The Long Dark Hotfixed to v1.36 [39433]
*[ALL] Added new pop-up warning to prevent players from accidentally Eating Raw Meat or Fish when selecting them from the Radial menu. *[ALL] Completed a tuning pass on several Cooking variables. Cooking times are balanced more closely (though not identically) to values prior to the Vigilant Flame Update, while still accounting for the benefits of real-time Cooking and multiple Cooking surfaces. *[ALL] Fixed issue causing players to get stuck in the bowl object on the second floor of the Camp Office.
*[SURVIVAL MODE] Fixed Buffer Memories missing the Examine option. *[WINTERMUTE] Added new Cooking Meat tutorial to increase clarity around uses for Raw and Cooked Meat in the game. *[WINTERMUTE] Removal of Metal Shard at the opening of Episode One now happens automatically. *[ALL] Fixed some instances of wildlife not using optimal paths when moving through the world. *[ALL] Fixed not being able to stand up from Crouching when in a tunnel or cave. *[ALL] Fixed issue where injured Bears reset their status when players enter an interior or Pass Time. *[ALL] Fixed not being able to Pass Time when Cooking ruined meat. *[ALL] Fixed Hatchet becoming instantly ruined when breaking down a table with a camp stove on top of it. *[ALL] Top slot for Drinks in the Radial Menu is no longer reserved for Water only. *[ALL] Player’s last Cooking Pot will no longer drop during a Struggle. *[ALL] Fixed inaccurate Crafting times when there are fewer than 2 hours remaining to finish Crafting an item. *[ALL] Fixed Melting Snow not progressing to Boiling if a player leaves the region. *[ALL] Fixed Unsafe Water not continuing to Boil if Stove is relit. *[ALL] Fixed improperly focused camera when Harvesting a Moose. *[ALL] Fixed quantity of Water displayed in Radial Menu and Backpack not matching. *[ALL] Fixed issue causing players to be unable to cancel Fishing in certain scenarios. *[ALL] Fixed Notes in Inspection Mode missing the ability to scroll. *[ALL] Fixed issue causing the Zoom option to be missing from the Map when using the Steam Controller. *[ALL] Fixed issue causing inconsistency around which actions players can perform when inside a Snow Shelter. *[ALL] Fixed being unable to place water inside Caves. *[ALL] Adjusted space around placed items so players can arrange them closer together.
*[ALL] Numerous Environment Fixes. *[ALL] Numerous fixes to locations where players can become stuck in the game world. *[ALL] Fixed missing texture on the Fishing Line gear item. *[SURVIVAL MODE] Fixed graphical corruption in Hushed River Valley Ice Cave.
*[ALL] Fixed audio not correctly fading in and out on load screens. *[ALL] Fixed missing sound effects when a player suffers an ankle Sprain. *[ALL] Fixed issue where shooting certain trees with Arrows would cause Moose sound effects to play. *[ALL] Fixed issue causing wildlife audio to play when exiting a building. ### END OF RELEASE NOTES ###
[ 2018-08-27 17:00:56 CET ] [ Original post ]
Hello community, We’ve just hotfixed The Long Dark to v1.36 [39433] to address some issues that surfaced after our VIGILANT FLAME Update. You’ll find the complete changelist for the hotfix below.
CHANGELIST v1.36 [39433]
HIGHLIGHTED FIXES
*[ALL] Added new pop-up warning to prevent players from accidentally Eating Raw Meat or Fish when selecting them from the Radial menu. *[ALL] Completed a tuning pass on several Cooking variables. Cooking times are balanced more closely (though not identically) to values prior to the Vigilant Flame Update, while still accounting for the benefits of real-time Cooking and multiple Cooking surfaces. *[ALL] Fixed issue causing players to get stuck in the bowl object on the second floor of the Camp Office.
GAMEPLAY
*[SURVIVAL MODE] Fixed Buffer Memories missing the Examine option. *[WINTERMUTE] Added new Cooking Meat tutorial to increase clarity around uses for Raw and Cooked Meat in the game. *[WINTERMUTE] Removal of Metal Shard at the opening of Episode One now happens automatically. *[ALL] Fixed some instances of wildlife not using optimal paths when moving through the world. *[ALL] Fixed not being able to stand up from Crouching when in a tunnel or cave. *[ALL] Fixed issue where injured Bears reset their status when players enter an interior or Pass Time. *[ALL] Fixed not being able to Pass Time when Cooking ruined meat. *[ALL] Fixed Hatchet becoming instantly ruined when breaking down a table with a camp stove on top of it. *[ALL] Top slot for Drinks in the Radial Menu is no longer reserved for Water only. *[ALL] Player’s last Cooking Pot will no longer drop during a Struggle. *[ALL] Fixed inaccurate Crafting times when there are fewer than 2 hours remaining to finish Crafting an item. *[ALL] Fixed Melting Snow not progressing to Boiling if a player leaves the region. *[ALL] Fixed Unsafe Water not continuing to Boil if Stove is relit. *[ALL] Fixed improperly focused camera when Harvesting a Moose. *[ALL] Fixed quantity of Water displayed in Radial Menu and Backpack not matching. *[ALL] Fixed issue causing players to be unable to cancel Fishing in certain scenarios. *[ALL] Fixed Notes in Inspection Mode missing the ability to scroll. *[ALL] Fixed issue causing the Zoom option to be missing from the Map when using the Steam Controller. *[ALL] Fixed issue causing inconsistency around which actions players can perform when inside a Snow Shelter. *[ALL] Fixed being unable to place water inside Caves. *[ALL] Adjusted space around placed items so players can arrange them closer together.
