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This build includes the fixes and additions from the last beta and a few more. There are now some additional task items to better guide the player towards the next parts of the story. When setting up a new trade route, whenever you add a trade stop it will pre-fill an order to unload the goods from the previous stop. Let me know if that makes the trade routes clearer and/or more convenient. The camera now zooms out just a bit further. Together with the camera fixes in the previous update I hope the strategic view will be more useful. There are new Theoretical Research projects available in the Research Center. These projects allow you to gain research points of a specific type. These can come in handy when you're short a few points for another research project. This is a (limited) alternative to going out, exploring and collecting samples. Various fixes related to navigation. Notably, all cargo ships now have different avoidance priority values. This should prevent them from colliding, unable to pass by each other and halting your trade routes. This patch also includes some fixes for various crashes that have been reported. They are not always reproducible so let me know if the game is not stable for you, or if this patch helps. The changelog for v1.0.6: - Add tasks to investigate [spoiler]Trappist-1e[/spoiler] and [spoiler]Trappist-1h-II[/spoiler] - When adding a trade stop, add unload orders by default - Increase drone movement height at Graveyard - Fix triggers for the "Leave no one behind" achievement - Fix various potential NullPointerExceptions in UI And for the previous v1.0.5 beta: - Add "theoretical" research projects to generate research points of any type - Refresh research panel on resource events - Don't drop empty Cargo Drop Pods - Increase the navmesh size in the Trappist-1 solar system, so the Ark can't get lost in space - Add differing priorities to each cargo ship to better resolve collisions - Fix possible overlapping UI elements for game speed controls and research panel - Allow the camera to zoom further out while in space
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