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Name

 Y2K Directive 

 

Developer

 KszaDev 

 

Publisher

 KszaDev 

 

Tags

 Action 

 Indie 

 Strategy 

Casual 

 

RPG 

 

Adventure 

 

Simulation 

 

Free to play 

 

Sports 

 

MMO 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2024 

 

Steam

News

 4 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2687650 

 


LINUX STREAMERS (0)




Demo update (v0.4.4)

Hello again!

I've decided to make a small update to the demo. This time I've focused on some smaller improvements. Like this one - finally units have range of their weapons displayed when you select them:




Many of you have complained on how obtuse the combat is in this game, so I've decided to improve it a little bit this time. Expect more focus on the combat system in further updates.

As always, you are welcome to download and test the demo for yourself. Have fun!

Here is the rest of the most recent changelog.

Gameplay balance:

- Increased cost of recruitment and upkeep of human units

- Increased attack range of tanks, infantry and artillery, while decreasing range of base defences

- Reduced energy output of power plants

Improvements:

- Modding: defence multipliers values are no longer harcoded and now are available in units.xml

- Enemy units disappear when players units are no longer seeing them

- Unit damage output scales correctly with its health status

- Weapon range display

- Military bases now have a supply area for units

Bugfixes:

- Fixed units walking on terrain they should not walk on

That's all for now. See you in the next update!


[ 2024-04-30 10:18:40 CET ] [ Original post ]

Demo Update (April 2024)

Hello everyone!

Thanks again for everyone who played the demo and/or submitted a feedback. Your input helps me on my road towards full release of the game.

Since the last update I've been working on a big issue everyone of you brought up - the non-existing game balance. It takes a lot of work to balance a strategy game, so I've decided to kill two birds with one stone. You see, I've always wanted to build my game with data-drive approach. I see no reason to lock the end user from the ability to - in this case - edit units health, weapons, name or even in-game representation. That's what I've did in games like Command & Conquer: Red Alert all those years ago.

So here's what I've did - on top of buffing health and damage numbers of your units (and nerfing monsters health and damage) I've moved some of the unit attributes into a XML files that are loaded in a runtime. Don't like how I've balanced these units? Just open these XML files with a text editor of your choice and do it as you see fit! Want to have infantry with infinite healthpoints? Be my guest!

Right now, the modification options are quite limited, but I will try to expand them in the next updates. My dream is to have a modding scene around my game, that would be sick.

These XML files are located in following locations within game files:

Y2KDirectiveDemo_Data\StreamingAssets\Data - for Windows and Linux versions
Y2K Directive Demo.app\Contents\Resources\Data\StreamingAssets\Data - for macOS version

(On Steam you can right click on the game in your library and select the "Browse game files" option)

That option is not available for Play in Browser version for obvious reasons.

So feel free to download and test the new demo. There were more new features and bug fixes, as follow:

New features:
- Modding - user has the ability to modify some of the unit and weapon attributes

Gameplay balance:
- Human units damage values were beefed up, while monsters were nerfed
- Slowed down supply usage for all units
- Increased costs for some of the units

Improvements:
- The "Emergency" symbol has been changed
- Time controls have been changed to a more sensibile system
- Tax rate for cities has new controls
- Ability to jump to the location of the event and slowing down time on event popup

Bugfixes:
- Supplies value for units no longer goes into negative values
- Fixed tax rate not resulting in panic increase in cities
- Fixed music playback stopping after only one track
- Pressing spacebar on popups no longer causes game to resume while popup is open


(You can check the "changelog.txt" file in game files for the full version history)


That's all for now. See you soon with more updates!

Cheers,
Damian (kszadev)


PS. Some of you asked whether I would like to start a Discord server for discussion about my game. If you agree with that idea, and would like to join such server, drop a comment and I'll see what I can do :)


[ 2024-04-11 13:49:07 CET ] [ Original post ]

Demo Released!

Hello all!

I know that I've promised the demo on January, I should have known better to not underestimate time requirements for making a game.

However, the wait is finally over. The very first Steam demo of Y2K Directive is now live.

Go play it!

Now, there are some things to keep in mind. This is very obviously a very early build of the game. Yes, its pretty rough, the combat and economy are severely out of balance, and a lot of features are missing. Yet, it might give you pretty good idea of what's to come.

Right now, my main objective is to fix the balancing issues, so expect an update soon(ish). It's hard to estimate how long it might take, since I would have to playtest the game a lot before I settle on a balance that feels fair, yet challenging. There are also a few nasty bugs to iron out, so that will be hopefully fixed for the next release.

But that's enough for now. Thanks for everyone who provided feedback on the game already, your input is incredibly helpful.

See you soon!


[ 2024-03-07 15:49:08 CET ] [ Original post ]

Hello all!

Hey Wishlist Crew!

Big thanks to each one of you. Just finished a playtest with my buds, got solid feedback. A few tweaks left, then the demo's all yours.

You'll dig dealing with alien wildlife wrecking your islandcitizens getting devoured, military units strugglingreal chaos!

Demo details: 14 in-game days limit, but you can restart forever. Every new game, new mapdifferent terrain, cities, and enemies. Endless replay. And after the drop, I'll keep the updates coming with new stuff.

Thanks again for the support! Cheers!


[ 2024-01-10 18:00:46 CET ] [ Original post ]