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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Catch up on the latest curated map, share your feedback with a quick survey, and more!
Dear Nelson,
I wasn't sure what you meant by "take a vacation to someplace south of Canada". But, I did find a helpful brochure left at my door, and immediately booked my trip!
Hello, from Rio de Janeiro! I must admit the place looks quite different than I remember. Everything seems a lot bigger, and there's so many places to visit! Though, the brochure did say there was a "plethora of new and remastered experiences to enjoy".
Given the short notice, I was a bit concerned about finding a hotel! Fortunately, I think I can get a room at the Copacabana Plaza by the end of the day.
For now, I'm writing to you from the famously sunny beach of Ipanema, as I listen to some classic bossa nova and enjoy this feijoada.
Have you seen these iconic cable cars? The brochure said to "ride along the scenic views, and follow a culinary adventure down at the Sugarloaf Gourmet". Maybe I'll wait for you to visit, and we can check that out together!
Of course, we'll also have to visit Corcovado. Did you know that it has one of the "New 7 Wonders" of the world? I've heard that a lot of people T-pose for their photos!
It's a shame that you won't be able to join me in Rio de Janeiro today. Hope to hear from you soon!
Tyler
PS: It's getting late, but I received your letter not too long before getting ready to send this one off. When you fly over next week, would you mind booking the hotel room? Thanks!
A short community blog post! Watch a neat animation, check out a mod that adds some animal variants, and consider participating in our Screenshot Contest!
Celebrating the Lunar New Year, featuring FouNs Yukon Remastered mod, highlighting custom server filters, and more. The Community Blog returns for 2025!
Last chance for ComboCrate 2024 submissions, updates to the Tales of Terror mod, a parody experience from the Five Nights at Nelsons mod, and more!
Reminders about ComboCrate 2024, the Steam Scream Fest sale, and showcasing a variety of community-created content.
We're quickly approaching the next couple of curated map releases! Since there's been much interest in accepting more community-contributed skins outside of new maps, we're looking to release a multi-contributor workshop box somewhere in-between. Tentatively, sometime between December and early-2025.
Hello!
Hey, everyone! There's only one week left to pick up the SDGNelson Plushie from Makeship. We've almost reached the order funding threshold - thank you to everyone who has supported the campaign so far!
The plush is only available for a limited time, so make sure to get yours before the campaign ends:
View SDGNelson Plush on Makeship
With your own genetic* clone of Unturned's developer (Nelson), you'll have unprecedented access to request features, report bugs, and ask your burning questions about the lore**.
*It's yet unconfirmed whether the original Nelson is composed of polypropylene cotton and ultra-soft fleece. This is almost certainly a marketing gimmick.
**Plushie is incapable of responding or acting on these inquiries. But hey, don't let that stop you from asking away!
View Makeship FAQ
Today, we celebrate ten years of Unturned on Steam! If you'd like to read a long-winded rambling blog post from the overly nostalgic developer, you may enjoy: Reflecting on 10 Years of Unturned
Ahoy there me hearty!
What, why is this update vaguely pirate-themed? Because it's fun to say "car" with an extra 'r', that's why!
I left my offroader parked in the Pirate Cove for 5 minutes and some scallywag vandalized it with magenta paint. As a navy man, that is, a man who likes the color navy (not to be confused with a pirate's enemy, the navy), it was a clear choice how to restore ol' reliable:
Oh right, the update! Well, vehicles with 4+ wheels - like cars and trucks - should behave a fair bit more reasonably now! With new suspension and a somewhat more realistic engine system they handle much better, though this is hard to show with a picture so here's me kicking up sand on the beach:
It's hopefully worth giving them a try in-game! Note, however, that two-wheeler vehicles like bikes and snowmobiles are still rather questionable (to say the least) and haven't been addressed by this update yet.
Can you spot a green-skinned player in this screenshot? If you can, you may need to get your eyes checked because I took the screenshot in singleplayer mode.
That said, it can be challenging to spot players online whose skin color perfectly matches the terrain. In an experment to protect against this, we're requiring players' skin color not to be too similar to the terrain before they join a PEI, Washington, or Russia server.
o7 to our O.G. double-R Unturned pirate, yarrrr! (He's not dead or anything, I just felt he deserved acknowledgement considering the piracy here.)
BattlEye needed this client update released as soon as possible, so it's the only change in this tiny patch.
TL;DR: Weve moved the official Unturned Wiki to wiki.gg! Tell us what you think on our Forum, and consider getting the wiki.gg Redirect browser extension!
Hey, players! A few years ago, we moved our official wiki to our own website in order to provide a better experience to both readers and volunteer editors. Its important to us that we are always looking to provide a better, higher-quality, and more comprehensive game wiki for Unturned. Were going on nearly 10 years worth of updates now (wow!), with even more to come.
