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THE LONG DARK UPDATED & TALES FROM THE FAR TERRITORY, PART ONE RELEASED

Hello Survivors, Last week, we launched Part One of TALES FROM THE FAR TERRITORY, the first paid expansion for THE LONG DARKs Survival Mode. TALES will be released as an Expansion Pass in 6 parts over the next 12 months. The full Expansion Pass roadmap is available here. We also created a Video that outlines everything that has been added in Part One. Each Part of the Expansion will include content that is exclusive to the Paid stream, and to get that content you need to buy TALES FROM THE FAR TERRITORIES. The launch of each Part will also include Free updates to Survival Mode. PART ONE FORSAKEN AIRFIELD The following paid features and content were included in PART ONE of TALES FROM THE FAR TERRITORY:

  • Far Range Branch Line. This transition region connects from Broken Railroad, linking Broken Railroad to Transfer Pass.
  • Transfer Pass. This hub region provides access to Forsaken Airfield, and the two additional new Regions arriving later in the Expansion Pass campaign.
  • Forsaken Airfield Region. An abandoned airfield on a vast snowy plain. It includes the Hangar, Control Tower, Rangers Cabin, and other points of interest. Watch for the Aurora.
  • Tool Variants. Vaughans Rifle, Barbs Rifle, Curators Rifle, Woodwrights Bow, Spelunkers Lantern. Modifications of the base Tools, with custom stats and cosmetics.
  • Glimmer Fog. Beware this phenomenon. It comes during the day, and getting stuck in it for too long will trigger the new Insomnia Affliction.
  • Insomnia Affliction. Too much time in the Glimmer Fog can affect your sleep patterns.
Please note that when you first start your adventures in the Far Territory, you cannot access the new regions or transitions from the World Map until you have first found them in the world. No shortcuts! They will become visible after they have been initially discovered. For more details of each of these included features, please refer to the Roadmap page. FREE DECEMBER UPDATE Along with the contents of Part One for the paid Expansion Pass, the following free updates were applied to the base Survival game.
  • Complete Loot & Resource refresh. All loot tables have been updated, and the location of in-world spawned objects has been refreshed. The locations and amounts of all high-value Tools and Items have also been modified. Do not expect things to appear in the same place, or quantity, as you may have experienced them before, and also know that an element of randomness to loot spawns is present in any game. Interloper balance has been preserved in the loot refresh. (Additional details below.)
  • Starting Spawn Points refresh. When you start a new Survival game, the locations you can potentially spawn in each region have been changed. Feel lost again.
  • Visor Notes (Mementos). Notes will occasionally spawn under car visors (and other places). Finding these will unlock the location of supply caches or other items in the world.
  • Improvised Crampons. You can now craft your own. Be cautious, Survivors these Crampons are not quite as effective as the ones you find.
  • Doe. Female deer have been added to the game, replacing the majority of the Stag population.
FUTURE PARTS & UPDATES Each new Part will add more items from the paid Roadmap to the game, and each Parts free components will be added to the existing Survival Mode game. Each Part will be accompanied by a video and notes that explain what has been added. Before you purchase, please read the FAQ for more information about how the Expansion Pass will work. SPLIT & CORE GAME OVERHAUL With this release, we also rolled out a major change: splitting Story and Survival mode into separate games. This was a massive undertaking, done to ensure we can continue to update and maintain THE LONG DARK into the future. This split also involved rebuilding many core game systems. In combination with other changes like the Resource refresh, you may find the game feels a bit different than it did. If you encounter behaviour that you feel seems very much out of character as compared to your previous experience, feel free to submit a ticket to our Support Portal. There will be bugs, and game balance/tuning will be an ongoing effort. We appreciate your patience. LOOT REFRESH Normally we would not get so granular in our notes, but to help understand the new baseline, here are some more precise details about the Loot refresh:
  • The majority of container loot tables in the game have had tweaks and updates, so you will find there are new items spawning that didn't used to spawn, and some rare items are slightly rarer.
  • Positions of placed gear items have been refreshed, so expect to find things in different places to before.
  • Note that we do still have approximately the same amount of basic tools as before (hatchets, knives, prybars, etc), but their locations are updated.
  • The quantities of plants is also unchanged (saplings, rosehips, reishi, etc).
  • Weapons have had a significant rebalance rifles are much rarer so they are no longer guaranteed in every region. Revolvers are now more common, and Distress Pistols are also found in a few more places than before.
