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The Long Dark Survival Mode Updated to v1.33 [37608] — VIGILANT FLAME


Hello community, We’ve just updated The Long Dark to v1.33, adding an entirely new wilderness Region, brand-new gameplay features including an overhauled Cooking system, as well as numerous bug fixes in an update we’re calling VIGILANT FLAME. For all the details, please check out this update video. Full Release Notes are available below: https://www.youtube.com/watch?v=gEJ2mkJSFGs&feature=youtu.be New Hushed River Valley Region
Hushed River Valley is a multi-leveled Region that connects to Mountain Town, extending some of the same difficult terrain you see around the town of Milton. The new Region is full of waterfalls, rivers and streams, and lots of cliff areas, but includes no man-made shelters. It’s a highly challenging wilderness area, but keep an eye out for natural shelters, supply caches, and perhaps a mysterious Signal Fire to guide your way. New Manual Cooking System
We’ve overhauled the cooking system so that it doesn’t occur in a simple menu interface anymore. You place cookable items in the new Recycled Can or Cooking Pot items, or on hot surfaces — namely, stones near burning campfires or on the surface of lit cook stoves — and wait for them to cook. Each food item requires a different amount of time to cook. If you remove the item too soon, it’ll be undercooked, and eating it could result in food poisoning. If you wait too long, you could overcook the item to the point where it becomes an inedible burned lump, thus wasting the valuable food and fuel resources you spent on it. You will also prepare water in a similar way. It means managing multiple timelines when cooking, but it should also free you up to take on other tasks simultaneously. Buffer Memories
We’ve added new narrative collectibles to Survival Mode, in the form of “buffer memories”. These are the last documents stored in a computer’s memory before all the technology around Great Bear and beyond, was suddenly rendered inert by the mysterious aurora. Now, when the aurora appears at night, you might see some computer terminals display snippets of notes, emails, reports — information that provides more background on the world of The Long Dark. We’ve implemented a first series of Buffer Memories in VIGILANT FLAME, across a series of specific locations. Remember, each location may have more than one memory to offer. You can track discovered memories in the Collections section of your Survival Journal. Radial Menu Quick Placement
As a result of our Manual Cooking work, you can now place items directly from the Radial. This means that you no longer necessarily have to go into your Pack to drop items for later placement. Radial Placement will be useful for quickly arranging various items, and is something we plan to use for more gameplay*oriented placement in the future. For now, the primary benefit is placing items from your Food radial directly on campfires or stoves, for cooking, or placing Pots and Recycled Cans on cooking surfaces so that you can cook food or melt snow for water. General Fixes
In addition to these four main features, we’ve made dozens of bug fixes, made performance improvements across the game, and added several minutes of new ambient music to Survival Mode. ***

Changelist v1.33 [37608]