With this in mind, weve partnered with the people at wiki.gg a platform built by experienced developers and editors to create the best experience for gamers looking for information to host the official Unturned Wiki.
You can now find the official Unturned Wiki at unturned.wiki.gg!
Discuss the migration on our Forum.
My apologies to everyone inadvertently killed by the change in the 3.23.11.0 update! The problem was that some of the volumes in the boulders were spheres and capsules which can't be non-uniformly scaled. Unfortunately this didn't come up in testing because on vanilla maps the boulders were always uniformly scaled, whereas on many custom maps boulders are scaled on a single axis to better fit a surface or for visual variety. (which is perfectly reasonable, my bad for not thinking about this side effect) Fixed
Changed
A large island of small mountain towns, secrets, and spooks. The Turned are tough and certain animals don't like it when you get too close. A mix of Russia, PEI, and Arid, but with its own unique twist on many aspects of gameplay. The island contains multiple forest biomes, no military presence, and rare to find guns and supplies. Buak is heavily aimed towards singleplayer, co-op, and PVE playstyles and contains over 2,000 items to discover and use. Some of these are items that redefine the conventional vanilla systems of building with extra room to decorate, and much more. Theres a blueprint system, learn item recipes permanently to be able to craft them in the future!
Buak takes inspiration from Unturned Classic (2.0), the many scrapped ideas and designs of 3.0, as well as the concepts of Unturned II (4.0).
A lot of conventional things in Vanilla Unturned may have been abandoned on Buak, from freeform buildables to building on vehicles; You'll have to seek out the alternatives provided. All items, animals, resources, and objects are also entirely custom and may not work as intended when mixed with other mods/maps.
Some suggestions for gameplay: The map is best played without any other mods and in Normal mode or above, as Easy mode removes many mechanics.
[previewyoutube=0_v8JMJtITk;full][/previewyoutube]
Watch the Buak Trailer Here
Note: Buak is significantly more dense with detail than prior curated maps. Instead of compromising on this detail level, the Level Batching Update earlier this year was originally developed to help optimize Buak. That being said, lowering the max draw distance and landmarks when playing Buak will raise the performance quite a bit because the game can then cull more details.
To host a server running the map add its workshop file ID (3000549606) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Buak" (without quotes) in Commands.dat.
For the first time rather than playtime drops, you can craft a random new limited item from Menu > Survivors > Inventory > Crafting. The items are permanent, but the ability to craft them will only be available for two weeks during the release event.
This project was created by Toothy Deerryte, staswalle, Paulfest, and Witness Protection. If you enjoy the map and would like to support them, consider checking out the box or bundles on the Stockpile:
Buak Map Mystery Box
Buak Map Bundle
Buak Friendship Bundle
Other links:
Starter Guide
ID List
Cosmetics Showcase Video
Antarctica- the newest map by Renaxon, danaby2, Animatic, clue and Timo987, has released.
... The final frontier in terms of tough, legitimately survival based mechanics is ready to be explored and conquered.
Featuring every single item in the game, every single crafting recipe, and all the hardcore classic methods of survival you've come to love.
A seriously harsh, desolate, and uncharacteristically detailed landmass, Antarctica is an Insane sized map- 4x bigger than the Russia map, and 16x bigger than the Yukon.
Included in Antarctica, is the most detailed depiction of wilderness Unturned has ever seen. You'll want to watch your back for packs of this fierce land's defenders.
Also included, is a revised radiation and immunity system. Due to a severely changed world, the air on Antarctica is toxic. Maybe a smarter survivor out there could help find a cure...
Now, stop reading, and get going.
It can't explore itself.
[previewyoutube=QEzx4ToX0aI;full][/previewyoutube]
Watch the Antarctica Trailer Here
To host a server running the map add its workshop file ID (2954631626) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Antarctica" (without quotes) in Commands.dat.
A medium+ sized map set in northern Eurasia featuring high location density, a wider progression system with less reliance on RNG, plenty of unique experiences via quests, over 600 items, and an awesome looking bridge (two, in fact). With its fast paced design (inspired by Elver & Washington) and informative item descriptions, it's easy for anyone to pick up, learn and enjoy.
[previewyoutube=mtcRMJBXtq8;full][/previewyoutube]
Watch the A6 Polaris Trailer Here
To host a server running the map add its workshop file ID (2898548949) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "A6 Polaris" (without quotes) in Commands.dat.
For the next two weeks a variety of exclusive new free items will be dropping:
This project was created by danaby2, Renaxon and LVOmega. If you enjoy the map and would like to support them, consider checking out the box or bundle on the Stockpile:
A6 Polaris Map Mystery Box
A6 Polaris Map Bundle
Other links:
ID List & Crafting Guide
Troubleshooting & Modding Info
Bug Reports
YouTube Playlist
Credits
Added:
@echo off
rem @ suppresses echo command from being echoed, and then disables echoing in this script.
rem This is a label for use with "goto". The script will return to this label to update and restart the server.
