Hello everyone!
This time we have prepared a lot of interesting things for you in the latest major update v1.10, now well tell you everything.
Briefly about the main thing
1. Release of the game for the MacOS platform. 2. New mechanics for the Somnium ship communication window. 3. New mechanics for the hero navigation panel. 4. Updated player training system. 5. Updated task interface. 6. About a hundred different fixes.
Details
1. Release of the game for the MacOS platform
We're trying to evolve and make Lost in Space: Madness available on more and different platforms. The next step was the Macos operating system. The game is fully ported and tested. Just like for other platforms, it is possible to play via Gamepad.
2. New mechanics for the Somnium ship communication window
New mechanics show the game's story elements in greater depth. The player understands when the storyline occurs in the game and what to pay attention to. The mechanics also eliminate problems such as reading dialogue at low screen resolutions.
3. New mechanics for the hero navigation panel.
The navigation bar is designed to make it easier for the player to interact with the interface. It's easy to find a hero on the map, easy to track all the parameters of heroes. The panel is hidden on the left side of the screen by default so that there is not too much user interface on the screen. If necessary, the player can call up the panel to view the statistics of heroes.
4. Updated player training system.
We continue to improve the player training system. This time we focused on particularly important mechanics during the player's training with an explanation of what this or that mechanic does.
5. Updated task interface.
Previously, it was difficult to read tasks on a low screen resolution and had some difficulties on the main screen. We have moved quests into a separate window. We have previously developed an interface for tracking card effects. We divided this interface window into effects and tasks.
6. About a hundred different fixes.
Major fixes: Additional code hints to unlock the secret. Made the names of the ship's departments a little larger. There is a checkbox for turning vibration on the gamepad on and off in the settings Editing visual effects Editing sound settings Clearer selection of heroes when selecting them The stage, if there is a story, will be slightly dark Heroes, if their actions are finished, will be dark Additional notification if the hero is not in the department chosen by the player Buttons that cannot be used at the current moment in the game have become dark All controls are additionally adapted only for playing with a mouse Changed some button descriptions Added graphic icons for accessing the menu and other actions Added additional description to the main menu Madness events will no longer occur during the story Fixed a bug with quests in the last week Fixed an incorrect description in the final video of the game Fixed a graphical bug with highlighting heroes Changed the controls a bit Changed control icons for gamepad xbox Fixed a sound bug in the engine compartment Changed the mechanics of all cards; textures were not reproduced on some AMD video cards
[ 2024-07-01 05:37:50 CET ] [ Original post ]
Hello friends!
My name is Roman Girfanov, and I am the only developer of this game. In this guide, I will tell you how to get the true ending in the game Lost in Space: Madness and see all the hidden content that is in the game. (WARNING! DO NOT READ THIS GUIDE IF YOU WANT TO COMPLETE THE GAME BY YOURSELF) All the events that happen on the ship are not accidental. All events have their consequences, which affect the plot, and the choices of the players themselves also affect the final ending.
WEEK 1:
Here the characters are introduced and an incident occurs. The communication system is out of order. The decision was made to independently reach the home planet, and at the same time maintain the collapsing ship in working order. There are no additional tasks other than training this week. But its worth paying attention to the characters dialogue: The captain mentions that he has had trouble sleeping since leaving planet Aegis 7. Pilot Dmitry says that there have already been power outages on the ship. The lights went out. Engineer Alice panicked, and in the dark Dmitry injured his leg. He was unable to get to the medical department and get help, since Doctor Irina had disappeared somewhere. And this is not the first time this has happened.
WEEK 2:
The team continues its journey to Earth. Doctor Irina has disappeared again. Her beacon is not responding. Here an additional task appears - to find her. It may be in a random compartment on the ship. Don't worry, this task is not mandatory, but asks additional questions to the doctor Irina. She's hiding something.
WEEK 3:
Captain Valery reports that his health is only getting worse. He is tormented by dark dreams. He begins to see a ghost calling to him. This week there is a mandatory task: follow the ghost and find out what he is showing. The ghost can be found in the medical department. It is worth considering that only the captain can see the ghost, and only he can interact with it.
Once the captain is in the medical ward, he can use a skill point to open the secret lock in the skill menu. This action will reveal the first secret and provide new clues. The captain finds a drug. The description contains information about possible hallucinations and other effects caused. Maybe Irina has something to do with this? Maybe this is the reason the team is going crazy? But why does she need this? It's worth finding out.
WEEK 4:
Accidents on the ship destabilize the ship's power supply, causing light to go out in random sections of the ship. Engineer Alice has had fear since childhood. Nyctophobia is the fear of the dark. She refuses to go and do any work in departments where there is no light.
