This craft automation game brings you the most tempting features:
Or you can make robots to do that for you!

Enter CraftoMate! They can be scripted with visual programming to perform all kinds of tasks.
More importantly, they can be assembled and upgraded with surrounding materials.

Even more importantly: you can program them to harvest and craft those materials and eventually become a sustainable workforce, capable of terraforming the entire planet.
Just don’t forget to feed them once in a while… Though you can program them to do it themselves, too.
- Tiny robots
- Visual programming (for tiny robots)
- Crafting (performed by tiny robots)
- A rocket (carrying one tiny robot)
- Story (see below)
- A frozen planet to terraform
Or you can make robots to do that for you!

Enter CraftoMate! They can be scripted with visual programming to perform all kinds of tasks.
More importantly, they can be assembled and upgraded with surrounding materials.

Even more importantly: you can program them to harvest and craft those materials and eventually become a sustainable workforce, capable of terraforming the entire planet.
Just don’t forget to feed them once in a while… Though you can program them to do it themselves, too.
0.93 Procedurally generated Maps and New Art
We added the volcano and sulfate, which stubbornly refused to make it into the beta.\r\n We added a menu where players can choose a map (only one for now) and generate a location on it.\r\n The map you already know from earlier versions is still available, but is now more of a tutorial the main gameplay now takes place on generated maps.\r\n We fixed a ton of bugs that we might never have learned about if not for you.\r\n[/olist]\r\n\r\n
\r\n\r\n[olist]\r\n You choose a map (there is only one for now, but more will appear with upcoming updates!)\r\n Generate a random seed, or paste in a known one for example, maybe you or your friend already generated the perfect map and want to replay it forever.\r\n Click Create Map and voil! The system scatters resources, volcanoes and buildings randomly across the map.\r\n[/olist]\r\nFor now we only have one radial map, but trust us were just getting started! Weve finally rebuilt the system to support generated maps, and now the rest is just a matter of content. So stay tuned and watch for updates.\r\n
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\r\n\r\nStay tuned new maps for generation are coming very soon!\r\n\r\n Suggest your ideas for the game on our Discord server\r\n Help us translate the game into your native language\r\n Subscribe to our YouTube channel, and follow studio news\r\n Follow Craftomation 101 on Twitter\r\n Leave a comment under a video of your favorite content maker, to let them know about the game\r\n Sign up for our Newsletter \r\n
\r\nFriends, congratulations! We are finally rolling out to the main branch the update you have been asking for so long generated maps!\r\n\r\nFirst of all, we want to say a huge thank you to everyone who took part in the beta test and reported bugs! Without you, this update simply wouldnt have happened.\r\n\r\n
What has changed compared to the beta?\r\n
Oh, a lot!\r\n[olist]\r\nMore details\r\n
The game now has its first generated map. How does it work?\r\n
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And another big improvement coming with this update new and improved art, as well as a better randomization system for artwork. But screenshots will probably tell this story better than any words:\r\n\r\n
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\r\n\r\nStay tuned new maps for generation are coming very soon!\r\n\r\nHow to join the development?\r\n
Want some more Craftomation 101? We got you! Here\'s what you can do:\r\n- \r\n
[ 2025-11-26 18:52:21 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04+. SteamOS
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 100 MB available space
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