added Badge art for new Feats * The Badge interface can now be accessed from both the Main Menu and the Pause Menu * Added notifications for Skill Improvement, Skill level unlock, and Feat unlocks
AUDIO
* Added audio kickers for Skill improvement, Skill level unlock, and Feat unlocks
GENERAL
* Player is warped to a safe location if we detect player has fallen through world * Screenshot keys no longer force UI to chance from Gamepad to Mouse/Keyboard * Significantly reduced color banding in low light conditions * [For Streamers] We've added support for being able to access a second monitor without Alt-Tabbing. (Note that this will become a toggle in a future hotfix.) ### END OF CHANGELIST ###
A Note on Leaderboards
As we've deepened the options for player experience in the game, and provided more ways to share your progress with other players, we feel that Leaderboards don't represent a meaningful measurement of game progress, and therefore we are removing them effective immediately. We look forward to continuing to improve our in-game tools for sharing progress and player accomplishments.
A Note on the Test Branch Process
As many of you know, we experimented with a new Test Branch process for this update, where we provided an opt-in, pre-release test build of the game for the purposes of helping us find bugs, crashes, and balance issues. As a first test, the Test Branch was an overwhelming success! Our plan with the Test Branch is to shut it down it between Updates. Stay tuned for more information about when the Test Branch will be re-opened, and some refinements we'll be making to the overall process. We thank all of you who participated and helped make the Test Branch a big success! ###
The Long Dark
Hinterland Studio Inc.
Hinterland Studio Inc.
2017-08-01
Indie Strategy Simulation Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(92113 reviews)
http://www.thelongdark.com
https://store.steampowered.com/app/305620 
The Game includes VR Support
The Long Dark Depot (Linux) [2.24 G]TLD Dev Depot (Linux) [5.42 G]DLC01Linux [721.27 M]The Long Dark: Wintermute Linux DLC [8.16 G]The Long Dark: Tales from the Far Territory Linux DLC [728.71 M]
The Long Dark: Tales from the Far Territory
The Long Dark: WINTERMUTE
***THE LONG DARK IS AN EARLY ACCESS TITLE. THE SANDBOX IS IN A CONSTANT STATE OF IMPROVEMENT, AND IT ISN'T FINISHED. BUYING THE LONG DARK ON EARLY ACCESS SUPPORTS OUR ABILITY TO CONTINUE IMPROVING THE GAME. FOR MORE INFORMATION, REFER TO THE EARLY ACCESS INFORMATION ABOVE.***
With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.
Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.
The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.
We appreciate your support of our efforts!
What is The Long Dark?
The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness. There are no zombies -- only you, the cold, and everything Mother Nature can throw at you.Current Game Features
The Early Access version of The Long Dark features the game’s non-narrative Survival Sandbox mode. The game will leave Early Access one we launch Episode One of our Story Mode. All Season One episodes are included in the cost of Early Access.- No hand holding! The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.
- Permadeath! See how long you can survive, check your standing on the global Leaderboards, then head back in and push yourself to survive longer.
- Monitor your Calorie count, Hunger and Thirst, Fatigue, and Body Temperature. Maintain your overall Condition if you want to survive. Let yourself weaken and any small threat may lead to your death.
- Over 30 square kms of wilderness to explore (and with more regions coming!). Mystery Lake, Coastal Highway, Desolation Point, Pleasant Valley, and more, all interconnected and each with dozens of explorable locations.
- Dynamic weather, wildlife, and time of day, all with an impact on how you choose to survive.
- Over 100 gear items including clothing, tools like hatchets and rifles, first aid equipment, foodstuffs, light sources like lanterns and flares, and firestarting equipment.
- Hunt Deer, Snare Rabbits, and watch for Crows as they can signify the presence of animal, or human, corpses that can be vital sources of Supplies. Wolves are territorial and will defend their territory, or stalk you if they catch your scent. If you let them get too close, you may find yourself in a desperate struggle to survive. Be on the lookout for Black Bears, as they roam the landscape in search of food.
- Harvest Wood for fuel, maintain your Gear and Clothing, and keep your Knife, Hatchet, and Rifle in top shape as they will save your life!
- Harvest Medicinal plants like Old Man's Beard Lichen, Rose Hips, Reishi Mushrooms.
- Deep First Aid system featuring many afflictions including: Sprains, Blood Loss, Infection Risk, Infection, Food Poisoning, Dysentery, and more.
- Craft Snares, First Aid items, Repair your Clothing and Tools, and Harvest raw materials from the environment, as you do your best to become self-sufficient.
- ...and much more!
Ongoing Development
With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.
Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.
The Hinterland Team
The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.
We appreciate your support of our efforts!
MINIMAL SETUP
- OS: SteamOS or Ubuntu 16.04 or 17.04
- Processor: Dual-Core Intel i5 CPU @ 2GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel 4xxx Series w/ 512MB VRAM or better
- Storage: 7 GB available space
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