Alice must overcome this fear in her passage. This is the only way to save the entire team. And not only her. Even though Alice refuses to go to the ward where the power is cut off, the Player must force her to go to that ward. If the Player orders Alice to move to a compartment without light 3 times, she will be able to overcome her fear. This will help her in the future.
The Player also still has a chance to follow the ghost to find out what happened in week 3.
WEEK 5:
The captain continues to see the ghost, who still wants to show Valery something. The captain's task: follow the ghost and find out the next clue. This time the ghost appears in the Navigation department. Just like last time, only the captain can interact with the ghost. As soon as the captain is in the Navigation department, go to the skill window and use the skill on the next castle icon. The lock will be open. This will be the 2nd secret.
The player will see another prompt, this time it will be an error screen. But it is not as simple as it seems, there is a secret in it. There is a QR code in the error window. You can read it using your phone. You will see a digital code - 21022022, you will need it in the further passage.
WEEK 6:
We learn that Pilot Dmitry has locked himself in his cockpit and refuses to come out. There's nothing we can do to get him out of there. There are no special tasks this week, but you can still complete the activities from the previous week.
WEEK 7:
We learn that the Somnium ship has gone off course. The number of weeks until the completion of the trip has increased. The captain continues to see the ghost. Your goal is to also reach the ghost and find out the secret of the ship. A ghost appeared in the control department. Once the captain is in place, apply the skill on the castle in the character skill window. The lock is open. The third secret has been revealed.
The Somnium ship control access panel opens in front of you. The ship is owned by the Universum corporation. The captain and the entire crew are simple mercenaries. Even the captain does not have access to the ship's administrative account. To hack it, you need an access key. The access key is what you got in week 5. Code: 21022022.
This is where the truth about the corporation's mission is revealed to you. Excavations were carried out on the planet Aegis-7, and the corporation found an alien obelisk. The corporation wanted to secretly deliver it to Earth so that even the ship's crew would not know about it. A secret compartment opens on the ship: Special Storage. The alien obelisk is located in this compartment. The captain decides to deal with it later.
WEEK 8:
The crew continues to lose their minds, and it becomes obvious that this is not an accident, but a pattern. The only question is, what can influence the mind? The captain suspects doctor Irina. Obviously, she is hiding something and maybe she knows everything? Maybe she is deliberately sabotaging the team with drugs? The player has a choice: attack Irina or refuse it. If the player refuses, it will be the correct choice. We will guess the answer to Irinas behavior later. If the player decides to attack Irina, the Captain will brutally kill her. You can still resurrect her with support cards, but Irina's death will affect the rest of the story.
WEEK 9:
The captain decides to examine the obelisk, as it can influence the minds of the crew. He also understands that you cannot fly to the ground with the obelisk. We need to find a way to destroy it before returning to Earth. The captain decides to send engineer Alice to examine the artifact. This time Alice must complete the task. Once she is in the Vault compartment, she can also open the lock on the skill window. 4 secret is revealed. Alice begins to examine the artifact, but at this moment the power supply drops. Alice is covered in darkness. Another choice opens before the player. Either continue working or run away.
If the player runs away, the quest ends. You cannot destroy the obelisk. If the player continues the examination, Alice will be in danger. Everything will be decided by whether Alice coped with her fear earlier or not. If Alice did not cope with her fear starting from week 4, she will not be able to cope with her fear now. She will be consumed by madness and will kill herself in agony. If Alice had previously overcome her fear, she can overcome it now. She would be able to concentrate and restore power to the department. As a result of examining the department, Alice understands that this department is special, it is autonomous. There are all life support systems and its own control system. With this data, the team will be able to develop a plan to destroy the obelisk and still survive themselves.
WEEK 10:
The team cannot return beyond Earth with the artifact. You need to destroy him and stay alive. Team, we cannot disconnect the artifact along with the storage facility and destroy it, since there are no explosives on the ship. Instead, the team will be able to stay in the Warehouse compartment and evacuate from the ship, and destroy the artifact with the ship, destabilizing the ships system. Team Developed a plan: When Somnium is close enough to Earth, you need to stop the engines, lock yourself in the Special Storage compartment and disconnect it from the main ship. Leave the artifact on the ship, and when we fly to a safe distance, well blow it up. Thus, the team will be able to fly to Earth relatively safely and destroy the obelisk. But to do this, it is necessary to forcibly cause destabilization of the ship's system. This week you need to place 3 triggers in different parts of the ship. With the help of these triggers, the team will be able to close the ship's power circuit. The core will not survive and will destroy the ship. This task goes to Dmitry. Only he can handle this. Pilot Dmitry is the only astronaut who can move around the ship multiple times using his skills. But to do this, the player must save enough skill points for Dmitry!
