THE LONG DARK - Hotfix to v1.46 [44395]
General *[ALL] Fixed issue causing Wolves to become stuck in their howling animation and unresponsive to the player. *[CHALLENGE MODE] Fixed an issue where the game would need to be reloaded after changing languages in order for the change to take effect. *[CHALLENGE MODE] Fixed issue preventing the Old Bear from reacting to the player during Hunted Part Two if they had transitioned indoors numerous times during the Challenge. *[WINTERMUTE] Fixed issue where a Mackenzie VO line about the locked bank vault could be triggered multiple times in a row in Episode One. *[WINTERMUTE] Fixed issue causing Grey Mother to float if a Deer Hide was placed under her chair. *[WINTERMUTE] Fixed issue that kept some cinematic sequences from triggering when a player placed the Bear Spear on the ground in Episode Two. Players can no longer place the Bear Spear from the Radial Menu. *[WINTERMUTE] Fixed issue causing the interior of Trappers Homestead to appear briefly prior to a cinematic at the beginning of Episode Two. *[WINTERMUTE] Fixed issue causing the FINISHED option displayed during NPC dialogues to be missing Italian and Polish localization. *[WINTERMUTE] Fixed issue causing the Crumpled Note to appear twice at the Maintenance Shed in Broken Railroad during Episode Two. *[WINTERMUTE] Fixed issue with the Old Bears pathing to prevent it from running into a cave wall during the What One Man Can Do mission in Episode Two. *[WINTERMUTE] Fixed issue that would sometimes leave the player with a black screen after an encounter with the Old Bear in Episode Two. *[WINTERMUTE] Fixed issue causing a brief visual anomaly to appear prior to the beginning of the final cinematic in Carter Dam at the end of Episode Two. *[WINTERMUTE] Fixed issue causing out-of-sync subtitle timing during the Old Bear encounter inside the Crummy in Broken Railroad. *[WINTERMUTE] Fixed issue causing the Campfire associated with the Hanks Hatch side mission at Mystery Lakes Unnamed Pond to burn indefinitely. *[WINTERMUTE] Added animation to the red cloth around the Bear Spear when returning to Jeremiah at the end of the What One Man Can Do mission in Episode Two. Art *[ALL] Fixed various environment art issues. *[ALL] Fixed issue that could cause cupboard doors to appear out of place in various interior locations. *[ALL] Fixed issue causing the Breyerhouse Winter Crew Warning note to display incorrectly when examined. *[ALL] Fixed issue causing wildlife carcasses to sink into the snow at various locations in Mystery Lake. *[SURVIVAL MODE] Fixed issue causing items to float and overlap in the Maintenance Shed due to the new Forge location. *[SURVIVAL MODE] Fixed an issue where breaking down furniture inside a building could sometimes cause kitchen cabinet doors to become offset. *[SURVIVAL MODE] Fixed issue causing a lamp to float after breaking down a table in the Milton House location in Mountain Town. *[WINTERMUTE] Fixed issue causing papers to float after breaking down a table in Mystery Lake Camp Office. *[WINTERMUTE] Fixed issue causing a Tinder Plug to become embedded inside a chair in Trappers Homestead. Gameplay *[ALL] Fixed issue that kept players from being able to interact with objects after rapidly equipping and throwing Stones. *[ALL] Fixed issue preventing proper Rifle Placement on the wall mount inside the Broken Railroad Hunting Lodge. *[ALL] Fixed issue where players could become trapped after crawling inside a pipe outside Carter Hydro Dam. *[ALL] Fixed issue preventing players from placing Hacksaws and Arrows on flat ground. *[ALL] Fixed issue that allowed players to interact with an invisible terrain barrier near the tunnel in Forlorn Muskeg that connects to Mystery Lake. *[ALL] Fixed issue that incorrectly allowed Placement of Clothing items on top of Fires. *[ALL] Fixed issue preventing players from using the keyboard to select weapons during a Wolf Struggle. *[WINTERMUTE] Fixed issue where players could incorrectly place items above NPCs, making the items appear to float. *[WINTERMUTE] Fixed issue preventing players from picking up various loose Rifle Ammunition in Forlorn Muskeg. *[WINTERMUTE] Fixed issue that kept some objective information for the Survival School side missions from being visible to players. *[WINTERMUTE] Fixed issue blocking the completion of the Start a Fire objective if a player had already placed a Campfire prior to the objective kicker appearing on screen. *[WINTERMUTE] Fixed an issue where Mackenzie could become stuck near the cave to leave Milton at the end of Episode