  • As has always been the case, it is important to note that most loot placements and containers have a large degree of randomness, and this does result in a significant variance of what is a normal amount of loot and what type of loot you get. So you can just have very lucky or very unlucky runs in the game.
  • Interloper has had its loot positions refreshed and more position randomness added to its important items (like hammers) to add less predictability.
  • Overall, Interlopers difficulty should remain the same as before (if anything, it will be slightly harder given the increased randomness from the important item placements).
  • On Interloper, guaranteed item spawns for items like matches have not been increased (or decreased), however, please be aware that there are random match spawns that can come from containers that might result in lucky rolls where you find more. This is not some thing that was changed for this update.
  • If you find items that did not used to spawn an interloper in an interloper run, it is most likely a bug we especially did not intend for weapons to spawn into interloper games (a bug we addressed in one of our earlier hotfixes).
  • We have not adjusted the weather tunings for any of the Experience modes, so temperature range (which is quite broad) and temperature drop over time remain as they were before this update.
  • We have intentionally removed prepper hatches for now, but they will return soon.
SAVE GAMES The split and core game overhaul means that old Survival saves are no longer compatible with the game. They can be continued (on Steam only) using the Time Capsule. If you would like to benefit from the new and future free enhancements and content added to THE LONG DARKs Survival Mode, you will need to start a new game. If you would like to play TALES FROM THE FAR TERRITORY, you will need to start a new game. Pre-split WINTERMUTE games should still work with the revised game. NEW THE LONG DARK PRODUCT FAMILY The split between Survival and Story has allowed us to create a new SURVIVAL EDITION product, which is a lower-cost, entry-level version of THE LONG DARK that only contains only Survival Mode. From SURVIVAL EDITION, players can optionally upgrade to the paid Expansion Pass, TALES FROM THE FAR TERRITORY, and/or can optionally upgrade to add the WINTERMUTE Episodes to their base game. Each of the following games has its own in-game Home page with access to the revised in-game News system: THE LONG DARK, TALES FROM THE FAR TERRITORY, WINTERMUTE, and SURVIVAL EDITION. How to know which version you own:
  • If you see a revised menu in-game when you start, and it says TALES FROM THE FAR TERRITORY, you have added the Expansion Pass to your game.
  • If you see the Mystery Lake Trappers Cabin menu, and it says DECEMBER UPDATE, you have the base THE LONG DARK or SURVIVAL EDITION products, and you do not have the Expansion Pass.
If you owned THE LONG DARK prior to the December 5th split, you still own both Survival and WINTERMUTE, and do not need to repurchase them. You do not have to spend any more money, you still own all the things you owned before, and you will still receive future updates to WINTERMUTE Story Mode. The free updates that are part of TALES FROM THE FAR TERRITORY will automatically be applied to our base THE LONG DARK or SURVIVAL EDITION games, for free. The paid updates that are part of TALES FROM THE FAR TERRITORY require you to buy the Expansion Pass. DETAILED CHANGELIST Due to the massive overhaul to the game, it is impossible to share every individual update or change that has been made to the game over the past year of work. In addition to all the aforementioned changes, we are also calling out these general areas of fixes and changes that we would like you to be aware of (each bullet point encompasses many individual fixes):
  • Upgraded to Unity 2021.3.6f1, fixing numerous engine-side issues.
  • General - Updated the game to use more asset bundles, improving load times and future update size.
  • Audio - Cleaned up various audio to improve quality and consistency.
  • Environment - Corrected multiple locations where the player could become stuck.
  • Environment - Fixed multiple locations where items or projectiles could fall below the ground when dropped or shot.
  • Environment - Fixed numerous clipping or missing texture issues.
  • Environment - Fixed multiple unreachable item placements.
  • UI - Ensured stats tracked the correct game values on Journal and Status screens.
  • Save File - Updated the save system to better manage the size of saves, avoiding issues where saves could grow too large for safe cloud storage or become corrupted.
  • Custom Game Mode - Fixed an issue where players were unable to reduce Cabin Fever Risk while Endless Night was enabled.
  • Custom Game Mode - Reviewed all Custom Game Mode tuning values to ensure they are working as designed.
  • WINTERMUTE - Fixed sev eral issues in Wintermute missions that could cause a Players mission progress to become stuck.
  • WINTERMUTE - Fixed an issue that would cause the Episode Progression stat for a save to display incorrectly when viewing a Load Menu.
  • Steam Deck - Optimized general performance for Steam Deck.
FURTHER INFORMATION For a list of Known Issues were are currently tracking, please go here. For all bug reports and requests for help, please use our Support Portal. Join the official community to participate in discussions about THE LONG DARK with fellow fans. Join our mailing list. Follow us on Twitter.


