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MAY DEVELOPER DIARY
I recently confirmed that the Cougar will be included in Part Five. Weve been wanting to add a dangerous alpha predator to the game for a while, beyond the Wolves and other dangerous wildlife you can encounter in the game. With every new type of wildlife, we try to introduce a new element of gameplay to give it a distinct role in the overall ecosystem, and also ensure it freshens up the game for all our players. The Cougar will work a bit differently than the other predators in the game. Cougars are very territorial, and will get interested in you when you start to spend a lot of time in one region. If you hang around in one region for too long, they will take an interest in the region and occupy it. Youll then start to encroach on their territory, which is very dangerous! Youll have plenty of warning before they move in, and plenty of warning once they have occupied a region. What you wont get is plenty of warning before they attack you, once they are encroaching on your territory (or you on theirs)! So pay attention to the warning signs, move around the world and be prepared with a second Safehouse location in a different region, and youll be ok. Eventually, if you stay out of the occupied region for a while, the Cougar will lose interest and leave you alone. There will be a variety of feedback systems to keep you informed of Cougar activities, if youre paying attention. The Cougars attack is vicious (with its own new Affliction) and can end the game for you, but if youre fast and lucky youll get a chance to counter-attack, and if youre very lucky, youll kill it. Otherwise, it will escape to continue to hunt you down in a region it occupies. If you want to buy yourself more breathing room, you can seek out the Cougars den which exists somewhere in the world (a different place each game), and if you destroy the den with Noisemakers, Cougars will leave you alone for a long time. Eventually, though, they will return. We think the Cougar will keep players on edge, and keep things interesting for those who are looking for a good long-term challenge, while also giving players the info they need to avoid Cougars altogether if thats what they prefer. Since we know having Cougars stalking you in the game might be a bit too stressful for some of our players, youll have the choice to include them in your game (or not) when you start a new one, and when we introduce them in the next update youll have the option to keep them out of your current save. Were hoping that for most players, however, the Cougar becomes a force of nature that keeps them on their toes, keeps them moving and planning ahead, and adds an element of danger to long-term survival.
In Part Five, well release the third and final new region for TALES. The Mountain Pass is our most vertical region so far, with plenty of steep and craggy terrain to pass through. You can follow the narrow road up higher and higher into the region, or take the lower path and rely on rope-climbs to find your way around. Keep an eye on key landmarks, including some human-made locations, like the Weather Station. In general, the weather in this region is bad, and the higher you go, the colder it gets. Well announce the regions final name at launch.
Were also releasing the third and final Tale with Part Five. Taking place in the Mountain Pass region, this third Tale wraps up the Rdiger storyline first started in Signal Void and continued in Buried Echoes. Note that if youve already finished Tales One and Two, youll be able to just continue straight into Tale Three. Completing the third Tale will provide you with some profile-level benefits (in the form of new Feats) so itll be worth your while to complete all three Tales. And doing so will give you a glimpse into some worldbuilding and mysteries that will be paid off in Episode Five.
Weve been working on a new Experience Mode, specifically made for Interloper players who have maxed out that mode and are looking for a new level of challenge. Misery takes Interloper and ratchets up the difficulty by adding six new Afflictions that are applied over time. The purpose is to survive in the mode for as long as possible after all six Afflictions have come in, and while were not 100% sure yet as the mode is still being playtested (with some help from some of our Interloper players from the community), we suspect the Days Survived counts will be in the dozens and not the hundreds like some existing Interloper players are able to achieve. Just trying to keep the game fresh and challenging for a group of players in our community who really like punishment! Of course, this mode isnt for everyone.
