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Name

 The Long Dark 

 

Developer

 Hinterland Studio Inc. 

 

Publisher

 Hinterland Studio Inc. 

 

Tags

 Indie 

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2017-08-01 

 

Steam

 10,19€ 9,44£ 11,89$ / 66 % 

 

News

 236 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 2219 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/305620 

 

How long to Beat

Main Story + Extras

 43 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1106  

Average playtime (last 2 weeks)

 2081 

Median playtime (forever)

 495 

Median playtime (last 2 weeks)

 2081 

Public Linux depots

 The Long Dark Depot (Linux) [2.24 G] 


 TLD Dev Depot (Linux) [5.42 G] 


 DLC01Linux [721.27 M] 


 The Long Dark: Wintermute Linux DLC [8.16 G] 


 The Long Dark: Tales from the Far Territory Linux DLC [728.71 M] 


DLC

 The Long Dark: Tales from the Far Territory 


 The Long Dark: WINTERMUTE 




LINUX STREAMERS (30)
lockdonnenshadowsigynkabbiemangamingonlinux
grumpylinuxgamerpukka_gamingarchtoastywednsdy
seiferfyuquasarsevillask4zzi0uscanadianbluebeer
darkmavrikdrne119perlplayerq9c9p
followgravesteoreticstee1ratthecad
thestradusainus64shinragrieverlinuxgamestv
sirsamsaifreelikegnujujut8spookyzalost
ag10nsania_skliar




The Long Dark Hotfixes in 2020



Hello community,

So far in 2020 weve released four Hotfixes for The Long Dark's ERRANT PILGRIM Update. If you encounter any issues while playing The Long Dark please visit our Support Portal.

To stay up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio ).

If you have any other questions or are just curious to know more about the game, please also consider joining our weekly Milton Mailbag Q&A.


FEBRUARY 5th, 2020 - CHANGELIST v1.74 [58755]

GENERAL FIXES


  • Fixed an issue that caused items to fall through the ground, when breaking down a nearby object.
  • Fixed an issue that caused some items to fall through the ground when transitioning between locations.
  • Added check to the Lost & Found Box to recover inaccessible items that were lost when breaking down an object or after a transition.
  • Added additional checks to the Lost and Found Box to avoid moving invalid items to it.



JANUARY 29th, 2020 - CHANGELIST v1.73 [58590]

GENERAL FIXES

  • [EP2] Fixed a crash that could occur when the Old Bear charges at the Player, if they had taken a specific path through the cave prior to the encounter.
  • [General] Fixed a crash that could occur during an active Aurora.



JANUARY 22nd, 2020 - CHANGELIST v1.72 [58487]

GENERAL FIXES
Fixed an issue that caused the message "Unable to restore the game from a previous save.

  • Press confirm to return to the main menu." to appear, after performing a transition.
  • Fixed an issue that caused foods cooking progress to reset after the Player performs a transition.
  • Fixed a crash that could occur if a Stag or Rabbit was removed from the world, while being chased by a Predator.



JANUARY 20th, 2020 - CHANGELIST v1.71 [58341]

GENERAL ART FIXES

  • [Enviro] All Regions - Fixed numerous areas where the Player could become stuck.
  • [Enviro] All Regions - Additional pass for locations where the Player could get outside of the intended play area.
  • [Enviro] All Regions - Fixed various clipping and floating objects.
  • [Enviro] All Regions - Fixe numerous texture pop, stretch and flickering issues.
  • [Enviro] Windows will no longer glow during the night.
  • [Enviro] Fixed an issue that caused Players to teleport, if they fell off the rope climb in Bleak Inlet.
  • [Enviro] All Regions - Fixed a variety of floating and clipping objects.
  • [Lighting] Fixed an issue that caused corrupted lighting to appear on various objects in the world.


UI

  • [UI] Fixed an issue that caused the Episode 1 intro cinematic to freeze, if the Voice or Master volume slider was set to 0.
  • [UI] When repairing at the Milling Machine, the correct repaired condition is now shown.
  • [UI] Fixed missing line break in Bleak Inlet description.
  • [UI] Updated the Forlorn Muskeg description to include the Bleak Inlet transition.
  • [UI] Updated localization and fixed typos.
  • [UI] Full Lantern Fuel now properly displays correct weight



WINTERMUTE

  • [EP2] Added additional checks to ensure the Old Bear does not become stuck.
  • [EP2] Aurora lights now appear properly after the Old Bear knocks over the tram.
  • [EP3] Players can no longer skip the Timberwolf Tutorial, by placing a survivor at the same time the tutorial triggers.
  • [EP3] Fishing sound effects no longer persist after catching the Big Bass.
  • [EP3] Players can no longer get stuck after the Mine Collapse cinematic.
  • [EP3] When loading a save at the Mine entrance, the crates will no longer appear in new locations.



GAMEPLAY

  • [AI] Stags now animate correctly after being felled by a Wolf.
  • [AI] Fixed an issue that allowed Timberwolves to become hostile, regardless of game mode settings.
  • [AI] Fixed an issue that could cause Wildlife to slide under certain terrain, such as ice and steep hills.
  • [AI] Polished Stag and Wolf animations and transitions.
  • [AI] Wolves will no longer attack immediately after completing a Crafting or Harvesting action, while near a fire.
  • [AI] Fixed issue that prevented Timberwolves from attacking the Player, if they have entered and exited a vehicle.
  • [AI] Timberwolves will now only pick valid locations to wander to, preventing them from becoming stuck.
  • [AI] Add check to ensure Wildlife is always on navmesh.
  • [Gameplay] Updated the location count for Faithful Cartographer to include missing Mountain Town locations.
  • [Gameplay] Interrupted Progress made while repairing an item with the Milling Machine is now saved as progress, instead of repaired condition.
  • [Gameplay] When reloading a Revolver in a vehicle, the casings now stay in the car.
  • [Gameplay] Lost and Found Box added to Bleak Inlet.
  • [Gameplay] Stags now check for collision when falling after death, to avoid falling into objects.
  • [Gameplay] Torches pulled from fires will now properly randomize their condition.
  • [Gameplay] Tea will no longer remain hot forever.
  • [Gameplay] Added check to ensure equipped items used in crafting are unequipped correctly after crafting is complete.
  • [Gameplay] When harvesting shelves, unrelated items will no longer drop to the floor.
  • [Gameplay] Added additional checks to ensure Badges and Feats are not removed when moving between game versions.
  • [Gameplay] Fixed an issue that caused unusable items to appear in the Lost and Found box.
  • [Gameplay] Added additional check to ensure Wildlife conditions persist after exiting and re-entering a Region.
  • [Gameplay] Fixed an issue that prevented Rifles from being placed on gun racks.
  • [Gameplay] User can longer perform Fix or Repair actions when in the dark, as intended.
  • [Custom Mode] Bullets now spawn correctly, when Low Availability Resources is enabled, in Custom Mode.


[ 2020-02-10 20:57:25 CET ] [ Original post ]