3.14.6.0 Update Notes
Additions:
The horde beacon is a new buildable that when placed draws in waves of zombies. Once they are defeated you get several rare items, but if you die, run away or disconnect it gets destroyed. Ideally this will provide an interesting risk/challenge to gear up, an easy way to summon zombies to attack the awesome base you built or perhaps bring the horde to someone else's doorstep. In the future some new super rare guns/items may be added as rewards for winning this horde mode. What are your thoughts?
A few community-created workshop cosmetics/skins were accepted! Feel free to check them out here: Stockpile Going forward curated items will be accepted in smaller batches at a more frequent pace.
When equipping items/getting in vehicles the server now verifies that the client's asset configuration, for example recoil, matches its own configuration. This prevents several clientside exploits, but also means that servers which modify buildable item health can't be equipped. For now to work around this you can use a mod which globally decreases barricade/structure damage, but one goal for the next update is to add an official command for multiplying buildable damage/health.
[ 2016-02-26 18:12:15 CET ] [ Original post ]
Update Notes:
Additions:
- Added ranger muzzle and barrel. [IDs 1190-1191]
- Added high caliber ammo boxes. [IDs 1192-1193]
- Added prototype horde beacon. [ID 1194]
- Added ability to see whole map fully zoomed out.
- Added country flag jersey cosmetic drops.
- Added several curated workshop items.
- Added new note to Everett in Washington.
- Added heightblend terrain option and upgraded official terrains.
- Improved APC to look way more intimidating and awesome.
- Improved server to verify item hash before equip.
- Improved item quality color transition.
- Improved map to swap chart/satellite based on which you have.
- Improved alt player spawns to be visually different.
- Improved server to verify vehicle hash before driving.
- Improved some text fields to react to esc/return inputs.
- Improved drop range check to not apply in singleplayer.
- Tweaked nailgun magazines to be craftable with nails.
- Tweaked bullet trial visibility a bit lower.
- Tweaked military muzzle to decrease in quality when used.
- Tweaked map not to default zoomed out.
- Tweaked primary slot items to not be equipable in water.
- Tweaked scythe stats a bit lower.
- Tweaked quad/jetski to allow passenger on back.
- Tweaked drum magazines to take slightly longer to reload.
- Tweaked movement keys to close player dashboard.
- Tweaked ranger items to spawn in prisons.
- Tweaked military barrel/muzzle appearance.
- Fixed character texture bleed with MSAA.
- Fixed overlapping counters in Montague.
- Fixed lobby spawns in arena on PEI Arena.
- Fixed yellow faces on bottom of diving tank valve.
- Fixed salvage hint showing up in inventory.
- Fixed landing view tilt backwards.
- Fixed updating reload/hammer time while equipped.
- Fixed unable to see rocket.
- Fixed aggressive animals not losing interest.
- Fixed navmesh cuts running in editor.
- Fixed checking for generators in editor.
- Fixed refreshing assets as client.
- Fixed respawn index check when respawing mega zombie.
Prototype Horde Beacon:
The horde beacon is a new buildable that when placed draws in waves of zombies. Once they are defeated you get several rare items, but if you die, run away or disconnect it gets destroyed. Ideally this will provide an interesting risk/challenge to gear up, an easy way to summon zombies to attack the awesome base you built or perhaps bring the horde to someone else's doorstep. In the future some new super rare guns/items may be added as rewards for winning this horde mode. What are your thoughts?
Curated Workshop:
A few community-created workshop cosmetics/skins were accepted! Feel free to check them out here: Stockpile Going forward curated items will be accepted in smaller batches at a more frequent pace.
Asset Hash Verification:
When equipping items/getting in vehicles the server now verifies that the client's asset configuration, for example recoil, matches its own configuration. This prevents several clientside exploits, but also means that servers which modify buildable item health can't be equipped. For now to work around this you can use a mod which globally decreases barricade/structure damage, but one goal for the next update is to add an official command for multiplying buildable damage/health.
Unturned
Smartly Dressed Games
Smartly Dressed Games
2017-07-07
Action Indie Casual Adventure F2P Singleplayer Multiplayer Coop
Game News Posts 245
🎹🖱️Keyboard + Mouse
Very Positive
(546725 reviews)
http://smartlydressedgames.com/
https://store.steampowered.com/app/304930 
The Game includes VR Support
Unturned Linux 64 [633.48 M]
Unturned - Permanent Gold Upgrade
Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.
Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.
Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.
Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.
Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.
Roomscale VR Support:
Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: 3 GHzMemory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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- Processor: 4 GHzMemory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 16 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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