3.14.3.0 Update Notes
Additions:
One issue on large public servers is players who join, place a few buildables and leave forever. With the decay command you can now specify a delay before these items will no longer be saved. By default the timers last 7 real-life days, and are reset whenever the owner or group who placed the buildables joins. You can disable them by using 0 as the timer length, or for example 604800 to restore the 7 day timer. To avoid issues with losing bases on private servers or servers which only boot up every few days the timers also reset when the server has not been launched in half of the duration of the decay.
Skillsets have made a return from 3.0.0.0! By default they do not spawn with loadouts, but you can configure this on your server by using the ID of the skillset in front of your normal loadout commands. To give the items to all players similarly to how loadouts worked before this update use 255 as the ID, or for a specific skillset the following are supported: 0 - Civilian 1 - Fire Fighter 2 - Police Officer 3 - Spec Ops 4 - Farmer 5 - Fisher 6 - Lumberjack 7 - Worker 8 - Chef 9 - Thief 10 - Doctor 255 - All Skillsets
[ 2016-02-05 17:04:09 CET ] [ Original post ]
Update Notes:
Additions:
- Added police helicopter. [ID 106]
- Added hummingbird. [ID 107]
- Added revised character skillsets.
- Added UI color options for Gold members, free players now own the dark UI skin.
- Added thief outfit. [IDs 1156-1157]
- Added decay to buildable items. More info in full post!
- Added SkillsetID parameter to loadout command. More info in full post!
- Added back buttons to the menu.
- Added animation quality option.
- Added graphics settings tooltips.
- Added keybinds for plane/helicopter yaw/thrust.
- Improved stability of building on water vehicles on servers.
- Improved map zooming and to focus on player after teleport/respawn.
- Improved suppressor balance, ranger ones are more durable than military.
- Improved certain interactable objects to close automatically after a set time.
- Improved salvaging to show timer and reduced abuse.
- Improved vehicles to use character rollback system.
- Improved radio buttons for colorblind players.
- Improved text shadowing to work with formatting.
- Improved performance of camera related code.
- Improved performance of player/zombie animations.
- Tweaked Arena to encourage kills with XP, but lost on death.
- Tweaked zombies to be more threatening.
- Tweaked equipped item draw distances higher.
- Tweaked graduation cap Steam item color/type.
- Tweaked jetski a bit faster.
- Tweaked fall speed/damage higher.
- Removed option to disable item physics.
- Removed option to disable effects/debris.
- Tweaked explosive traps to have configurable range/effects.
- Fixed gun damage not decreasing with quality.
- Fixed bubbles teleporting underwater in 3rd person.
- Fixed infinitely crafting scrap/sheet metal. [3.14.2.1]
- Fixed crashing game with translation files.
- Fixed medium/high quality shadow artifacts.
- Fixed missing gold lock icons.
- Fixed max accepted XZ non-car travel distance on server.
- Fixed some unnecessary game/editor rendering.
- Fixed item despawn responsiveness.
- Fixed loadout to not play sound on spawn.
- Fixed level list going offscreen.
- Fixed washing machine tag/layer.
Building Decay:
One issue on large public servers is players who join, place a few buildables and leave forever. With the decay command you can now specify a delay before these items will no longer be saved. By default the timers last 7 real-life days, and are reset whenever the owner or group who placed the buildables joins. You can disable them by using 0 as the timer length, or for example 604800 to restore the 7 day timer. To avoid issues with losing bases on private servers or servers which only boot up every few days the timers also reset when the server has not been launched in half of the duration of the decay.
Loadouts:
Skillsets have made a return from 3.0.0.0! By default they do not spawn with loadouts, but you can configure this on your server by using the ID of the skillset in front of your normal loadout commands. To give the items to all players similarly to how loadouts worked before this update use 255 as the ID, or for a specific skillset the following are supported: 0 - Civilian 1 - Fire Fighter 2 - Police Officer 3 - Spec Ops 4 - Farmer 5 - Fisher 6 - Lumberjack 7 - Worker 8 - Chef 9 - Thief 10 - Doctor 255 - All Skillsets
Unturned
Smartly Dressed Games
Smartly Dressed Games
2017-07-07
Action Indie Casual Adventure F2P Singleplayer Multiplayer Coop
Game News Posts 245
🎹🖱️Keyboard + Mouse
Very Positive
(546725 reviews)
http://smartlydressedgames.com/
https://store.steampowered.com/app/304930 
The Game includes VR Support
Unturned Linux 64 [633.48 M]
Unturned - Permanent Gold Upgrade
Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Roomscale VR Support:
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 3 GHzMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 20.04+
- Processor: 4 GHzMemory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB