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The Long Dark Hotfixes in 2020
[ 2020-02-10 19:57:25 CET ] [ Original post ]
Hello community,
So far in 2020 weve released four Hotfixes for The Long Dark's ERRANT PILGRIM Update. If you encounter any issues while playing The Long Dark please visit our Support Portal.
To stay up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio ).
If you have any other questions or are just curious to know more about the game, please also consider joining our weekly Milton Mailbag Q&A.
FEBRUARY 5th, 2020 - CHANGELIST v1.74 [58755]
GENERAL FIXES
- Fixed an issue that caused items to fall through the ground, when breaking down a nearby object.
- Fixed an issue that caused some items to fall through the ground when transitioning between locations.
- Added check to the Lost & Found Box to recover inaccessible items that were lost when breaking down an object or after a transition.
- Added additional checks to the Lost and Found Box to avoid moving invalid items to it.
- [EP2] Fixed a crash that could occur when the Old Bear charges at the Player, if they had taken a specific path through the cave prior to the encounter.
- [General] Fixed a crash that could occur during an active Aurora.
- Press confirm to return to the main menu." to appear, after performing a transition.
- Fixed an issue that caused foods cooking progress to reset after the Player performs a transition.
- Fixed a crash that could occur if a Stag or Rabbit was removed from the world, while being chased by a Predator.
- [Enviro] All Regions - Fixed numerous areas where the Player could become stuck.
- [Enviro] All Regions - Additional pass for locations where the Player could get outside of the intended play area.
- [Enviro] All Regions - Fixed various clipping and floating objects.
- [Enviro] All Regions - Fixe numerous texture pop, stretch and flickering issues.
- [Enviro] Windows will no longer glow during the night.
- [Enviro] Fixed an issue that caused Players to teleport, if they fell off the rope climb in Bleak Inlet.
- [Enviro] All Regions - Fixed a variety of floating and clipping objects.
- [Lighting] Fixed an issue that caused corrupted lighting to appear on various objects in the world.
- [UI] Fixed an issue that caused the Episode 1 intro cinematic to freeze, if the Voice or Master volume slider was set to 0.
- [UI] When repairing at the Milling Machine, the correct repaired condition is now shown.
- [UI] Fixed missing line break in Bleak Inlet description.
- [UI] Updated the Forlorn Muskeg description to include the Bleak Inlet transition.
- [UI] Updated localization and fixed typos.
- [UI] Full Lantern Fuel now properly displays correct weight
- [EP2] Added additional checks to ensure the Old Bear does not become stuck.
- [EP2] Aurora lights now appear properly after the Old Bear knocks over the tram.
- [EP3] Players can no longer skip the Timberwolf Tutorial, by placing a survivor at the same time the tutorial triggers.
- [EP3] Fishing sound effects no longer persist after catching the Big Bass.
- [EP3] Players can no longer get stuck after the Mine Collapse cinematic.
- [EP3] When loading a save at the Mine entrance, the crates will no longer appear in new locations.
- [AI] Stags now animate correctly after being felled by a Wolf.
- [AI] Fixed an issue that allowed Timberwolves to become hostile, regardless of game mode settings.
- [AI] Fixed an issue that could cause Wildlife to slide under certain terrain, such as ice and steep hills.
- [AI] Polished Stag and Wolf animations and transitions.
- [AI] Wolves will no longer attack immediately after completing a Crafting or Harvesting action, while near a fire.
- [AI] Fixed issue that prevented Timberwolves from attacking the Player, if they have entered and exited a vehicle.
- [AI] Timberwolves will now only pick valid locations to wander to, preventing them from becoming stuck.
- [AI] Add check to ensure Wildlife is always on navmesh.
- [Gameplay] Updated the location count for Faithful Cartographer to include missing Mountain Town locations.
- [Gameplay] Interrupted Progress made while repairing an item with the Milling Machine is now saved as progress, instead of repaired condition.
- [Gameplay] When reloading a Revolver in a vehicle, the casings now stay in the car.
- [Gameplay] Lost and Found Box added to Bleak Inlet.
- [Gameplay] Stags now check for collision when falling after death, to avoid falling into objects.
- [Gameplay] Torches pulled from fires will now properly randomize their condition.
- [Gameplay] Tea will no longer remain hot forever.