:loop
rem %~dp0 expands to the path to this script's directory, allowing it to be called from a different working directory.
rem The "/wait" option pauses our script until steamcmd is finished.
rem Start steamcmd, download latest version of Unturned Dedicated Server, then close cleanly.
echo Updating...
start "" /wait "%~dp0steamcmd.exe" +login anonymous +app_update 1110390 +quit
echo Finished update! Launching server...
start "" /wait "%~dp0steamapps\common\U3DS\Unturned.exe" -batchmode -nographics +InternetServer/MyServer
echo Server has exited. Restarting after timeout...
echo:
echo Press CTRL+C and then Y during this timeout to cancel restart.
timeout 10
rem Return to the "loop" label to update and restart the server.
goto loop
Kuwait's final update is here! The monuments on Boubyan Island have finally charged up to power the main obelisk. Play today to discover (and promptly escape) the outlands.
[previewyoutube=pGqXvoQ9jXk;full][/previewyoutube]
Watch the Kuwait Escaping Outlands Trailer Here
Read the Full Kuwait Changelog Here
To host a server running the map add its workshop file ID (2483365750) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to Kuwait in Commands.dat.
Two challenging new achievements with free rare items have been added in a final questline:
For the next two weeks a variety of exclusive new free items will be dropping:
This project was created by Animatic and NSTM. If you enjoy the map and would like to support them, consider checking out their Kuwait-themed bundles on the Stockpile:
Private Eye Bundle
Mythical Palm Nights Bundle
Assorted Accessories Bundle
Watch the Escaping Outlands Cosmetics Trailer Here
These bundles from the initial launch of Kuwait are also still available:
Assorted Hats Bundle
Divine Duneman Bundle
Letterman Bundle
Watch the Original Kuwait Trailer Here
Arid, the new map from Renaxon, danaby2, and Dug, features a complete overhaul of the game's style and gameplay.
Featuring multiple tiers of deadzones and over 800 new items, with unique bartering, looting, and crafting systems that will make you rethink the way you play Unturned.
A gasmask isn't the only key to progression on this map, you will require numerous keys hidden around as well as a full biohazard suit and NVGs to unlock the full potential of the deadzones. (Powerful firearms, tough armor, hardened base materials) NPC quests will allow you to unlock blueprints for unique items and open the door to a wide range of new shops and barters. Barters are also a new way to get good items, allowing you to exchange junk in exchange for something more exciting.
Zombies won't be the only threat to your existence, watch out for military grade explosives left over by armed forces (and brick-wielding nakeds).
The map's layout is barren and fierce but worry not, the Bus Driver can take you anywhere out of the kindness of his own heart! Don't forget to thank him though.
Weapons and protective equipment will have important information within their descriptions, so make sure to pay attention to those! Especially to the ammunition and sights which specific types of guns accept.
To host a server running the map add its workshop file ID (2683620106) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to Arid in Commands.dat.
This project was created by Renaxon, danaby2, and Dug. If you enjoy the map and would like to support them, consider checking out the Arid Mystery Box or Arid Bundle on the Stockpile:
Arid Map Mystery Box
Arid Map Bundle
Mythical Wicked Aura
[previewyoutube=M4no1_bkan8;full][/previewyoutube]
Watch the Arid Map Trailer Here
[previewyoutube=iNEQPQhST34;full][/previewyoutube]
Watch the Kuwait Map Trailer Here
[previewyoutube=-K0RSUOfMBI;full][/previewyoutube]
Watch the Elver Update Teaser Trailer Here
This marks the final major expansion of the Elver map: a mind-bending endgame questline that greatly surpasses the Russia Mk. II easter egg. Elver has received hundreds of quality additions since its initial release such as fortifiable bunkers scattered throughout the forests, so now is a great time to come back and check out the newest version.
Read the Full Update #10 Notes Here
To host a server running the map add its workshop file ID (2136497468) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to Elver in Commands.dat.
For the next two weeks a variety of exclusive new free items will be dropping:
This project was created by danaby2 and Renaxon. If you enjoy the map and would like to support them, consider checking out the Elver Map Mystery Box II or Elver Map Bundle II on the Stockpile:
[previewyoutube=elsouH_bqoE;full][/previewyoutube]
Watch the Elver Item Showcase II Here
Watch the Original Elver Map Trailer Here
Added:
Small update to fix two exploits reported over the past week. Gameplay:
Changed:
Autumn leaves coat the ground, the smell of pumpkin spice lingers in the air, and the turned are roaming the streets... it must be Halloween!
