THE LONG DARK Updated to version 2.32
This Hotfix includes fixes for the following issues:
*Added an icon to the "Injuries Sustained" counter in the Daily Log so as to be consistent with the other stats shown. *Fixed an issue that allowed players to interact with a snow pile from an incorrect position, resulting in unintended camera positions during the animation. *Fixed an issue that resulted in a snow pile reappearing after having been interacted with previously. *Fixed an issue which resulted in save files being renamed to the default "Sandbox" value after Cheating Death. *Fixed an issue that could result in a player briefly falling halfway into the ground layer after interacting with a Snow Pile. *Fixed an issue that prevented the player from being able to pick up a flare on a small set of stairs in Sundered Pass. *Adjusted the Broken Road Vista location to be larger and more forgiving. *Fixed an issue in the Affliction menu that could cause the duration timer of an Affliction to overlap with other UI elements. *Fixed an issue where the camera would slowly drift to the left on the main menu indefinitely. *Fixed an issue that prevented players using only a controller from selecting Sundered Pass as a spawn Region, if only Transfer Pass and Sundered pass had been discovered. *Fixed an issue where Skill Books could be lost permanently when Cheating Death. *Fixed an issue where the satellite dish in Sundered Pass had no collision, and could be passed through by the player. *Fixed an issue where items that spawned in the back of a flatbed truck in Sundered Pass could not be collected. *Fixed an issue where both Sundered Pass Polaroids displayed an incorrect image when viewed in the Collections Journal. *Adjusted the location of Tale collectibles in the Omega Bunker to better communicate Mission critical items. *Fixed an issue where after Cheating Death, then quitting and loading, the player could subsequently fall and die in Hushed River Valley. *Fixed an issue where players with the Settled Mind Feat active would gain skill progress after every scene transition. *Fixed an issue where Tactical Gloves would glow white when viewed in the inventory after becoming ruined. *Adjusted item conditions for Tactical Jacket and Gloves in long-running playthroughs for a better chance of not being ruined upon discovery. *Fixed an issue which resulted in the Near Death state stagger being far too pronounced on higher frame rates. *Fixed an issue in WINTERMUTE Episode 4 where subtitles were incorrectly timed during the final cutscene. *Fixed an issue where buff timers would not properly count down during harvesting actions. *Fixed an issue where entering the buried cabin in Sundered Pass while crouched would result in the player falling through the floor upon entering. *Fixed an issue that resulted in the player taking no fall damage if they harvested an inventory item mid-fall. *Fixed an issue where some items could spawn out of reach in the Sundered Pass Mine. *Adjusted the location of a Hacksaw spawn in Misery Mode so as not to be too close to one of the Survivor's spawn locations. *Adjusted the Cheat Death UI to only show the number of uses left after first Cheating Death. *Fixed an issue in Custom Sandboxes that resulted in no fish being available to catch. *Fixed an issue where items which should not appear in Misery Mode would spawn into the world invisibly. *Fixed an issue where the Survivor could spawn into a cabin awning when Cheating Death. *Fixed an issue that could result in a save error in Sundered Pass.
*Fixed an issue where players could incorrectly get on top of a broken trailer in Sundered Pass. *Fixed multiple issues where the player could become stuck in terrain in Sundered Pass. *Fixed multiple environment issues which caused terrain to jut out in unnatural formations. *Fixed an issue that resulted in players being able to see out of bounds at a rock climb in Sundered Pass. *Fixed an issue that resulted in a visible, flickering seam in a road section of Sundered Pass. *Fixed an issue that resulted in players being able to see out of bounds in the Transfer Pass cave system. *Fixed multiple issues where terrain and objects intersected in Sundered Pass. *Adjusted multiple terrain features to better guide players on the route to Sundered Pass. *Fixed an issue where a section of road in Sundered Pass was not properly grounded. *Fixed multiple issues where, depending on the player's position, snow would appear and disappear on top of rocks. *Adjusted the wooden bridge in Sundered Pass to better visually communicate inaccessible areas of the structure. *Fixed multiple issues in Sundered Pass which allowed players to incorrectly see through the back side of terrain. *Fixed multiple issues that resulted in terrain seemingly morphing as the player approached or left. *Fixed an issue where multiple barrels were not properly grounded in Sundered Pass. *Fixed an issue in the Station Bunkhouse that resulted in a strange visual effect when moving nearer or farther from the interior windows. *Fixed an issue where objects were not properly grounded after breaking down a table in the Station Bunkhouse. *Fixed an issue where objects were not properly grounded after breaking down a shelf in the Sundered Pass. *Fixed an issue where snow intersected the interior of a Fishing Hut in Sundered Pass. *Fixed an issue where snow could be found piled up in the interior of a truck near the Weather Station in Sundered Pass. *Fixed multiple issues where trees in Sundered Pass were not properly grounded. *Fixed an issue which allowed players to incorrectly see through portions of a frozen waterfall in Sundered Pass. *Fixed an issue where the Miserable Haunt cave shone bright blue from a distance. *Fixed multiple issues where the player could become stuck in terrain in Zone of Contamination. *Fixed an issue where the player could become stuck on the wing of the plane in Mystery Lake. *Fixed an issue where the player could become stuck in a waterfall in Mountain Town. To check current releases on each platform, please visit our Build Status Page. Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, dont forget to sign up for our newsletter and follow us on Twitter (Game | Studio).