General Fixes * [All] Fixed Crows spawning below ground. * [All] Fixed Intro Movie not respecting Master Volume settings. * [All] Updated localization. * [All] Fixed duplicated resolutions appearing in Options. * [All] Fixed FOV being limited to 100. * [UI] Fixed inventory actions becoming broken when switching between Keyboard/Mouse and Controller. * [UI] Improved responsiveness of Resolution Selector in Options. * [UI] Fixed Main Menu flashing briefly before intro video when running the game on Mac or in DX9 mode. * [UI] Fixed missing Title when viewing Map Screen in Mountain Town. * [UI] Updated Region Description formatting to be more consistent. * [UI] Updated UI art to include Climbing Socks. * [UI] Fixed Feat progress bars to better represent progress. * [UI] Updated Main Menu Custom Mode text to be easier to read. * [UI] Fixed Fish appearing with missing or bright colours when taken from a fridge and inspected. * [UI] Fixed Earmuffs appearing on Paper Doll when equipping other Accessories. * [UI] Moved "Sort" icon in the Inventory screen. * [UI] Updated Clothing UI tooltips for all platforms. * [Linux] Fixed light shaft rendering incorrectly. * [Linux] Fixed audio not playing for some players. * [Wintermute] Fixed checkpoint screenshot showing image from previous save. Gameplay * [All] Fixed momentary freeze when opening Inventory for the first time. * [All] Fixed Light Source menu being unavailable when Flashlight is the only light source. * [All] Scaled size of Fish to work with new cooking system. * [All] Consolidated UI actions around a single verb - "Use". * [All] Updated controller actions to support new Quick Placement feature. * [All] Fixed Aurora not always appearing correctly when player is Passing Time/Resting at specific intervals. * [All] Updated cooking surfaces around the world for new Cooking System. * [All] Updated Campfire placement * [All] Fixed UI not always updating after performing an action such as Purifying water. * [All] Fixed Clothing Screen stats not always updating after changing clothing. * [All] Fixed Living Off the Land achievement progress being reset when drinking tea crafted from Reishi Mushrooms or Rosehips. * [All] Fixed items falling through certain rugs. * [All] Fixed missing audio when crafting Tinder from Sticks. * [All] Updated instant kill regions on cliff faces to be more forgiving in some locations. * [All] Fixed incorrect text appearing when interacting with an active Fire during windy conditions. * [All] Updated Disclaimer screen not respecting game language when set to Dutch. * [All] Player can no longer eat ruined food from the Inspection screen. * [All] Fixed Weak Ice warning persisting if player loads game while standing on Weak Ice. * [All] Fixed Bear becoming stuck in animation when not in player’s view. * [All] Fixed player being able to become stuck when attacked while Crafting. * [All] Fixed Campfire rewarding extra Charcoal. * [All] Fixed extra arrow being generated after Harvesting a corpse then saving and reloading. * [All] Realigned Wolf positioning when it feeds off a Moose carcass. * [All] Adjusted the speed of Rifle shot sound effect when firing indoors. * [All] Fixed unintentional movement when player is using the Radial Menu with a Controller. * [All] Fixed misaligned blood decal after harvesting corpse. * [All] Disabled Radial Menu while holding a stunned Rabbit. * [All] Lantern now shows Gallons when Imperial Units are selected. Was showing Ounces previously. * [Survival Mode] Fixed Locations Discovered in the Stats screen to account for Regions with variable number of interiors due to ruined structures. * [Survival Mode] General fixes for a wide variety of minor locations to make them easier to Survey. * [Survival Mode] Fixed rare scenario where WINTERMUTE map could appear in your Survival Mode map list. * [Survival Mode] Fixed Moose getting stuck in running animation when it dies while running. * [Survival Mode] Fixed not being able to Survey Wolf Carcasses that spawn into the game. * [Survival Mode] Fixed arrow trails remaining after firing an Arrow in certain scenarios. * [Survival Mode] Removed Stone Church from Faithful Cartographer requirements, as it was causing an issue with legacy game saves. * [Survival Mode] Fixed Moose entering hold position when player is holding a light source. * [Survival Mode] Fixed wildlife resetting location after player transitions to a new Region/interior. * [Survival Mode] Fixed player becoming stuck when saving and loading while on stairs. * [Survival Mode] Fixed non-interactable brush near Lonely Lighthouse. * [Survival Mode] Improved Moose pathfinding when under trees. * [Wintermute] Fixed player being unable to save if they delete all their Story saves, while playing Wintermute. * [Wintermute] Fixed several locations where Bear could become stuck during Jeremiah's Folly mission. * [Wintermute] Fixed missing textures on Cache boxes. * [Wintermute] Fixed controller input registering during Episode One ending, resulting in UI popup. * [Wintermute] Autosave option now only appears when playing Wintermute. * [Wintermute] Fixed issue where Player could not enter Hank's Hatch during the Episode Two side mission if they unlocked the hatch, but were missing the letter. * [Wintermute] Fixed deer carcass disappearing at the opening of Episode One if Player interacts with, saves, then reloads game. * [ Wintermute] Fixed Cabin Fever icon appearing in Story Mode, even though the player can not get Cabin Fever in Story Mode. * [Custom Mode] Adjusted how Wildlife Flee chance is applied. * [Custom Mode] Adjusted loot tables. Art/Environment * [All] Fixed missing texture from the Burnt Flare when viewed in Inspection mode. * [All] Fixed Smoke "glowing" at night or in fog. * [Art] Updated Gun Rack scaling to better match Rifle size. * [Enviro] Tweaked many item placements. * [Enviro] Fixed numerous locations where objects clip into the environment. * [Enviro] Polish pass on all Regions. * [Enviro] Fixed floating snow banks. * [Enviro] Fixed instances of bushes clipping into trees. * [Enviro] Fixed Climbing Rope texture not appearing correctly. * [Enviro] Fixed stretched texture on fallen tree trunk. * [Enviro] Fixed numerous locations where players could become stuck. * [Enviro] Updated various tree groups that were missing collision. * [Enviro] Fixed some Ropes being difficult to interact with from the bottom. * [Enviro] Fixed floating Rosehip bushes in Timberwolf Mountain. * [Enviro] Fixed trees and bushes populating the same location in Desolation Point. * [Enviro] Fixed Flag clipping into Lake Cabins. * [Enviro] Removed extra exterior window on certain cabins. * [Survival Mode] Fixed Moose scratch texture on trees appearing stretched. * [Wintermute] Fixed Aurora during Episode One introduction sequence flickering at certain angles. ### END OF CHANGELIST ### To keep up to date on the latest news, be sure to sign up to our official mailing list! www.thelongdark.com/newsletter


