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September Dev Diary

Hello Survivors, The teams been very busy since we released Part Three of TALES, and all the subsequent hotfixes. We have lots to talk about so Im going to dive right in! QUALITY OF LIFE UPDATE Between all the work splitting the game, working on TALES content, and the free updates to Survival over the past year and more, weve gotten behind in our bug maintenance, and we just werent happy to see some long-standing issues still lingering, along with newly introduced bugs. The team has spent the past several weeks working through a big list of issues, and they are just putting the finishing touches on a Quality of Life Update which will fix over 150 bugs in the game, across Story, Survival, and TALES. Were going to keep chipping away at our bug list over time, but hopefully somewhere in this list of 150+ fixes, we manage to hit at least a few of the bugs youve personally been struggling with in the game. The QoL Update is now locked, and the Test team needs a couple of weeks to finalize and verify the bug fixes show up correctly in the release branch, so were currently targeting a QoL update launch near the end of the month. For the full list of fixes, keep an eye on Steam, the official forums, or our social channels to be notified when the QoL Update goes live. And as always, if you encounter a bug and want to report it, please use our Support Portal. Bugs reported there are reviewed, vetted, and then find their way into the main database where the Test and Dev teams can review, evaluate, prioritize, and fix. TALES FROM THE FAR TERRITORY, PART FOUR
As with the other parts of TALES (our paid DLC for Survival Mode), Part Four will come with a free update to Survival, and the team is packing in a range of content and gameplay features targeting release by the end of the year. Well get more precise with the release date and feature list as we get closer to launch, but to give you a sense of whats being added, youll find:

  • the new MINE region, showcasing some new hazards and a new gear item
  • the second TALE, following up on Signal Void from Part Two
  • several new gameplay tools and mechanics, including the Travois and some new clothing
  • and great free updates to Survival, including -- wait for it -- proper coverings for first-person hands!




Well release a full list of items taken from the TALES roadmap and more information about whats being included in the free Survival update as we get closer to launch. Its a big update and will be a great way to finish the year! HINTERLAND MERCH STORE VIRTUAL POP-UP Many (so many!) of you have been asking us when well re-open the Merch store. Were in the middle of redoing the Hinterland website in anticipation of all the new things were making, and our plan is to launch a whole new store with new items when thats done. In the meantime, by your request, were going to clear out some of our existing merch in time for some holiday gifts, as the new store wont be online before the international mailing cut-off for this years holiday season. Youll be able to grab from a series of legacy items including posters, hoodies, hatchets, and mugs. This will likely be the last time they are available before the new store goes live, so if you like these legacy items, grab them when the Pop-Up goes live (exact timing TBA). Once we open the pop-up store well announce the sale on Steam, our official forums, social channels, and our mailing list. If you want to be notified of the sale and grab a discount code, sign up for the Hinterland mailing list. We dont have a firm date yet, but well announce the details ASAP. NEW PROJECTS? Many of you have been asking us about what were working on next. Obviously, were working on Episode Five, and the completion of TALES, both targeting finalization in 2024. But part of the team has also been hard at work on new things. Why? Because it takes years to create and develop new ideas and new games, and we need to have something new ready by the time THE LONG DARK is finished next year. This is critical to our continued existence as an independent game studio. This is especially true now as we can see how tough the games business has become, with independent studios shutting down all over the place, growing pressure on the business models weve come to depend on, and other macro shifts in the global markets. Hinterland and our projects exist within this broader context, and part of my role as head of the studio is to make good decisions for our long-term survival. Managing portfolio and growth is a big part of that. Were not quite ready to take the lid off our secret internal projects yet, but I will say that there are three in development, all original and Hinterland conceived, funded, and with plans to self-publish, as weve done with THE LONG DARK. Two of them are ambitious, large-scale projects that will set the foundation for Hinterlands future beyond THE LONG DARK. One of them is a smaller project that started out as an incubation with a small external team, and grew to the point where we brought the team and the project in-house so we could support them better and guide development in a more hands-on fashion according to Hinterland creative values and culture. Well have more to share about this smaller Hinterland project within the next six months or so. What I will say is its a thoughtful, beautiful, linear sci-fi game that is very very different from THE LONG DARK, and being made by a small team. And with this team having come in from outside Hinterland, the development has not impacted progress on THE LONG DARK; its just been something thats been done alongside our other work. As for the other bigger projects, we wont be saying much about them until Episode Five is closer to launch. SPEAKING OF EPISODE FIVE... Yes, its still in development. No, we arent saying much about it yet. Itll ship in 2024, and I will tell you more about it before the end of the year, including sharing a title and key art reveal, as well as a bit more information about the plot (but no spoilers!). As you can imagine, we have a lot of story to wrap up in Episode Five, and a lot of groundwork to lay for the future of THE LONG DARK IP in how we complete the WINTERMUTE storyline, for games and other projects, so Episode Five will be our biggest yet. I know youve waited a long time for this, and I cant wait to tell you more about it when the time is right. It should be a fitting end to what we hope will come to be seen as a survival epic for the ages. THATS ALL... Stay tuned for more info about TALES FROM THE FAR TERRITORY, Part Four, in the coming months, and keep your eyes open for the release announcement for the Quality of Life Update, and the Merch Store Pop-Up. Again, if you havent already done so, we recommend you sign up for the Hinterland mailing list, since due to the current social media apocalypse, well be using it more and more to stay in touch with our fans. If you'd like to discuss this dev diary with other Hinterland fans, we encourage you to jump into the Official Forums. Thanks for reading, and see you soon! - Raphael


