Hello everyone! Thanks again for everyone who played the demo and/or submitted a feedback. Your input helps me on my road towards full release of the game. Since the last update I've been working on a big issue everyone of you brought up - the non-existing game balance. It takes a lot of work to balance a strategy game, so I've decided to kill two birds with one stone. You see, I've always wanted to build my game with data-drive approach. I see no reason to lock the end user from the ability to - in this case - edit units health, weapons, name or even in-game representation. That's what I've did in games like Command & Conquer: Red Alert all those years ago. So here's what I've did - on top of buffing health and damage numbers of your units (and nerfing monsters health and damage) I've moved some of the unit attributes into a XML files that are loaded in a runtime. Don't like how I've balanced these units? Just open these XML files with a text editor of your choice and do it as you see fit! Want to have infantry with infinite healthpoints? Be my guest! Right now, the modification options are quite limited, but I will try to expand them in the next updates. My dream is to have a modding scene around my game, that would be sick. These XML files are located in following locations within game files: Y2KDirectiveDemo_Data\StreamingAssets\Data - for Windows and Linux versions Y2K Directive Demo.app\Contents\Resources\Data\StreamingAssets\Data - for macOS version (On Steam you can right click on the game in your library and select the "Browse game files" option) That option is not available for Play in Browser version for obvious reasons. So feel free to download and test the new demo. There were more new features and bug fixes, as follow: New features: - Modding - user has the ability to modify some of the unit and weapon attributes Gameplay balance: - Human units damage values were beefed up, while monsters were nerfed - Slowed down supply usage for all units - Increased costs for some of the units Improvements: - The "Emergency" symbol has been changed - Time controls have been changed to a more sensibile system - Tax rate for cities has new controls - Ability to jump to the location of the event and slowing down time on event popup Bugfixes: - Supplies value for units no longer goes into negative values - Fixed tax rate not resulting in panic increase in cities - Fixed music playback stopping after only one track - Pressing spacebar on popups no longer causes game to resume while popup is open (You can check the "changelog.txt" file in game files for the full version history) That's all for now. See you soon with more updates! Cheers, Damian (kszadev) PS. Some of you asked whether I would like to start a Discord server for discussion about my game. If you agree with that idea, and would like to join such server, drop a comment and I'll see what I can do :)
Y2K Directive
KszaDev
KszaDev
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
https://store.steampowered.com/app/2687650 
As chaos looms on the horizon, reports flood in of gigantic monsters, zombie plagues, interdimensional portals, and various supernatural disasters unfolding worldwide. You, a military leader from a small island nation, are tasked with a simple yet daunting mission: Save as many civilians as possible before the clock strikes 2000.
Welcome to your Y2K Directive.
SURVIVE: Navigate through this apocalyptic year, rescuing civilians from endangered cities and deploying your troops to stem the tide of horrors.
ADAPT: Leverage the terrain, day and night cycles, and weather to your advantage. Train your troops, rebuild destroyed bases and power plants, and establish refugee camps for civilians. Keep panic and civil unrest at bay.
OVERCOME Every problem has a solution. Utilize your troops not just for combat but also to reduce panic, quell civil unrest, or suppress insurgencies. Manage your economy and infrastructure with precision to save your country from impending doom.
This strategic civil defense simulation, inspired by classic games like XCOM/UFO with roguelike elements, guarantees endless possibilities to test your skills. In each playthrough, a new scenario is generated. Zombies? Alien fauna? Kaijus? Maybe all of them (and more) at once? Choose your preferred settings, or let the random generator surprise you. Will you withstand the test, or let your country fall into chaos and anarchy?
- OS: Any Debian/Arch distribution
- Processor: 64/32-bit processorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Supports integrated video cards
- Storage: 100 MB available space
[ 5951 ]
[ 3198 ]