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The Long Dark Updated to version 2.36

Hello Community, We have just released our v2.36 (149072) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE updated to v2.12 (148383). This Hotfix addresses multiple issues introduced in the v.2.33 update for TALES FROM THE FAR TERRITORY.

Bug Fixes


This Hotfix includes fixes for the following issues:

CRASHES


* Fixed an issue on Mac that could result in the application freezing when transitioning between load zones (interior to exterior, or between regions).

GAMEPLAY, UI, CONTROLS


Additions and Changes *[Holiday Cheer] Added a Festive Sweater. *[Holiday Cheer] Added two new Festive Light Decorations that can be found in various locations across Great Bear Island and can be used in Safehouse Customization. *[Holiday Cheer] Added festive touches to multiple locations around Great Bear Island. *Added stacks of additional Batteries to the following locations, to account for long-running games that had harvested Batteries before the Trader was added to the game: Prison Interior (Blackrock Region), Main Hangar (Forsaken Airfield Region), and Hibernia Processing (Desolation Point). *Added an additional description to the interface of the Furniture Workbench to indicate that in progress and finished Furniture can be found in the "container" portion of the Workbench. *Temporarily removed Cougars from Coastal Highway until we can ensure the spawn regions do not conflict with common player routes required for Trading. *Tuned values for Vagabond Soup, Porter Soup, Last Resort Soup, and Pemmican Bars. *Tuned the Camera so that it no longer inherits the weight of Film loaded into it. *Tuned multiple Trade exchange requirements with an emphasis on reducing the cost of trades involving Batteries. *Tuned Timberwolf spawn values to reduce the chances of their appearance in Regions where they are able to spawn. *Tuned multiple Decorations, Tools, and objects which had excessive Destroy time and weight. *Tuned multiple items to allow for their use as Decoration items in Safehouse Customization. *Adjusted Broken Soda Machines to allow them to be destroyed. *Adjusted Stanchions to allow them to be destroyed. *Adjusted the "Big Cat Killer" Feat description to clarify it can no longer be unlocked and is a legacy Feat. Cougar *Fixed an issue where the Cougar would sometimes incorrectly engage the Survivor in a Struggle after being shot. *Fixed an issue where dead Cougars could replay their death animation and sound effect after a player transitioned to and from an interior. *Fixed an issue when choosing a "Close Risky Respawn" that could result in the Survivor spawning into active Cougar Territory. *Fixed an issue where Aurora Cougars incorrectly continue to glow after being harvested. *Fixed an issue where the Cougar could be toggled on in Challenge saves created prior to first installing Tales From the Far Territory. *Fixed an issue where the Cougar could be toggled on in Pilgrim and Misery Experience saves created prior to first installing Tales *From the Far Territory. *Fixed an issue that could result in the Cougar being present even when toggled off. Safehouse Customization *Fixed an issue that prevented multiple wall-mounted Decorations from being placeable on walls. *Fixed an issue with overlapping interface elements when attempting to Repair certain Safehouse objects. *Fixed an issue where Junk could be seen overlapping objects during placement. *Fixed an issue with Campfires which allowed Decorations to be placed intersecting and within them. *Fixed an issue where destroying certain objects or Decorations could result in parts of the object remaining floating in that space. *Fixed an issue where Ruined Fish could incorrectly be used to craft Mounted Fish Decorations. *Fixed multiple issues that allowed some objects and Decorations to be placed through walls. *Fixed an issue that caused some shelving to be oriented incorrectly against walls in placement mode. *Fixed multiple issues with objects and Decorations which intersected improperly with the surface upon which they were placed. *Fixed an issue that resulted in wall-hung Decorations shifting slightly after exiting and re-entering an interior. *Fixed an issue where certain wall-hung lamps could be incorrectly collected and moved. *Fixed an issue where certain Workbenches would yield two Vices when broken down, instead of the intended one. *Fixed an issue where some fallen Ceiling Panels could not be destroyed. *Fixed an issue with flag Decorations which made them difficult to place and prevented rotation in placement mode. *Fixed multiple placement issues with Plates that allowed them to be attached to walls, and positioned under floors. *Fixed an issue with the orientation of Horseshoe Decorations when mounted to walls. *Fixed an issue that resulted in objects and Decorations becoming invisible when stacked or placed too closely together. *Fixed an issue with Stage Curtains that resulted in them being difficult to orient and place. *Fixed an issue with Stage Curtains that incorrectly allowed players to put them in their Backpack. *Fixed an issue with Steamer Trunks that prevented them from being placed. *Fixed an issue where some Soda Display Refrigerators could not be placed. *Fixed an issue where Safehouse Customization could become unavailable to a player if they attempted to carry an item outside of the customization zone. *Fixed an issue where Safehouse Customization could be toggled while using the Trader Radio. *Fixed an issue where an incorrect axe icon was present in the "Break Down" and "Destroy" options for Workbenches in Safehouse Customization. *Fixed an