The Long Dark Updated to version 1.16 [33814] -- "RUGGED SENTINEL"
Version 1.16 [33814] NOTE: We are still investigating some issues with the Faithful Cartographer achievement; we hope to have it fixed soon and will update shortly.
* Added the Moose to all Survival Mode regions. * Added the Broken Ribs Affliction. * Added the Moose-Hide Cloak gear item. * Added the Moose-Hide Satchel gear item. * Milton is now playable in Survival Mode, as "Mountain Town", including a full Loot and Wildlife pass. * New Save System for WINTERMUTE. * New Experience Modes for WINTERMUTE: Green Survivor, Capable Survivor, Hardened Survivor * New Custom Experience Toolbox for Survival Mode. * New Worn Clothing Weight Modifier. * Added Aurorified Lighting to all regions; these appear when the Aurora is active at night.
* General texture clean-up. * General art optimizations to improve performance. * Reduced opacity of nighttime breath effect. * Additional beautification around Coastal Highway Quonset * Additional beautification around Pleasant Valley townsite. * [Wintermute] Added missing texture to chair in cinematic. * Fixed floating bones in Forlorn Muskeg Bear Den. * Fixed floating Wood object in Mountain Town. * Fixed the sun position in all regions to ensure it rises in the East and sets in the West. * General clean up on "out of bounds" areas.
* [Survival] Fixed inaccessible loot in Turbine Room of Carter Hydro Dam. * [Survival] Fixed inaccessible loot under bed in the Coastal Highway Quonset. * [Survival] Fixed inaccessible loot in Cave in Mountain Town. * [Survival] General loot tuning for Broken Railroad region. * [Survival] Fixed inactive container item in Hunting Lodge basement. * [Survival] Fixed missing corpses and containers in Broken Railroad region. * [Wintermute] Fixed progression blocker related to Wood Bin and Flashlight in the Hunting Lodge. * [Survival] Milton is now accessible from both Forlorn Muskeg and Mystery Lake regions. * [Wintermute] Fixed missing translated strings for "Lake Gunshots" side mission. * [Wintermute] Current episode progress (% Completed) is now displayed as part of Save Game information. * [Survival] Fixed issue where player could get into a half-buried car on Coastal Highway. * [Survival] UI updates to clarify Encumbered and "buffed" carrying capacity states. * [Survival] Loot updates to Pleasant Valley to reflect additional beautifications. * [Both] Added numbering to Afflictions in the First Aid UI to make it easier to treat when there are multiple instances. * [Both] Fixed some inconsistencies in UIs that presented "cancel" options where that functionality did not exist. * [Wintermute] Added some failsafe logic to ensure the Old Bear doesn't get stuck and prevent completion of the Bear Hunt mission. * [Both] Reduced Deer carcass quartering time to 60 minutes, to improve balance against Bear and Moose quartering times. * [Wintermute] Modified aurora appearance timings after the player completes the Bear Hunt mission in Episode Two. Aurorae should appear more frequently now. * [Both] Controller bumpers can now be used to toggle between Harvesting and Quartering interfaces. * [Both] Fixed issue where lit Lantern would be dropped during a Struggle, and end up back in the player's Backpack without being extinguished, thereby using up all the fuel. Lit Lanterns will now be dropped in a Struggle. * [Wintermute] Fixed issues where items returned from a Trust interaction might not appear correctly in the player's Backpack. * [Both] Fixed issue where player camera would be inside the Bear mesh during carcass harvesting. * [Wintermute] Fixed issue where player would take no damage when standing inside Grey Mother's fire. * [Survival] Fixed an issue where a few tunables in Interloper were defaulting to Stalker settings. Interloper should be more challenging now, as a result. * [Both] Fixed some bugs with the Struggle system which could sometimes result in the player losing control.
* Several UI audio elements fixed. * [Wintermute] Fixed bug where lit Flare audio could carry into cinematics. * Moved triggers for "night is coming" gameplay VO to ensure they happen before it gets dark at dusk. * Modified frequency of exploration music in Timberwolf Mountain region. * General audio fixes for Grey Mother's House (Milton). Post Office (Milton), and the Hunting Lodge (Broken Railroad Region)
* [Both] General navmesh updates. * [Both] The game will now automatically detect Polish and Italian text based on system language settings. * [Survival] Added more backer info to Cairns. NOTE FOR LINUX USERS: Some Linux users may need to manually install SDL2. This can be done by running 'sudo apt-get install libsdl2-2.0-0' in your terminal ### End of Release Notes ###
[ 2017-12-07 23:44:05 CET ] [ Original post ]
Hello community,
We've just updated The Long Dark to version 1.16, introducing our first major update to Survival Mode since we launched WINTERMUTE on August 1st.