Until November 1st the event is active:
Elver provides a unique experience not just through a fictional setting, but also by changing the way the game is played. Survivors must scavenge the entire map to construct horde beacons and gas masks for a chance at the highest tier equipment, or sell gear at the NPC safezone in exchange for currency to buy it.
The only lootable location on the map, the city of Elver, is surrounded by a dense forest dedicated for base building. Zombies are a threat across the entire city. Keep an eye out for any TVs with static: they mark the presence of hidden ranger crates containing unique weapons and items.
To host a server running the map add its workshop file ID (2136497468) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to Elver in Commands.dat.
This project was created by danaby2 and Renaxon. If you enjoy the map and would like to support them, consider checking out the Elver Mystery Box or Elver Bundle on the Stockpile:
Watch the Elver Map Trailer Here
Watch the Elver Item Showcase Here
The Global Relief Effort (GRE) as seen in Dying Light are airdropping humanitarian aid:
Strategically placed blue garbage bags absorb fall damage:
Players of Dying Light on Steam will receive a skin of the infamous Korek Machete 2.0:
Rumor has it that Volatile mutations are forming in the darkness:
Links:
Watch the YouTube trailer for Dying Light's in-game event featuring Unturned content.
Read the corresponding article in the Dying Light community hub. Participate in the global zombie-slaying challenge for rewards, and claim the free Unturned weapons pack!
Browse the Steam page for the crossover promotion.
Client Workshop Improvements:
Stockpile:
Additions:
Additions:
Additions:
Additions:
TL;DR Workshop items will need some time to update, but the game should be more stable.
This patch is primarily unlisted network improvements, both to fix some recently discovered exploits and to prevent some potential undiscovered ones. BattlEye has also just released some upgrades which are now live, too. Miscellaneous other changes:
Additions:
Unturned is Now Available on Steam!
You're a survivor in the zombie infested ruins of society, and must work with your friends and forge alliances to remain among the living.
Today I was checking my inbox when I came across this postcard from the community modding team who helped work on the Russia map!
We're trying something a bit different this time - everything in Hawaii so far has been made by Rain, Spyjack, Mooki2much and Gamez2Much. I'll be involved for the last stretch making sure everything fits the artstyle, but other than that the project is being led by G2M! The plan is for the map to come out once they feel it's ready for community playtesting, and they'll be able to release updates/refinements based on feedback.
Their team has put together some screenshots and teasers of what they're working on, so if you're okay with a few slight spoilers you can read them here:
View Full Letter
If you're working on a similar community project and would like to find more information about getting it considered for an official update check out the guide here:
Workshop: Official Content
This week I've been working on the backend/functionality for NPCs and I'm quite happy about the amount of progress so far!
Characters are created with a new object type where you specify all the clothes, gear, equipped items, hair, etc you want them to have and then can be placed in the level editor. They have plenty of unique idle animations, look around, inspect their items and will look at you when you're standing next to them or talking to them so they aren't static like most objects!
You then create a Dialogue which will be opened when the character is spoken to. The dialogue contains a list of potential messages for the NPC to say, and a list of clickable responses which chain together more dialogues. The text is animated and can have pauses inserted for emotional moments, although it can be skipped with F or disabled entirely in the options menu:
Now here's where it gets interesting: Every message and response is optionally given a list of Conditions and Rewards. Conditions limit when something can happen for example the player has to have the Police skillset, or their reputation has to be less than -20, or they need a special access pass item they were given from a quest.
To give you a lot of options with this there's a Flags system which is stored per-player and can track information for you like the player's karma with a group, whether they said something to someone or how many times they performed an action. Most NPCs will use this in one way or another, but the biggest I have planned is to allow you to rank up through the Coalition as you do more quests to help out.
Rewards then allow you to give the player items/experience/reputation and/or set these flags which can then be checked by conditions.
The Quests system is built on top of these Conditions/Rewards, and can be given to the player as a reward. There is a new list in the information tab which shows all of your quests and lets you inspect them to check your progress:
NPCs can also run stores which buy/sell specific items for XP points:
Note: This menu especially still needs a bit of work
Another main thing I did this week was bring back the reputation system. It's now determined by who the aggressor was: if you attacked first your rep will decrease and vice versa. You can also boost your rep by healing other players. Reputation is shown in the chat, playerlist and when looking directly at someone, and is titled/color coded as their score gets larger. Unfortunately it's tricky to determine whether a kill was offensive/defensive, so if this doesn't work out very well it can easily be adjusted more similarly to 2.0.
The rest of today and probably a bit on the weekend I'll still be polishing up these features, for example adding item icons to the quest details, fixing bugs, improving the UI and more options for conditions/rewards. My goal/plan for next week is to start on the actual content with an NPC base in the waters of Southern Russia for 3.17.0.0 next Friday!
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