The Long Dark Hotfixed to v1.97 [85101]
[ 2021-10-27 20:08:13 CET ] [ Original post ]
Hello Community, Weve just hotfixed The Long Dark to version 1.97 [85101]. This hotfix addresses issues that emerged with the launch of Episode Four, addresses certain gameplay bugs, and offers general game improvements. Please find the full list below. (NOTE: list may contain spoilers.) It may take some time for changes to take effect as platforms update. Thank you for your patience. There are two issues in particular affected players should be aware of:
- For any PlayStation players impacted by missing Episode Four Trophies at launch; we have a way to potentially regain your progress. Please visit this page on our support portal for more info.
- [SPOILERS] Episode Four Steam Tunnel puzzle; some players reported that they were unable to open the Control Room door after the ice thawed while solving the Steam Pipe puzzle. If you encountered issues with this puzzle, this document might be helpful.
- [Optimization] Fixed a rare issue that would prevent the Players footprints from appearing correctly in certain circumstances.
- [Optimization] Fixed numerous performance hitches, which should result in a smoother play experience.
- [Steam] Updated the Workshop String Table to include all Episode Four strings.
- [Animation] Numerous tweaks and polish to various mission related animations.
- [Animation] Fixed an issue where certain climbing animations were broken when the FOV was set to maximum.
- [Animation] Fixed an issue where the animation twitched during the Kill/Release choice after catching a Rabbit.
- [Animation] Fixed an issue where Mackenzies arms shook incorrectly when climbing various areas.
- [Accessibility] Updated Mature Language Filter to include some lines that were missed.
- [Art] Optimized render distance on various objects found in Episode Four so they will become visible at the appropriate distance from the Player. This will reduce instances of distant objects popping in to the world.
- [Art] Optimized the Steam Tunnels object and lighting draw distance to improve the overall visual quality and performance.
- [Art] Tuned lighting in various interiors and fixed mismatched lighting on objects.
- [Environment] Fixed an issue that caused the walls inside the Radio Hut to remain visible regardless of what room inside the Radio Hut you were in.
- [Environment] Optimized the Mines to ensure the Gas is not drawn when not needed, resulting in performance improvements.
- [Environment] Added some extra collision to the pipes in the Steam Tunnel to prevent the camera from clipping into the pipes.
- [Environment] Fixed a gap found in the doors of the Power Plant.
- [Environment] Fixed large black shadows found on the beds in the Blackrock Prison Infirmary.
- [Environment] Moved the Danger Electric Cables Over-Head warning sign in the Steam Tunnel to make it more visible.
- [Environment] Fixed numerous floating or clipping objects throughout the Blackrock Region.
- [Environment] Fixed an issue where the water splash sound effect was missing when walking through water found in the Abandoned Mine.
- [UI] Fixed an issue in the Journals exit button on the Collections -> Surveyed Locations screen so Players no longer need to change to a different screen to exit.
- [UI] Fixed an issue preventing the Region displayed on the Map from updating correctly when using a cave to transition to a new Region.
- [UI] Fixed an issue where the Mission Status tab would not reflect the state of the current active mission.
- [UI] Tuned the icons on the Map screen so Mission Markers are sorted above other Map Markers.
- [UI] Fixed an issue where the weather could change from the intended calibration preset while adjusting the Brightness in the Main Menu.
- [UI] Fixed an issue where Open Cans can appear as closed when viewed in the Cooking Menu.
- [UI] Fixed unaligned buttons on the Continue to ...? screen that appears after completing an Episode.
- [UI] Updated the Hardcase item description.
- [UI] Updated the icon for Key 8 found in Episode One to a higher quality version.
- [AI] Fixed an issue where Wolves continued to eat carcasses after the carcass is gone.
- [Audio] Added audio ducking to the Marine Flare, so its audio is no longer louder than in-game dialogue.
- [Gameplay] Fixed an issue where water longer disappeared when clicking the Move All to Container button, then immediately transferring the water back to the container.
- [Gameplay] Fixed an issue where the Maple Syrup would remain attached to the Player, instead of being removed from the world after being picked up.
- [Gameplay] Sprain Risk is no longer disabled when taking a phone call.
- [Darkwalker] Tuned the wait time between placing a Banish Glyph and the Darkwalker appearing. Players should not have to wait extended periods of time, now.
- [Hunted 1/2 and Whiteout] Added Socks to starting inventory.
- [Whiteout] Tuned the mission complete percentage to be more accurate.
- [Cinematics] Fixed several lighting issues across a range of Episode Four cinematics.
- [Cinematics] Fixed an issue during Chapter 1: Blackrock Blues that could cause the audio in cinematics to no longer align with the animations, if the Player skipped a cinematic.
- [Cinematics] Fixed an issue that would often cause in-game dialogue to be skipped if it was intended to play immediately after a cinematic during Episode Three.
- [Environment] Fixed an issue with the Wolf found near the farm during Episode One so it now feeds on corpses, as intended.
- [Environment] Fixed numerous locations where the Player could either become stuck or escape the map or intended progression route during Episode Four.
- [Episode One] Fixed an issue where Mackenzie would appear without a bandaged hand while picking up the Hardcase.
- [Episode One] Fixed clipping that could occur when climbing out of the Crash Site.
- [Episode One] Fixed an issue that caused the audio for the fires at the Crash Site to continue to play after they had burned out.
- [Episode One] Fixed an issue that would cause the skybox to briefly appear when exiting back to the Main Menu from inside the Grey Mothers House.
