— Ship data files
On arrival at Trappist-1 you control the Ark. A large spaceship/movable colony and trading hub for your exploration of Trappist-1.
Trappist is a story-driven colony builder with resource management in the Trappist-1 solar system, and a focus on care-free building and story.
It's easy to play and respectful of your time. You'll create and grow multiple colonies in the Trappist-1 solar system, meet new alien friends and explore the mysteries of Trappist.
Trappist is fully playable from beginning to end and is under active development with more stories, colonies and improvements coming.

Explore the Trappist-1 solar system
Fly through the Trappist-1 solar system and survey each planet to find the best locations for your colonies.Discover and excavate alien artifacts hidden in the system and uncover the true purpose of Trappist-1.

Build your colonies
Build colonies on the planets and moons of Trappist-1. Each colony has distinct resources and buildings that are necessary for success.Fill your cargo ships with the extracted resources and fly them to your manufacturing or population centers. Create automated trading routes for stable production chains across your colonies.
Fly your Ark as a mobile colony or place it strategically as your central trading hub.

Current features
- Relaxing gameplay
- Freely explore the Trappist-1 solar system
- Meaningful progress even in short game sessions
- Multiple storylets woven into the main story line about the nature of Trappist-1
- 10 hours or more to finish all current stories
- 6 distinct colony sites (the Ark, two planets and two moons)
- More than 40 different buildings
- Over two dozen construction and consumption resources
- Replace your workforce with robots
- Place buildings on a grid or go gridless at the flip of a switch!
- No money and no road placement, just base building without unnecessary distractions
- Automated trade routes between your colonies and the Ark
- Quick to start and no loading screens when switching between colonies
- Cheat codes and console commands
- (Skippable) tutorials to explain the controls and game play
- Different starting conditions. Including a New Game+ where you can start a new game and continue with your customized Ark from a completed game.

Planned features and continued development
These are some of the features I hope to implement:- More colonizable planets
- More aliens
- More research projects
- Improved models and sound effects
Controls
- Keyboard and mouse
- Left-click to select, right-click to give orders
- Move the camera with wasd or arrow keys, moving the mouse to the screen edges or click-and-drag
- Touchscreen, including drag and pinch-to-zoom
- Tutorial and documentation are available from within the game

This update has some smaller fixes, but some of these might be very noticeable.\n\nFirst is that HDR rendering is now enabled in Unity\'s URP rendering pipeline. This doesn\'t enable HDR output, but it does result in better VFX, including for emissive materials used on some buildings, lava and the Trappist-1 star.\n \nOverall the camera controls should feel less janky. Some tweaks will be most noticeable for those playing at 120 fps or more.\n\nThe keybindings to continue building (hold shift) and to toggle the grid (hold ctrl) can now be modified. If the defaults don\'t apply automatically you can use \"Options menu -> Keybindings -> Restore Defaults\" to reset all keybindings to the new defaults.\nI\'ve changed the \"rotate\" keybinding to \"x\" and \"shift+x\" to better match \"rotate in steps\" (\"r\" and \"shift+r\"). This is less awkward than the original \"ctrl+shift+r\". But on writing this changelog, I realize it would have been better to change it to \"z\" and \"x\" instead. I\'ll change that in the next update, and you can modify that yourself in the Options menu. Do you prefer building on a grid or in free mode with free rotation?\n\nAnd thank you all for your feedback, bug reports and reviews. It\'s great to hear from anyone playing Trappist!\n\nThe changelog for v1.0.14:\n
- \n
- Enable HDR rendering. This doesn\'t enable HDR output but does improve various visual effects for e.g. lava, Trappist-1 and various buildings.\n
- Fix the consumption rate for Wheat in various tooltips.\n
- Improve camera movement and zoom controls when the game runs at high fps (> 120 fps).\n
- Prevent camera zoom going out of control when entering the main menu while zooming in or out.\n
- Don\'t unintentionally zoom the camera when starting to track a cargo ship or opening the construction menu on the Ark.\n
- Don\'t store the active camera rotation speed in save games.\n
- Allow keybinding for \"continue placing building\" (hold shift) to be modified.\n
- Allow keybinding to temporarily toggle the grid while placing buildings (hold ctrl) to be modified.\n
- Change default keybinding to smoothly rotate buildings to \"x\" and \"shift+x\".\n
- Fix border around the keybinding screen.\n
- Rename the \"Software cursor scale\" setting to \"Gamepad cursor scale\" and set a default value based on the display scale (Windows only).\n
- Reapply player configured graphics settings (vsync, anti-aliasing, etc.) after switching quality level.\n
- Fix the Cargo Ship launch animation for the Shipyard.\n
- Fix the text balloon size after loading a save game with an open dialog.\n
- Fix potential issues with string comparisons depending on system language.\n
- Tweak color adjustment as temperature on Zima increases.\n
- Minor graphical adjustments to various underwater buildings.\n
- Reset ocean waves after loading a save game and when switching between colonies.\n
- More stable positioning of the tooltip when near the right screen edge.\n
- The cheat code to add resources (F2) now only adds unlocked resources.\n
Minimum Setup
- Processor: Intel Core 2 Duo or AMD Athlon 64Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan support
- Storage: 1 GB available space
Recommended Setup
- Processor: Intel Core i5 or AMD Ryzen 3Memory: 8 GB RAM
- Graphics: Intel UHD 620 or dedicated GPU with Vulkan support
- Storage: 1 GB available space
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