[ 2023-09-13 23:31:27 CET ] [ Original post ]



The Long Dark
Hinterland Studio Inc.
  • Developer

  • Hinterland Studio Inc.
  • Publisher

  • 2017-08-01
  • Release

  • Indie Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 244  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (92113 reviews)


  • Review Score

  • http://www.thelongdark.com
  • Website

  • https://store.steampowered.com/app/305620 
  • Steam Store

  • The Game includes VR Support



    The Long Dark Depot (Linux) [2.24 G]TLD Dev Depot (Linux) [5.42 G]DLC01Linux [721.27 M]The Long Dark: Wintermute Linux DLC [8.16 G]The Long Dark: Tales from the Far Territory Linux DLC [728.71 M]

  • Public Linux depots

  • The Long Dark: Tales from the Far Territory
    The Long Dark: WINTERMUTE
  • Available DLCs

  • ***THE LONG DARK IS AN EARLY ACCESS TITLE. THE SANDBOX IS IN A CONSTANT STATE OF IMPROVEMENT, AND IT ISN'T FINISHED. BUYING THE LONG DARK ON EARLY ACCESS SUPPORTS OUR ABILITY TO CONTINUE IMPROVING THE GAME. FOR MORE INFORMATION, REFER TO THE EARLY ACCESS INFORMATION ABOVE.***

    What is The Long Dark?

    The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness. There are no zombies -- only you, the cold, and everything Mother Nature can throw at you.

    Current Game Features

    The Early Access version of The Long Dark features the game’s non-narrative Survival Sandbox mode. The game will leave Early Access one we launch Episode One of our Story Mode. All Season One episodes are included in the cost of Early Access.


    • No hand holding! The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.
    • Permadeath! See how long you can survive, check your standing on the global Leaderboards, then head back in and push yourself to survive longer.
    • Monitor your Calorie count, Hunger and Thirst, Fatigue, and Body Temperature. Maintain your overall Condition if you want to survive. Let yourself weaken and any small threat may lead to your death.
    • Over 30 square kms of wilderness to explore (and with more regions coming!). Mystery Lake, Coastal Highway, Desolation Point, Pleasant Valley, and more, all interconnected and each with dozens of explorable locations.
    • Dynamic weather, wildlife, and time of day, all with an impact on how you choose to survive.
    • Over 100 gear items including clothing, tools like hatchets and rifles, first aid equipment, foodstuffs, light sources like lanterns and flares, and firestarting equipment.
    • Hunt Deer, Snare Rabbits, and watch for Crows as they can signify the presence of animal, or human, corpses that can be vital sources of Supplies. Wolves are territorial and will defend their territory, or stalk you if they catch your scent. If you let them get too close, you may find yourself in a desperate struggle to survive. Be on the lookout for Black Bears, as they roam the landscape in search of food.
    • Harvest Wood for fuel, maintain your Gear and Clothing, and keep your Knife, Hatchet, and Rifle in top shape as they will save your life!
    • Harvest Medicinal plants like Old Man's Beard Lichen, Rose Hips, Reishi Mushrooms.
    • Deep First Aid system featuring many afflictions including: Sprains, Blood Loss, Infection Risk, Infection, Food Poisoning, Dysentery, and more.
    • Craft Snares, First Aid items, Repair your Clothing and Tools, and Harvest raw materials from the environment, as you do your best to become self-sufficient.
    • ...and much more!

    Ongoing Development


    With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.

    Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.

    The Hinterland Team


    The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.

    We appreciate your support of our efforts!
    MINIMAL SETUP
    • OS: SteamOS or Ubuntu 16.04 or 17.04
    • Processor: Dual-Core Intel i5 CPU @ 2GHz+Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel 4xxx Series w/ 512MB VRAM or better
    • Storage: 7 GB available space
    GAMEBILLET

    [ 5852 ]

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