issue in one of Mystery Lake's Cabins where a shelf was incorrectly oriented and could not be interacted with via Safehouse Customization. *Fixed an issue where choosing to "Break Down" specific Drawers had no effect. *Fixed an issue where plastic Milk Crates could unintentionally only be placed on walls instead of surfaces. *Fixed an issue with multiple Signs and Picture Frames where debug text could be seen when looking at the Decoration. *Fixed an issue where certain shelves would drop to the floor after exiting and re-entering an interior. *Fixed an issue that resulted in bloody bandages remaining after choosing to Clear Junk. *Fixed an issue that resulted in multiple objects highlighted in Safehouse Customization mode not being interactable. *Fixed an issue that resulted in certain doors incorrectly allowing players to place, move and destroy them. *Fixed multiple issues in Blackrock Prison's Barracks with objects and Decorations that could not be placed after being picked up. *Fixed an issue in Blackrock Prison Interior where objects and Decorations could not be placed on the floor of the workshop. *Fixed an issue with the Moosehead Trophy in Pleasant Valley Community Hall which prevented it from being moved along with its mount. *Fixed multiple issues in Forsaken Airfield's Hangar with containers which could not be searched or used as storage. *Fixed multiple issues in Forsaken Airfield's Hangar with objects and Decorations that could not be placed after being picked up. *Fixed multiple issues in Forsaken Airfield's Hangar with objects and Decorations that could be incorrectly mounted on walls. *Fixed an issue in Forsaken Airfield's Terminal building where wall-hung objects would be difficult to place, and oriented incorrectly when placed. *Fixed multiple issues in Zone of Contamination's Idle Camp where items could not be moved or placed in Safehouse Customization mode. *Fixed an issue in Zone of Contamination's Concentrator which prevented many objects and Decorations from being placed on the walls and floor. *Fixed multiple issues in Mountain Town's St. Christopher's Church with objects and Decorations that could be incorrectly mounted on walls. *Fixed multiple issues in Mountain Town's St. Christopher's Church with objects and Decorations that could not be placed after being picked up. *Fixed an issue in Mountain Town's Park Hut where objects and Decorations could not be placed on a certain section of the floor. Trader *Fixed an issue where the Survivor could fall through the ground immediately after exiting the Bunker during the Trader's fifth Special Request. *Fixed an issue where the Hatch Wheel could disappear from the Survivor's backpack during the Trader's fifth Special Request, making it incompleteable. *Fixed an issue where the Trader's first line of dialogue can be heard twice when first contacting them. *Fixed an issue that resulted in the Trader's fourth Special Request being incompletable. The request can now be completed on new and pre-existing save files. General *Fixed an issue in Coastal Highway near the Southwestern bridge where players could get stuck. *Fixed an issue in Pleasant Valley's Farmhouse Barn where a player could get stuck trying to drop down past the ladder. *Fixed an issue where Notes found in the Blackrock Prison Interior were missing icons in the Survivor's Journal. *Fixed an issue where Fluffy could incorrectly spawn in the Bleak Inlet Workshop when the player revisits this location. *Fixed an issue where the number of Ptarmigan killed was not displayed in Journal Statistics. *Fixed an issue where the Heatpad warmth bonus could be lost when swapping between multiple activated Heatpads. *Fixed an issue where Heatpads were too large when displayed in the Inspect interface. *Fixed an issue where Inspecting a Film Pack resulted in the item being scaled and positioned in a poor initial state. *Fixed an issue where a "Deploy" option was present when viewing the contents of containers. *Fixed an issue where interacting with a repairable object while holding a Lantern resulted in being unable to extinguish or stow it. *Fixed an issue that resulted in a missing "Required Material" icon when attempting to repair an item that required more than one Material. *Fixed an issue that resulted in unlocking the "Something Warm to Drink" achievement after finding only one Insulated Flask. *Fixed an issue that resulted in unlocking the "To the Teeth" achievement after finding only one firearm variant. *Fixed an issue with the Nomad Challenge where time spent in the Stone Church was not registering, rendering the Challenge incompletable. *Fixed an issue that resulted in an "Attempt to SAVE game failed." error message when moving Decorations stored in the Travois. *Fixed an issue that resulted in items stored in the Travois disappearing after transitioning. *Fixed an issue that resulted in Vagabond and Last Resort Soup sharing the same icon and model in the Recipe Book interface. *Fixed an issue that resulted in Cooking Oil and Broth sharing the same icon in the Recipe Book interface. *Fixed an issue where the Vitamin-C benefit of Recipes viewed in the Recipe Book was overlapped by the Recipe name. *Fixed an issue that resulted in Cured Meat and Fish causing Food Poisoning at much too high a rate. *Fixed an issue that allowed players to pass through walls using object placement and collision. *Fixed an issue that resulted in stuttering when exiting to Pleasant Valley from any interior. *Fixed an issue that prevented Fish from being caught in Custom Survival games. *Fixed an issue with a rug in the Pleasant Valley Community Hall which caused it to flicker during and after being placed.