[ 2024-08-07 17:49:21 CET ] [ Original post ]
Hello Community, We have just released our v2.32 (138698) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE updated to v2.10 138586. This Hotfix addresses multiple issues introduced in the v.2.28 update for TALES FROM THE FAR TERRITORY.
Bug Fixes
This Hotfix includes fixes for the following issues:
GAMEPLAY, UI, CONTROLS
*Added an icon to the "Injuries Sustained" counter in the Daily Log so as to be consistent with the other stats shown. *Fixed an issue that allowed players to interact with a snow pile from an incorrect position, resulting in unintended camera positions during the animation. *Fixed an issue that resulted in a snow pile reappearing after having been interacted with previously. *Fixed an issue which resulted in save files being renamed to the default "Sandbox" value after Cheating Death. *Fixed an issue that could result in a player briefly falling halfway into the ground layer after interacting with a Snow Pile. *Fixed an issue that prevented the player from being able to pick up a flare on a small set of stairs in Sundered Pass. *Adjusted the Broken Road Vista location to be larger and more forgiving. *Fixed an issue in the Affliction menu that could cause the duration timer of an Affliction to overlap with other UI elements. *Fixed an issue where the camera would slowly drift to the left on the main menu indefinitely. *Fixed an issue that prevented players using only a controller from selecting Sundered Pass as a spawn Region, if only Transfer Pass and Sundered pass had been discovered. *Fixed an issue where Skill Books could be lost permanently when Cheating Death. *Fixed an issue where the satellite dish in Sundered Pass had no collision, and could be passed through by the player. *Fixed an issue where items that spawned in the back of a flatbed truck in Sundered Pass could not be collected. *Fixed an issue where both Sundered Pass Polaroids displayed an incorrect image when viewed in the Collections Journal. *Adjusted the location of Tale collectibles in the Omega Bunker to better communicate Mission critical items. *Fixed an issue where after Cheating Death, then quitting and loading, the player could subsequently fall and die in Hushed River Valley. *Fixed an issue where players with the Settled Mind Feat active would gain skill progress after every scene transition. *Fixed an issue where Tactical Gloves would glow white when viewed in the inventory after becoming ruined. *Adjusted item conditions for Tactical Jacket and Gloves in long-running playthroughs for a better chance of not being ruined upon discovery. *Fixed an issue which resulted in the Near Death state stagger being far too pronounced on higher frame rates. *Fixed an issue in WINTERMUTE Episode 4 where subtitles were incorrectly timed during the final cutscene. *Fixed an issue where buff timers would not properly count down during harvesting actions. *Fixed an issue where entering the buried cabin in Sundered Pass while crouched would result in the player falling through the floor upon entering. *Fixed an issue that resulted in the player taking no fall damage if they harvested an inventory item mid-fall. *Fixed an issue where some items could spawn out of reach in the Sundered Pass Mine. *Adjusted the location of a Hacksaw spawn in Misery Mode so as not to be too close to one of the Survivor's spawn locations. *Adjusted the Cheat Death UI to only show the number of uses left after first Cheating Death. *Fixed an issue in Custom Sandboxes that resulted in no fish being available to catch. *Fixed an issue where items which should not appear in Misery Mode would spawn into the world invisibly. *Fixed an issue where the Survivor could spawn into a cabin awning when Cheating Death. *Fixed an issue that could result in a save error in Sundered Pass.