One. User Interface *[ALL] Fixed issue where, while Charcoal is equipped, the Ammunition UI would appear when bringing up Quick Stats. *[ALL] Fixed issue that kept the New Location Discovered kicker from appearing after finding Mackenzies crashed plane. *[ALL] Fixed issue where Clothing item slots would remain highlighted after closing the Clothing menu and switching between keyboard and gamepad. *[ALL] Fixed issue where the HUD would display the Rifle Ammunition count on the wrong side of the screen when putting the Rifle away or switching equipped items. *[ALL] Fixed issue causing text to overlap when the RELOAD command appears after equipping the Distress Pistol. *[SURVIVAL MODE] Fixed issue causing overlapping text to display when interacting with Cairns. *[SURVIVAL MODE] Fixed issue causing the Map screen to run out of memory and stop displaying icons for newly mapped locations. *[WINTERMUTE] Fixed an issue with overlapping text on Jeremiahs Storage Bin. *[WINTERMUTE] Fixed issue causing the incorrect name to display for some locations on the Save/Load screen. *[WINTERMUTE] Fixed issue causing the Knowledge item for frozen corpses to be missing from the Journal after the tutorial kicker appears on screen. *[WINTERMUTE] Fixed an issue where the wrong location would appear on-screen when inside the Bear Cave in Episode Two. *[WINTERMUTE] Fixed an issue where the Journal would not update when Mackenzie retrieves the Bear Spear in the cave during the What One Man Can Do mission in Episode Two. LINUX *[WINTERMUTE] Fixed issue that kept the final Episode Two cinematic in Carter Dam from triggering if a player had an item in Placement mode as the sequence was about to begin. Windows/Mac/Linux *[ALL] Fixed an issue where changing key bindings could alter the appearance of the description text when equipping certain items. Xbox One *[WINTERMUTE] Fixed issue preventing players from picking up the Storm Lantern and Torch from the shelf in Trappers Homestead at the beginning of Episode Two. ### END OF RELEASE NOTES ###
[ 2019-01-17 21:03:06 CET ] [ Original post ]
Hello community, Weve just hotfixed The Long Dark to v1.46 [44395] to address some issues that surfaced since our REDUX Update in December. NOTE: Please be aware there may be WINTERMUTE story spoilers in the changelist. If you encounter issues while playing The Long Dark please visit our Support Portal. To stay-up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter. Youll find the complete changelist for the hotfix below.
CHANGELIST v1.46 [44395]
General *[ALL] Fixed issue causing Wolves to become stuck in their howling animation and unresponsive to the player. *[CHALLENGE MODE] Fixed an issue where the game would need to be reloaded after changing languages in order for the change to take effect. *[CHALLENGE MODE] Fixed issue preventing the Old Bear from reacting to the player during Hunted Part Two if they had transitioned indoors numerous times during the Challenge. *[WINTERMUTE] Fixed issue where a Mackenzie VO line about the locked bank vault could be triggered multiple times in a row in Episode One. *[WINTERMUTE] Fixed issue causing Grey Mother to float if a Deer Hide was placed under her chair. *[WINTERMUTE] Fixed issue that kept some cinematic sequences from triggering when a player placed the Bear Spear on the ground in Episode Two. Players can no longer place the Bear Spear from the Radial Menu. *[WINTERMUTE] Fixed issue causing the interior of Trappers Homestead to appear briefly prior to a cinematic at the beginning of Episode Two. *[WINTERMUTE] Fixed issue causing the FINISHED option displayed during NPC dialogues to be missing Italian and Polish localization. *[WINTERMUTE] Fixed issue causing the Crumpled Note to appear twice at the Maintenance Shed in Broken Railroad during Episode Two. *[WINTERMUTE] Fixed issue with the Old Bears pathing to prevent it from running into a cave wall during the What One Man Can Do mission in Episode Two. *[WINTERMUTE] Fixed issue that would sometimes leave the player with a black screen after an encounter with the Old Bear in Episode Two. *[WINTERMUTE] Fixed issue causing a brief visual anomaly to appear prior to the beginning of the final cinematic in Carter Dam at the end of Episode Two. *[WINTERMUTE] Fixed issue causing out-of-sync subtitle timing during the Old Bear encounter inside the Crummy in Broken Railroad. *[WINTERMUTE] Fixed issue causing the Campfire associated with the Hanks Hatch side mission at Mystery Lakes Unnamed Pond to burn indefinitely. *[WINTERMUTE] Added animation to the red cloth