[ 2018-06-14 17:29:35 CET ] [ Original post ]

The Long Dark
Hinterland Studio Inc. Developer
Hinterland Studio Inc. Publisher
2017-08-01 Release
Game News Posts: 251
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (94144 reviews)
The Game includes VR Support
Public Linux Depots:
  • The Long Dark Depot (Linux) [2.24 G]
  • TLD Dev Depot (Linux) [5.42 G]
  • DLC01Linux [721.27 M]
  • The Long Dark: Wintermute Linux DLC [8.16 G]
  • The Long Dark: Tales from the Far Territory Linux DLC [728.71 M]
Available DLCs:
  • The Long Dark: Tales from the Far Territory
  • The Long Dark: WINTERMUTE
***THE LONG DARK IS AN EARLY ACCESS TITLE. THE SANDBOX IS IN A CONSTANT STATE OF IMPROVEMENT, AND IT ISN'T FINISHED. BUYING THE LONG DARK ON EARLY ACCESS SUPPORTS OUR ABILITY TO CONTINUE IMPROVING THE GAME. FOR MORE INFORMATION, REFER TO THE EARLY ACCESS INFORMATION ABOVE.***

What is The Long Dark?

The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness. There are no zombies -- only you, the cold, and everything Mother Nature can throw at you.

Current Game Features

The Early Access version of The Long Dark features the game’s non-narrative Survival Sandbox mode. The game will leave Early Access one we launch Episode One of our Story Mode. All Season One episodes are included in the cost of Early Access.


  • No hand holding! The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.
  • Permadeath! See how long you can survive, check your standing on the global Leaderboards, then head back in and push yourself to survive longer.
  • Monitor your Calorie count, Hunger and Thirst, Fatigue, and Body Temperature. Maintain your overall Condition if you want to survive. Let yourself weaken and any small threat may lead to your death.
  • Over 30 square kms of wilderness to explore (and with more regions coming!). Mystery Lake, Coastal Highway, Desolation Point, Pleasant Valley, and more, all interconnected and each with dozens of explorable locations.
  • Dynamic weather, wildlife, and time of day, all with an impact on how you choose to survive.
  • Over 100 gear items including clothing, tools like hatchets and rifles, first aid equipment, foodstuffs, light sources like lanterns and flares, and firestarting equipment.
  • Hunt Deer, Snare Rabbits, and watch for Crows as they can signify the presence of animal, or human, corpses that can be vital sources of Supplies. Wolves are territorial and will defend their territory, or stalk you if they catch your scent. If you let them get too close, you may find yourself in a desperate struggle to survive. Be on the lookout for Black Bears, as they roam the landscape in search of food.
  • Harvest Wood for fuel, maintain your Gear and Clothing, and keep your Knife, Hatchet, and Rifle in top shape as they will save your life!
  • Harvest Medicinal plants like Old Man's Beard Lichen, Rose Hips, Reishi Mushrooms.
  • Deep First Aid system featuring many afflictions including: Sprains, Blood Loss, Infection Risk, Infection, Food Poisoning, Dysentery, and more.
  • Craft Snares, First Aid items, Repair your Clothing and Tools, and Harvest raw materials from the environment, as you do your best to become self-sufficient.
  • ...and much more!

Ongoing Development


With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.

Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.

The Hinterland Team


The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.

We appreciate your support of our efforts!

MINIMAL SETUP
  • OS: SteamOS or Ubuntu 16.04 or 17.04
  • Processor: Dual-Core Intel i5 CPU @ 2GHz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel 4xxx Series w/ 512MB VRAM or better
  • Storage: 7 GB available space
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