Dmitry's goal is to place triggers in 3 compartments: Greenhouse, Crew Quarters and Observatory. To do this, Dmitry must open the lock in each compartment in the skill menu for a skill point. It will be difficult to do this, since Dmitrys old wound will open from the high load. Remember Dmitrys story at the very beginning of the company. Dmitry receives the special status Wounded. It will be with him until the end of the game. Dmitry will receive 1 wound every time he moves.
Thus, the Player must save enough skill points as well as hit points for the pilot to pass this test.
WEEK 11:
Final week. The native planet is already visible on the horizon. There is only one last step left before salvation, but it will be a test for each of the characters. The team decides to split up to prepare everything for evacuation from the ship. Accidents on the ship are absolutely not important this week; there is no need to eliminate them! Each crew member must complete his task!
CAPTAIN
The captain must go to the engine room and stop the engines. After Valery uses the skill and opens the last lock in the skill menu, the engines will be stopped. But he will appear in front of him. The one who accompanied him throughout the journey. His son. Even before the service, Valery lost his only son, Vitya. This time the ghost asks not to leave him, but to stay with him on the spaceship. Forever.
The player is faced with a choice: leave the past and get away from the ghost. Or stay with your son on the ship.
There is no right option here. If the player chooses to remain on the ship, the remaining crew members will still be able to escape. But Valery will be destroyed along with the ship. If Valery leaves, he will live.
ENGINEER
Alice has one last test left: to prepare the Vault separation systems for docking from the ship. Once Alice is in the Special Vault compartment, use the skill in the skill window to separate the Vault. The player will be asked to make a choice: Do you allow this app to make changes to your device? Yes or no. If the player chooses YES, the test will end. If the player answers NO, the crew will not be able to leave the ship.
DOCTOR
The time has come for Irina. Her goal, using a local forklift, is to remove the artifact from the Special Storage compartment. Once the doctor is in the Special Vault branch, use the skill in the skill window for the Vault branch.
Irina will touch the obelisk, and in response, the obelisk will start a conversation with Irina, driving her crazy. Here we learn that Irina, being a doctor, took illegal drugs, was dependent on them and skillfully hid it. The obelisk drives Irina crazy. The Player again faces a choice: try to cope with the madness on his own or tell the crew about everything and, with the help of support, cope with the test.
If the player chooses to cope on his own, the doctor will not be able to stand the madness and will kill himself. If the player chooses help from the team. It will depend on whether the Captain found narcotic drugs earlier or not, and also whether Valery began to attack her earlier. If everything is done correctly: The captain did not attack Irina; The captain found drugs in the medical department; Irina decided to tell the team everything. Then the captain will be able to support Irina in difficult times. Irina will be able to overcome madness. And this will be enough to take the artifact out of the Special Storage.
PILOT
Dmitry still suffers from his wound. The player only needs to bring him to the Special Vault alive.
END
If all conditions are met, watch the final video with the true ending. The team will be able to undock from the ship and evacuate to Earth alive. The ship will be destroyed by destabilization of the energy supply. The obelisk will be destroyed. You were able to keep the team and the entire population of the planet alive. Of course, no one will know about this. The Corporation will cover all traces related to this incident. And the surviving crew members will no longer be able to work in this corporation.
THANK YOU FOR YOUR ATTENTION!
Thanks for your interest in the game. This is very important for a small developer like me. I hope you enjoyed the game and the story.
[ 2024-07-01 05:34:49 CET ] [ Original post ]
Good afternoon friends. We decided to slightly change the name of the game. Current title: "Lost in Space: Madness" Previously, there were difficulties in naming, since there are already games on the site with exactly the same name. Now the game is more individual, players will no longer be confused in the games. I want to please you, we have released update 1.09 This update solves one of the big problems of the game - localization. We were directly involved in English localization. I hope the current translation will be much better than the previous one. Dear players, please evaluate the translation and if there are any shortcomings, contact us, thank you! Other changes: - Fixed a bug with the madness cube looping at the madness stage. - Resolved a bug with loss of control if you frequently press the confirmation button on support cards - Other minor control fixes, now all buttons can also be pressed with one mouse, and not with a keyboard button. We continue to work on fixes and there are areas that we can improve.
[ 2024-03-26 08:48:08 CET ] [ Original post ]
1. Full release of the game for the Linux platform. 2. Release of a separate Windows build for 32-bit architecture. 3. Quest system: - Added tasks for training players. - Added main tasks to track the overall status of the mission and the condition of the ship. - Added additional tasks for each game week. Only by completing them all is it possible to reach the true ending (with some exceptions). 4. Corrections and adjustments: - Fixed a bug with player statuses. - Fixed a bug with possible loss of control during the game. - Fixed bugs in some achievements. - Fixed a bug with possible loss of control of support cards. - Fixed a bug with the targeting of hero icons; in some positions the target did not work. - Fixed a bug with the target during injury; the target did not work for some time after injury. - Fixed a bug in co-op play on Rand 2, previously the story mechanics did not work correctly in co-op mode. - Fixed some Gamepad control bugs during training. - Adjustment of saving and applying game settings. - Changes in how the Gamepad virtual cursor works. Some antiviruses may have responded incorrectly to cursor mechanisms, mistaking them for a threat. At the moment there shouldn't be such a problem. - Fixed some Gamepad control bugs during training. - Changed controls in the Gamepad, for easier and more intuitive controls, all confirmation actions are now performed by pressing (A) on the Gamepad. (Previously, the click was on (X), confirmation on (A)). - Added more control hints to make gameplay easier. 5. Increasing overall project optimization: - Significant performance improvement for weak PCs. - Reducing the overall size of the game catalog by changing the compression method, without compromising the quality of the game.