around the Bear Spear when returning to Jeremiah at the end of the What One Man Can Do mission in Episode Two. Art *[ALL] Fixed various environment art issues. *[ALL] Fixed issue that could cause cupboard doors to appear out of place in various interior locations. *[ALL] Fixed issue causing the Breyerhouse Winter Crew Warning note to display incorrectly when examined. *[ALL] Fixed issue causing wildlife carcasses to sink into the snow at various locations in Mystery Lake. *[SURVIVAL MODE] Fixed issue causing items to float and overlap in the Maintenance Shed due to the new Forge location. *[SURVIVAL MODE] Fixed an issue where breaking down furniture inside a building could sometimes cause kitchen cabinet doors to become offset. *[SURVIVAL MODE] Fixed issue causing a lamp to float after breaking down a table in the Milton House location in Mountain Town. *[WINTERMUTE] Fixed issue causing papers to float after breaking down a table in Mystery Lake Camp Office. *[WINTERMUTE] Fixed issue causing a Tinder Plug to become embedded inside a chair in Trappers Homestead. Gameplay *[ALL] Fixed issue that kept players from being able to interact with objects after rapidly equipping and throwing Stones. *[ALL] Fixed issue preventing proper Rifle Placement on the wall mount inside the Broken Railroad Hunting Lodge. *[ALL] Fixed issue where players could become trapped after crawling inside a pipe outside Carter Hydro Dam. *[ALL] Fixed issue preventing players from placing Hacksaws and Arrows on flat ground. *[ALL] Fixed issue that allowed players to interact with an invisible terrain barrier near the tunnel in Forlorn Muskeg that connects to Mystery Lake. *[ALL] Fixed issue that incorrectly allowed Placement of Clothing items on top of Fires. *[ALL] Fixed issue preventing players from using the keyboard to select weapons during a Wolf Struggle. *[WINTERMUTE] Fixed issue where players could incorrectly place items above NPCs, making the items appear to float. *[WINTERMUTE] Fixed issue preventing players from picking up various loose Rifle Ammunition in Forlorn Muskeg. *[WINTERMUTE] Fixed issue that kept some objective information for the Survival School side missions from being visible to players. *[WINTERMUTE] Fixed issue blocking the completion of the Start a Fire objective if a player had already placed a Campfire prior to the objective kicker appearing on screen. *[WINTERMUTE] Fixed an issue where Mackenzie could become stuck near the cave to leave Milton at the end of Episode One. User Interface *[ALL] Fixed issue where, while Charcoal is equipped, the Ammunition UI would appear when bringing up Quick Stats. *[ALL] Fixed issue that kept the New Location Discovered kicker from appearing after finding Mackenzies crashed plane. *[ALL] Fixed issue where Clothing item slots would remain highlighted after closing the Clothing menu and switching between keyboard and gamepad. *[ALL] Fixed issue where the HUD would display the Rifle Ammunition count on the wrong side of the screen when putting the Rifle away or switching equipped items. *[ALL] Fixed issue causing text to overlap when the RELOAD command appears after equipping the Distress Pistol. *[SURVIVAL MODE] Fixed issue causing overlapping text to display when interacting with Cairns. *[SURVIVAL MODE] Fixed issue causing the Map screen to run out of memory and stop displaying icons for newly mapped locations. *[WINTERMUTE] Fixed an issue with overlapping text on Jeremiahs Storage Bin. *[WINTERMUTE] Fixed issue causing the incorrect name to display for some locations on the Save/Load screen. *[WINTERMUTE] Fixed issue causing the Knowledge item for frozen corpses to be missing from the Journal after the tutorial kicker appears on screen. *[WINTERMUTE] Fixed an issue where the wrong location would appear on-screen when inside the Bear Cave in Episode Two. *[WINTERMUTE] Fixed an issue where the Journal would not update when Mackenzie retrieves the Bear Spear in the cave during the What One Man Can Do mission in Episode Two. LINUX *[WINTERMUTE] Fixed issue that kept the final Episode Two cinematic in Carter Dam from triggering if a player had an item in Placement mode as the sequence was about to begin. Windows/Mac/Linux *[ALL] Fixed an issue where changing key bindings could alter the appearance of the description text when equipping certain items. Xbox One *[WINTERMUTE] Fixed issue preventing players from picking up the Storm Lantern and Torch from the shelf in Trappers Homestead at the beginning of Episode Two. ### END OF RELEASE NOTES ###
The Long Dark
Hinterland Studio Inc.
