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Name

 The Long Dark 

 

Developer

 Hinterland Studio Inc. 

 

Publisher

 Hinterland Studio Inc. 

 

Tags

 Indie 

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2017-08-01 

 

Steam

 10,19€ 9,44£ 11,89$ / 66 % 

 

News

 236 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 2219 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/305620 

 

How long to Beat

Main Story + Extras

 43 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1106  

Average playtime (last 2 weeks)

 2081 

Median playtime (forever)

 495 

Median playtime (last 2 weeks)

 2081 

Public Linux depots

 The Long Dark Depot (Linux) [2.24 G] 


 TLD Dev Depot (Linux) [5.42 G] 


 DLC01Linux [721.27 M] 


 The Long Dark: Wintermute Linux DLC [8.16 G] 


 The Long Dark: Tales from the Far Territory Linux DLC [728.71 M] 


DLC

 The Long Dark: Tales from the Far Territory 


 The Long Dark: WINTERMUTE 




LINUX STREAMERS (30)
lockdonnenshadowsigynkabbiemangamingonlinux
grumpylinuxgamerpukka_gamingarchtoastywednsdy
seiferfyuquasarsevillask4zzi0uscanadianbluebeer
darkmavrikdrne119perlplayerq9c9p
followgravesteoreticstee1ratthecad
thestradusainus64shinragrieverlinuxgamestv
sirsamsaifreelikegnujujut8spookyzalost
ag10nsania_skliar




THE LONG DARK Updated to v 2.26

Hello players,

We have just updated THE LONG DARK to version 2.26, build 126828.

This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL EDITION and contains fixes for issues introduced with our Part Four release.

**Spoilers Below**


Known Issues

The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.


  • When starting a new Custom Survival game, Scurvy will be active if Start Gear Load Out is set to anything but Very High.
  • When switching to a fresh Canister with the Respirator and a lit light source equipped, the light source will temporarily extinguish.
  • When placed in areas with steep inclines, the Travois can fall under the ground layer and become unreachable after the player transitions to or from an interior.
  • Players will be unable to transfer stacks of items to a Container if the stack weighs more than the remaining capacity of the Container.
  • Sometimes players will be unable to equip the Respirator from their Backpack. The Respirator can still be equipped through the Radial Menu, under the First Aid option.


Bug Fixes

This Hotfix includes fixes for the following issues:

CRASHES

  • Fixed an issue where entering or exiting the Langston Mine in the Zone of Contamination from any entrance could result in a crash on Xbox and Playstation.
  • Fixed a rare crash which could occur when interacting with the Security Chief's remains during the completion of the Buried Echoes Tale.


GAMEPLAY, UI, CONTROLS

  • Fixed an issue where time spent in the Langston Mine portion of the Zone of Contamination was not reflected in the Survivor's Journal > Stats.
  • Fixed an issue where the Insulated Flask would never be damaged during Struggles.
  • Adjusted Vitamin C content in Fish, so fish of the same species provide more consistent values.
  • Fixed an issue where Polaroids in the Zone of Contamination would not reveal their associated Vista location when picked up.
  • Fixed an issue where Bears would not spawn in multiple locations where they normally should.
  • Fixed an issue where after a Bear Struggle, notifications for new Afflictions would not appear.
  • Fixed an issue where the Buried Echoes Badge would not appear on-screen upon completing the Tale.
  • Fixed an issue where Broth could not be consumed and displayed no Calorie value..
  • Fixed an issue where Broth was no longer needed to Craft Recipes which should require it as an ingredient.
  • Fixed an issue where Broth weighed twice as much as intended.
  • Fixed an issue where Poisoned Wolf Carcasses could disappear after Harvesting them.
  • Fixed an issue where exiting the First-Person Harvest UI for Rabbits or Ptarmigans caused the Carcass to disappear.
  • Fixed an issue where some containers could not be searched in the Langston Mine.
  • Fixed an issue where the Respirator could lose Condition and and in some cases be found in a Ruined state.
  • Fixed an issue where some randomly spawned corpse and container locations would reset or double upon entering and exiting the Concentrator Building in Zone of Contamination.
  • Fixed an issue where the camera could temporarily dip underground when interacting with a Timberwolf Carcass.


ART & ENVIRONMENTS

  • Fixed an issue where Travois trails would disappear upon entering and exiting an interior.
  • Fixed an issue where Chemical Hazards would change their level of detail too abruptly, making it look like parts of the pool were appearing and disappearing.
  • Adjusted the tank rail car to better visually match other rail cars.
  • Fixed an issue where a portion of the ceiling in the Langston Mine could appear and disappear based on the Survivor's location.
  • Fixed multiple locations in the Langston Mine where the player could force themselves into terrain, resulting in being able to see out of bounds.
  • Fixed an issue in the Zone of Contamination where the player could climb out of bounds and become stuck.
  • Fixed an issue where pipes could be seen intersecting through the wall in the main entrance to the Concentrator Building.
  • Fixed an issue with an exit door inside the Concentrator Building, which resulted in a seam through which the player could see out of bounds.
  • Fixed multiple issues with terrain in the Langston Mine which resulted in gaps through which the player could see out of bounds
  • Fixed multiple issues where terrain and objects intersected in the main entrance to the Concentrator Building.
  • Fixed an issue where collision was missing from a wall in the Concentrator Building, allowing players to fall out of bounds.
  • Fixed multiple issues in the Zone of Contamination to Airfield transition cave where missing or misplaced terrain could allow the player to see out of bounds.
  • Fixed an issue where a toxic barrel could be found suspended mid-air in the Zone of Contamination.
  • Fixed multiple issues in the Langston Mine which could cause the player to become stuck.
  • Fixed an issue which caused a Toxic Gas warning sign to appear and disappear based on the Survivor's location.


ANIMATION

  • Fixed an issue where sometimes when Harvesting a Timberwolf with a Knife, the Knife would be missing from the Survivors hand.


AUDIO

  • Fixed an issue where the sound effect of turning off a Flashlight was delayed.
  • Fixed an issue where Chemical Hazard ambience and audio would trigger at incorrect times.
  • Fixed an issue where Canisters provided no audio feedback when picked up, dropped, or moved to and from the inventory.
  • Fixed an issue where ambient audio suppression was never disabled after listening to Foreman's Site Report Collectables.
  • Fixed an issue where no sound effects would play when automatically reloading a Canister.


Summary & Reporting Issues


Thank you for reading.

If you encounter issues with the game, please report them to our Support Portal at hinterlandgames.com/support.


If you would like to provide feedback or discuss your experiences with the game, with the development team, or other players; please post your feedback in the Official Forums: hinterlandforums.com/forums.

If you encounter a crash or issue with the game post-update, please contact us as we can often help players address their issues, and we always strive to! This is more productive than jumping to a negative review.

Please remember that Hinterland is a small independent developer. Our Support Team strives to respond to all reports as quickly as possible, but as you can imagine, releases are our busiest time. We appreciate your patience, and please know the team is looking into your issues and we will resolve them as soon as we can. Unfortunately, we are not able to follow-up with every individual report that is submitted. But we appreciate them all.

Many thanks for your support.

### END OF ANNOUNCEMENT ###


[ 2023-12-14 19:12:49 CET ] [ Original post ]