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THE LONG DARK Updated to v 2.26

Hello players, We have just updated THE LONG DARK to version 2.26, build 126828. This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL EDITION and contains fixes for issues introduced with our Part Four release. **Spoilers Below** Known Issues The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.

  • When starting a new Custom Survival game, Scurvy will be active if Start Gear Load Out is set to anything but Very High.
  • When switching to a fresh Canister with the Respirator and a lit light source equipped, the light source will temporarily extinguish.
  • When placed in areas with steep inclines, the Travois can fall under the ground layer and become unreachable after the player transitions to or from an interior.
  • Players will be unable to transfer stacks of items to a Container if the stack weighs more than the remaining capacity of the Container.
  • Sometimes players will be unable to equip the Respirator from their Backpack. The Respirator can still be equipped through the Radial Menu, under the First Aid option.
Bug Fixes This Hotfix includes fixes for the following issues: CRASHES
  • Fixed an issue where entering or exiting the Langston Mine in the Zone of Contamination from any entrance could result in a crash on Xbox and Playstation.
  • Fixed a rare crash which could occur when interacting with the Security Chief's remains during the completion of the Buried Echoes Tale.
GAMEPLAY, UI, CONTROLS
  • Fixed an issue where time spent in the Langston Mine portion of the Zone of Contamination was not reflected in the Survivor's Journal > Stats.
  • Fixed an issue where the Insulated Flask would never be damaged during Struggles.
  • Adjusted Vitamin C content in Fish, so fish of the same species provide more consistent values.
  • Fixed an issue where Polaroids in the Zone of Contamination would not reveal their associated Vista location when picked up.
  • Fixed an issue where Bears would not spawn in multiple locations where they normally should.
  • Fixed an issue where after a Bear Struggle, notifications for new Afflictions would not appear.
  • Fixed an issue where the Buried Echoes Badge would not appear on-screen upon completing the Tale.
  • Fixed an issue where Broth could not be consumed and displayed no Calorie value..
  • Fixed an issue where Broth was no longer needed to Craft Recipes which should require it as an ingredient.
  • Fixed an issue where Broth weighed twice as much as intended.
  • Fixed an issue where Poisoned Wolf Carcasses could disappear after Harvesting them.
  • Fixed an issue where exiting the First-Person Harvest UI for Rabbits or Ptarmigans caused the Carcass to disappear.
  • Fixed an issue where some containers could not be searched in the Langston Mine.
  • Fixed an issue where the Respirator could lose Condition and and in some cases be found in a Ruined state.
  • Fixed an issue where some randomly spawned corpse and container locations would reset or double upon entering and exiting the Concentrator Building in Zone of Contamination.
  • Fixed an issue where the camera could temporarily dip underground when interacting with a Timberwolf Carcass.
ART & ENVIRONMENTS
  • Fixed an issue where Travois trails would disappear upon entering and exiting an interior.
  • Fixed an issue where Chemical Hazards would change their level of detail too abruptly, making it look like parts of the pool were appearing and disappearing.
  • Adjusted the tank rail car to better visually match other rail cars.
  • Fixed an issue where a portion of the ceiling in the Langston Mine could appear and disappear based on the Survivor's location.
  • Fixed multiple locations in the Langston Mine where the player could force themselves into terrain, resulting in being able to see out of bounds.
  • Fixed an issue in the Zone of Contamination where the player could climb out of bounds and become stuck.
  • Fixed an issue where pipes could be seen intersecting through the wall in the main entrance to the Concentrator Building.
  • Fixed an issue with an exit door inside the Concentrator Building, which resulted in a seam through which the player could see out of bounds.
  • Fixed multiple issues with terrain in the Langston Mine which resulted in gaps through which the player could see out of bounds
  • Fixed multiple issues where terrain and objects intersected in the main entrance to the Concentrator Building.
  • Fixed an issue where collision was missing from a wall in the Concentrator Building, allowing players to fall out of bounds.
  • Fixed multiple issues in the Zone of Contamination to Airfield transition cave where missing or misplaced terrain could allow the player to see out of bounds.
  • Fixed an issue where a toxic barrel could be found suspended mid-air in the Zone of Contamination.
  • Fixed multiple issues in the Langston Mine which could cause the player to become stuck.
  • Fixed an issue which caused a Toxic Gas warning sign to appear and disappear based on the Survivor's location.
ANIMATION
  • Fixed an issue where sometimes when Harvesting a Timberwolf with a Knife, the Knife would be missing from the Survivors hand.
AUDIO
  • Fixed an issue where the sound effect of turning off a Flashlight was delayed.
  • Fixed an issue where Chemical Hazard ambience and audio would trigger at incorrect times.
  • Fixed an issue where Canisters provided no audio feedback when picked up, dropped, or moved to and from the inventory.
  • Fixed an issue where ambient audio suppression was never disabled after listening to Foreman's Site Report Collectables.
  • Fixed an issue where no sound effects would play when automatically reloading a Canister.
Summary & Reporting Issues Thank you for reading. If you encounter issues with the game, please report them to our Support Portal at hinterlandgames.com/support. If you would like to provide feedback or discuss your experiences with the game, with the development team, or other players; please post your feedback in the Official Forums: hinterlandforums.com/forums. If you encounter a crash or issue with the game post-update, please contact us as we can often help players address their issues, and we always strive to! This is more productive than jumping to a negative review. Please remember that Hinterland is a small independent developer. Our Support Team strives to respond to all reports as quickly as possible, but as you can imagine, releases are our busiest time. We appreciate your patience, and please know the team is looking into your issues and we will resolve them as soon as we can. Unfortunately, we are not able to follow-up with every individual report that is submitted. But we appreciate them all. Many thanks for your support. ### END OF ANNOUNCEMENT ###