Were adding an optional system that will allow you to cheat death. Yes, our permadeath survival game is finally offering you a way out from Death that doesnt involve backing up your save file! How this will work is that upon dying in the game, players will have two options: Die (as they do currently), or Cheat Death. If they Die, their save is wiped as it is currently, and they can carry on as usual. If they Cheat Death, theyll be offered a series of choices they need to make if they want to continue playing. These choices will offer a series of trade-offs, because while you can cheat death, you cant cheat death for free. Youll also have the opportunity to retrieve your pack with some of what you were carrying at the time of your death, but other aspects of the world will remain the same as they were when you died -- including resources and gear items you have stored in your favourite locations, places you have explored and looted, surveying progress, Tales completion progress, etc. Each time you cheat death, the game will become progressively more difficult for you, and you can cheat death up to three times (4 total lives). Your final life will be very difficult. You can Cheat Death once, twice, three times, or not at all. At each death youll have to make the decision about how you want to continue, if you do. This is the first change to our permadeath system that weve ever made in the game, and we hope it brings a new dimension to gameplay for those of our players who just arent ready to lose their favourite survivor, or those who just want something fresh. Wed love to see players get into the spirit of this and give it a try instead of backing up their saves and continuing without consequences.
Were still busy working on it and well have more to say about it later this year, as mentioned in the December dev diary, where we revealed the episode title.
We were originally hoping to release TALES on Switch last week, but unfortunately we ran into several issues with memory and optimization with a few of the bigger regions in the game, which also resulted in some crashes weve been working on. We believe we are close to having the crashes resolved, and once those are fixed, the build will be submitted first to our internal Test team for final verification, and then when they give it the greenlight, itll go to Nintendo. Once the build is with Nintendo, it can take up to 20 days to pass their Certification, at which point we can release it to you. So based on our current timelines, we think well have TALES available on Switch by the second half of June. Please note that this will mean Parts One to Four of TALES, along with all the free updates to the base Survival mode, will all be released and the game will be updated to the current version available on the other platforms. The free updates will also be available to anyone who owns the game on Switch, not just people who own TALES, just as on the other platforms. Afterwards, once Part Five is released on Steam, Xbox, and PlayStation, we will also submit it to Nintendo for the same approval process, which means we hope Part Five is available about a month after Parts One to Four are released. Part Six will follow the same process, with the Switch lagging the other platforms by about a month. Thanks for reading, and we look forward to sharing the update video for TALES, Part Five, when it releases in the second half of June. Well share a more precise date once we have it. Stay safe out there. - Raphael
[ 2024-05-13 20:27:55 CET ] [ Original post ]
Hello fans,
Heres some news about what to expect in Part Five of TALES FROM THE FAR TERRITORY, which we are targeting for the second half of June (depending on how long it takes to test and clear console certification), as well as an update on progress around bringing TALES to Switch.
Cougar
I recently confirmed that the Cougar will be included in Part Five. Weve been wanting to add a dangerous alpha predator to the game for a while, beyond the Wolves and other dangerous wildlife you can encounter in the game. With every new type of wildlife, we try to introduce a new element of gameplay to give it a distinct role in the overall ecosystem, and also ensure it freshens up the game for all our players. The Cougar will work a bit differently than the other predators in the game. Cougars are very territorial, and will get interested in you when you start to spend a lot of time in one region. If you hang around in one region for too long, they will take an interest in the region and occupy it. Youll then start to encroach on their territory, which is very dangerous! Youll have plenty of warning before they move in, and plenty of warning once they have occupied a region. What you wont get is plenty of warning before they attack you, once they are encroaching on your territory (or you on theirs)! So pay attention to the warning signs, move around the world and be prepared with a second Safehouse location in a different region, and youll be ok. Eventually, if you stay out of the occupied region for a while, the Cougar will lose interest and leave you alone. There will be a variety of feedback systems to keep you informed of Cougar activities, if youre paying attention. The Cougars attack is vicious (with its own new Affliction) and can end the game for you, but if youre fast and lucky youll get a chance to counter-attack, and if youre very lucky, youll kill it. Otherwise, it will escape to continue to hunt you down in a region it occupies. If you want to buy yourself more breathing room, you can seek out the Cougars den which exists somewhere in the world (a different place each game), and if you destroy the den with Noisemakers, Cougars will leave you alone for a long time. Eventually, though, they will return. We think the Cougar will keep players on edge, and keep things interesting for those who are looking for a good long-term challenge, while also giving players the info they need to avoid Cougars altogether if thats what they prefer. Since we know having Cougars stalking you in the game might be a bit too stressful for some of our players, youll have the choice to include them in your game (or not) when you start a new one, and when we introduce them in the next update youll have the option to keep them out of your current save. Were hoping that for most players, however, the Cougar becomes a force of nature that keeps them on their toes, keeps them moving and planning ahead, and adds an element of danger to long-term survival.
