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This v1.0.12 update builds on last weeks QoL additions and focuses on the trade routes.
You can now change the order of trade stops within a trade route. This should help with untangling and optimizing trade routes.
Something else you might notice, the trade routes now use small arrows (instead of dashes) to give a visual indication of the direction of the trade loop.
And when you start a new trade route, or resume a paused route, the cargo ship will always start at the nearest colony.
Thank you all for your feedback!
The changelog for v1.0.12:
- Add buttons to reorder trade stops within a trade route.
- Trade route lines now show the direction of the trade route.
- Scale the trade route line width based on the camera distance and UI scale (ctrl+- and ctrl+=).
- Hide trade route lines while the main menu is displayed.
- On starting or resuming a trade route, the cargo ship will start at the nearest colony.
- On removing the current target stop from a trade route, the cargo ship will immediately continue to the next stop.
- Fix missing tooltip due to an exception while calculating the consumption rate. Especially noticeable when first transferring population to an empty colony while the game is paused.
- Fix the "Move to Colony Hub" action on the colony panel when underwater on Zima.
- Add cheat code (shift + F6) to warp a selected ship to the cursor location. To Enable cheat codes open the console with ~ and type "flag cheatcodes".
- Prevent the "spawn cargo ship" cheat code (F6) from spawning ships in invalid locations.
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