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The Long Dark Updated - FEARLESS NAVIGATOR [1.76]


Hello Community, Weve just updated The Long Dark to v1.76 (62505) FEARLESS NAVIGATOR. For a detailed breakdown of the new features and changes, please review the latest Update video. [previewyoutube=WBpMFegfykw;full][/previewyoutube] Full Release Notes are available below. SURVIVAL MARKERS Find Spray Cans in the world. Leave markers identifying important survival information such as the location of supplies or dangerous places to avoid. These in-world indicators appear on your map so that you can find things back even days or weeks after youve left a region. ROCK CACHES Build a landmark to help you navigate, and create emergency supply caches along commonly travelled routes. Review your Caches in the Journal, and leave notes on what youve stored in them so you can find vital tools or resources in the future. VISTA SURVEYS Hard to find Polaroids in the world indicate locations that offer sweeping Vista views of a region. Get to those locations and Survey them to reveal the majority of a regions map! IMPROVED CHARCOAL SURVEY The Charcoal Survey action now reveals an enhanced radius on the Map. Surveying from higher altitudes now increases how much of the Map is revealed. MAP & JOURNAL IMPROVEMENTS Turn layers of information on and off in the Map. Locate and rename Rock Caches. Keep track of all Surveyed locations to know if youve found them all. Especially useful if you are hunting locations for the Faithful Cartographer achievement. TELEMETRY & QUALITY OF LIFE New Autowalk accessibility feature ensures comfort for players with hand or wrist issues. New Opt-in Telemetry gathers gameplay data the development team will use to inform future balance and feature development efforts (Note: Telemetry is defaulted to OFF and needs to be turned on in the Options>Privacy settings.) in addition to the dozens of general improvements listed below. ***** THE LONG DARK v1.76 (62505) CHANGELIST KNOWN ISSUES These are issues were currently tracking and will be addressing in an upcoming hotfix:

  • [UI] When viewing the Rock Cache Notes in your Journal, the scroll bar will not scroll.
  • [UI] When viewing the Rock Cache Notes in your Journal, the edit button will appear, even if there are no notes to edit.
  • [Audio] Sometimes during a blizzard, ambient wind sounds may become muted.
GENERAL FIXES
  • [General] Fixed stuttering when looking towards Wolves, while in Milton.
  • [General] Fixed null exception that would occur when lighting the Pot Belly Stove.
  • [General] Bear sound effects no longer play when a carcass is removed from the world.
  • [General] Updated Steam Controller profile.
  • [General] Fixed an issue that prevented Players from being able to save or load their game if the save contained invalid data.
GENERAL ART FIXES
  • [Enviro] Numerous optimizations to improve performance.
  • [Enviro] Fixed numerous areas the player could become stuck in.
  • [Enviro] Fixed numerous areas the player could get outside of the intended play area.
  • [Enviro] Fixed numerous clipping and floating objects.
  • [Enviro] Performed various optimizations to avoid texture popping.
  • [Enviro] Added casting shadows to numerous trees.
  • [Enviro] Improvements to item placement system to reduce frequency of out of reach items.
  • [Enviro] Fixed many minor art bugs to improve general polish in Bleak Inlet region.
  • [Enviro] Environment art polish to improve sight-lines between major visual landmarks in Bleak Inlet.
  • [Enviro] Removed extra window outlines that could appear on Trailers.
  • [Enviro] Fixed several instances of trees placed incorrectly in Coastal Highway.
  • [Enviro] Fixed several instances of collision being incorrect on porches in the Milton townsite.
USER INTERFACE
  • [UI] Fixed an issue that caused icons on the Map to no longer populate, after mapping or discovering a large number of locations.
  • [UI] Updated alignment on help text to make it consistent.
  • [UI] Added missing Map icons found in the Town of Milton.
  • [UI] Added missing Map icon hover text, when viewing the Derailment in the Ravine Crummy.
  • [UI] Fixed missing UI elements when viewing notes, while the HUD is disabled.
  • [UI] Fixed an incorrect tooltip found in Options->Display menu.
  • [UI] Cooking UI now displays updated weight of items, instead of always showing the base weight.
  • [UI] Added Audio options for selecting Headphones or Speakers.
  • [UI] Fixed incorrectly named transitions areas on the Bleak Inlet Map.
  • [UI] Updated labels on transition zones to be more consistent.
  • [UI] When Crafting Tinder Plugs, the craft value will no longer appear as Rounds.
  • [UI] Updated scroll bars to work consistently across all menus.
  • [UI] Removed an extraneous line in the Skills menu.
  • [Loc] Fixed multiple instances of overlapping Russian text.
ALL GAME MODES
  • [All Modes] Added Lost and Found boxes to all remaining scenes.
  • [Gameplay] Players will no longer lose Stamina if they are holding shift, while lighting or extinguishing a Lantern.
  • [Gameplay] Replaced the non-interactable stack of papers found on the Workbench, with an interactable version.
  • [Gameplay] The Cooking Pot now provides the correct bonus when cooking meat.
  • [Gameplay] Breaking down items will no longer cause nearby gear items to drop through the ground.
  • [Gameplay] Updated the water in the Mine Tunnels to deal less cold damage.
  • [Gameplay] Fixed bug where Revolver Bullet weight changed when added to your inventory.
  • [Gameplay] Improved moving items to the Lost and Found box, if they have fallen outside of the world.
WINTERMUTE FIXES
  • [WINTERMUTE] Completing an Episode 1 or Episode 2 Side Missions now displays a completion message.
  • [EPISODE THREE] Fixed an issue in the Mine exiting Pleasant Valley, where players would be repositioned after reloading a saved game.
  • [EPISODE THREE] Added missing foley to the second part of the Mine Tremor cinematic.
  • [EPISODE THREE] IDs are now removed from the Players inventory when completing the Fallen Star mission in Episode Three .
  • [EPISODE THREE] Removed access to Timberwolf Mountain from Pleasant Valley.
  • [EPISODE THREE] Fixed the spawn condition of the Revolver found in Mollys basement.
SURVIVAL MODE
  • [Survival] Fixed incorrect spawn rate for the Prepper Cache found in Pleasant Valley.
  • [Survival] All cabins now display smoke coming out of their chimney, when a fire is lit inside.
  • [Survival] When sleeping, the save file screenshot will now occur after the player transitions from sleep, instead of during the transition.
  • [Survival] Players can now place a Rifle on the gun rack found in the Hunting Lodge.
  • [Survival] Cancelling while drinking Coffee will now award the appropriate amount of progress to the Straight to the Heart Feat.
  • [Survival] Pre-Spawned campfires will no longer respawn, when loading a save where they were previously broken down.
  • [Saves] Implemented a check to force the Aurora to be enabled on Survival Mode save files created prior to the Aurora being enabled.
### END OF CHANGELIST ###