[ 2023-12-14 18:12:49 CET ] [ Original post ]

The Long Dark
Hinterland Studio Inc. Developer
Hinterland Studio Inc. Publisher
2017-08-01 Release
Game News Posts: 251
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (94144 reviews)
The Game includes VR Support
Public Linux Depots:
  • The Long Dark Depot (Linux) [2.24 G]
  • TLD Dev Depot (Linux) [5.42 G]
  • DLC01Linux [721.27 M]
  • The Long Dark: Wintermute Linux DLC [8.16 G]
  • The Long Dark: Tales from the Far Territory Linux DLC [728.71 M]
Available DLCs:
  • The Long Dark: Tales from the Far Territory
  • The Long Dark: WINTERMUTE
***THE LONG DARK IS AN EARLY ACCESS TITLE. THE SANDBOX IS IN A CONSTANT STATE OF IMPROVEMENT, AND IT ISN'T FINISHED. BUYING THE LONG DARK ON EARLY ACCESS SUPPORTS OUR ABILITY TO CONTINUE IMPROVING THE GAME. FOR MORE INFORMATION, REFER TO THE EARLY ACCESS INFORMATION ABOVE.***

What is The Long Dark?

The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness. There are no zombies -- only you, the cold, and everything Mother Nature can throw at you.

Current Game Features

The Early Access version of The Long Dark features the game’s non-narrative Survival Sandbox mode. The game will leave Early Access one we launch Episode One of our Story Mode. All Season One episodes are included in the cost of Early Access.


  • No hand holding! The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.
  • Permadeath! See how long you can survive, check your standing on the global Leaderboards, then head back in and push yourself to survive longer.
  • Monitor your Calorie count, Hunger and Thirst, Fatigue, and Body Temperature. Maintain your overall Condition if you want to survive. Let yourself weaken and any small threat may lead to your death.
  • Over 30 square kms of wilderness to explore (and with more regions coming!). Mystery Lake, Coastal Highway, Desolation Point, Pleasant Valley, and more, all interconnected and each with dozens of explorable locations.
  • Dynamic weather, wildlife, and time of day, all with an impact on how you choose to survive.
  • Over 100 gear items including clothing, tools like hatchets and rifles, first aid equipment, foodstuffs, light sources like lanterns and flares, and firestarting equipment.
  • Hunt Deer, Snare Rabbits, and watch for Crows as they can signify the presence of animal, or human, corpses that can be vital sources of Supplies. Wolves are territorial and will defend their territory, or stalk you if they catch your scent. If you let them get too close, you may find yourself in a desperate struggle to survive. Be on the lookout for Black Bears, as they roam the landscape in search of food.
  • Harvest Wood for fuel, maintain your Gear and Clothing, and keep your Knife, Hatchet, and Rifle in top shape as they will save your life!
  • Harvest Medicinal plants like Old Man's Beard Lichen, Rose Hips, Reishi Mushrooms.
  • Deep First Aid system featuring many afflictions including: Sprains, Blood Loss, Infection Risk, Infection, Food Poisoning, Dysentery, and more.
  • Craft Snares, First Aid items, Repair your Clothing and Tools, and Harvest raw materials from the environment, as you do your best to become self-sufficient.
  • ...and much more!

Ongoing Development


With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.

Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.

The Hinterland Team


The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.

We appreciate your support of our efforts!

MINIMAL SETUP
  • OS: SteamOS or Ubuntu 16.04 or 17.04
  • Processor: Dual-Core Intel i5 CPU @ 2GHz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel 4xxx Series w/ 512MB VRAM or better
  • Storage: 7 GB available space
GAMEBILLET

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