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Name

 The Long Dark 

 

Developer

 Hinterland Studio Inc. 

 

Publisher

 Hinterland Studio Inc. 

 

Tags

 Indie 

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2017-08-01 

 

Steam

 10,19€ 9,44£ 11,89$ / 66 % 

 

News

 236 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 2219 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/305620 

 

How long to Beat

Main Story + Extras

 43 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1106  

Average playtime (last 2 weeks)

 2081 

Median playtime (forever)

 495 

Median playtime (last 2 weeks)

 2081 

Public Linux depots

 The Long Dark Depot (Linux) [2.24 G] 


 TLD Dev Depot (Linux) [5.42 G] 


 DLC01Linux [721.27 M] 


 The Long Dark: Wintermute Linux DLC [8.16 G] 


 The Long Dark: Tales from the Far Territory Linux DLC [728.71 M] 


DLC

 The Long Dark: Tales from the Far Territory 


 The Long Dark: WINTERMUTE 




LINUX STREAMERS (30)
lockdonnenshadowsigynkabbiemangamingonlinux
grumpylinuxgamerpukka_gamingarchtoastywednsdy
seiferfyuquasarsevillask4zzi0uscanadianbluebeer
darkmavrikdrne119perlplayerq9c9p
followgravesteoreticstee1ratthecad
thestradusainus64shinragrieverlinuxgamestv
sirsamsaifreelikegnujujut8spookyzalost
ag10nsania_skliar




The Long Dark -- Sandbox Alpha Updated to v.346 -- "Penitent Scholar"



Hello community,

We've just updated The Long Dark Sandbox Alpha to v.346, which we're calling "Penitent Scholar".

A video that discusses the update's major features and additions can be found here: https://youtu.be/86W0Rafd1Fs

Full Changelist below:

THE LONG DARK -- SANDBOX ALPHA UPDATED TO v.346 -- "PENITENT SCHOLAR"

NEW LANGUAGES

* New Languages selectable from Display Options: French, Swedish, Korean, Chinese (Trad + Simplified), Japanese, Turkish, Norwegian

GAMEPLAY

* A Snow Shelter can now be crafted and deployed from the Radial Menu. This Shelter protects from wind and cold, but leaves you vulnerable to wildlife.
* First-pass Survival Skills system has been added to the game, with the first test skills implemented. See the Skills section of the Journal for more information. The first Skills are: Firestarting, Cooking, Carcass Harvesting, Ice Fishing, Rifle Firearm
* First-pass Feats system has been added to the game, with the first test Feats implemented. See the Feats section of the Badges menu interface for more information. The first Feats are: Book Smarts, Cold Fusion, Efficient Machine, Fire Master, Free Runner, Snow Walker
* You can now find Research Books in the world. Spending time Researching these books will improve specific Skills.
* Nomad Challenge added. Survive for 3 days each in 15 different locations around the world.
* Whiteout Challenge added. Stockpile supplies and survive for 30 days as a monster blizzard bears down on you.
* First-pass Almanac feature added (to support Whiteout gameplay).
* It is not longer possible to Craft complex items (requiring a Workbench) in the dark. You can still Craft simple things from the Radial Menu in the dark. You also cannot Repair items in the dark.
* Brandishing now costs Stamina and not Fatigue.
* When breaking down items, the raw materials produced now go directly into your Backpack (vs. being placed on the ground to then be picked up). This will result in fewer bugs relating to harvesting items being stuck behind geo.
* Fixed issues with Wolves sometimes walking in place.
* Warmth from Bedrolls is now taken into account when Resting in Vehicles. (Note: You also get a Warmth bonus from Bedrolls when Resting in the Snow Shelter.)
* You can now see descriptions for active buffs in the First Aid screen.

UI

* New Fonts added to the game.
* Brightness correction now occurs before the Main Menu. Subsequent Brightness changes can be made from the Display settings, accessible from the Main Menu.
* Reduced the number of stacking Damage event icons during Wolf struggles. (Note that the number of Damage events is still the same.)
* Added new Skill section to Journal
* Added new Almanac section to Journal
* Added new Objectives section to the Journal
* Added new Snow Shelter Build/Use/Dismantle UI
* Added Badge art for all Challenges
* Added Badge art for new Feats
* The Badge interface can now be accessed from both the Main Menu and the Pause Menu
* Added notifications for Skill Improvement, Skill level unlock, and Feat unlocks

AUDIO

* Added audio kickers for Skill improvement, Skill level unlock, and Feat unlocks

GENERAL

* Player is warped to a safe location if we detect player has fallen through world
* Screenshot keys no longer force UI to chance from Gamepad to Mouse/Keyboard
* Significantly reduced color banding in low light conditions
* [For Streamers] We've added support for being able to access a second monitor without Alt-Tabbing. (Note that this will become a toggle in a future hotfix.)

### END OF CHANGELIST ###

A Note on Leaderboards

As we've deepened the options for player experience in the game, and provided more ways to share your progress with other players, we feel that Leaderboards don't represent a meaningful measurement of game progress, and therefore we are removing them effective immediately. We look forward to continuing to improve our in-game tools for sharing progress and player accomplishments.

A Note on the Test Branch Process

As many of you know, we experimented with a new Test Branch process for this update, where we provided an opt-in, pre-release test build of the game for the purposes of helping us find bugs, crashes, and balance issues. As a first test, the Test Branch was an overwhelming success! Our plan with the Test Branch is to shut it down it between Updates. Stay tuned for more information about when the Test Branch will be re-opened, and some refinements we'll be making to the overall process. We thank all of you who participated and helped make the Test Branch a big success!

###


[ 2016-06-23 02:43:29 CET ] [ Original post ]