Mountain Pass Region (Name TBA)
In Part Five, well release the third and final new region for TALES. The Mountain Pass is our most vertical region so far, with plenty of steep and craggy terrain to pass through. You can follow the narrow road up higher and higher into the region, or take the lower path and rely on rope-climbs to find your way around. Keep an eye on key landmarks, including some human-made locations, like the Weather Station. In general, the weather in this region is bad, and the higher you go, the colder it gets. Well announce the regions final name at launch.
The Third Tale (Name TBA)
Were also releasing the third and final Tale with Part Five. Taking place in the Mountain Pass region, this third Tale wraps up the Rdiger storyline first started in Signal Void and continued in Buried Echoes. Note that if youve already finished Tales One and Two, youll be able to just continue straight into Tale Three. Completing the third Tale will provide you with some profile-level benefits (in the form of new Feats) so itll be worth your while to complete all three Tales. And doing so will give you a glimpse into some worldbuilding and mysteries that will be paid off in Episode Five.
Misery Mode
Weve been working on a new Experience Mode, specifically made for Interloper players who have maxed out that mode and are looking for a new level of challenge. Misery takes Interloper and ratchets up the difficulty by adding six new Afflictions that are applied over time. The purpose is to survive in the mode for as long as possible after all six Afflictions have come in, and while were not 100% sure yet as the mode is still being playtested (with some help from some of our Interloper players from the community), we suspect the Days Survived counts will be in the dozens and not the hundreds like some existing Interloper players are able to achieve. Just trying to keep the game fresh and challenging for a group of players in our community who really like punishment! Of course, this mode isnt for everyone.
Cheat Death System
Were adding an optional system that will allow you to cheat death. Yes, our permadeath survival game is finally offering you a way out from Death that doesnt involve backing up your save file! How this will work is that upon dying in the game, players will have two options: Die (as they do currently), or Cheat Death. If they Die, their save is wiped as it is currently, and they can carry on as usual. If they Cheat Death, theyll be offered a series of choices they need to make if they want to continue playing. These choices will offer a series of trade-offs, because while you can cheat death, you cant cheat death for free. Youll also have the opportunity to retrieve your pack with some of what you were carrying at the time of your death, but other aspects of the world will remain the same as they were when you died -- including resources and gear items you have stored in your favourite locations, places you have explored and looted, surveying progress, Tales completion progress, etc. Each time you cheat death, the game will become progressively more difficult for you, and you can cheat death up to three times (4 total lives). Your final life will be very difficult. You can Cheat Death once, twice, three times, or not at all. At each death youll have to make the decision about how you want to continue, if you do. This is the first change to our permadeath system that weve ever made in the game, and we hope it brings a new dimension to gameplay for those of our players who just arent ready to lose their favourite survivor, or those who just want something fresh. Wed love to see players get into the spirit of this and give it a try instead of backing up their saves and continuing without consequences.
WINTERMUTE, Episode Five
Were still busy working on it and well have more to say about it later this year, as mentioned in the December dev diary, where we revealed the episode title.
TALES on Switch
We were originally hoping to release TALES on Switch last week, but unfortunately we ran into several issues with memory and optimization with a few of the bigger regions in the game, which also resulted in some crashes weve been working on. We believe we are close to having the crashes resolved, and once those are fixed, the build will be submitted first to our internal Test team for final verification, and then when they give it the greenlight, itll go to Nintendo. Once the build is with Nintendo, it can take up to 20 days to pass their Certification, at which point we can release it to you. So based on our current timelines, we think well have TALES available on Switch by the second half of June. Please note that this will mean Parts One to Four of TALES, along with all the free updates to the base Survival mode, will all be released and the game will be updated to the current version available on the other platforms. The free updates will also be available to anyone who owns the game on Switch, not just people who own TALES, just as on the other platforms. Afterwards, once Part Five is released on Steam, Xbox, and PlayStation, we will also submit it to Nintendo for the same approval process, which means we hope Part Five is available about a month after Parts One to Four are released. Part Six will follow the same process, with the Switch lagging the other platforms by about a month. Thanks for reading, and we look forward to sharing the update video for TALES, Part Five, when it releases in the second half of June. Well share a more precise date once we have it. Stay safe out there. - Raphael
[ 2024-05-13 20:27:55 CET ] [ Original post ]
The Long Dark
Hinterland Studio Inc.