[ 2024-02-19 10:59:23 CET ] [ Original post ]
What awaits us in the future update V1.08 In fact, in the game, in addition to the main task - to survive and get to your home planet, there are many additional tasks that are available every week of the game. All these tasks help the player learn more about the story and understand what is really happening on the ship. However, they are not easy to implement. And it can be very difficult to keep track of all the events. To simplify the passage for players and make it more convenient, we will add a task system to the game: - We will add tasks to the training so that the player quickly understands the mechanics of the game. - Let's add tracking of main and additional tasks. The player will be more comfortable following the development of events on the ship. Among other things, we are preparing to release the game for Linux OS
[ 2024-01-11 12:57:25 CET ] [ Original post ]
We are making the gameplay more convenient and enjoyable for our players, below is the list of changes: - Some text edits and descriptions - Changing the controls to a more intuitive one, in order to take a support card you just need to press the space bar - The hint on how to take a support card is now highlighted so that it does not merge with the general background - Some minor graphical fixes - Added additional names in tactics mode to make it easier to identify heroes - Added tutorial tips for disaster maps - Edited help menu for better understanding - Added training tips to the skills menu - Changed the animation for turning on debugging - Made it a little easier to point at tokens in debug mode, changed the animation - Added video training in debugging mode - Fixed a bug, the button to exit to the main menu did not work after ending 1 - For convenience, exit buttons have been added on the main screen to the menu - For convenience, added skipping the logo when launching the application when pressing ESC - For convenience, an additional autosave loading button has been added to the main menu
[ 2023-12-26 15:36:37 CET ] [ Original post ]
We see that players have difficulties during training, and the interface is not entirely obvious. We will do everything to make your gaming experience more convenient and enjoyable.
We are currently working on an update that should help with this issue.
- We will make small video fragments during training so that some mechanics are more clear.
- Let's adjust the controls to be a little more intuitive and understandable.
- We will make additional tips with visual images.
We know that the quality of localization leaves much to be desired and, in fact, the translation in the game is strictly machine-based. We apologize for this, but we are of the opinion that machine translation is better than no translation at all.
If you would like to help us improve localization, please contact us. We will provide all the necessary texts. Thank you, we wish you a pleasant game!
[ 2023-12-22 05:15:49 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Story company
A fascinating story awaits you in a single company, or call your friends and go through a joint story company of 2 to 4 people.
Riddles, choices, special fears of each of the characters, all this affects the plot and the lives of the crew members.
Each hero is unique
You have to manage a team of crew members of the intersystem cargo ship "SOMNIUM", each hero has his own character, characteristics, skills and fears
CAPTAIN VALERY GROMOV
A serious, purposeful coordinator, only he can unite the team in this fight for survival
ENGINEER ALICE WAGNER
A girl who is weak in spirit, but irreplaceable in repairing a ship; only with her can the ship survive
DOCTOR IRINA KNYAZEVA
A secretive and stubborn woman with her own secrets, but only with her the crew will not die from their injuries.
PILOT DMITRY SINITSYN
Knows his ship like the back of his hand, can go where others cannot, but a strong load can harm him
Madness system
Save the heroes' minds
Each hero gradually goes crazy, the lower the mind parameter, the more the hero sees events beyond the control of reason, and the more accidents on the ship, the greater the chance of succumbing to madness and even harming his friends
Card and music collection system
Large collection of 85 animated digital maps and 12 music tracks The collection opens as you progress in the company, collect the entire collection
Atmospheric Sci-fi design and sound
The game is made in the style of science fiction, we guarantee maximum immersion into the atmosphere of the future and fascinating space
- OS: SteamOS 3.0
- Processor: Intel Core i3-3240 (2 * 3400); AMD FX-4300 (4 * 3800)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 560 Ti (1024 VRAM); Radeon HD 7750 (1024 VRAM)
- Storage: 4 GB available space
- OS: SteamOS 3.5
- Processor: Intel Core i5-3470Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1050 (2048 VRAM); Radeon R9 380 (2048 VRAM
- Storage: 4 GB available space
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