Hello community,
We've just released our latest update ERRANT PILGRIM!
[previewyoutube=XaRNygzfPMc;leftthumb][/previewyoutube]
NEW REGION: Bleak Inlet
A wind-swept coastline reveals an abandoned industrial facility -- an aging Cannery that holds some useful secrets. But finding your way to it is a two-stage affair, involving accessing the region from both the Raven Falls ravine, and Forlorn Muskeg. But watch out! Vicious Timberwolf packs have moved into this region, and will defend their territory to the death.
NEW CHALLENGE: As the Dead Sleep
Youre a tortured soul on the edge of death. Find five grave markers in the distant corners of the world, and maybe you can feel some peace before you fade into The Long Dark. Inspired by the community-conceived Deadman challenge, this is our harshest Challenge yet.
NEW GAMEPLAY: Ammunition Workbench
Look for the Ammo Crafting Workbench. With the right supplies, you can assemble your own ammunition for the Rifle or Revolver. But assembling the gear you need, and finding the bench, wont be easy.
NEW ITEMS: Gunpowder & Ammunition Components
Weve added all the raw materials you need to craft ammunition. If you manage to gather them all, and find an Ammunition Bench, youll be significantly enhancing your life expectancy on Great Bear.
1) Lead from batteries to make bullets
2) Collect sulfur from plant fertilizer + Charcoal from burned out fires + potassium nitrate from Stump Remover = Gunpowder
3) Shell casing
4) Bullet + Gunpowder + Shell Casing + Ammo Bench = Ammunition
NEW GAMEPLAY: Gunsmithing & The Milling Machine
With the help of the active Aurora, the Milling Machine comes to life, giving you the capability to restore ruined firearms, and repair damaged ones, along with future capabilities. Just keep in mind youll need the Gunsmithing skill to make any headway with this tool.
NEW FEATS: Blizzard Walker, Expert Trapper, Straight to the Heart
New in-game achievements that lend gameplay benefits to Survival Mode games.
QUALITY OF LIFE: Campfire, Emergency Shelter Breakdown
By popular demand, weve added the ability to break down Campfire rings and Emergency Shelters, for those players who like to pack out what they pack in.
CHANGELIST v1.64 [57505]
HIGHLIGHTS
Added new Region: Bleak Inlet
Added new Challenge: As the Dead Sleep
Added new Feats: Blizzard Walker, Expert Trapper, and Straight to the Heart
Added new gameplay system: Ammunition Workbench
Added new gameplay system: Gunsmithing
Added new gameplay system: Milling Machine
Added new raw material: Lead
Added new raw material: Stump Remover
Added new raw material: Dusting Sulfur
Added new craftable item: Gunpowder
Added new craftable item: Bullet(s)
Added new craftable item: Ammunition
Added new Custom Mode setting to disable Birch Bark Tea crafting
GENERAL ART FIXES
[Enviro] Fixed numerous areas the player could become stuck in.
[Enviro] Fixed numerous locations where the player could get outside of the intended play area.
[Enviro] Fixed numerous clipping and floating objects.
[Enviro] Increased the visible distance of lights during an Aurora Event.
[Enviro] Fixed area in the Ravine that players could escape the map
[Enviro] Fixed missing roof in Prepper Bunker
[VFX] Adjusted interior light shafts that were too bright during mid-day
[VFX] Fixed flames clipping through Barrels and Pot Belly Stoves
USER INTERFACE FIXES
[UI] Fixed an issue that caused the Revolver to display the incorrect weight when viewed in the Backpack.
[UI] Fixed an issue that caused some Cooking HUD messages to appear too quickly.
[UI] Blueprint Requirements now appear correctly during the first instance of viewing the Crafting Menu.
[UI] Radial Menu can no longer appear overtop of other menus, such as the Backpack.
[UI] Fixed the Revolver and the Distress Pistol Condition displaying as the value from the previously viewed item.
WINTERMUTE FIXES
[WINTERMUTE] Male survivor vocalization no longer plays when Astrid is attacked by Timberwolves.
[WINTERMUTE] Timberwolves now react properly to Marine Flares.
