Story company
A fascinating story awaits you in a single company, or call your friends and go through a joint story company of 2 to 4 people.Riddles, choices, special fears of each of the characters, all this affects the plot and the lives of the crew members.

Each hero is unique
You have to manage a team of crew members of the intersystem cargo ship "SOMNIUM", each hero has his own character, characteristics, skills and fears
CAPTAIN VALERY GROMOV
A serious, purposeful coordinator, only he can unite the team in this fight for survival
ENGINEER ALICE WAGNER
A girl who is weak in spirit, but irreplaceable in repairing a ship; only with her can the ship survive
DOCTOR IRINA KNYAZEVA
A secretive and stubborn woman with her own secrets, but only with her the crew will not die from their injuries.
PILOT DMITRY SINITSYN
Knows his ship like the back of his hand, can go where others cannot, but a strong load can harm him
Madness system
Save the heroes' minds
Each hero gradually goes crazy, the lower the mind parameter, the more the hero sees events beyond the control of reason, and the more accidents on the ship, the greater the chance of succumbing to madness and even harming his friends
Card and music collection system
Large collection of 85 animated digital maps and 12 music tracks The collection opens as you progress in the company, collect the entire collection
Atmospheric Sci-fi design and sound
The game is made in the style of science fiction, we guarantee maximum immersion into the atmosphere of the future and fascinating space
Big update v1.10
This time we have prepared a lot of interesting things for you in the latest major update v1.10, now well tell you everything.
1. Release of the game for the MacOS platform.
2. New mechanics for the Somnium ship communication window.
3. New mechanics for the hero navigation panel.
4. Updated player training system.
5. Updated task interface.
6. About a hundred different fixes.
We're trying to evolve and make Lost in Space: Madness available on more and different platforms. The next step was the Macos operating system. The game is fully ported and tested. Just like for other platforms, it is possible to play via Gamepad.

New mechanics show the game's story elements in greater depth. The player understands when the storyline occurs in the game and what to pay attention to. The mechanics also eliminate problems such as reading dialogue at low screen resolutions.

The navigation bar is designed to make it easier for the player to interact with the interface. It's easy to find a hero on the map, easy to track all the parameters of heroes. The panel is hidden on the left side of the screen by default so that there is not too much user interface on the screen. If necessary, the player can call up the panel to view the statistics of heroes.

We continue to improve the player training system. This time we focused on particularly important mechanics during the player's training with an explanation of what this or that mechanic does.

Previously, it was difficult to read tasks on a low screen resolution and had some difficulties on the main screen. We have moved quests into a separate window. We have previously developed an interface for tracking card effects. We divided this interface window into effects and tasks.

Major fixes:
Additional code hints to unlock the secret.
Made the names of the ship's departments a little larger.
There is a checkbox for turning vibration on the gamepad on and off in the settings
Editing visual effects
Editing sound settings
Clearer selection of heroes when selecting them
The stage, if there is a story, will be slightly dark
Heroes, if their actions are finished, will be dark
Additional notification if the hero is not in the department chosen by the player
Buttons that cannot be used at the current moment in the game have become dark
All controls are additionally adapted only for playing with a mouse
Changed some button descriptions
Added graphic icons for accessing the menu and other actions
Added additional description to the main menu
Madness events will no longer occur during the story
Fixed a bug with quests in the last week
Fixed an incorrect description in the final video of the game
Fixed a graphical bug with highlighting heroes
Changed the controls a bit
Changed control icons for gamepad xbox
Fixed a sound bug in the engine compartment
Changed the mechanics of all cards; textures were not reproduced on some AMD video cards
Hello everyone!
This time we have prepared a lot of interesting things for you in the latest major update v1.10, now well tell you everything.
Briefly about the main thing
1. Release of the game for the MacOS platform.
2. New mechanics for the Somnium ship communication window.
3. New mechanics for the hero navigation panel.
4. Updated player training system.
5. Updated task interface.
6. About a hundred different fixes.
Details
1. Release of the game for the MacOS platform
We're trying to evolve and make Lost in Space: Madness available on more and different platforms. The next step was the Macos operating system. The game is fully ported and tested. Just like for other platforms, it is possible to play via Gamepad.

2. New mechanics for the Somnium ship communication window
New mechanics show the game's story elements in greater depth. The player understands when the storyline occurs in the game and what to pay attention to. The mechanics also eliminate problems such as reading dialogue at low screen resolutions.

3. New mechanics for the hero navigation panel.
The navigation bar is designed to make it easier for the player to interact with the interface. It's easy to find a hero on the map, easy to track all the parameters of heroes. The panel is hidden on the left side of the screen by default so that there is not too much user interface on the screen. If necessary, the player can call up the panel to view the statistics of heroes.

4. Updated player training system.
We continue to improve the player training system. This time we focused on particularly important mechanics during the player's training with an explanation of what this or that mechanic does.

5. Updated task interface.
Previously, it was difficult to read tasks on a low screen resolution and had some difficulties on the main screen. We have moved quests into a separate window. We have previously developed an interface for tracking card effects. We divided this interface window into effects and tasks.

6. About a hundred different fixes.
Major fixes:
Additional code hints to unlock the secret.
Made the names of the ship's departments a little larger.
There is a checkbox for turning vibration on the gamepad on and off in the settings
Editing visual effects
Editing sound settings
Clearer selection of heroes when selecting them
The stage, if there is a story, will be slightly dark
Heroes, if their actions are finished, will be dark
Additional notification if the hero is not in the department chosen by the player
Buttons that cannot be used at the current moment in the game have become dark
All controls are additionally adapted only for playing with a mouse
Changed some button descriptions
Added graphic icons for accessing the menu and other actions
Added additional description to the main menu
Madness events will no longer occur during the story
Fixed a bug with quests in the last week
Fixed an incorrect description in the final video of the game
Fixed a graphical bug with highlighting heroes
Changed the controls a bit
Changed control icons for gamepad xbox
Fixed a sound bug in the engine compartment
Changed the mechanics of all cards; textures were not reproduced on some AMD video cards
[ 2024-07-01 05:37:50 CET ] [Original Post]
Minimum Setup
- OS: SteamOS 3.0
- Processor: Intel Core i3-3240 (2 * 3400); AMD FX-4300 (4 * 3800)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 560 Ti (1024 VRAM); Radeon HD 7750 (1024 VRAM)
- Storage: 4 GB available space
Recommended Setup
- OS: SteamOS 3.5
- Processor: Intel Core i5-3470Memory: 8 GB RAM
- Graphics: GeForce GTX 1050 (2048 VRAM); Radeon R9 380 (2048 VRAM
- Storage: 4 GB available space
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