ART & ENVIRONMENTS


* Fixed an issue that caused incorrect and inconsistent exterior lighting when moving in and out of caves. *Fixed multiple locations where Cougar claw marks on trees were stretched or warped. *Fixed an issue in Sundered Pass where a Deer Carcass was incorrectly placed beneath terrain. *Fixed multiple locations in Zone of Contamination where Pallets, Metal Sheets, and debris would appear and disappear when approached. *Fixed multiple issues in Pleasant Valley, Forsaken Airfield, Broken Railroad, and Zone of Contamination where objects could be collided with, but were not visible. *Fixed an issue in Sundered Pass which resulted in Aurora Wildlife glowing too brightly. *Fixed an issue where Aurora effects took precedence over placement and Safehouse Customization effects. *Fixed an issue where equipping a Bow and Tactical Gloves resulted in the Survivor's right hand appearing much larger than normal. *Fixed an issue in Forsaken Airfield where an Oil Tank would become invisible when approached. *Fixed an issue where the Pemmican Bar Recipe Card incorrectly referenced "Orca Bar". *Fixed an issue in the Ash Canyon transitional Cave that caused a visible seam in terrain.

AUDIO


* Fixed an audio issue with multiple Signs and Picture Frames where the wrong sound played when Destroyed. ### END OF RELEASE NOTES ###


[ 2024-12-16 22:37:04 CET ] [ Original post ]

The Long Dark
Hinterland Studio Inc. Developer
Hinterland Studio Inc. Publisher
2017-08-01 Release
Game News Posts: 251
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (92113 reviews)
The Game includes VR Support
Public Linux Depots:
  • The Long Dark Depot (Linux) [2.24 G]
  • TLD Dev Depot (Linux) [5.42 G]
  • DLC01Linux [721.27 M]
  • The Long Dark: Wintermute Linux DLC [8.16 G]
  • The Long Dark: Tales from the Far Territory Linux DLC [728.71 M]
Available DLCs:
  • The Long Dark: Tales from the Far Territory
  • The Long Dark: WINTERMUTE
***THE LONG DARK IS AN EARLY ACCESS TITLE. THE SANDBOX IS IN A CONSTANT STATE OF IMPROVEMENT, AND IT ISN'T FINISHED. BUYING THE LONG DARK ON EARLY ACCESS SUPPORTS OUR ABILITY TO CONTINUE IMPROVING THE GAME. FOR MORE INFORMATION, REFER TO THE EARLY ACCESS INFORMATION ABOVE.***

What is The Long Dark?

The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness. There are no zombies -- only you, the cold, and everything Mother Nature can throw at you.

Current Game Features

The Early Access version of The Long Dark features the game’s non-narrative Survival Sandbox mode. The game will leave Early Access one we launch Episode One of our Story Mode. All Season One episodes are included in the cost of Early Access.


  • No hand holding! The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.
  • Permadeath! See how long you can survive, check your standing on the global Leaderboards, then head back in and push yourself to survive longer.
  • Monitor your Calorie count, Hunger and Thirst, Fatigue, and Body Temperature. Maintain your overall Condition if you want to survive. Let yourself weaken and any small threat may lead to your death.
  • Over 30 square kms of wilderness to explore (and with more regions coming!). Mystery Lake, Coastal Highway, Desolation Point, Pleasant Valley, and more, all interconnected and each with dozens of explorable locations.
  • Dynamic weather, wildlife, and time of day, all with an impact on how you choose to survive.
  • Over 100 gear items including clothing, tools like hatchets and rifles, first aid equipment, foodstuffs, light sources like lanterns and flares, and firestarting equipment.
  • Hunt Deer, Snare Rabbits, and watch for Crows as they can signify the presence of animal, or human, corpses that can be vital sources of Supplies. Wolves are territorial and will defend their territory, or stalk you if they catch your scent. If you let them get too close, you may find yourself in a desperate struggle to survive. Be on the lookout for Black Bears, as they roam the landscape in search of food.
  • Harvest Wood for fuel, maintain your Gear and Clothing, and keep your Knife, Hatchet, and Rifle in top shape as they will save your life!
  • Harvest Medicinal plants like Old Man's Beard Lichen, Rose Hips, Reishi Mushrooms.
  • Deep First Aid system featuring many afflictions including: Sprains, Blood Loss, Infection Risk, Infection, Food Poisoning, Dysentery, and more.
  • Craft Snares, First Aid items, Repair your Clothing and Tools, and Harvest raw materials from the environment, as you do your best to become self-sufficient.
  • ...and much more!

Ongoing Development


With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.

Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.

The Hinterland Team


The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.

We appreciate your support of our efforts!

MINIMAL SETUP
  • OS: SteamOS or Ubuntu 16.04 or 17.04
  • Processor: Dual-Core Intel i5 CPU @ 2GHz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel 4xxx Series w/ 512MB VRAM or better
  • Storage: 7 GB available space
GAMEBILLET

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