[WINTERMUTE] The Crummy in Broken Railroad now falls over correctly after the Old Bear pushes on it.
[WINTERMUTE] Adjusted the rate that the Old Bear turns while in the cave.
CHALLENGE MODES
[Hopeless Rescue] The Distress Pistol can no longer spawn outside of the Timberwolf Mountain Crash Site.
SURVIVAL MODE
[Survival] Black screen no longer appears after being trampled by a Moose.
[Survival] Fixed an issue that prevented the player from interacting with the Buffer Memory in Signal Hill.
ALL GAME MODES
General performance improvements across the game.
[Animation] Improved animation for when a Wolf transitions to the hold ground AI state.
[Audio] Aurora effects are no longer disabled when aiming.
[Gameplay] Updated item placement range to better match interaction distance.
[Gameplay] Updated wildlife pathfinding so they dont bump into each other as often.
[Gameplay] Updated Wildlife pathfinding to better handle passing through gates.
[Gameplay] Fixed the missing highlight when moving Sticks in Placement Mode.
[Gameplay] Adjusted depth Wildlife carcasses can sink into the snow.
[Gameplay] Campfires no longer collide with Wildlife during placement mode
[Gameplay] Fixed issue that caused Wolves to not eat some prey.
### END OF RELEASE NOTES ###
[ 2019-12-10 18:34:15 CET ] [ Original post ]
🎮 Full Controller Support
- The Long Dark Depot (Linux) [2.24 G]
- TLD Dev Depot (Linux) [5.42 G]
- DLC01Linux [721.27 M]
- The Long Dark: Wintermute Linux DLC [8.16 G]
- The Long Dark: Tales from the Far Territory Linux DLC [728.71 M]
- The Long Dark: Tales from the Far Territory
- The Long Dark: WINTERMUTE
What is The Long Dark?
The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness. There are no zombies -- only you, the cold, and everything Mother Nature can throw at you.Current Game Features
The Early Access version of The Long Dark features the game’s non-narrative Survival Sandbox mode. The game will leave Early Access one we launch Episode One of our Story Mode. All Season One episodes are included in the cost of Early Access.- No hand holding! The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.
- Permadeath! See how long you can survive, check your standing on the global Leaderboards, then head back in and push yourself to survive longer.
- Monitor your Calorie count, Hunger and Thirst, Fatigue, and Body Temperature. Maintain your overall Condition if you want to survive. Let yourself weaken and any small threat may lead to your death.
- Over 30 square kms of wilderness to explore (and with more regions coming!). Mystery Lake, Coastal Highway, Desolation Point, Pleasant Valley, and more, all interconnected and each with dozens of explorable locations.
- Dynamic weather, wildlife, and time of day, all with an impact on how you choose to survive.
- Over 100 gear items including clothing, tools like hatchets and rifles, first aid equipment, foodstuffs, light sources like lanterns and flares, and firestarting equipment.
- Hunt Deer, Snare Rabbits, and watch for Crows as they can signify the presence of animal, or human, corpses that can be vital sources of Supplies. Wolves are territorial and will defend their territory, or stalk you if they catch your scent. If you let them get too close, you may find yourself in a desperate struggle to survive. Be on the lookout for Black Bears, as they roam the landscape in search of food.
- Harvest Wood for fuel, maintain your Gear and Clothing, and keep your Knife, Hatchet, and Rifle in top shape as they will save your life!
- Harvest Medicinal plants like Old Man's Beard Lichen, Rose Hips, Reishi Mushrooms.
- Deep First Aid system featuring many afflictions including: Sprains, Blood Loss, Infection Risk, Infection, Food Poisoning, Dysentery, and more.
- Craft Snares, First Aid items, Repair your Clothing and Tools, and Harvest raw materials from the environment, as you do your best to become self-sufficient.
- ...and much more!
Ongoing Development
With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.
Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.
The Hinterland Team
The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.
We appreciate your support of our efforts!
- OS: SteamOS or Ubuntu 16.04 or 17.04
- Processor: Dual-Core Intel i5 CPU @ 2GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel 4xxx Series w/ 512MB VRAM or better
- Storage: 7 GB available space
[ 6138 ]
[ 3335 ]