Please check out this update video. Full Release Notes available below:
https://youtu.be/urFhNnMI2ys
RUGGED SENTINEL Release Notes
Version 1.16 [33814] NOTE: We are still investigating some issues with the Faithful Cartographer achievement; we hope to have it fixed soon and will update shortly.
NEW!
* Added the Moose to all Survival Mode regions. * Added the Broken Ribs Affliction. * Added the Moose-Hide Cloak gear item. * Added the Moose-Hide Satchel gear item. * Milton is now playable in Survival Mode, as "Mountain Town", including a full Loot and Wildlife pass. * New Save System for WINTERMUTE. * New Experience Modes for WINTERMUTE: Green Survivor, Capable Survivor, Hardened Survivor * New Custom Experience Toolbox for Survival Mode. * New Worn Clothing Weight Modifier. * Added Aurorified Lighting to all regions; these appear when the Aurora is active at night.
ART
* General texture clean-up. * General art optimizations to improve performance. * Reduced opacity of nighttime breath effect. * Additional beautification around Coastal Highway Quonset * Additional beautification around Pleasant Valley townsite. * [Wintermute] Added missing texture to chair in cinematic. * Fixed floating bones in Forlorn Muskeg Bear Den. * Fixed floating Wood object in Mountain Town. * Fixed the sun position in all regions to ensure it rises in the East and sets in the West. * General clean up on "out of bounds" areas.
GAMEPLAY
* [Survival] Fixed inaccessible loot in Turbine Room of Carter Hydro Dam. * [Survival] Fixed inaccessible loot under bed in the Coastal Highway Quonset. * [Survival] Fixed inaccessible loot in Cave in Mountain Town. * [Survival] General loot tuning for Broken Railroad region. * [Survival] Fixed inactive container item in Hunting Lodge basement. * [Survival] Fixed missing corpses and containers in Broken Railroad region. * [Wintermute] Fixed progression blocker related to Wood Bin and Flashlight in the Hunting Lodge. * [Survival] Milton is now accessible from both Forlorn Muskeg and Mystery Lake regions. * [Wintermute] Fixed missing translated strings for "Lake Gunshots" side mission. * [Wintermute] Current episode progress (% Completed) is now displayed as part of Save Game information. * [Survival] Fixed issue where player could get into a half-buried car on Coastal Highway. * [Survival] UI updates to clarify Encumbered and "buffed" carrying capacity states. * [Survival] Loot updates to Pleasant Valley to reflect additional beautifications. * [Both] Added numbering to Afflictions in the First Aid UI to make it easier to treat when there are multiple instances. * [Both] Fixed some inconsistencies in UIs that presented "cancel" options where that functionality did not exist. * [Wintermute] Added some failsafe logic to ensure the Old Bear doesn't get stuck and prevent completion of the Bear Hunt mission. * [Both] Reduced Deer carcass quartering time to 60 minutes, to improve balance against Bear and Moose quartering times. * [Wintermute] Modified aurora appearance timings after the player completes the Bear Hunt mission in Episode Two. Aurorae should appear more frequently now. * [Both] Controller bumpers can now be used to toggle between Harvesting and Quartering interfaces. * [Both] Fixed issue where lit Lantern would be dropped during a Struggle, and end up back in the player's Backpack without being extinguished, thereby using up all the fuel. Lit Lanterns will now be dropped in a Struggle. * [Wintermute] Fixed issues where items returned from a Trust interaction might not appear correctly in the player's Backpack. * [Both] Fixed issue where player camera would be inside the Bear mesh during carcass harvesting. * [Wintermute] Fixed issue where player would take no damage when standing inside Grey Mother's fire. * [Survival] Fixed an issue where a few tunables in Interloper were defaulting to Stalker settings. Interloper should be more challenging now, as a result. * [Both] Fixed some bugs with the Struggle system which could sometimes result in the player losing control.
