
Hey mates! Unlike the previous update, this one's pretty big: we have reinvented Variables, and shaken the Upgrade Tree really well! Please share your thoughts in the comments, on the forums, or on our Discord server!
v0.79 Released!
Variables & Numbers
Variables can now work with numbers, coordinates, and Object types (the latter two are unlocked by separate upgrades). That led to adding a bunch of new blocks for working with numbers and Variables:
- 'get type' - detects the type of Object on a selected tile and assigns it as an argument for a connected Variable
- 'get amount' - checks the number of items on a selected tile and assigns it as an argument to a Variable
- 'get length' - computes the distance between the coordinates provided by two connected Variables
- 'coordinate to var' - transforms two numbers into a coordinate that can be used as an argument in a Variable
- 'split var' - transforms a coordinate into two separate numbers
- 'check var' - checks the argument of a connected Variable with a selected value for equality
- 'compare numbers' - compares numbers from the arguments of two connected Variables
The last block, combined with an ability to add up and subtract numbers, allows creation of proper counters, thus rendering the previous counter blocks obsolete (they were removed from the list of blocks from now on),
In future updates, we will add more options for interacting with numbers and Variables!
Rebalanced Upgrade Tree
We have moved a bunch of upgrades around to make it more balanced and interesting: now players won't have to choose between an upgrade that gives 1 new block and the other upgrade that unlocks 5 blocks. But that's not it, here's a bunch of highlights:
- 'eat' and 'compare energy' nodes are now unlocked with a single upgrade, so you could start making auto-feeding CraftoMates right away
- 'find and drop' node, previously known as 'drop to Storage' was confusing to some players in the early parts of the game, so it is now unlocked along with 'smart find and pick'. The latter, in turn, was brought closer to the beginning of the Tree
Optimization: Another Round
A round of optimization we started a couple of updates back is now complete! The game runs faster on bigger factories, and dropdowns to 50 FPS at the beginning of the game are not supposed to be happening anymore. The quest for ultimate performance optimization will continue!
Other Stuff
- Improved button looks on the main screen
- Fixed a bug that allowed CargoMates to put Storage units into Bonfires, which used to cause distress
- Fixed a bug that was hiding one of the connection lines of a Variable in cases when a player connected one Variable to two inputs of a single block/Function
- Fixed a bug that blocked game input when a player would try to delete a CraftoMate's code with the Upgrade Tree screen opened
- Other bug fixes
See you in a couple of weeks, when the next update rolls out!
And if you haven't done it already, please don't forget to add Craftomation 101 to your wishlist, it is an important marker to us, that brings the game's release closer:

https://store.steampowered.com/app/1724140/Craftomation_101/
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If you want Craftomation 101, we got you! Here's what you can do:
- Join our Discord server, find your mates and chat with us, the devs
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[ 2024-08-08 13:07:29 CET ] [ Original post ]