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This craft automation game brings you the most tempting features:
  • Tiny robots
  • Visual programming (for tiny robots)
  • Crafting (performed by tiny robots)
  • A rocket (carrying one tiny robot)
  • Story (see below)
  • A frozen planet to terraform
You land on a frozen planet with an important mission: to make it habitable. To do that, you’d need to harvest resources, craft tools, burn fires, melt the ice, plant trees and produce oxygen. Estimated time for the task: over 9000 years.
Or you can make robots to do that for you!

Enter CraftoMate! They can be scripted with visual programming to perform all kinds of tasks.
More importantly, they can be assembled and upgraded with surrounding materials.

Even more importantly: you can program them to harvest and craft those materials and eventually become a sustainable workforce, capable of terraforming the entire planet.
Just don’t forget to feed them once in a while… Though you can program them to do it themselves, too.
Craftomation 101: Programming & Craft
Luden.ioDeveloper
Luden.ioPublisher
2024-02-19Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (567 reviews)
Public Linux Depots:
  • [0 B]
Craftomation 101 Dev Diaries, September 2025

Game Description Image\n\nHi mates!\n\nIts been a while since we last updated you on Craftomation 101, but it\'s all better now: we have returned to our regular schedule of 1 update per 2-4 weeks, and the plan is to keep them coming. \nToday, well walk you through everything thats happened in the game since March? Oh boy.\nWe started with migrating to a new engine version, 1.10.0. Which is always quite risky you never know what might break. This time, screen zooming started working incorrectly, which meant the camera couldnt show half of the map, and on top of that, the game wouldnt even launch on macOS. \n\nTo make things worse, the issue didn\'t reproduce on displays with 100% scaling, so it took some time to figure out what the players were complaining about at all. But in the end, we tracked down the problem and fixed everything.\n\nWith that out of the way, we added one small feature that made Craftomation 101 50% more programmerly weve added the block with comments. One little feature for a patch note, and a huge leap for those players who are into serious coding (which turns into hell without having an opportunity to comment).\n\n\n\nThen there\'s DYNAMITE! Yeah, you can now blow up tiles of land, temporarily removing snow out of it. It doesn\'t do much, but hey - destruction is fun, and we all know it. Let us know if you want more explosive features in the game, will you? Remember, we prioritize features based on your feedback!\n\nGame Description Image\nGame Description Image\n\nWith the next little tweak, we wanted to make players lives harder and more fun at the same time by adding more sense of progression. So we limited chests in the game by volume. As it sometimes (very often) happens, this change dragged along a bunch of other reworks.\n\nAt first, players complained that the storage capacity was too small, so in the next update we increased the maximum size. And naturally, while making these adjustments, we ran into some bugs as you can see in the screenshot below, something went terribly wrong with the chest art sizes.\n\nGame Description Image\n\nAnother problem was that replacing a small chest with a larger one turned into a real headache: the player couldnt move a chest that already had items inside. At the same time, the situation where you want to place a bigger chest in the exact same spot and move the same items there happens pretty often. \n\nAfter analysing your generous feedback on Steam forums and our Discord server, we made it so you can now simply drag a bigger chest onto a smaller one to replace it no more tedious back-and-forth item transferring!\n\nGame Description Image\n\nWeve also made lots of other cool small improvements, especially in the interface (though the biggest UI update is still ahead well talk about that in future posts). We also added plenty of new sounds and tweaked the balance to make life a bit easier for players. After all, we cant only make things harder like we did with those storage units!\n\nAnd now for the most exciting part whats next? \n\nThe big UI/UX update was already mentioned. The next big thing is sitting in the game\'s main menu for a while - more maps! It is one of the most requested features, and we\'re excited to bring it to you. We\'re now considering ways of adding procedurally generated maps but maybe we\'ll start with more pre-made maps. Anyway, here\'s Alex the artist\'s vision for your (and our) inspiration:\n\nGame Description Image\n\nNext on the list was that annoying feature when you programmed a robot to, say, make batteries and carry them to storage but then the storage got moved by accident, and the robot just froze. That happened because in its code, the robot was told to deliver the fire to a specific spot on the map, not to the firebone itself. Also fixed now!\n\n\n\nThe decision the arrays of campfires, chests, and other objects. Remember how the moving campfires or storage units could mess up your whole game? With arrays, youll always know exactly where each campfire or storage is. We cant share all the details just yet, but we hope youll like it.\n\nTo quote one of the greatest robots of all times - Bender B. Rodriguez - we\'re back, baby! Stay tuned for more news!\n

[ 2025-09-16 09:35:26 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04+. SteamOS
  • Processor: 1.2 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 100 MB available space
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