Developer
Hinterland Studio Inc.
Publisher
2017-08-01
Release
Game News Posts:
251
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(94144 reviews)
The Game includes VR Support
Public Linux Depots:
- The Long Dark Depot (Linux) [2.24 G]
- TLD Dev Depot (Linux) [5.42 G]
- DLC01Linux [721.27 M]
- The Long Dark: Wintermute Linux DLC [8.16 G]
- The Long Dark: Tales from the Far Territory Linux DLC [728.71 M]
Available DLCs:
- The Long Dark: Tales from the Far Territory
- The Long Dark: WINTERMUTE
***THE LONG DARK IS AN EARLY ACCESS TITLE. THE SANDBOX IS IN A CONSTANT STATE OF IMPROVEMENT, AND IT ISN'T FINISHED. BUYING THE LONG DARK ON EARLY ACCESS SUPPORTS OUR ABILITY TO CONTINUE IMPROVING THE GAME. FOR MORE INFORMATION, REFER TO THE EARLY ACCESS INFORMATION ABOVE.***
With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.
Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.
The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.
We appreciate your support of our efforts!
What is The Long Dark?
The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness. There are no zombies -- only you, the cold, and everything Mother Nature can throw at you.Current Game Features
The Early Access version of The Long Dark features the game’s non-narrative Survival Sandbox mode. The game will leave Early Access one we launch Episode One of our Story Mode. All Season One episodes are included in the cost of Early Access.- No hand holding! The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.
- Permadeath! See how long you can survive, check your standing on the global Leaderboards, then head back in and push yourself to survive longer.
- Monitor your Calorie count, Hunger and Thirst, Fatigue, and Body Temperature. Maintain your overall Condition if you want to survive. Let yourself weaken and any small threat may lead to your death.
- Over 30 square kms of wilderness to explore (and with more regions coming!). Mystery Lake, Coastal Highway, Desolation Point, Pleasant Valley, and more, all interconnected and each with dozens of explorable locations.
- Dynamic weather, wildlife, and time of day, all with an impact on how you choose to survive.
- Over 100 gear items including clothing, tools like hatchets and rifles, first aid equipment, foodstuffs, light sources like lanterns and flares, and firestarting equipment.
- Hunt Deer, Snare Rabbits, and watch for Crows as they can signify the presence of animal, or human, corpses that can be vital sources of Supplies. Wolves are territorial and will defend their territory, or stalk you if they catch your scent. If you let them get too close, you may find yourself in a desperate struggle to survive. Be on the lookout for Black Bears, as they roam the landscape in search of food.
- Harvest Wood for fuel, maintain your Gear and Clothing, and keep your Knife, Hatchet, and Rifle in top shape as they will save your life!
- Harvest Medicinal plants like Old Man's Beard Lichen, Rose Hips, Reishi Mushrooms.
- Deep First Aid system featuring many afflictions including: Sprains, Blood Loss, Infection Risk, Infection, Food Poisoning, Dysentery, and more.
- Craft Snares, First Aid items, Repair your Clothing and Tools, and Harvest raw materials from the environment, as you do your best to become self-sufficient.
- ...and much more!
Ongoing Development
With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.
Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.
The Hinterland Team
The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.
We appreciate your support of our efforts!
MINIMAL SETUP
- OS: SteamOS or Ubuntu 16.04 or 17.04
- Processor: Dual-Core Intel i5 CPU @ 2GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel 4xxx Series w/ 512MB VRAM or better
- Storage: 7 GB available space
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