[ 2020-05-19 17:02:08 CET ] [ Original post ]



The Long Dark
Hinterland Studio Inc.
  • Developer

  • Hinterland Studio Inc.
  • Publisher

  • 2017-08-01
  • Release

  • Indie Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 244  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (92113 reviews)


  • Review Score

  • http://www.thelongdark.com
  • Website

  • https://store.steampowered.com/app/305620 
  • Steam Store

  • The Game includes VR Support



    The Long Dark Depot (Linux) [2.24 G]TLD Dev Depot (Linux) [5.42 G]DLC01Linux [721.27 M]The Long Dark: Wintermute Linux DLC [8.16 G]The Long Dark: Tales from the Far Territory Linux DLC [728.71 M]

  • Public Linux depots

  • The Long Dark: Tales from the Far Territory
    The Long Dark: WINTERMUTE
  • Available DLCs

  • ***THE LONG DARK IS AN EARLY ACCESS TITLE. THE SANDBOX IS IN A CONSTANT STATE OF IMPROVEMENT, AND IT ISN'T FINISHED. BUYING THE LONG DARK ON EARLY ACCESS SUPPORTS OUR ABILITY TO CONTINUE IMPROVING THE GAME. FOR MORE INFORMATION, REFER TO THE EARLY ACCESS INFORMATION ABOVE.***

    What is The Long Dark?

    The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness. There are no zombies -- only you, the cold, and everything Mother Nature can throw at you.

    Current Game Features

    The Early Access version of The Long Dark features the game’s non-narrative Survival Sandbox mode. The game will leave Early Access one we launch Episode One of our Story Mode. All Season One episodes are included in the cost of Early Access.


    • No hand holding! The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.
    • Permadeath! See how long you can survive, check your standing on the global Leaderboards, then head back in and push yourself to survive longer.
    • Monitor your Calorie count, Hunger and Thirst, Fatigue, and Body Temperature. Maintain your overall Condition if you want to survive. Let yourself weaken and any small threat may lead to your death.
    • Over 30 square kms of wilderness to explore (and with more regions coming!). Mystery Lake, Coastal Highway, Desolation Point, Pleasant Valley, and more, all interconnected and each with dozens of explorable locations.
    • Dynamic weather, wildlife, and time of day, all with an impact on how you choose to survive.
    • Over 100 gear items including clothing, tools like hatchets and rifles, first aid equipment, foodstuffs, light sources like lanterns and flares, and firestarting equipment.
    • Hunt Deer, Snare Rabbits, and watch for Crows as they can signify the presence of animal, or human, corpses that can be vital sources of Supplies. Wolves are territorial and will defend their territory, or stalk you if they catch your scent. If you let them get too close, you may find yourself in a desperate struggle to survive. Be on the lookout for Black Bears, as they roam the landscape in search of food.
    • Harvest Wood for fuel, maintain your Gear and Clothing, and keep your Knife, Hatchet, and Rifle in top shape as they will save your life!
    • Harvest Medicinal plants like Old Man's Beard Lichen, Rose Hips, Reishi Mushrooms.
    • Deep First Aid system featuring many afflictions including: Sprains, Blood Loss, Infection Risk, Infection, Food Poisoning, Dysentery, and more.
    • Craft Snares, First Aid items, Repair your Clothing and Tools, and Harvest raw materials from the environment, as you do your best to become self-sufficient.
    • ...and much more!

    Ongoing Development


    With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.

    Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.

    The Hinterland Team


    The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.

    We appreciate your support of our efforts!
    MINIMAL SETUP
    • OS: SteamOS or Ubuntu 16.04 or 17.04
    • Processor: Dual-Core Intel i5 CPU @ 2GHz+Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel 4xxx Series w/ 512MB VRAM or better
    • Storage: 7 GB available space
    GAMEBILLET

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