ART & ENVIRONMENTS
*Fixed an issue where players could incorrectly get on top of a broken trailer in Sundered Pass. *Fixed multiple issues where the player could become stuck in terrain in Sundered Pass. *Fixed multiple environment issues which caused terrain to jut out in unnatural formations. *Fixed an issue that resulted in players being able to see out of bounds at a rock climb in Sundered Pass. *Fixed an issue that resulted in a visible, flickering seam in a road section of Sundered Pass. *Fixed an issue that resulted in players being able to see out of bounds in the Transfer Pass cave system. *Fixed multiple issues where terrain and objects intersected in Sundered Pass. *Adjusted multiple terrain features to better guide players on the route to Sundered Pass. *Fixed an issue where a section of road in Sundered Pass was not properly grounded. *Fixed multiple issues where, depending on the player's position, snow would appear and disappear on top of rocks. *Adjusted the wooden bridge in Sundered Pass to better visually communicate inaccessible areas of the structure. *Fixed multiple issues in Sundered Pass which allowed players to incorrectly see through the back side of terrain. *Fixed multiple issues that resulted in terrain seemingly morphing as the player approached or left. *Fixed an issue where multiple barrels were not properly grounded in Sundered Pass. *Fixed an issue in the Station Bunkhouse that resulted in a strange visual effect when moving nearer or farther from the interior windows. *Fixed an issue where objects were not properly grounded after breaking down a table in the Station Bunkhouse. *Fixed an issue where objects were not properly grounded after breaking down a shelf in the Sundered Pass. *Fixed an issue where snow intersected the interior of a Fishing Hut in Sundered Pass. *Fixed an issue where snow could be found piled up in the interior of a truck near the Weather Station in Sundered Pass. *Fixed multiple issues where trees in Sundered Pass were not properly grounded. *Fixed an issue which allowed players to incorrectly see through portions of a frozen waterfall in Sundered Pass. *Fixed an issue where the Miserable Haunt cave shone bright blue from a distance. *Fixed multiple issues where the player could become stuck in terrain in Zone of Contamination. *Fixed an issue where the player could become stuck on the wing of the plane in Mystery Lake. *Fixed an issue where the player could become stuck in a waterfall in Mountain Town. To check current releases on each platform, please visit our Build Status Page. Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, dont forget to sign up for our newsletter and follow us on Twitter (Game | Studio).
The Long Dark
Hinterland Studio Inc.
Hinterland Studio Inc.
2017-08-01
Indie Strategy Simulation Singleplayer
Game News Posts 244
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(92113 reviews)
http://www.thelongdark.com
https://store.steampowered.com/app/305620 
The Game includes VR Support
The Long Dark Depot (Linux) [2.24 G]TLD Dev Depot (Linux) [5.42 G]DLC01Linux [721.27 M]The Long Dark: Wintermute Linux DLC [8.16 G]The Long Dark: Tales from the Far Territory Linux DLC [728.71 M]
The Long Dark: Tales from the Far Territory
The Long Dark: WINTERMUTE
***THE LONG DARK IS AN EARLY ACCESS TITLE. THE SANDBOX IS IN A CONSTANT STATE OF IMPROVEMENT, AND IT ISN'T FINISHED. BUYING THE LONG DARK ON EARLY ACCESS SUPPORTS OUR ABILITY TO CONTINUE IMPROVING THE GAME. FOR MORE INFORMATION, REFER TO THE EARLY ACCESS INFORMATION ABOVE.***
With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.
Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.
The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.
We appreciate your support of our efforts!
What is The Long Dark?
The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness. There are no zombies -- only you, the cold, and everything Mother Nature can throw at you.Current Game Features
The Early Access version of The Long Dark features the game’s non-narrative Survival Sandbox mode. The game will leave Early Access one we launch Episode One of our Story Mode. All Season One episodes are included in the cost of Early Access.- No hand holding! The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.
- Permadeath! See how long you can survive, check your standing on the global Leaderboards, then head back in and push yourself to survive longer.
- Monitor your Calorie count, Hunger and Thirst, Fatigue, and Body Temperature. Maintain your overall Condition if you want to survive. Let yourself weaken and any small threat may lead to your death.
- Over 30 square kms of wilderness to explore (and with more regions coming!). Mystery Lake, Coastal Highway, Desolation Point, Pleasant Valley, and more, all interconnected and each with dozens of explorable locations.
- Dynamic weather, wildlife, and time of day, all with an impact on how you choose to survive.
- Over 100 gear items including clothing, tools like hatchets and rifles, first aid equipment, foodstuffs, light sources like lanterns and flares, and firestarting equipment.
- Hunt Deer, Snare Rabbits, and watch for Crows as they can signify the presence of animal, or human, corpses that can be vital sources of Supplies. Wolves are territorial and will defend their territory, or stalk you if they catch your scent. If you let them get too close, you may find yourself in a desperate struggle to survive. Be on the lookout for Black Bears, as they roam the landscape in search of food.
- Harvest Wood for fuel, maintain your Gear and Clothing, and keep your Knife, Hatchet, and Rifle in top shape as they will save your life!
- Harvest Medicinal plants like Old Man's Beard Lichen, Rose Hips, Reishi Mushrooms.
- Deep First Aid system featuring many afflictions including: Sprains, Blood Loss, Infection Risk, Infection, Food Poisoning, Dysentery, and more.
- Craft Snares, First Aid items, Repair your Clothing and Tools, and Harvest raw materials from the environment, as you do your best to become self-sufficient.
- ...and much more!
Ongoing Development
With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.
Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.
The Hinterland Team
The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.
We appreciate your support of our efforts!
MINIMAL SETUP
- OS: SteamOS or Ubuntu 16.04 or 17.04
- Processor: Dual-Core Intel i5 CPU @ 2GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel 4xxx Series w/ 512MB VRAM or better
- Storage: 7 GB available space
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