Hinterland Studio Inc.
2017-08-01
Indie Strategy Simulation Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(92113 reviews)
http://www.thelongdark.com
https://store.steampowered.com/app/305620 
The Game includes VR Support
The Long Dark Depot (Linux) [2.24 G]TLD Dev Depot (Linux) [5.42 G]DLC01Linux [721.27 M]The Long Dark: Wintermute Linux DLC [8.16 G]The Long Dark: Tales from the Far Territory Linux DLC [728.71 M]
The Long Dark: Tales from the Far Territory
The Long Dark: WINTERMUTE
***THE LONG DARK IS AN EARLY ACCESS TITLE. THE SANDBOX IS IN A CONSTANT STATE OF IMPROVEMENT, AND IT ISN'T FINISHED. BUYING THE LONG DARK ON EARLY ACCESS SUPPORTS OUR ABILITY TO CONTINUE IMPROVING THE GAME. FOR MORE INFORMATION, REFER TO THE EARLY ACCESS INFORMATION ABOVE.***
With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.
Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.
The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.
We appreciate your support of our efforts!
What is The Long Dark?
The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness. There are no zombies -- only you, the cold, and everything Mother Nature can throw at you.Current Game Features
The Early Access version of The Long Dark features the game’s non-narrative Survival Sandbox mode. The game will leave Early Access one we launch Episode One of our Story Mode. All Season One episodes are included in the cost of Early Access.- No hand holding! The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.
- Permadeath! See how long you can survive, check your standing on the global Leaderboards, then head back in and push yourself to survive longer.
- Monitor your Calorie count, Hunger and Thirst, Fatigue, and Body Temperature. Maintain your overall Condition if you want to survive. Let yourself weaken and any small threat may lead to your death.
- Over 30 square kms of wilderness to explore (and with more regions coming!). Mystery Lake, Coastal Highway, Desolation Point, Pleasant Valley, and more, all interconnected and each with dozens of explorable locations.
- Dynamic weather, wildlife, and time of day, all with an impact on how you choose to survive.
- Over 100 gear items including clothing, tools like hatchets and rifles, first aid equipment, foodstuffs, light sources like lanterns and flares, and firestarting equipment.
- Hunt Deer, Snare Rabbits, and watch for Crows as they can signify the presence of animal, or human, corpses that can be vital sources of Supplies. Wolves are territorial and will defend their territory, or stalk you if they catch your scent. If you let them get too close, you may find yourself in a desperate struggle to survive. Be on the lookout for Black Bears, as they roam the landscape in search of food.
- Harvest Wood for fuel, maintain your Gear and Clothing, and keep your Knife, Hatchet, and Rifle in top shape as they will save your life!
- Harvest Medicinal plants like Old Man's Beard Lichen, Rose Hips, Reishi Mushrooms.
- Deep First Aid system featuring many afflictions including: Sprains, Blood Loss, Infection Risk, Infection, Food Poisoning, Dysentery, and more.
- Craft Snares, First Aid items, Repair your Clothing and Tools, and Harvest raw materials from the environment, as you do your best to become self-sufficient.
- ...and much more!
Ongoing Development
With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.
Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.
The Hinterland Team
The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.
We appreciate your support of our efforts!
MINIMAL SETUP
- OS: SteamOS or Ubuntu 16.04 or 17.04
- Processor: Dual-Core Intel i5 CPU @ 2GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel 4xxx Series w/ 512MB VRAM or better
- Storage: 7 GB available space
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