ART
*[ALL] Numerous Environment Fixes. *[ALL] Numerous fixes to locations where players can become stuck in the game world. *[ALL] Fixed missing texture on the Fishing Line gear item. *[SURVIVAL MODE] Fixed graphical corruption in Hushed River Valley Ice Cave.
AUDIO
*[ALL] Fixed audio not correctly fading in and out on load screens. *[ALL] Fixed missing sound effects when a player suffers an ankle Sprain. *[ALL] Fixed issue where shooting certain trees with Arrows would cause Moose sound effects to play. *[ALL] Fixed issue causing wildlife audio to play when exiting a building. ### END OF RELEASE NOTES ###
The Long Dark
Hinterland Studio Inc.
Hinterland Studio Inc.
2017-08-01
Indie Strategy Simulation Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(92113 reviews)
http://www.thelongdark.com
https://store.steampowered.com/app/305620 
The Game includes VR Support
The Long Dark Depot (Linux) [2.24 G]TLD Dev Depot (Linux) [5.42 G]DLC01Linux [721.27 M]The Long Dark: Wintermute Linux DLC [8.16 G]The Long Dark: Tales from the Far Territory Linux DLC [728.71 M]
The Long Dark: Tales from the Far Territory
The Long Dark: WINTERMUTE
***THE LONG DARK IS AN EARLY ACCESS TITLE. THE SANDBOX IS IN A CONSTANT STATE OF IMPROVEMENT, AND IT ISN'T FINISHED. BUYING THE LONG DARK ON EARLY ACCESS SUPPORTS OUR ABILITY TO CONTINUE IMPROVING THE GAME. FOR MORE INFORMATION, REFER TO THE EARLY ACCESS INFORMATION ABOVE.***
With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.
Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.
The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.
We appreciate your support of our efforts!
What is The Long Dark?
The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness. There are no zombies -- only you, the cold, and everything Mother Nature can throw at you.Current Game Features
The Early Access version of The Long Dark features the game’s non-narrative Survival Sandbox mode. The game will leave Early Access one we launch Episode One of our Story Mode. All Season One episodes are included in the cost of Early Access.- No hand holding! The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.
- Permadeath! See how long you can survive, check your standing on the global Leaderboards, then head back in and push yourself to survive longer.
- Monitor your Calorie count, Hunger and Thirst, Fatigue, and Body Temperature. Maintain your overall Condition if you want to survive. Let yourself weaken and any small threat may lead to your death.
- Over 30 square kms of wilderness to explore (and with more regions coming!). Mystery Lake, Coastal Highway, Desolation Point, Pleasant Valley, and more, all interconnected and each with dozens of explorable locations.
- Dynamic weather, wildlife, and time of day, all with an impact on how you choose to survive.
- Over 100 gear items including clothing, tools like hatchets and rifles, first aid equipment, foodstuffs, light sources like lanterns and flares, and firestarting equipment.
- Hunt Deer, Snare Rabbits, and watch for Crows as they can signify the presence of animal, or human, corpses that can be vital sources of Supplies. Wolves are territorial and will defend their territory, or stalk you if they catch your scent. If you let them get too close, you may find yourself in a desperate struggle to survive. Be on the lookout for Black Bears, as they roam the landscape in search of food.
- Harvest Wood for fuel, maintain your Gear and Clothing, and keep your Knife, Hatchet, and Rifle in top shape as they will save your life!
- Harvest Medicinal plants like Old Man's Beard Lichen, Rose Hips, Reishi Mushrooms.
- Deep First Aid system featuring many afflictions including: Sprains, Blood Loss, Infection Risk, Infection, Food Poisoning, Dysentery, and more.
- Craft Snares, First Aid items, Repair your Clothing and Tools, and Harvest raw materials from the environment, as you do your best to become self-sufficient.
- ...and much more!
Ongoing Development
With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.
Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.
The Hinterland Team
The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.
We appreciate your support of our efforts!
MINIMAL SETUP
- OS: SteamOS or Ubuntu 16.04 or 17.04
- Processor: Dual-Core Intel i5 CPU @ 2GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel 4xxx Series w/ 512MB VRAM or better
- Storage: 7 GB available space
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