- [Gameplay] Added check to ensure equipped items used in crafting are unequipped correctly after crafting is complete.
- [Gameplay] When harvesting shelves, unrelated items will no longer drop to the floor.
- [Gameplay] Added additional checks to ensure Badges and Feats are not removed when moving between game versions.
- [Gameplay] Fixed an issue that caused unusable items to appear in the Lost and Found box.
- [Gameplay] Added additional check to ensure Wildlife conditions persist after exiting and re-entering a Region.
- [Gameplay] Fixed an issue that prevented Rifles from being placed on gun racks.
- [Gameplay] User can longer perform Fix or Repair actions when in the dark, as intended.
- [Custom Mode] Bullets now spawn correctly, when Low Availability Resources is enabled, in Custom Mode.
[ 2020-02-10 19:57:25 CET ] [ Original post ]
The Long Dark
Hinterland Studio Inc.
Developer
Hinterland Studio Inc.
Publisher
2017-08-01
Release
Game News Posts:
251
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(94144 reviews)
The Game includes VR Support
Public Linux Depots:
- The Long Dark Depot (Linux) [2.24 G]
- TLD Dev Depot (Linux) [5.42 G]
- DLC01Linux [721.27 M]
- The Long Dark: Wintermute Linux DLC [8.16 G]
- The Long Dark: Tales from the Far Territory Linux DLC [728.71 M]
Available DLCs:
- The Long Dark: Tales from the Far Territory
- The Long Dark: WINTERMUTE
***THE LONG DARK IS AN EARLY ACCESS TITLE. THE SANDBOX IS IN A CONSTANT STATE OF IMPROVEMENT, AND IT ISN'T FINISHED. BUYING THE LONG DARK ON EARLY ACCESS SUPPORTS OUR ABILITY TO CONTINUE IMPROVING THE GAME. FOR MORE INFORMATION, REFER TO THE EARLY ACCESS INFORMATION ABOVE.***
With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.
Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.
The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.
We appreciate your support of our efforts!
What is The Long Dark?
The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness. There are no zombies -- only you, the cold, and everything Mother Nature can throw at you.Current Game Features
The Early Access version of The Long Dark features the game’s non-narrative Survival Sandbox mode. The game will leave Early Access one we launch Episode One of our Story Mode. All Season One episodes are included in the cost of Early Access.- No hand holding! The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.
- Permadeath! See how long you can survive, check your standing on the global Leaderboards, then head back in and push yourself to survive longer.
- Monitor your Calorie count, Hunger and Thirst, Fatigue, and Body Temperature. Maintain your overall Condition if you want to survive. Let yourself weaken and any small threat may lead to your death.
- Over 30 square kms of wilderness to explore (and with more regions coming!). Mystery Lake, Coastal Highway, Desolation Point, Pleasant Valley, and more, all interconnected and each with dozens of explorable locations.
- Dynamic weather, wildlife, and time of day, all with an impact on how you choose to survive.
- Over 100 gear items including clothing, tools like hatchets and rifles, first aid equipment, foodstuffs, light sources like lanterns and flares, and firestarting equipment.
- Hunt Deer, Snare Rabbits, and watch for Crows as they can signify the presence of animal, or human, corpses that can be vital sources of Supplies. Wolves are territorial and will defend their territory, or stalk you if they catch your scent. If you let them get too close, you may find yourself in a desperate struggle to survive. Be on the lookout for Black Bears, as they roam the landscape in search of food.
- Harvest Wood for fuel, maintain your Gear and Clothing, and keep your Knife, Hatchet, and Rifle in top shape as they will save your life!
- Harvest Medicinal plants like Old Man's Beard Lichen, Rose Hips, Reishi Mushrooms.
- Deep First Aid system featuring many afflictions including: Sprains, Blood Loss, Infection Risk, Infection, Food Poisoning, Dysentery, and more.
- Craft Snares, First Aid items, Repair your Clothing and Tools, and Harvest raw materials from the environment, as you do your best to become self-sufficient.
- ...and much more!
Ongoing Development
With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.
Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.
The Hinterland Team
The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.
We appreciate your support of our efforts!
MINIMAL SETUP
- OS: SteamOS or Ubuntu 16.04 or 17.04
- Processor: Dual-Core Intel i5 CPU @ 2GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel 4xxx Series w/ 512MB VRAM or better
- Storage: 7 GB available space
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