- [Episode Two] Fixed overlapping audio that can occur while speaking to Jeremiah.
- [Episode Two] Fixed an issue where the Active Objective UI element would not appear as intended when bringing up the Radial Menu, after getting the Bear Spear during The Best Defense.
- [Episode Two] Tuned the Aurora that occurs during the Return to Dam mission so it will now be fully active, instead of just starting.
- [Episode Three] Fixed an issue that would prevent the Player from being able to progress if they saved the game right before answering the Phone at the burnt-out cabin, then reloaded the save during the Phone Call.
- [Episode Three] Fixed an issue so that removing the fuse now correctly disables both the electrical visual and sound effects during Aftermath.
- [Episode Three] Tuned the mission complete percentage to be more accurate during Forest Talker.
- [Episode Three] HUD will no longer remain disabled after speaking to Molly.
- [Episode Four] Fixed an issue where the final gauge could appear at full pressure when the valves were still incorrectly set during Steam Valve Puzzle #1.
- [Episode Four] Fixed an issue that caused the interaction point on the Valve to shift if the Player entered the tunnels, then returned to the Valves during The Detonators.
- [Episode Four] Fixed an issue where weapons and gear were not confiscated properly after completing The Detonators.
- [Episode Four] Added safeguards to help prevent the Player from dropping the Bolt Cutters into unreachable locations in The Detonators.
- [Episode Four] Fixed an issue that caused the Status bar to flicker prior to returning to gameplay after the cinematic sequence in Donner.
- [Episode Four] Dialogue will no longer continue to play on the Death screen if the Player is caught during Donner.
- [Episode Four] Increased the range at which the entrances can be seen during Convict Caches.
- [General] Fixed an issue where the game crashed for some players on launch.
- [General] Fixed a potential crash that could occur when throwing an item.
- [General] Fixed an issue where players using Windows 7 would become stuck on an unskippable black screen when playing an in-game video, such as the opening credits.
- [Rendering] Fixed an issue that would cause rocks to not render on OpenGL systems.
The Long Dark
Hinterland Studio Inc.
Hinterland Studio Inc.
2017-08-01
Indie Strategy Simulation Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(92113 reviews)
http://www.thelongdark.com
https://store.steampowered.com/app/305620 
The Game includes VR Support
The Long Dark Depot (Linux) [2.24 G]TLD Dev Depot (Linux) [5.42 G]DLC01Linux [721.27 M]The Long Dark: Wintermute Linux DLC [8.16 G]The Long Dark: Tales from the Far Territory Linux DLC [728.71 M]
The Long Dark: Tales from the Far Territory
The Long Dark: WINTERMUTE
***THE LONG DARK IS AN EARLY ACCESS TITLE. THE SANDBOX IS IN A CONSTANT STATE OF IMPROVEMENT, AND IT ISN'T FINISHED. BUYING THE LONG DARK ON EARLY ACCESS SUPPORTS OUR ABILITY TO CONTINUE IMPROVING THE GAME. FOR MORE INFORMATION, REFER TO THE EARLY ACCESS INFORMATION ABOVE.***
With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.
Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.
The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.
We appreciate your support of our efforts!
What is The Long Dark?
The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness. There are no zombies -- only you, the cold, and everything Mother Nature can throw at you.Current Game Features
The Early Access version of The Long Dark features the game’s non-narrative Survival Sandbox mode. The game will leave Early Access one we launch Episode One of our Story Mode. All Season One episodes are included in the cost of Early Access.- No hand holding! The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.
- Permadeath! See how long you can survive, check your standing on the global Leaderboards, then head back in and push yourself to survive longer.
- Monitor your Calorie count, Hunger and Thirst, Fatigue, and Body Temperature. Maintain your overall Condition if you want to survive. Let yourself weaken and any small threat may lead to your death.
- Over 30 square kms of wilderness to explore (and with more regions coming!). Mystery Lake, Coastal Highway, Desolation Point, Pleasant Valley, and more, all interconnected and each with dozens of explorable locations.
- Dynamic weather, wildlife, and time of day, all with an impact on how you choose to survive.
- Over 100 gear items including clothing, tools like hatchets and rifles, first aid equipment, foodstuffs, light sources like lanterns and flares, and firestarting equipment.
- Hunt Deer, Snare Rabbits, and watch for Crows as they can signify the presence of animal, or human, corpses that can be vital sources of Supplies. Wolves are territorial and will defend their territory, or stalk you if they catch your scent. If you let them get too close, you may find yourself in a desperate struggle to survive. Be on the lookout for Black Bears, as they roam the landscape in search of food.
- Harvest Wood for fuel, maintain your Gear and Clothing, and keep your Knife, Hatchet, and Rifle in top shape as they will save your life!
- Harvest Medicinal plants like Old Man's Beard Lichen, Rose Hips, Reishi Mushrooms.
- Deep First Aid system featuring many afflictions including: Sprains, Blood Loss, Infection Risk, Infection, Food Poisoning, Dysentery, and more.
- Craft Snares, First Aid items, Repair your Clothing and Tools, and Harvest raw materials from the environment, as you do your best to become self-sufficient.
- ...and much more!
Ongoing Development
With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.
Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.
The Hinterland Team
The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.
We appreciate your support of our efforts!
MINIMAL SETUP
- OS: SteamOS or Ubuntu 16.04 or 17.04
- Processor: Dual-Core Intel i5 CPU @ 2GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel 4xxx Series w/ 512MB VRAM or better
- Storage: 7 GB available space
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