[ 2022-12-14 05:26:51 CET ] [ Original post ]



The Long Dark
Hinterland Studio Inc.
  • Developer

  • Hinterland Studio Inc.
  • Publisher

  • 2017-08-01
  • Release

  • Indie Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 244  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (92113 reviews)


  • Review Score

  • http://www.thelongdark.com
  • Website

  • https://store.steampowered.com/app/305620 
  • Steam Store

  • The Game includes VR Support



    The Long Dark Depot (Linux) [2.24 G]TLD Dev Depot (Linux) [5.42 G]DLC01Linux [721.27 M]The Long Dark: Wintermute Linux DLC [8.16 G]The Long Dark: Tales from the Far Territory Linux DLC [728.71 M]

  • Public Linux depots

  • The Long Dark: Tales from the Far Territory
    The Long Dark: WINTERMUTE
  • Available DLCs

  • ***THE LONG DARK IS AN EARLY ACCESS TITLE. THE SANDBOX IS IN A CONSTANT STATE OF IMPROVEMENT, AND IT ISN'T FINISHED. BUYING THE LONG DARK ON EARLY ACCESS SUPPORTS OUR ABILITY TO CONTINUE IMPROVING THE GAME. FOR MORE INFORMATION, REFER TO THE EARLY ACCESS INFORMATION ABOVE.***

    What is The Long Dark?

    The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness. There are no zombies -- only you, the cold, and everything Mother Nature can throw at you.

    Current Game Features

    The Early Access version of The Long Dark features the game’s non-narrative Survival Sandbox mode. The game will leave Early Access one we launch Episode One of our Story Mode. All Season One episodes are included in the cost of Early Access.


    • No hand holding! The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.
    • Permadeath! See how long you can survive, check your standing on the global Leaderboards, then head back in and push yourself to survive longer.
    • Monitor your Calorie count, Hunger and Thirst, Fatigue, and Body Temperature. Maintain your overall Condition if you want to survive. Let yourself weaken and any small threat may lead to your death.
    • Over 30 square kms of wilderness to explore (and with more regions coming!). Mystery Lake, Coastal Highway, Desolation Point, Pleasant Valley, and more, all interconnected and each with dozens of explorable locations.
    • Dynamic weather, wildlife, and time of day, all with an impact on how you choose to survive.
    • Over 100 gear items including clothing, tools like hatchets and rifles, first aid equipment, foodstuffs, light sources like lanterns and flares, and firestarting equipment.
    • Hunt Deer, Snare Rabbits, and watch for Crows as they can signify the presence of animal, or human, corpses that can be vital sources of Supplies. Wolves are territorial and will defend their territory, or stalk you if they catch your scent. If you let them get too close, you may find yourself in a desperate struggle to survive. Be on the lookout for Black Bears, as they roam the landscape in search of food.
    • Harvest Wood for fuel, maintain your Gear and Clothing, and keep your Knife, Hatchet, and Rifle in top shape as they will save your life!
    • Harvest Medicinal plants like Old Man's Beard Lichen, Rose Hips, Reishi Mushrooms.
    • Deep First Aid system featuring many afflictions including: Sprains, Blood Loss, Infection Risk, Infection, Food Poisoning, Dysentery, and more.
    • Craft Snares, First Aid items, Repair your Clothing and Tools, and Harvest raw materials from the environment, as you do your best to become self-sufficient.
    • ...and much more!

    Ongoing Development


    With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.

    Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.

    The Hinterland Team


    The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.

    We appreciate your support of our efforts!
    MINIMAL SETUP
    • OS: SteamOS or Ubuntu 16.04 or 17.04
    • Processor: Dual-Core Intel i5 CPU @ 2GHz+Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel 4xxx Series w/ 512MB VRAM or better
    • Storage: 7 GB available space
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