AUDIO
* Several UI audio elements fixed. * [Wintermute] Fixed bug where lit Flare audio could carry into cinematics. * Moved triggers for "night is coming" gameplay VO to ensure they happen before it gets dark at dusk. * Modified frequency of exploration music in Timberwolf Mountain region. * General audio fixes for Grey Mother's House (Milton). Post Office (Milton), and the Hunting Lodge (Broken Railroad Region)
GENERAL FIXES
* [Both] General navmesh updates. * [Both] The game will now automatically detect Polish and Italian text based on system language settings. * [Survival] Added more backer info to Cairns. NOTE FOR LINUX USERS: Some Linux users may need to manually install SDL2. This can be done by running 'sudo apt-get install libsdl2-2.0-0' in your terminal ### End of Release Notes ###
The Long Dark
Hinterland Studio Inc.
Hinterland Studio Inc.
2017-08-01
Indie Strategy Simulation Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(92113 reviews)
http://www.thelongdark.com
https://store.steampowered.com/app/305620 
The Game includes VR Support
The Long Dark Depot (Linux) [2.24 G]TLD Dev Depot (Linux) [5.42 G]DLC01Linux [721.27 M]The Long Dark: Wintermute Linux DLC [8.16 G]The Long Dark: Tales from the Far Territory Linux DLC [728.71 M]
The Long Dark: Tales from the Far Territory
The Long Dark: WINTERMUTE
***THE LONG DARK IS AN EARLY ACCESS TITLE. THE SANDBOX IS IN A CONSTANT STATE OF IMPROVEMENT, AND IT ISN'T FINISHED. BUYING THE LONG DARK ON EARLY ACCESS SUPPORTS OUR ABILITY TO CONTINUE IMPROVING THE GAME. FOR MORE INFORMATION, REFER TO THE EARLY ACCESS INFORMATION ABOVE.***
With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.
Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.
The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.
We appreciate your support of our efforts!
What is The Long Dark?
The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness. There are no zombies -- only you, the cold, and everything Mother Nature can throw at you.Current Game Features
The Early Access version of The Long Dark features the game’s non-narrative Survival Sandbox mode. The game will leave Early Access one we launch Episode One of our Story Mode. All Season One episodes are included in the cost of Early Access.- No hand holding! The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.
- Permadeath! See how long you can survive, check your standing on the global Leaderboards, then head back in and push yourself to survive longer.
- Monitor your Calorie count, Hunger and Thirst, Fatigue, and Body Temperature. Maintain your overall Condition if you want to survive. Let yourself weaken and any small threat may lead to your death.
- Over 30 square kms of wilderness to explore (and with more regions coming!). Mystery Lake, Coastal Highway, Desolation Point, Pleasant Valley, and more, all interconnected and each with dozens of explorable locations.
- Dynamic weather, wildlife, and time of day, all with an impact on how you choose to survive.
- Over 100 gear items including clothing, tools like hatchets and rifles, first aid equipment, foodstuffs, light sources like lanterns and flares, and firestarting equipment.
- Hunt Deer, Snare Rabbits, and watch for Crows as they can signify the presence of animal, or human, corpses that can be vital sources of Supplies. Wolves are territorial and will defend their territory, or stalk you if they catch your scent. If you let them get too close, you may find yourself in a desperate struggle to survive. Be on the lookout for Black Bears, as they roam the landscape in search of food.
- Harvest Wood for fuel, maintain your Gear and Clothing, and keep your Knife, Hatchet, and Rifle in top shape as they will save your life!
- Harvest Medicinal plants like Old Man's Beard Lichen, Rose Hips, Reishi Mushrooms.
- Deep First Aid system featuring many afflictions including: Sprains, Blood Loss, Infection Risk, Infection, Food Poisoning, Dysentery, and more.
- Craft Snares, First Aid items, Repair your Clothing and Tools, and Harvest raw materials from the environment, as you do your best to become self-sufficient.
- ...and much more!
Ongoing Development
With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.
Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.
The Hinterland Team
The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.
We appreciate your support of our efforts!
MINIMAL SETUP
- OS: SteamOS or Ubuntu 16.04 or 17.04
- Processor: Dual-Core Intel i5 CPU @ 2GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel 4xxx Series w/ 512MB VRAM or better
- Storage: 7 GB available space
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